As was announced late last month, the big version 2.0 "Game of the Year Edition" update for FDG and Cornfox's Oceanhorn [$4.99] is now available in the App Store. The big update includes "up to 4 hours of additional gameplay" as you explore the new area called the Island of Whispers and explore the northern regions of the world in search of Cursed Skulls. In addition to that, a new fishing feature has been added which will let you cast out into the sea and collect a host of different fish varieties. The fishing meta game even comes with Game Center leaderboards so you can compete with friends.

Other new features in this update include a dynamic weather system, improved visuals and animations, antialiasing on the iPhone 5s, 64-bit support, Finnish language support, and of course the all important bug fixes. The release version of Oceanhorn was an epic action adventure that wore its Zelda inspiration on its sleeve but still managed to feel distinctly different. We really loved it in our review, and now with all this new content, there's even more reasons to dive into (and cast a fishing line out into) the vast and gorgeous world of Oceanhorn.

  • Louis Ace

    I never finished it, and deleted it a while ago. I guess this is the right time to download it again.

  • Echoen

    This was an instabuy but I haven't finished it lol

  • Chq

    I still will wait buying it, because the price is imho too high.

    • Leydz Boomshaka-Irwin

      Its so cheap for what it has to offer!

    • 61050

      dude, seriously?

    • Goggles789

      I don't blame you. I bought the game at launch, and I didn't even make it to the first boss due to the sheer level of boredom. It tries so hard to be like Legend of Zelda, but it lacks it's own soul. You're better off waiting.

  • DuckyShot

    Buying this for the first time ever. I hope this game is worth my $9 :D

    • WrenDavey

      I would have paid more for it.

  • JJE McManus

    Tho lovely to look at I was a bit disappointed with the game overall. Found myself getting hopelessly lost far too often. Once you understand the combat tricks it's very repetitive. Even though I'm interested in seeing the new features and content I'm having a hard time getting the enthusiasm to finish it.
    Overall I think I wasted my money.

    • Wolfcoyote

      Same here. I feel that the concept of an "iOS Zelda" seems great on paper, but the execution doesn't have a chance of duplicating the heart, soul and character of official Zelda games. I was really excited when I downloaded this months ago, but I never made it to the first boss because I became bored, plus there were other, more fulfilling games. While I do respect the developers for what they wanted to accomplish, (and my opinion doesn't matter because they already took my money), I don't think I'm going to download this one again.

  • anabolicMike

    I'm going to have to buy this aren't i? I know I'll buy it and never play it. I'll play like two minutes then that's it lol.

  • curtisrshideler

    Even if I didn't play it much, I'd buy it just to support developers making premium games and updates for free. This is the model I support, and I do so with my money. On the plus side, this game is a great Zelda-like game that has amazing music and graphics. And if you're like me, thankfully, a walkthrough is only a Google search away!

  • Chris Brady

    A late game bug killed my first attempt, and this patch hit, as I'm finishing my second. But restarting this game is not so much a pain as other games are. So hired try, ho!

  • PlannedObsolescence

    This is one of the few iOS games that comes out and makes you wonder, 'What's everyone else's excuse?' On iPad mini retina it looks gorgeous, plays like a dream, is huge, and no IAPs required. I can think of a handful of games that justify 64-bit iOS gaming, this is one of them. 98% of all new game releases now are 'retro' that would run fine on iPad 1and don't touch newer iOS devices abilities or IAp laden freemium junk which the bulk of gamers don't like, alot of developers have publicly stated they don't like working on, yet they keep coming! It's more about returns to 'investors' now than actual game quality but Oceanhorn, Infinity Blade and a few others get it right. iOS gaming is pretty much doomed imo, all down to greed and shortsightedness but isn't that what's ruining everything now?

    • DuckyShot

      I love me some 60 fps

    • HelperMonkey

      At the rate that Apple keeps powering up iOS and its iOS hardware, it has to put some pressure on developers and studios to keep up and stay "cutting edge." Devs have to go from zero to finished project within a timeline of maybe two years(?) at best. Even with a well-staffed team they may strain to get a polished game through that window, all while hoping their efforts stay relevant when newer hardware raises the bar again.
      A multi-year effort to create a great game is a serious crapshoot on several levels. But if an indie developer has a great game but very limited time and capacity to create a "showpiece" title, it's easy to see why a simpler art style or some retro mimicry becomes a more viable way to go.
      The practice behind your nickname, Planned Obsolescence, is a great way for Apple to keep moving hardware, but it may be a pain for developers.

    • WrenDavey

      The reason is because people have different tastes and there is a market for retro games in the App Store.

      Variety is a good thing.

    • http://futbolox.tumblr.com/ Fnurgh

      Would it still run well on an ipad 2?

  • nimu

    Anyone remembers seabeard?

    • 5hift

      Still waiting HandCircus... Summers almost over.

    • WrenDavey

      It's nearly finished. Their just working out a few bugs and polishing it. It won't be long from what I understand.

  • godofodd

    Dang, I'd deleted it to clear up some space and now I'll have to start all over to get to play the extra content. The good news is, the game is good enough that this is a pretty minor inconvenience.

  • Goggles789

    F * u_ck fishing.

  • tsargeant3012

    Well *that* was an interesting way to get around the profanity filter... I have to wonder at the effort people put into that, just to be able to swear. *shrugs* I guess everyone needs a hobby.

    On another note, really pleased that this update has come down. Completed the game once (and loved it) and looking forward to going back and having another play through. Bought it on day one as I want to support devs making exactly these kinda projects, and it love Zelda. Easy purchase.

  • NFCT

    They have succeeded in making a great iOS game even better.

  • spsummer

    This is probably a stupid question but what is the control scheme? Is it a virtual D-Pad or Touch controls like Battleheart? Thanks in advance.

    • Lemmonz

      D-pad

  • vectorarchitekt

    I stopped playing it and last saved in the Sky Land showroom. I forget what I was doing. What the hell did they have to go and mess with the icon for?? It looks stupid with that damn yellow band around it!