Running (mostly) horizontally all the time must get tiring, because our old pal Sonic now has two video games featuring himself jumping vertically and not doing much running at all. The latest is Sonic Jump Fever [Free], which Sega originally announced about a month ago but has been soft-launched since April. It's a sequel of sorts to 2012's Sonic Jump [$2.99], which I actually found surprisingly fun. Sure it was just a Doodle Jump-type game, but Sega did a great job at transitioning the traditional Sonic game into this genre. It has interesting levels, classic power-ups, and exciting boss fights. For being totally not like a traditional Sonic game, it still felt very much like a Sonic game.

Sonic Jump Fever is a lot of the same ideas, but with super fast "Fever" segments, a much larger focus on competition with friends, and a very free to play structure. Yep, energy timers and in-game currency and social network stuff, it's all here. But hey, the original Sonic Jump is three bucks so if you're looking to go the free route those types of things are the price you pay. If you sort Sega's catalog of games in the App Store by "Bestsellers", Sonic Jump Fever appears to already be doing better than the original, which sort of shows you the power of free to play in a market like iOS.

So if you don't mind the typical assortment of free to play stuff, definitely check out Sonic Jump Fever. Or if you do mind that stuff, download it anyway to see if you like the basic gist of things, and then you can just go pick up the original, which is really good. It still has in-game currency and is a tad grindy, but I enjoy it quite a bit. I'll also be spending some decent time with this new Sonic Jump Fever to see how it fares, and if you want to sound off with your own feelings check out the thread in our forums.

  • Chiller ONE

    Fun for about 5 minutes.

    • WrenDavey

      Hallmark of a causal game.

    • BrettArchibald

      You lasted that long? :-/

  • RamazUltra

    I'll pick it up to play during my lunch break tomorrow ✌️

  • Jake7905

    Just what we didn't need: a free-to-play sequel to Sonic Jump. But I'll give Sega credit for releasing a new game, and not ruining their back catalogue by performing a lazy freemium conversion. As many developers seem to do these days.

  • the_rebel14

    With a fever, a blue blur is a very likely thing to see!

  • spokentruths772

    "Ehhh"is all I have to say about this game

  • Loistava

    Tried and deleted. Boring and ugly.

  • Deixa

    Load of crap. Who ever idea/made this game should be fired.

    • sweetdiss

      Totally. The last thing big companies want are things that make lots of money.

  • Guitario666

    This is the proof as to why Nintendo doesnt need to make ios games

    • Holcman

      Nintendo has a certain standard of quality. I doubt they'd go for free-to-play versions of their games.

  • Jerutix

    As a counter-viewpoint to every comment here, I am enjoying it. Sure, it's Free to Play, but whatever. I like the fast paced levels, and I probably don't need to play more than five rounds in a row anyway.

    • CecilMcW00t

      I'm enjoying it a lot too! Was looking forward to adding some people to my friend list here who were enjoying it but there doesn't seem to be many... :(

  • SuperSoupy

    " If you sort Sega's catalog of games in the App Store by "Bestsellers", Sonic Jump Fever appears to already be doing better than the original, which sort of shows you the power of free to play in a market like iOS."

    But does 'best sellers' mean money that has been made from sales and in-app purchases, or simply number of apps download? Because in the world of paid for and free-to-play apps, those are 2 very different things.

  • Alex_Gol

    Original one has problems on the newest iOS version. At least on iPhone 4S iOS ver. 7.1.2

  • Design by Adrian

    Jumping game in 2014? In ten years Sega will release Flappy Tales.