Joining the vast selection of exceptional iOS puzzle games isTwoDots [Free], the follow-up to Dots, one of last years smartest and hugely addictive puzzle games. Similar to the original title, which has racked up over 20 million downloads, the object of TwoDots is to connect dots of matching colors horizontally or vertically, and also like its predecessor, the best way to clear the level is to find squares of corresponding colors out of the game board in front of you.

The game itself limits you to a specific number of moves in which you have to complete the challenges it sets for you. For example, cleaning 50 red dots, 50 blue dots and 50 yellow dots within 30 moves. Each of the short challenges are level-based, so as you advance through it gets progressively tougher.

However, unfortunately players only get a fixed number of lives, in this case a maximum of five, which means any time you run out of moves before clearing the challenges you lose a life. Should this happen, you’ll instantly be prompted to purchase more moves for a grand $0.99 cents.. but in a way this feels like a sneaky way of encouraging players to part with their cash. At one particular point, even I was tempted, but this would not have necessarily spelt victory for me so I therefore decided against it.

If you quit a level, you’ll also lose a life, so its not the most forgiving game if you’re stuck on a level and want to restart it. Sometimes it’s more a case of luck more than anything else, since each of the dots are randomly generated, and so there’s no particular reason per-say why they couldn’t have introduced a shuffle mode or similar.

The 30 move challenges in Two Dots are really enjoyable and if you were a fan of the mode in the previous game, then you’ll likely feel at home here. If you do feel the desire to spend more money on in-app purchases, you can get your hands on some power-ups that’ll probably aid your progression throughout.

Since TwoDots is a fairly challenging game, I found myself really hooked to it and couldn’t put it down for long periods of time. Lives slowly regenerate over time, so its not necessary to spend any money, but it certainly benefits the developer should you decide to. Thankfully, the game is at least free of advertisements.

Mentally challenging and hugely engaging, TwoDots will definitely interest fans of the original. You’ll have a hard time tearing yourself away from it - consider that a warning.

TouchArcade Rating

StarStarStarStarStar
  • phoopee3

    1) it's "per se" 2) My main gripe with the game is that, like you mentioned, it's sometimes down to luck as to whether or not you beat a board or not. Normally I wouldn't mind it, but with Two Dots it seems way more often than not if I'm stuck on a board, it's through no fault of my own, just bad luck. And then they want me to give them a dollar for more lives? No thanks.

  • GaZ-OiD

    The promo vid has done nothing to make me want to try it ......GaZ

  • aussiepaul

    This game play, board styles, iap and timers sound a lot like Farm Saga without the fruit & vegies.

  • http://scamper.com scamper

    ★☆☆☆☆

  • Graison Swaan

    I would give them a couple bucks for unlimited lives but I'm not going to pay every time.

  • mbjones

    loved dots; hated this primarily because of how dependent on luck it is and how aggressively they try to monetize said luck. deleted within 24hrs.

  • Design by Adrian

    It is, indeed, a beautiful game. Gorgeous, in fact!

    But that it feels some success is dependent on luck and that 1 (one!!!) life costs £0.69 surely brings it down from 5 stars.

  • Papa Deuce

    I deleted it after so many times of not even having the anchors reach the play area. How can you clear what doesn't drop? To me it felt like the game was cheating me of a chance to reach the goal.......unless I paid 99 cents, over and over again. It was like the movie Groundhog Day. ThIs should have been a $3 - $5 app with no IAP.

TwoDots Reviewed by Lucy Ingram on . Rating: 4.5