Gameloft’s latest game Captain America: The Winter Soldier [Free] is now out worldwide for $2.99. A tie-in for the movie of the same name that is currently showing in theatres, it follows Captain America in an original adventure co-written by Marvel. You’ll punch and slam your shield at your enemies’ face while assembling a team of soldiers to fight alongside you. Here’s a video of the game in action that we captured at GDC:

This is not the first time that Gameloft has partnered with Marvel and its last game was Thor: The Dark World [Free]. We thought it was a pretty mediocre game when we reviewed it, and felt that it didn’t have the necessary spark. Let’s hope that Captain America: The Winter Soldier will bring out the thunder that we expected from Thor. Follow this thread for some early impressions on the game. Oh and a word of warning, it requires a constant online connection to play.

  • TheGrimCreeper

    No freemium? I'm surprised.

    • Anchantia

      But it have In App Purchases...

      • Jake7905

        ....and a required internet connection.

      • Stormourner


      • johnpc121

        So not only can you not play while out and about, but if you're internet bombs often like some us have you will have a problem...

    • Stormourner

      yep!! that's why nobody should judge the the game's price until it is released

  • HarryWarden

    Required Internet Connection is a deal breaker for me. It's completely unnecessary.

    • Themostunclean

      I guess you don't understand what a huge problem game piracy is on mobile then. Connection requirement is an essential anti-piracy measure for paid games being released cross platform nowadays, unfortunately. Constant connection and freemium pay model are the only sure-fire ways to combat rampant game stealing. I'd personally rather have the connection requirement.

      • 16bitAindo

        I'm pretty sure a constant internet connection does not prevent a game being pirated. All it's going to do is prevent some in app-purchases being cheated. If that's the case then those iap's can probably be edited locally on your device anyway to give you the same benefits as if you actually purchased them.

        Being happy about the inconvenience just to spite a pirate makes no sense as the chances are the pirate will still be laughing and you paid for a game that you can't play offline.

      • greatnoob

        I'm a programmer and requiring access to the Internet does not validate a game's install or protect it from piracy UNLESS the developers themselves (Gameloft) attached a unique Id (IMEI, phone number, deprecated UDID from iOS 3+, etc.) of each device on their server's database. Use of the deprecated UDID, IMEI and phone numbers for tracking purposes and anything similar will get your app booted out of the AppStore. Definitely no reason for the persistent network connection to be there at least in terms of piracy prevention.

      • Bool Zero

        Was about to say the same, thank you... It's not the consumers job to "understand" the problem as the average consumer has no care or idea about piracy other than what they hear on the TV every once in a blue moon, nor should the consumer have to "understand" it. All a required internet connection does is what any form of badly implemented anti-piracy technique does, which is make it more inconvenient for the honest purchaser rather then the pirate.

      • Themostunclean

        What better options are there though? Do nothing? Pirates will always find a way around but that doesn't mean people making the games shouldn't at least try to curb it.

        Maybe I just don't mind that much because I never have a problem with having access to the internet.

      • sticktron

        It does mean exactly that. Trying to fight piracy wastes time and money that should be spent on the project, doesn't stop piracy at all, and only bothers the legitimate customers.

      • Mike

        Amen. Look at how the Game of Thrones creators view piracy.

      • Themostunclean

        The fact is, if these methods really do nothing to curb piracy, they wouldn't be seeing such a huge adoption among developers.

      • Themostunclean

        Then what's all the controversy over AAA titles on PC and console requiring internet connections?

        These connection policies have been directly associated with DRM and piracy prevention. It's easily confirmed by just doing a little light reading on the subject, just Google "always on DRM". It's not a common practice with smaller studios due to the resources required but a large company like Gameloft can more than afford to implement it.

      • Stormourner

        so there's DRMs on iOS games?

      • Themostunclean

        DRM is any form of digital rights management, so yes many of the do.

    • Kevin897

      Probably so you can't go in airplane mode to block ads.

  • paulkane

    The movie is out on April 4th. It is not currently screening in theaters (at least not in the US).

    • Killercow

      My bad, it's out where I live!

  • curtisrshideler

    Great Free-2-Play game in a Premium disguise. Good game, unfortunately way too freemium. Lame.

    • falco

      Exactly, if gameloft throw premium games at us at least don't give us freemium crap in it.

      • curtneedsaride

        Yeah, I really wish it was one or the other. NOT BOTH. If I pay upfront, I don't want any IAP. If I don't pay upfront, then you can do whatever you want as a developer/studio. But this pay and pay model really upsets me. Leaves a bad taste in my mouth. Like I'll remember Gameloft making good games... but they just didn't leave me feeling good.

  • Kevin897

    I'm gonna buy it so I can give you all my thoughts on it. Hopefully it's not shit. *takes a deep breath*

    • Kevin897

      Game is actually pretty fun. It has 2 control schemes and both work well. You can use tap and swipe controls or virtual analog and buttons. The levels look like a runner level but it's not a runner. You move freely on the paths and sometimes have multiple ways to choose. IAP's range from $1.99 to $50. Haven't had to use em yet but I'm sure I will soon. While you play as Captain America, you also have teammates that you unlock, level up and upgrade. You can give commands to your teammates such as throw grenades or snipe an enemy. Overall it's not that bad. So far I would give it 4 stars.

      • Kevin897

        Join my squad "The Avengers" if you decide to play.

  • iOSPeace

    This game is so bad. Like I hate it


    Always on = no buy for me. I was sitting on the "interested" fence until seeing that it has to always have a connection. 🙁

  • OutSpoken

    Always on connection to play?!?! Ludicrous!