If you can tear yourself away from the awesome Calculords for a few minutes, and are looking for another sweet card-based iOS game, then allow me to point you in the direction of the newly-released Card City Nights [$1.99] from Ludosity. In Card City Nights, you'll embark on an adventure to collect 8 legendary cards in order to battle the game's final boss. You'll earn those cards by facing a colorful cast of characters, and along the way unlock more than 180 different cards to use.

Card City Nights is played by placing cards down on a 3x3 grid and making matches of certain card types. Each card has arrows on either its sides or corners, and those arrows must connect with the arrows of other cards on the board in order to make a match. So, if you can make three Attack card types connect via their arrow placements, you'll attack your opponent. Same goes for Defense cards, Revive cards, and Neutral cards. The matches don't always have to be between the same card types, but whatever card type dominates in any given match is what will be used. Or, if there is no dominant type in a match, you can simply choose which type to use.

It's really a simple idea, but much trickier in practice when you're actually battling against an opponent. With so many different card types, and the ability to create up to six different decks, there's a surprising amount of strategy in the battling portion of Card City Nights. Add in the heavy doses of humor, charming art style, and accompanying storyline that ties it all together and Card City Nights has really won me over in just the short amount of time I've been playing.

I think what I'm liking the most about Card City Nights so far is that it doesn't feel like you have to have any great knowledge or skill of card battlers in order to enjoy it. In other words, it's the card-battling game for everyone. I rarely get into card games like this, mostly because they just can't keep my attention for long enough to truly learn their rules. Card City Nights is simple to learn, and a total blast to play. It's probably not the deepest card game you'll find, but that's OK because it's fun and there's definitely a lot of strategy involved.

For its introductory sale price of a dollar, and with no IAP at all, it's really a no-brainer if the description sounds even vaguely interesting to you. There are many more positive impressions in our forums, so if you somehow didn't get your fill of new iOS games yesterday, add one more onto the pile with Card City Nights.

  • thiagovscoelho

    Anybody know what will be the full price?

    • Aventador

      App Store description says it's 50 % sale for first week , so basic math brings us to $ 2 for regular price.

    • Jake7905

      Do yourself a favor and stay away from Calulords.

  • sokae

    For those who are waiting news for MC5, Gameloft reply back on twitter that the team are finishing it up right now so we should see a firm release date next week.

  • Ramaz1234

    Wasn't very find of Calculords. Felt like it was really over done. Might check out this one.

  • Ahiru Nakamura

    got this on Steam, a game that fits perfectly on iOS… it was made for it I guess… really fun game, but no Game Center achievements - no second buy from me...

    • Ramaz1234

      OMFG not everything has to have GC achievements!!!

      • Ahiru Nakamura

        of course it has!!

        anyways, if you read what I wrote, I already have the game on Steam, it also has achievements there… so I wouldn't bother getting it on iOS again… much less for no Game Center at all...

      • Xexist

        Dev did say there would be updates, not sure if game center is one of them though.

  • DemoEvolved

    I'm very early in the game but dropping cards doesn't seem to have big effects

    Not sure if this one grabs me yet

    Solforge is awesome though