csftslogoDuring the course of last year, Zen Studios released CastleStorm to Xbox 360, PS3, WiiU, PC and the Vita, and today the developer has announced it's finally bringing the game to mobile. However, in true mobile fashion, it will come as a new free to play version called CastleStorm - Free to Siege. If you aren't familiar with CastleStorm, it takes the "fling a bunch of crap" mechanics of something like Angry Birds and adds castle defense elements to it, like a range of different upgradeable weapons and units. It also tasks you with building up your own castle for use in battles, and the castle editor portion of the game is almost a game in and of itself. Here's a few screens from the new CastleStorm - Free to Siege version.

While the announcement of a free to play version of an existing paid game is a red flag for many App Store gamers, Zen Studios is not taking the change lightly and appears to be very eager to do it the right way. So much so that they're currently holding a private beta for the Android version and the feedback from that will shape how the final iteration of CastleStorm - Free to Siege turns out. If you have an Android device and are interested in the beta, head over to the CastleStorm website.

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In terms of content, the Free to Siege version sounds like it will stack up nicely with its console counterpart, offering "four full campaigns with 150 battles and four nations with distinct troop classes, weapons, spells, bonus rooms, eight playable hero characters as well as brand new spells for the mobile version!" according to Zen's press release. CastleStorm - Free to Siege is loosely slated to launch in spring, and we'll be keeping our eye on how it shapes up.

  • Crimzzen

    Very interested! Would rather it be an upfront cost thou.

    • Adams Immersive

      And I'm not sure I want them to end up with whatever system the Android market will tolerate. But... fingers crossed! Maybe it will be fine.

  • hourglass

    As far as I'm concerned, this game might as well not exist if it will be free to play.

    • andrew9oh7

      Cool story

    • Pete Martell

      Agreed, bet it will be as intrusive as it gets :(

      Thankfully lots of other options.

  • http://afterpad.com/ Kevin MacLeod

    Free to play isn't necessary terrible, if they allow us the ability to opt out of social garbage, timers, ads, and anything else. Incorporate an in app purchase to turn it into a game for gamers, price that purchase fairly, and everyone wins.

  • denisvjcr

    Stop copying EA !!

    • Kane

      EA = Extreme Assholery

  • Jake7905

    Free-to-play= free to download, pay to play.

  • Bool Zero

    This is a game I'd wolves to have on my iPad... But not in free to play form, unfortunately. I guess I'll still to my Steam version...

  • HungarianUrinalCakes

    And thus the Vita version will remain my preferred way to play. Disappointing since it's really good.

  • mutts

    Odd to go the free to play route on Ios and Android, since it console brother is not.
    Might as well fork out 14 euro's and get al the dlc with it

    • Saucepolicy

      It's very simple-- console gamers are still (barely) willing to pay for games, mobile gamers are not. You folks on Touch Arcade are a very vocal but tiny minority of pro-premium pricing and there simply aren't enough of you. You have a warped view of the market because you hang out on these forums with like-minded core gamers. The fastest way to bankruptcy is to release a premium game in the AppStore unless you actually don't care if you make your development costs back. There are exceptions, they are by no means the rule.

  • RunningWild

    Love this game on my Vita.

  • CooleTeeps

    I played the demo of CastleSiege on the Xbox 360 and it was actually pretty fun! I can't wait for this to be out on mobile but I hope it's not all IAPs. I'd rather have it cost money.

  • thiagovscoelho

    this... isn't a pinball.... ?