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The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Any Landing

Our Game of the Week this time around is Any Landing [Free] from developer Strange Flavour, and there are a couple of reasons it stood out to us. First off is that it's just a really fun game. Any Landing is a side-scrolling "endless crasher" which sees you piloting a jalopy of a plane from landing strip to landing strip, delivering passengers and cargo safely to keep your tiny startup airline afloat.

You'll simply tilt your device to ascend and descend, but careful use of fuel and braking is crucial as if you're to heavy-handed with either you'll find yourself stalling in mid-air or setting your poor engine on fire. Even if that does happen, you're particularly skilled in the art of crash landings, so there's always a chance you can glide your plane down someplace on the ground and still keep your rewards intact. Actually, one of the coolest things about Any Landing is that you aren't forced to make landings on landing strips alone, and besides the rough ground you can also make an emergency landing on a strip of highway or even on a moving train. It's pretty cool. There are also tons of upgrades and new planes to utilize, and you'll even get bonuses for crashing through buildings and trees.

So, Any Landing is a fun little game that feels great as a mobile title. However, the second thing that makes it stand out is Strange Flavour's stance on its free to play pay model. They're using what they dub their Play Nice system, which isn't too different from a typical free to play model except that they cap how much you're able to spend on any one game.

There are two options for buying the in-game Wing currency, one for 99¢ and one for $2.99. Or you can buy infinite wings for $9.99 and never have to worry about the in-game currency again. The really cool thing about this is that if you ever purchase the first two Wing packs, that amount is then applied to the $9.99 infinite option. So, say you buy two 99¢ packs, the infinite option would now be $7.99 taking into account the two dollars you've already spent. If you happen to reach that $9.99 threshold by buying the various Wing packs, you'll simply unlock the infinite option anyway. So the most you'll ever be able to spend on Any Landing is ten bucks.

It's an interesting twist on free to play, which is by design a pay model that's meant to keep a constant revenue stream going for as long as possible. People seem to hate games that appear to be never ending money pits, and those coin packs that go for fifty or a hundred bucks in some games just feel gross. Any Landing and the Play Nice system seems like a nice compromise, so it'll be interesting to see how the game fares in the wild world of the App Store. But, like I said, Any Landing is a damn fun game anyway, so seeing as it's free there's really no reason not to check it out or see what others are saying about it in our forums.

  • Ramaz1234

    Cool downloading now!:)

    • Ramaz1234

      This game is brilliant, having so much fun with it!

      • mackenzie wunderlich

        My Uncle Aaron just got an awesome 12 month old Audi A5
        Convertible only from working part time off a home computer... find out here F­i­s­c­a­l­P­o­s­t­.­ℂ­o­m

  • rich_952000

    The game is good fun. Deserving...

  • monoclespectacle

    Interesting GotW. Can't say I'm leveled by the game itself, although it is fun and has some unique elements.

    However I feel like this was almost chosen to show a lesser seen side of F2P, considering the articles as of late. In that regard, this game blew my feeble mind. Probably the best compromise I've seen. Very cool.

    App downloaded, dev supported.

  • worldcitizen1919

    I wish it had joystick instead of tilt controls.

    • chief78

      It does support MFi, if that's what u mean. Been using my Moga since it released. If it's not working, reset the controller (on mine it's a tiny slot that I can fit a paper clip or toothpick into and it'll make the internal button click to reset).

    • Drelen

      Yeah I am not a fan of tilt controls either.

  • 2banrey7

    We need more free to play games to use this system

  • Jake7905

    I'm extremely impressed by the Play Nice system, based on it's description it should be called Play Fair.

  • tomj315

    This game sucks, I've downloaded it just because it's free and then erased it

  • anabolicMike

    Hmmm the GoTW is usually such a bad choice. Really it is. I don't how they pick em, maybe blindfolded and a dart board have something to do with it. I usually am more then happy to allow them such fun, I ignore such things. However, I am very opinionated on this subject this time. There is one game that should have got GoTW. Over all the others that it kicked off its pedestal, this one game, this one and only one game should have won. Ready, foreshadowing over;

    "Only One"!!!!!!!

    • mishapenin

      I'm still feeling a little stung by that too.

    • Defcubusal

      I know what you mean, I think now is the time you follow through on your dreams. Start your own blog and put up your very own GOTW (and then wonder in all your infinite greatness how and why does everyone disagree with your high and mighty opinion?)

  • fathertaylor

    I must be having a very different experience than TA.

    While I enjoyed the actual game play mechanics, the buggy UI and the fact that nothing saves took away my enjoyment of the game. Several times the buttons have seemed to stop working and I'm unable to get iff a screen unless I restart the game. Since any planes I buy disappear after I close the game (even after a problem free game) it makes progression in the game very dull.

    I was going to give the developer some money because of their limit on spending, but I just don't enjoy the game enough with the constant restarting.

    I can't see how it made game of the week.

    • chief78

      Once u make it to the 5th level, u can fast forward to that point (and at 10, 15 etc) to somewhat pick up where u left off. Kittens also carry over, so u can still work towards collecting all those. ***There are secret planes, that once found, are unlocked for all play troughs. I have the baron stunt plane, a yellow prop, and (my favorite) a jet (looks like an old Cold War fighter jet almost).

  • http://afterpad.com/ Kevin MacLeod

    It's a great game with a great payment model - no complaints about this one as Game of the Week.
    Works great with all MFi controllers, too.

  • dixie

    I like the in app purchase rule more should have it they rob you blind

  • spsummer

    I played the game and definitely would not have thought that it would have won GOTW. I thought it was an average game, at best.

    • Jrec15

      There simply was not much else released this week, only real competition i saw was Adventure Time Card Wars