Republique [$2.99], the stealth-based adventure from developer Camouflaj, has just dropped the price of their in-app season pass from $14.99 all the way down to 99¢. According to a post in our forums, the drastic price reduction is an effort to fulfill obligations to Kickstarter backers. Republique is an episodic game with five parts planned, and you can either purchase additional episodes separately or pre-purchase them all for a discount by buying a season pass.

Kickstarter backers were promised the full game as a reward, but there's no way through Apple's App Store system to give away mass quantities of a digital item like that. And, while you can generate up to 100 promo codes to give away copies of an app at no cost, no such system exists for in-app content, and besides that there are thousands of Kickstarter backers who are owed copies of the game, so 100 just wouldn't cut it.

Camouflaj's best option is to drop the in-app season pass to as low as possible, 99¢, and tell those backers to download it while it's at that price. If there are those who do take issue with having to spend a dollar for something that was supposed to be free, then they'll be able to seek reimbursement from Camouflaj through PayPal.

This is obviously not the most ideal solution to handling this problem, but there's not really any better options with how Apple's App Store currently operates. And the App Store is a completely open place, things like price drops are there for all to see and there's no way to ensure that only a certain group of people download something. So, if you're a backer of Republique then hopefully this solution works for you, but even if you're not, the season pass is only a buck right now if you've been on the fence about it.

  • StealthDawg

    .99 cents for the season pass is an absolute no brainer.

    • CapitainHarlock

      Wow! Thanks

  • Bhavuk Jain

    Just saying, the in-app prices can drop to $0.00.

    • curtisrshideler

      If it was only for backers, you'd think they would make it free for a couple days. Weird. But then again, it's front page, so I guess I understand.

      • Xissoric

        That's the thing, this deal couldn't be made only for the backers of the kickstarter. Obviously the devs wouldn't want to make it free so a ton of people who didn't support the kickstarter can rush in and grab it.

    • repapermunky

      Yes, they can. So the developers could have done that for an extremely limited period and fulfilled what they themselves promised people to start out with. Carmageddon and many other were free upon release, in order to fulfill their promise. I don't care if this is an indie developer, if they promised something, they need to deliver it; otherwise they are going to be on peoples developer crap list. GOOD for TA to publish this. And by the way, I was not a Kickstarter supporter, so no personal feeling went into this comment.

      • kingcrono1

        The developer can offer the app for free, but not in app purchases. The lowest they can get is $0.99

      • Bhavuk Jain

        They can be. I've seen it earlier.

      • Bool Zero

        I've received IAP for free before... In fact I just did for a game that just released not but maybe two weeks ago (some space exploration game that was kinda meh). The developer even commented in the thread that the IAP would be free for a limited time! So no offense, but I think you are mistaken...

      • repapermunky

        Yeah king, simply put, you are wrong.

      • kingcrono1

        According to the email that I got from them as a kickstarter backer, the lowest they can charge is $0.99. Maybe it's just their situation, maybe it's case by case I don't know.

      • SpacePenguinBot

        Lowest they can charge, or lowest they feel comfortable charging?

      • kingcrono1

        It says lowest they can charge. Either way, 99 cents is basically free to me. Though I do understand if some people who backed it got upset from it not being free.

      • Xissoric

        The dev stated that people can seek reimbursement through Paypal if you read the article.

      • repapermunky

        I saw that. I still don't like people promising what they don't give, in any situation. I did read the article, thoroughly, as always. But I always appreciate a snarky remark.

      • NinjaKitteh

        Still not as bad as Star Command and it's abandonment of most of its promises.

      • Xissoric

        Oh god, star command was the worst. If you didn't have any expectations going into it (like me), it was a really fun game, albeit short. However after reading what some of the features were that they promised, the game just seemed empty.

  • breadicus

    Real classy Touch Arcade, the intent was for this to be kept on the down-low for the backers to get access to the content at the reduced cost, not for you to go and tell everyone to take advantage of the poor indie dev and screw them over for having to result to such measures. I feel like this kind of post would be on TMZ...I feel gross even seeing it on your site...

    • mkdms14

      This won't hurt there sales too much. Most App Store buyers don't even use toucharcade. Yes they might loss a couple hundred because of this but that's about it.

      • curtisrshideler

        Might get a few more initial downloads though, if people knew how good this game is. Glad I paid fully for it though. It deserves my money!

    • kingcrono1

      Have to agree. Real classy touch arcade. This was something that only backers were supposed to know.

      • SpacePenguinBot

        Oh, my delicate sensibilities!

    • Jared Nelson

      It would be no different if we'd just been browsing the App Store and saw the price drop and posted about it. The sale price is right there in the left hand column. It's ludicrous to think this is some sort of secret.

      • Xissoric

        Why, do you usually constantly monitor the prices of iap in games? I know I don't, and I'm sure there is a great many people who wouldn't have heard of this sale if it wasn't for this post. Definitely agree with the original commenter, it seems kind of rude for Toucharcade to post this publically.

      • Grits n Gravy

        Not like this needs some super secret code to access it that only backers were given in private. This was on the App Store which is public so it is open to be reported on which they did.

      • handhoney

        I'm actually buying the game because of this. That's 6$ the publisher wouldn't have had without this publicity.

      • Pepelutin

        The same here. Initial price was too high just to be curious. I'm not a fan of that kind of game, but for 6 bucks, why not.

      • lll Anubis lll

        Same here, I would have never bought it for $20. So instead of getting nothing they are getting a lot of people buying for 6$ now.

      • Adsinjapan

        When you open up the game proper, you'd immediately notice that the season pass has dropped in price.

        Let's face it, this is no secret so even when TA announced the price drop, it wasn't exactly breaking news when anybody with the game (or someone who'd just opened it for the first time) if it's clear as day on the in-game menu screen.

      • daniel schroeder

        You also don't write for a major iOS gaming site, so there's not a lot of reason for you to monitor that kind of thing.

      • bilboad

        It is different though, since you didn't just find it on the app store and not know why it was being done. You stated right in the article why it was done, and yet you still posted it. It would be sort of like overhearing someone telling their friend where they hid the key to their house so the friend could deliver something, and then you go start telling everyone walking down the street where the house key is and which house it's for so people can help themselves to the stuff in the house. And then defend yourself by saying "well I could have just found the key accidentally." Not saying there's anything illegal about what you did, but it's not very nice either. I'm especially a little surprised because you normally seem pretty pro-developer, at least as far as promoting paying for worthwhile games and never publishing anything that would promote or enable piracy.

      • Jared Nelson

        That analogy is flawed because the IAP is not locked and doesn't require a key to access. Anybody and everybody is free to take advantage of the sale price. This sale is actively being talked about in our forums in two separate threads, to the degree that Republique has shot up the hot games list again. The backer email has been circulating around the net since it was sent out. There was simply no way to miss this sale happening. I can't help that I saw the email and know the "true" reason for the sale, but I'm not going to stick my fingers in my ear and go "la la la la la" and pretend it doesn't exist. Had I not seen that email i would have posted this sale anyway, because it's a price drop in an open marketplace and that's what we do.

      • bilboad

        I agree that was a bad analogy. A better analogy would be the difference between finding a $5 bill lying on the sidewalk, versus actually seeing someone in front of you drop $5. In the first case it's clearly fine to keep it, but in the second case I'd think the honest thing to do would obviously be to hand it back to the person. Of course you could pretend that you didn't see who dropped it, or argue that you could just as well have found it and not seen who dropped it, but the fact is you did see.

        I see your point though about the fact that the letter was already circulating, so the cat was out of the bag already so to speak. I guess ultimately it's Camouflaj's problem for not foreseeing this earlier and coming up with a different plan for rewarding backers.

      • Jared Nelson

        Well, I don't think that's a better comparison at all 🙂 In that case it's a person losing a singular possession, and in one scenario I'm simply finding it and now it's mine and in the other I'm knowingly stealing it from the person. I haven't stolen anything here, nor is there anything to steal. They reduced the price of their product which they are selling in a public marketplace, and we reported the price drop. That's all.

        Yeah they might have LIKED if this was only something between backers, but they should have thought about that before mass emailing thousands of people about it. And as has already been said the sale price is readily visible for anyone with access to the App Store.

        Could you imagine if a developer had a game they were selling for an initial price, but halfway through the game there was an additional IAP that was necessary in order to complete the game. The developer tells me "Hey, don't mention that IAP I think it will scare people off from buying my game!" Should I then make no mention of the IAP in a review, because the developers intent was for nobody to find out?

        In this case it's not our job to make sure that the developer is able to fulfill their commitment to kickstarter backers via some weird back alley promotion. If they did not want people downloading the season pass for 99¢ then they should not have put it on sale, simple as that. It is unfortunate that Apple doesn't have a system to properly address something like this, but again, it's not their business to ensure the operators of a kickstarter project are able to fulfill their promises either. Camouflaj is trying to do something within a system that is not built for what they are trying to do.

      • Azure

        I have to disagree with your last statement Jared. Creativity often helps you find a way to circumvent obvious limitations. I can think of at least 1 solution that allows Camoflague to offer it's seasons pass for free to kickstarters while keeping non-kickstarters away.

      • Jared Nelson

        Well, lay it on me. According to them they exhausted all possibilities.

      • Azure

        I posted a response near the top of this thread. Offer the season pass at a discounted, but not rock bottom price, and refund all the kickstarters who bought it.

        So instead of a discount at $1 and having more downloads than backers, lower the pass to $5-$10 instead. This would keep most people away and you could just refund the $5/10.

      • Joshua Hill

        How about, we wanted a headline grabbing article that would increase clicks and ad revenue!

      • David Ma

        That's why every major establishment, who also knew about this, didn't post it. It's not a matter of whether it was a big secret or not, it's about being respectful and professional.

      • Jared Nelson

        Going behind the back of the public and then expecting special treatment for it compared to every other developer on the App Store doesn't strike me as very professional or respectful.

      • David Ma

        I'm not going to dignify that with an argument, but every time you do something like this someone notices. You might think that you can treat people how ever you like, that this was a quick and easy way to drive up a few hits and gain some good will from people looking for deals, but this kind of behaviour is not free. You paid for it with the good will of developers.

      • Jared Nelson

        "I'm not going to dignify that with an argument" That's the sort of thing people say when they don't have an argument to make. I'm not here to be a marketing puppet for a developer, and I also don't feel one developer should get special treatment over any other. If you disagree, then fine.

    • jeffyg3

      I'm sure they've gotten a bit of sales out of this from people who normally wouldn't have bought the me, well I was thinking about it but I have such a huge backlog of games I decided to hold off on that the season pass is 99c I ended up buying it, so I'm sure they got a bit of money out of it from others like me. No harm done.

      Keep it classy Toucharcade. Nomnomnom

      • ZarieoZ

        Same here 🙂

    • Arcite

      The App store is a cut-throat business, not a touchy feely one where everyone can charge 14.99 for their app.

    • panzerdss

      I would not have paid $15 for a season pass. But I will pay $1. So that is 1 more dollar than the devs would have had.

  • JCho133

    I kinda have to agree with the above comment, but oh well.

  • JCho133

    Yeah I kinda wish this hadn't been posted until the sale was over, but oh well. News is news.

    • breadicus

      Posting about the story after the fact is completely valid, but they are just buying into the greed of wanting to post sensationalist press to get attention and ratings, cause (in my smarmiest voice possible) if they don't write about it, someone else will and will beat them to the punch. I guess journalistic integrity doesn't mean anything to a blog like Touch Arcade...

      • repapermunky

        What are you going on about? Take it easy, fella. Don't have a heart attack. And also, read my earlier post. G'day.

  • countermind

    Camoflaj should jack the price of the base app to $30 for a day just to compensate.

    • diemer

      Pull the ol' Cards Against Humanity, eh?

  • bigjack66

    Great I bought the full price season pass. Oh well as long as they keep the quality up and bring out all the episodes.

  • CapitainHarlock

    I told my family, to all my friends to tell to their family and all their friends to go right now buy the game. It's the best deal of 2014.

  • Louis Ace

    So after reading this I went to IGN to read its review of the game, and looked at the comments. Many people were dismissing the game because it was mobile, which kind of shocked me. Another thing that got to me was the amount of up-votes those comments got. There was ALOT. I understand mobile gaming isn't for everyone, but you shouldn't dismiss a game you showed interest in just because it's on your phone, like many IGN readers did. It really bothered me.

    • dariusjr98

      Don't go to IGN reading comments relating to mobile gaming if you don't want to get angry. Trust me, I felt the exact same way once.

      And also, IGN? That is a BAD place to go.

      • Onikage725

        Can't spell ignorant without IGN!

  • funny_man_vanya

    This article literally made me buy the game.

    • JCho133

      Maybe camoflaj doesn't care, because if people know they can get it all for $6 bucks now, they'll be getting buyers that normally wouldn't get the game

      • Papa Deuce

        Like me.... I will now buy the game. I was not going to, but now I am willing to break open my wallet.

      • 61050

        me four, apparently.

      • JCho133

        Haha I think you're 3. I had it already

      • dancj

        And me. There's no way I'd have paid money for a game with the prospect of having to pay $15 to unlock the rest of there game but a 69p unlock I can live with.

      • ineptidude

        Yeah lately I don't buy anything on my wish list unless it goes on sale or drops down to .99 because of how volatile the App Store is lately. Exceptions apply if I've already finished every game on my device.

    • Artur Szczur

      Me as well 😉

      • Von Strubel

        and me 🙂

  • CzechCongo

    iOS 7 only. :/

  • lifeat78

    I was just about to go mash the Season Pass button, but the more I thought about it, the more I thought that I should probably not take advantage of the sale. I was going to buy the $14.99 season pass anyway when I finished Episode 1, so why not support the game fully. Especially if it'll help get the other episodes finished.

    • Louis Ace

      A very respectable decision

    • Arcite

      As the saying goes, they'll make up the decrease in profit margin on increased volume of sales. No guilt required.

    • famousringo

      You're a gentleman and a scholar.

      I've made the same decision myself in the past. Oh, awesome game is free today? I'll come back later so I can buy the dev a cup of coffee.

  • nreyes

    While I cannot comment on what the Kickstarter backers will think, I can actually say that this announcement is a bit of a kick in the teeth for me. I foolishly forked out for the entire series at the full price, in the mistaken belief that I was also "backing" or encouraging the developers. Not sure I got a good deal after all for my goodwill. More worrying is the possibility that the other episodes may never see the light of day? Similar situation with Walking Dead 2, which I am still waiting to see future episodes appear which I have already paid for. I'll be a bit more cautious next time. This economic model is too perplexing for my liking (not to mention risky...)

    • NeoZeitGeist

      I suspect this shows some of the inherent problems with App Store purchases there really is no Consumer protection or Guarantees you really have to think about purchases as being "As Is" though Apple and developers I'm sure would rather we not think of it that way.

    • Onikage725

      I wouldn't worry about the walking dead. They are also working on the wolf among us, with the second ep due soon. I think they are staggering the releases of both.

  • Eoghann

    Oh the scandal!

    I would think they're making some pretty good cash right now. Considering the people that were on the fence about it forking up 6-7 bucks immediately after the news hit. If anything TA is doing them a service by drawing even more attention and sales towards the game.

    If you're gonna point fingers, take your holier than thou high horse and berate whoever leaked the news off Kickstarter.

    • SpacePenguinBot

      It's not like it was that much of a secret. The first thing you see when you open the app is a notice telling you the season pass is on sale for 0.99, and it doesn't say anything about only being for kickstarter. So really it's the devs themselves who leaked it. The only way you would even know that it was 'supposed to be a secret' is if you were in the kickstarter group.

  • NeoZeitGeist

    Given all the different ways developers like to attempt to manipulate their sales and ranking in the App Store we have no way of knowing if this is just some clever marketing on their part.

    After all I find it difficult to believe that the developers would not know how they could or could not deliver on their promises to the Kickstarter supporters.

  • imdakine1

    What exactly is season pass? Seems to me that season pass means temporary or for a season... I'm assuming it just means you access all the episodes released in 2014?

    • isana

      I may be mistaken, but I think a season pass for this game means you're essentially paying in advance for all the other future episodes/IAPs. It's usually much cheaper than having to pay for each episode individually as they come.

  • pouffie

    I don't have ios 7 on any of my devices. Can I still buy the IAP through itunes installed on my pc?

    • Mnoz

      It's called "in-app" for a reason...

      • pouffie

        Damn... And I am not buying a new idevice anytime soon... Oh well...

      • iarepan

        You could log in on a friends device and purchase it that way.

  • Tshombe Sekou

    I suppose the point of not posting it is so that enthusiast like me who paid $14.99 on day one don't feel duped for not waiting if everyone was going to get it at 1/15 of the cost.

    • Onikage725

      Welcome to the AppStore :/

  • Locanis

    I will equally freely admit, with all my back-logged games, I did not intend on buying this game at all. However, due to this recent price drop, I did decide to purchase the game, season pass, and even as a thank you of sorts, the optional Making of 1 video.
    This price adjustment literally made the difference between a sale and a pass. I am sure I'm not the only one.

    • Bliquid

      No, you are not the only.
      There's st least 2 of us.
      I aknowledge this game is a gem, and sooner or later i would have bought it, but i have a huge backlog on different platforms, with games like Zelda ALBW, Assassin's Creed IV, FF XIV and many on the iPhone, so i really didn't need this atm. But i can't resist a sale like this, so i went and grabbed it. They got my 5 bucks today, instead of who knows how much someday, maybe.

    • pinpoint007

      Yea. I did not plan to get this game either. But now they got $6 from me. I wonder what the net impact this will actually have.

    • Onikage725

      It's a smart move, whatever the motivation. It was in my wish list, but would have sat there for months while I cleared my backlog. Now, it's a $6 sale in their pockets they didn't have locked up before. They didn't lose $13 from me, they gained $6.

    • Adams Immersive

      Me too--it was on my "wish list" but would likely have been forgotten. I have a big backlog and a small brain! And even if I remembered it, a $20 (total) game wouldn't have been the first I went back and bought; I think it's a fair price, but probably would have bought other stuff first and then forgotten to get this one again.... but now I have remembered and spent $6. I hope this works out for the devs! Getting the App Store and Kickstarter to work together doesn't sound easy... or if it does, only in hindsight! (A donate link is a good idea--and for other titles too.)

  • Robert McGovern

    I understand why TA covered this, but I'm disappointed they did.

    • Adsinjapan

      I wouldn't blame TA for this. They're only stating something that anyone with the game already or access to the TA forums would have noticed.
      The forum post in the freebies and price drops section has probably done more than the official TA announcement did.

      • SpacePenguinBot

        Right. It's like the emperors new clothes. We're all not supposed to say anything just to make kickstarted people feel better?

      • dancj

        I think you didn't understand the story of the Emperor's New Clothes.

    • Onikage725

      I don't see the problem. AppStore policies were what they were before this AppStore exclusive game went into development. So I see this as, in Monopoly terms, a bank error in your favor. The price drop is noticeable within the game's store itself, to anyone with it. It seems no different than getting Stealth Inc. on discount or unlocking Ghost Trick for a buck when it had a promotional sale. The only reason anyone feels bad is the kickstarter drama behind the scenes. But that is hardly the consumer's problem. If you go to the grocery store and see a brand you've been meaning to try having a buy one/get one sale, do you google to see if this sale is indicative of hard times for the maker and wait a week to pay them what you feel they deserve? No, I think we all throw two in the cart and continue with our day. You know what that smell is? Savings.

  • johnpc121

    This is totally awesome... I would have paid the full price but I just had 1 dollar left on my account. When I saw this... Instabuy!

  • rich_952000

    It would be interesting to see the insane frenzic posting if the company now decides to abandon this game completely.

    Hint, hint...take the money and run. J/k

  • TJF588

    Says it requires iOS 7, but would I be able to run it on an iPod Touch 4th Gen long enough to purchase the season pass? (Was about to compare Theatrhythm's req's, since I was able to run that through a few menus, but see it's since been updated to run on my ye olde tech.)

    • TJF588

      Haha, nope, it checks after the password. Well, dag.

  • NinjaKitteh

    Strange. Every time I try to purchase it it says there is a problem and to contact apple support.

    • NinjaKitteh

      Back, it dl'd on my pad but no go on my phone. My buddy has the same issue. Anyone else having phone issues, just curious.

  • SpacePenguinBot

    I played a bitor the first episode. Definitely not worth $15 for the other 4, but at 0.99, I'll bite.

    And no, I really don't care that it was supposed to be a secret.

  • sdefranco1

    Needless to say I am pissed- I pulled the trigger at 15 bucks. Really frustrating.

  • Cleafus

    I found out about it and bought it because I read it in the forums. I wouldn't have given them $6 otherwise, but I saw a good value proposition.

  • shieldser99

    Can anyone buy it and get iap for €0.99 or just for backers?

    • Primoz78

      Yes, even you are not a baker...I already bought it...0,89€

  • Primoz78

    Already got it! A bargain for the season pass! The game is awsome.

  • John Francis

    Just to be clear, are IAP price drops trackable now? Jared made it sound like anyone can see it where as far as I understand they The only way to see if something is on sale is if you happened to go to the Republique page and stumble upon it.

    • Onikage725

      If you have the game, you can of course see it in the game's store. Since not everyone with the game is a kickstarter backer, this just looks like a sale and word spreads.

      • John Francis

        I guess what I'm saying is that unless there's a notification system, this article is really informing a lot of people that would otherwise know. If Camoflaj specifically said not to share this information it makes this post appear in poor taste.

      • NinjaKitteh

        It showed up in my actual copy of the game. I don't think TA was breaking some huge secret. Also I just checked the AppStore and it shows up there too.

        My feeling is this is the devs trying to drum up business, which if that's the case, TA would only be helping them to do so.

      • NinjaKitteh

        Scratch my above statement. I decided to jump on my kickstarter account to see the actual post they put up. Not having been a backer I couldn't even view the post, it was for backers only. So yeah, this was supposed to be on the down low but one of the backers posted about it in the forums and TA ran away with it. Kind of sad.

      • Onikage725

        I get what you're saying, but a sale on the down low is still a sale. Freedom of the press and all that. TA got a tip on a sale in the forums. People are acting like the devs reached out and asked for it to be kept hush hush.

        I'll put it another way. Some sales are big promotional affairs, lasting a few days or a week. Others are flash sales of a few hrs or a day, meant to get who they get. People miss these all the time, which is where TA and similar sites come in. That iap sales are harder to catch is due to the nature of the AppStore.

        If this was really supposed to be some hush hush exclusive deal, why not just credit the backers in question with a $14.99 refund? Which would ostensibly be used on the normal unlock. Heck, that'd even give them a cut back from the full sale.

      • App Unwrapper

        Don't forget that Apple takes 30% of all IAP sales. So if someone buys $15 worth of IAPs, the devs only get $10.50. If they refund $15, they lose $4.50 per backer. If there are 1000 backers, that's $4500. But if they make it 99 cents, they lose 30 cents per backer, or $300. And if they want to refund the tax as well, they'd be paying about $1.35 more per backer.

        So it makes a lot more sense to lower it to 99 cents for a day. They don't have any packaging materials to worry about, as it's digital. Any new players they get aren't really costing them any money.

    • Kedens

      You can see the price of iaps In the side bar of iTunes and website and at the bottom of the AppStore page. What Jared was saying is that its no different if someone was browsing and looking at the game and saw the sale price and then reported. Bottom line is its a public sale in a public marketplace. There was no hiding it. Get off their backs everyone and thanks TA. Another $6 for camoflauj . They ought to thank you

      • Onikage725

        This too. That part on the product that states "offers in-app purchases" lists said purchases and price. That's right there on the product page.

    • NeoZeitGeist

      If you look under IAP on any app it will give a listing of IAP's available and prices it is then not very difficult to track especially if you are in the line of work or interested no tracking that type of thing.

  • mw1

    Season pass showing up as $14.99 for me. Is it because I'm using Malaysian store?

    • Onikage725

      Maybe. I just bought it on NA store for $0.99.

      • mw1

        Oh man. Before buying it said $0.99. By the time I've finished downloading it, it has passed midnight and the price is now $14.99. I feel kind of weird. To say I'm feeling cheated isn't exactly 100% accurate because it was a missed opportunity to take advantage. Lol.. $15 is a lot to me, not sure if I'll pay for it... Already spent a the $5 buying the base game... :/

      • Pepelutin

        Sorry, but i laughed!

      • dancj

        Yeah. I'd feel gutted if I'd just paid $5 for a fifth of a game and had to pay another $15 for the rest of the game.

      • mw1

        It dropped to $0.99 again and I got it.
        It's coz I expected to pay $5.98 for the full game is why I picked up the game at all.. I think of it as a good form of marketing. Like some other commenters, I was also on the fence but this pulled me to the side of buying.

  • Jeff Peeters

    As a backer, I'm afraid I'm a little disappointed in how Camouflaj has handled fulfillment. Lots of surveys and workarounds were needed to get my copy of the game, and I ended up having to buy it on credit card with my iTunes account and get a $5 PayPal credit, which wasn't the best solution but I went along with it because for the most part, it was a net-zero proposition.

    Now having to pay an extra dollar to get the full game that I was supposed to get as a backer doesn't sit well. It's not the money itself, I don't care about the dollar, and I'm not going to ask for it back through PayPal, it's just the principle. That, and somebody CLEARLY didn't do their homework over there in terms of App Store fulfillment. It's just more hoops that backers have to jump through. I found it doesn't reflect well on Camouflaj.

    (BTW, conspiracy theory: The game wasn't advertised as episodic originally, at least not that I remember. This project was delayed a lot, wondering if the episodic release/season model was an on-the-fly adjustment that they made to get product out, without realizing the implications it would have on fulfillment.)

    I like the game so far, and it's not going to cause me any real stress. But it is souring me a bit on the Kickstarter process, and made me more leery of these guys going forward. Hopefully they'll eventually get us the full game.

  • bilboad

    Gotta agree, posting this article was a bit like finding out that someone hid their house key under a rock so that someone else could deliver something, and posting about it on the internet so everyone can help themselves to the contents of the house.

    Sure, TA has a legal right to post this, and you can rationalize it by saying "the info is right there in the app store", but you demonstrated clearly in the article that you understand why Camouflaj had to do this, so it's not as if you just stumbled across the price drop and didn't know why it had happened.

  • Daddy-O-Gamer

    Here's my take on it. Season passes suck. If they wanted 25 dollars for the game then launch at 25 dollars. Don't release 1/5 of a game and hope enough people buy the DLC so it actually gets made.

    • bilboad

      I doubt the plan was to conditionally make the rest of the episodes based on how many people buy the season pass. Rather, I think they want to charge $15 for the game, but figured more people would pay $5 to try the first episode than would pay $15 up front for the whole thing. I know that was the case for me. For $5 I gave it a shot, and was so impressed that I gladly bought the season pass, but I would have been more hesitant to buy it for $15 up-front, since it's not a genre of game I already know I would like. On Xbox Live most games have demos, so I wouldn't have that problem, but this seems like a reasonable compromise for achieving a similar thing on iOS.

      I for one am very glad to see console-quality new games being made for iOS. I see a lot of other TA posters claiming to want the same thing. If people want to keep seeing that they need to be willing to pay console prices for the games.

    • Phil_Lapineau

      That's the reality of game development economics. Either deal with it, or find a new hobby.

    • ZarieoZ

      They said on their twitter account that they are planning to release a new episode every 2 to 3 months, so I don't think they were waiting for the 15$ to justify or fund the rest of the game, I think the rest of the game is already half ready.

  • thestapler

    jump on this people.

  • TimCapelle

    I did not buy this or plan to buy it but this kind of irks me. No one has any honor. Straight from the note:

    "We also ask that you guys keep this information regarding the Season Pass discount private for backers only."

    People can't keep their mouths shut.

    • Onikage725

      Eh, here's another perspective. What if you are a backer but, maybe, had work or class and didn't login to their or missed the notice. Glad TA had your back so you didn't miss the blink and ya miss it window!

      I know I'm reaching lol

      Just saying, sure, they may not like non-backers seeing it. But I think even backers would agree that stealth sales of promised free content with paypal refunds on request (not automatically) isn't ideal either.

      • bilboad

        "I know I'm reaching lol"

        Yes, you are.

      • Onikage725

        Yes, but I think we can all agree that they aren't handling this well, and did not research policies of their release platform before making promises. They also don't seem to want to simply credit backers the price of the game. So, who should you be mad at? The press for noting a perfectly visible sale (listed on app page, noticeable to non-backers who bought the app on the in-game store), or the devs for going about this ass-backwards?

      • Onikage725

        If you really had a good point here, they would offer paypal refunds to backers who bought the full game regardless, not just a dollar. By doing it this way it implies that they are only willing to reimburse them a dollar (for promised free content), and that they only have very limited windows to collect. I'm not saying they are being intentionally shady, but they clearly cornered themselves and have no clue how to handle that. No sense chewing out TA for noticing the clusterf***

    • Wizard_Mike

      What if the price drop was noticed without any knowledge of the whole ordeal with the backers? Then it would be nothing more than, "Wow, this went on sale for a buck? Sweet!"

      Regardless of the intent to keep this on the "down low", anyone with the game can see the reduced price. Anyone can see it from the app store, as well. And when a good deal is noticed, people start sharing the news.

      This game was featured on the app store, so I imagine it has a fairly decent install base. The probability that a non-backer would notice the sale is rather likely. So the only reason this story is "bad" in any way is because one of the backers spilled the news. Otherwise, we non-backers wouldn't have a clue and simply see it as a big sale.

      Would you still be irked and calling people honor-less if the article were simply, "We're not sure what the occasion is, but the season pass is currently on sale for a buck!"?

      • bilboad

        No, that would be different. But that's not the case here, TA explained right in the article why the price drop was happening, so they did know. It's kind of like the difference between finding a $5 bill laying on the sidewalk, and seeing someone drop a $5 bill on the sidewalk. Sure, in the latter case you could pretend that you didn't see who dropped it to justify keeping it instead of giving it back, but really you did see who dropped it, so you'd just be being dishonest. I think anyone who can't see the difference between those two situations clearly wasn't successfully taught any morals while growing up.

      • TimCapelle

        Yup, bilboad. You nailed it. Thanks for replying for me, you said exactly what I would have said and probably said it better. And you saved me some typing 🙂

      • Wizard_Mike

        That's a poor analogy, and you know it. Dropping a five dollar bill on the ground without realizing it is absolutely nothing like using a public venue to manage a handle a commitment to a select few of your customer base.

        A better analogy would be like a retail store discounting a particular item in order to reward a particular group of loyal customers. The problem is that anyone who purchases the item during that time will notice the discounted price. Moreover, even the price tag on the shelf displays the reduced price for anyone who happens to look. So even if the store sent out announcements about this sale to a select few and told them to keep quiet about it, other people would still find out.

        My question is would you be mad at TA if the story was simply based on someone finding the sale and spreading the word, rather than a backer spilling the beans? If TA had no idea why the price was lowered and just assumed it was a sale, would they be doing anything wrong by informing their readership?

  • Noun

    It says 25% off.. If it was originally 14.99 do you think someone just messed up and put .99 instead of 9.99?

    • NinjaKitteh

      9.99 would be 33.3% off.

    • Primoz78

      No, because it was 25% off from the begining, fo the pack from episode 2 to 5...

    • Wizard_Mike

      The season price is 25% less than buying each of the episodes (2-5) individually. Episodes are $5 a pop, so the next four episodes would be $20 total, so the season pass (at the normal $15 price tag) is like a "buy three, get one free" deal.

      The icon/button for the season pass on the IAP shop screen just has that 25% off ribbon built into it (so it's not reflective of any time sensitive sale, it's just always there).

  • Jeff Peeters

    Yeah, I knew going in that Kickstarter was a caveat emptor deal, and there are horror stories thanks to a few bad apples. Compared to others, Camouflaj has done okay, just wish they'd done a bit more homework, really. My investment was so relatively low, it's not going to keep me up at night.

    Sorry to hear about the watch. THAT would drive me insane. 🙂

  • Pheebers

    Does anyone know - if I buy this and make the IAP on my iPad, can I restore it on my iPhone, or do I need to purchase it again?

    • kingcrono1

      Pretty sure you can just restore it.

  • dyscode

    I think they are selling more units today alone than they sold since release. Their 'losses' easily might be their biggest money flow since kickstarter. I'd be interested in the hard numbers to prove me wrong.

  • cinh

    Brillant publicity stunt...

  • bandophahita

    Awesome they did this, but isn't it possible to lock certain in app purchases via code wall? In other words make an IAP menu only accessible in a menu that requires a key? That IAP would then be set to free.

    Oh, now that I think of it, I don't know if Apple allows two different IAPs to exist for the same item.

    • Himmat Singh

      Yes I believe this is possible. I have seen games like Riptide GP and Wind Up Knight having "special codes" that can be input into the game. These are mainly meant for journalists/reviewers to get IAP content for free.

      PS: This is completely separate from official review/promo codes for a particular game given by Apple. They are more like "cheats" which unlock the whole IAP.

  • Azure

    So, rather than requesting that kickstarter backers ask for a refund after paying $15 or even $10 for the season pass, they decide to allow anyone to purchase it at $1 instead and ask for a refund if they feel it's necessary?

    It's not so much that $15 is too much, but that people want to get their values worth. That idea never came up for Camoflague? It's what I would do to fulfill my commitment while keeping non-kick-starters away.

    • App Unwrapper

      Scroll up a bit. I explained this. They'd actually lose money if they did this, because Apple takes a 30% cut from all sales, but they'd be refunding the full amount the customers paid. Im sure they considered this, did the math and decided it wasn't a good option.

  • Mighty Rabbit Studios

    There's actually a better option. You can make free IAP's. An easy solution would be to build a custom promo code system (there's actually a $25 plug in for this on the Unity Asset Store) - when the code is redeemed in-game, it could then trigger a call to download the free IAP from Apple (that could co-exist with the paid IAP). When the user downloads the free IAP, it will forever be remembered by Apple's servers.

    If the dev only distributes the promo codes to KS backers, the free IAP will not be able to be accessed by regular customers. No money lost by the devs, and KS backers get what they were promised for free.

  • icruise

    Just saw this a bit ago, and bought the app after checking that the $.99 price still showed on the App Store page. But apparently in the time it took to download, they switched it back! It's now back to full price. 🙁

    • austin

      Yeah, I literally bought the app 30 minutes ago, waited for it to download, and by the time I opened it up the price had changed. Blast. Wouldn't have spent the $5 on it YET. I have other games I'm already playing. No big deal though... I was going to buy it eventually (sale or no sale, I was just waiting to have less games to play). Bummer the sale is over though!

  • richdmoore

    I saw the download was .99, so I downloaded it, but the price had changed back at 11:00pm eastern.

    I managed to find a copy of the kick starter letter someone posted online, it stated if you missed the price reduction on the iap, that they would post another sale soon after the first one. No date was specified in the letter however.

    Right now I am just holding off paying the full iap price and seeing if it will go on sale again in the next couple of weeks. At worse, I will eventually pay the full price after some of my game backlog is reduced.

    • richdmoore

      Whoops, I mean the iap was .99, not the $4.99 app purchase.

  • Alissa Wayman

    What about those people that have already paid the way "too expensive" price??