Endless runners can satisfy a certain kind of itch every so often, but sometimes, I want structure. With a level-based system and endless runner-like qualities, AdvenChewers [$0.99] is a modest compromise of both formulas, and ends up offering an extremely addictive mixture of the two.

Told through the tale of a young boy who dreams of flight, on his quest to save his father from the nefarious General, AdvenChewers feels like it could be a Saturday morning cartoon. The setup is simple, to the point, and never once did I feel like it was overstaying its welcome. While the bright and vibrant colors look great on an iPhone 5, they sing on an iPad, and I was immediately enamored by how endearing the art style was. Whoever designed this game really knew what they were doing, as the bright style never feels too imposing. The soundtrack compliments the game well, as do the cartoony sound effects.

AdvenChewers 1

Like most runners, the formula is still the same -- you're automatically galloping from left to right, with the ability to jump to avoid gaps. But where Chewers modifies this scheme to its benefit is the ability to blow bubble gum and float up into the sky. To be blunt, the controls work masterfully here, with a simple tap to float mechanic. Every nuance of tapping and slight tap-canceling to quickly drop is immediately apparent. It's during these sections that controls need to work perfectly, as you're navigating tight-knit spaces and other hazards. Instead of being forced to fly or run constantly, you can switch between the two at will and bend the game to your liking.

But if it was just jumping and gliding, AdvenChewers would get pretty old after a while, so that's where the different gum types come in. I'm talking mechanics like the offensive based spark gum that can destroy enemies, or the soap gum that fights off sticky goo hazards. With nine gum types in all, it's easy to switch strategies on the fly to suit your playstyle. Level layouts change drastically as well, lending themselves well to the vertical design of the game. With tons of places to explore both low and high, stages never feel repetitive, or copied and pasted from previous designs. The game never really reaches its potential apex in terms of a challenge, but the key takeaway is that it's still fun nonetheless.

For all the completionists out there, there are three birds to collect in each stage, as well as phoenix feathers (which summon an temporary invincible ride), and coins to buy upgrades and new equipment. Almost every level has branching paths, so re-doing the same stages can yield new discoveries, or attempts for more efficient runs. Often times I found myself running along the bottom portion of the map, completing most of the stage on the ground level, and repeating the stage to see what was going on in the sky. With 48 levels to explore, Chewers has a lot to offer, and I never once felt obligated to purchase any IAP options. There are social options should you choose to use them, mostly just involving Facebook and friend linking, but you can ignore them if you want (thank goodness).

It might not blow (ha!) your mind if you're tired of the runner genre by now, but AdvenChewers had enough heart and variety to keep me interested for quite some time. Far after you've completed the entire game and exhausted all of its ranking systems, you may find yourself jumping back in from time to time to see a prior stage in a completely new way -- and that's an accomplishment.

TouchArcade Rating

  • shortandnoisy

    Why does this review link to RollaBear?

    • http://toucharcade.com Eli Hodapp

      Tragic copy and paste disaster.

      • LeeDot

        Just so you know on the main page this article is still using the RollaBear icon.

      • shortandnoisy

        And it still links to RollaBear at the bottom in the app

      • Alex

        Don't fix it or anything. Good review btw.

  • mothman99

    And I'm all out of gum

    (Sorry, couldn't resist throwing in a Duke Nukem reference when I saw the title)

  • wigzisonfire

    I will never forgive touch arcade for giving Limbo 3 stars.

    How the hell has this piece of junk got 4!?! Consistency is all I ask for guys.

    I guess I'm just realising that you can't be real gamers that were raised on brutal classics like Simons quest. You must be through and through ios gamers that play candy crush saga and jizz your pant a little bit when temple run 5 comes out.

    • dariusjr98

      Here we go again...

      Who up-voted this exactly?

    • dariusjr98

      Okay, what an absolutely stupid comment.

      You still mad about the whole Limbo thing? Stop crying about it. If you liked the game and though it was worth more than 3 stars, than power to you. Don't let anybody or anything tell you otherwise. Don't let someone else's opinion ruin your enjoyment of the game.

      So you're not a real gamer if you didn't grow up with games like Simon's quest? Okay, gotcha. I guess I, and MANY MANY others a not real gamers then.

      And that last part of your post: grow the heck up. I don't even know what to say about that last part besides "grow up."

      We have enough people like you on TA as it is, we don't need one more. This is where you get off sir.

Rollabear Reviewed by Chris Carter on . Rating: 4