December 5th is going to be one hell of a day for iOS gamers. Yesterday's Assassin's Creed game, and now a game I've personally been waiting for forever, Space Hulk. Already available on Steam, Space Hulk is going to be an iPad port of the similar game, based around the massively complicated and popular board game of the same name.

If you want to fully appreciate just how much the video game variety of Space Hulk is going to simplify playing the game, take a look at this video series explaining the rules and setup of the board game. The first episode is 30 minutes long, and barely scratches the surface. I'm super excited for this game, and I've got both my fingers and toes crossed that the iPad port is as good as I hope it is.

[via PocketGamer]

  • speedyph

    YESSSSS

  • MkRwilliams

    Hulk needs to stop smashing those aliens, and start smashing some prices ;D

  • pauldavidmerritt

    I'll be honest: I'm a bit tired of games from all consoles using the evasive tactics of trailers, commercials (i.e. shown on tv/internet) and pre-release photos avoiding to show actual gameplay.

    • pauldavidmerritt

      This game, yet another example, shows about 2 seconds of gameplay footage, where NOTHING is going on.

      Come on, I can't be the only one that sees developers' purpose of showing as little as possible so they will also convince as many gamers to buy a title, even the certain gamers that would 'bring the game home', put in the disc and/or install it to be let down on their expectations.

      Do the dorky real-actor game commercials on TV and the lack of gameplay photos (for the longest time) from CoD: Ghosts ring a bell? Anyone? Hello? McFly!?!

      • http://rekzkarz.com/ REkzkaRZ

        You can watch videos of Steam game of same name. Likely to be pretty similar.
        Looks ... meh

    • http://toucharcade.com Eli Hodapp

      It's tricky because board games very much do not make for exciting trailers.

      • Jazzpha

        I don't know, seeing the gameplay for Warhammer Quest made me think "Wow, this game looks pretty badass." So it could probably be pulled off, but eh. I'm sure this will so fine regardless of how it's marketed-- they've already got their core audience in the bag, after all.

      • pauldavidmerritt

        I understand. But, it's just dishonest marketing, where the strong focus of marketing leans toward 'convince people to say wow, then buy the game', instead of showing what games are really made of. The point? Get people to buy the game whether they hate it, dislike it, think it's okay, good, great, or their new favorite. The idea of getting as many buyers as possible, regardless of the gamers' perspective in the long run, is terrible. I don't support it.

        The reason it will continue to be a long-running marketing trend to show AS LITTLE GAMEPLAY AS POSSIBLE, is because it works to get people to hit the buy button fast, and without thought any further than the shallow response of, "I gotta have this! It looks so coool!!!"

        Is there any other reason you think MANY new games across all genres, especially from top dev's, are doing this?

        The object is to have as many gamers say, "it's so coool!!!" In the very beginning of the release, simply because it protects their pockets when people impulsively buy. And any gamer that says, "nuh-uh, people don't do that." Needs to do more research on the general public's spending habits--something industry's compete with taking advantage of.

        :) Thanks for listening to me rant.
        My research, two cents (hope it's worth more than that to others).

      • Sven Van de Perre

        A separate gameplay trailer then?
        At 10$, fans of this stuff -and that includes me- should at least get to see what they'll be getting.

        I'll be holding out for a TA plays.
        By the way, I couldn't dl a new podcast. What's up? Is that Meade guy giving you trouble? :-)

  • Zenfar

    I loved loved loved Space Hulk nice Thanksgiving treat

  • Jake7905

    Was hoping for a universal app, and a little more of a preview from the devs. No instabuy for me.

  • Lakers_Dodgers310

    I need to see more. This is a $10 game and the preview didn't show much actual gameplay which is letdown.

  • joaquin_ondamoon

    This isn't directed at you, per se, but I'm waiting for all the cries of indignation over the $9.99 price. All the wailing and gnashing of teeth over freemium games loaded with IAP, and the cries of 'I'd totally pay premium prices for AAA console games' will be drowned out by 'Wow, $10?! WTF?!' I'm waiting 'til this goes free!'

    The PC version on Steam is going for $30, and from what I've seen & read this is pretty much gonna be a straight port, minus some graphical bells & whistles (dynamic lighting & such). Now if you want to wait and see if gameplay measures up to the price point - hey, I'm 100% behind that. And I agree with the above sentiment on trailers: you're asking a premium price point, great. Show me some actual flippin' gameplay so I can make an informed decision as to whether or not that premium price is fair or not. I don't need to see bad actors in front of greenscreen BS, and 3 secs of game.

    /end early morning, non caffeinated rant

    • pauldavidmerritt

      Mine was caffeinated :D

      • joaquin_ondamoon

        Mine was caused by the lack of caffeine, and the lack of patience that produces in me, lol.

    • famousringo

      Has it occurred to you that the people who whine about premium prices and the people who whine about freemium bullshit might actually be different people? It's only a contradiction if you view iOS gamers as a collective hive mind.

      Personally, I see the iOS gaming market splitting to serve the people who want to pay a premium for a premium product and the people who want to be tricked into spending more money on a worse experie… I mean people who want free games.

      • pauldavidmerritt

        No, iOS gaming end users, in general, are a collective hive mind. Everyone wants to say it isn't, basing on their own special standpoint, claiming the industry follows his/her standpoints--as if statistics are actually useful to the individual. The statistics are useful to the sellers, not you and your powerfully large team of intelligent buyers you claim to stand beside. Freemium is there, and is a popular trend because of common buying practices which recursively creates a downslide in quality of game releases, and the shift of focus more toward impulse buy (that all successful freemium dev's will agree works, and that other dev's are looking up to, based on easier money success to be had when they join the iAP game).

        Whatcha got in your study of the matter?

      • joaquin_ondamoon

        Yeah, I agree to a point. There's always gonna be people in a community who just bitch about everything. But I was specifically addressing the folks who supposedly clamor for premium over freemium, and then cry when the premium price exceeds their expectations. I totally agree that any game that comes with a premium pricetag had damn well better deliver on it. As far as freemium games go, there's obviously a market for it, or the market wouldn't support it. I know that some of us (and I'll include myself to a degree) tend to look down on that segment of gamers. But hey, if a 'Candy Crush' type game enables a dev to produce a great game due to the cash flow it produces, it's good for everyone, no?

      • pauldavidmerritt

        Agreed. Candy Crush just doesn't tell you they've coded the game's level 286 to--not only be difficult--but flat out not winnable until after a certain amount of retries, to heavily persuade either Facebook advertising or iAP purchases. This equals $$. It is not the way games used to be made, but it is now. I don't question anymore whether or not Freemium tactics are the cause. Many gamers out there do call these bunk claims, mostly on two things--the fact that these games/dev's don't show the information and is hard for a measly gamer to present a hard to prove reality. Players simply don't want to slander the games they were convinced to download. It hurts gamer's pride a bit - !!! Welcome to humanity, the object of protecting one's stature is more valuable to an individual than searching and standing up for hard-to-swallow truths.

      • joaquin_ondamoon

        Oh, definitely. I was using CC as a broad example of a freemium/IAP game. IMO, that is just some evil, dishonest s**t that's cranking out cash for the devs. Yet some people enjoy it - god bless 'em, I guess. I pretty much shun any app that wants me to shill for them thru social media, just to advance in a game. But is it contributing to the death of good gaming? Hmmm...I don't think it's GOOD for iOS gaming, but in the long run I don't think it's sounding the death knell for good gaming on mobile devices. The 'serious' gamer tends to stay away from those types of games. And perhaps someone who was previously a casual gamer will be enticed to try something meatier. But there will always be a large segment if the population who support freemium, because it's just something to do while killing time at the doctor's office, the airport, etc. The success of the business model pretty much ensures it will stay around, until the market no longer supports it.

      • pauldavidmerritt

        Yea, I hear ya. Just chiming in-- I feel like gaming potential (as a whole) is quite broadly ignored, and it's something that this industry has lost a big amount of. If the freemium part of this industry has not been particularly good for gaming in general, then I'd think the truly lost potential is something that should be questioned and considered. It's unfortunate that what is 'lost' is only imaginary and up to the thinkers and dreamers, but--imagine--the competition of building great games could have been iconic and more vast. More games competing to be the best would equal to more options with better quality, backed by all the dev's desire to build the better--if not best--games, instead of competing for the best way to get your money quickest and easiest with each release. Mostly, I see that people take what they're given, accept it for what it is, and don't expect nor agree on what might have been--almost as if it takes too much brain power to think more expansively, and reach for guinness, look for, ask for, reach for the games they want to hold and play in their hands. I reach out for a mobile gaming industry that doesn't feed us games like McDonald's feeds us "food". As tasty as that crap is, I don't stop there. I want real meat, I want real games.

      • joaquin_ondamoon

        I'm gonna disagree just a bit with you there, because in a sea of mediocrity, there are quite a few gems - Bastion, XCOM, Oceanheart, to name just a few. All pop culture has its 'fast food' for the masses, look at Reality TV - the Candy Crush of television. Low budget, easily produced, and consumed voraciously by the masses. I think it's more a statement of our 'Internet/24 hour news cycle' culture, than on the state of gaming itself. Gaming is just a reflection of what's happening in the rest of pop culture. So much information coming at us constantly breeds a short attention span. We just have to look for the diamonds amidst the coal. For every hundred copies of 'Shades of Gray' sold, someone's buying a copy of 'Cloud Atlas'. For every minute of TMZ being watched, there's a ton of folks watching 'Game of Thrones'. I have a lot of faith in the people who produce good games, as they're the folks who do so because they have an idea, they're passionate about it, and they want to share it with people who feel the same way about gaming. There's always going to be 'lowest common denominator' games - it's a business after all. The explosion of mobile devices has expanded the market in a way that makes it extremely attractive to folks who are just in it for the cash. I go out of my way to support the folks who do it as a labor of love, so they can continue to make stuff we can enjoy, like having a nice juicy steak instead of that fast food burger.

      • pauldavidmerritt

        Pulling out great examples of games does not show missing potential in the overall spectrum. That's what happens in politics, social culture, gaming, religion, music, you name it. Just to say there are plenty of healthy food joints does not explain my point with missing potential and call it 'disagreeable' or moot. That's a way to just say there is no issue, it us what it is--and that's my point--people shorthand themselves, and that's the culture. No imagination.

      • joaquin_ondamoon

        No, no dude - I'm not disagreeing with you or saying your point is invalid: it would be great if every painting was a Mona Lisa, or every film was an Oscar winning best picture. I'm just saying that as long as there are people who are on the gaming business strictly to make a quick buck, that there will always be a segment of the market that eats that up. Is it lamentable? Damn straight. Is it gonna go away? IMO, I don't thinks so.

        Anyway, we've probably bored the crap out of everyone who just wanted to talk about Space Hulk (lol), so I'm gonna bow out now. Thanks for the interesting & intelligent back & forth. Please accept my sincere best Holiday wishes for you and yours, and stay safe!

  • Amenbrother

    I don't mind paying $10 but it has to be my kind of game. Where are some nee games for $10 like Ravensword Shadowlands and such! I am dying for some big open world rpgs....

  • oooooomonkey

    Instabuy, bargain at £6.99 can't wait

  • Nick

    Huh, my first thought was a good Joe Swanson "YES!!" And then I remembered the reviews on the PC version. It currently sits at a 58 there, with varying reports of issues, many which focus on insanely slow character movement and boring, repetitive missions.

    Now, as I say that last part, I realize that board games are repetitive by the very nature of their design, but then I consider games like Carcassonne, lords of Waterdeep and so on, these games use the same board and generally use the same pieces, yet have ways of mixing things up to stay interesting. I mean, the number of games I've played in ascension alone, and that's a bloody card game.

    Anyway, I'm torn. I've been wanting this one for a while, but I think I'm still a bit soured on Warhammer Quest which, while good, was a game that got left by the way side fairly early on. I think I'll be waiting this one out.

    • http://tarasis.net/ Robert McGovern

      Things like slow movement has been addressed in a patch. No reviews have been updated to reflect the current state which is much improved.

    • fathertaylor

      I'm always a bit surprised by the repetitive comments. It is a repetitive games in many ways, but I find most story or mission based games are. Games like Carcassonne are built around the idea of many pieces being used in a multitude of ways each time. Space hulk has the variety of different maps, but there is still a limitation on the variety of missions and tactics. For me, the idea I might only play each mission a couple times is built into my valuation of the game. Carcassonne will be a long term purchase for me, while space hulk will have a limited shelf life. It doesn't affect enjoyment of the product only my calculation of dollars per hour.

      I can understand the speed issues in the game though. I'm ok with the design decisions, but I'm not big on multiplayer so speed is not as important for me. This is always a factor in board game conversions though. How fast should your 3D "piece" move. Should it move instantly, hop from square to square or walk at some speed. I like the speed the marines walk at. It adds to the atmosphere of the game, but I can see where people would want it to move faster.

      All that being said, it did drop from an insta buy for me. I want see how it will look on my iPad. I have the PC version, so the portability versus quality is important for me. So far I can't tell what I'm giving up for that portability.

      • joaquin_ondamoon

        Yes, I passed on the PC version because I wanted to be able to play away from my laptop. I see on Steam that the game's getting kind of mediocre scores (which someone further down in the thread alluded to). Do you think that's warranted, or is it the reaction to people who didn't realize that this is a boardgame conversion after all, and not a run & gun FPS? I would think that just because it's a WH40K game that the built in fan base would be pushing scores up higher.

      • fathertaylor

        I think the problem with reviews is from both the FPS players and the die hard fans.

        It's definitely not fast paced and has a tight ruleset, which would put off someone who prefers FPS. The turns go quickly, but you have limited actions and strict goals. This is not a free running game where getting to the end is the only thing that matters.

        For the actual fans of the board game, it's not a perfect replication. Things change slightly and house rules aren't included, so you aren't going to get the exact game you play with your friends. That always hurts the scoring a bit. As well, Space Hulk is a niche market. Em It limits the reviews it's going to get in the first place.

        Personally, I think the game is a pretty faithful to the board game. For me it allows me to play space hulk when I can't get together with someone to play the actual game, and as I said before single player is plenty fast enough for me. I recommend the game to people looking for a tactical game, but I do tell them they'll have limited replay unless they're into buying DLC.

  • whitestatic

    Didn't see how to change back into Bruce Banner. I'm assuming if you don't stay angry enough you lose strength.

    • http://rekzkarz.com/ REkzkaRZ

      Don't worry, you'll never have enough manly power to be the Hulk.

      • whitestatic

        WEekkommeNT.

  • CalebHall1

    I thought it was coming to iphone too...bummer

    • https://www.facebook.com/DigitalDistillery Scot Damn

      They said there might be an iphone/universal version. I'm keeping my fingers crossed.

  • echo_pdx

    Sooooo hyped. Was on the list of games I never thought would actually see release.

  • bigjack66

    Great another disappointment of iPad only game! Crap!

    • https://www.facebook.com/DigitalDistillery Scot Damn

      Their tweeter accoun said there might be an iPhone/universal release. Not sure if it will be a later update or on release.

  • Shadowlord

    40K is in my veins so YES!!!!!

    At last...

  • Rothgarr

    Has anyone played the PC version of this on Steam? It seems to be getting some really mediocre reviews...

    • joaquin_ondamoon

      Yeah, I noticed that too. I usually check out what the Steam community for that game is saying about it. But seeing as my Steam library is full of stuff that I haven't gotten a chance to play yet, and the fact that I really wanted to play this on my iPad rather than be tethered to my laptop, I passed on the PC version. But now I'm curious, and I'm gonna have to check it out.

  • Mike

    Way cheaper than the figures and paint. Easier than all the rulers and dice. I don't need to make the sound fx myself... I'm in!

  • http://www.onebagtravel.com/ OneBagTravel

    Nice! My pessimistic side thinks it will be riddled with bugs out the gate. Hope I'm wrong.

  • lordyokomoto

    Wonder if they include the FPS section that was in the orignally PS1 version......if not DEV get it included ASAP

  • rabidnz

    Cant wait for the price drop

  • Bool Zero

    This has my money when it hits the store!

  • diaskeaus

    From the two seconds of a screen shown at the end of the video, this game looks like a re-skinned and slightly modified version of Warhammer Quest. I wouldn't be surprised if the price dropped down to $5 a week or two after release.