It's not often that we find ourselves saying, "I'm not sure I've seen this mechanic before," but that's definitely the case with Pocket Titans. It's a tactics-centric puzzle battle game, but the way you maneuver your dudes to attack is closer to a match three where you slide rows of tiles to create matches. It's hard to explain, but if you just check out a few seconds of the video you'll see what I'm talking about.

Pocket Titans was released this morning in New Zealand and is rolling out across iTunes regions before it inevitably hits the US App Store at 11:00 PM Eastern. For more about the game, check out our forums.

International App Store Link: Pocket Titans, $0.99

  • mclifford82

    Looks pretty sweet, I'll definitely give it a shot.

  • Guest

    Not available in US store... =(

  • rabidnz

    The auto aim is my main issue 30 mins in, it doesnt let me choose who to aim for and favours webs which release more enemies rather than the existing ones, is there a way to control who it hits with distance. Or is it last target?

    • rabidnz

      Another issue, if i kill two enemies with multishot i only get xp for one ?

  • http://rekzkarz.com/ REkzkaRZ

    "I don't know, seems pretty cool." I guess what I'm wondering is -- what about later on in the game? Seems like this review deserves a "2 hrs later" update.
    When you look at app on appstore, it shows 8 titans (ie player characters) & 30 opponents, but if the game stays at this level, it seems kinda weak sauce. How much does the difficulty 'ramp up'?
    Does it stay fun? That's what I'm wondering about.
    Can we get Eli (or any reviewer, or ANYONE) to post an update after playing this game for a few days?

  • Nycteris

    I wish this game actually was about Attack on Titan.