176909_largerBadland [$0.99] has crushed another milestone, and we're getting a couple of levels and some rad tweaks in celebration of it.

Earlier this morning, Badland creator Frogmind pushed out another update to its physics-based puzzle game, adding four new multiplayer levels to the core experience. Also, this update ushers in some neat improvements, including the ability to continue a level from right where you left off in case you have to close the game. The full update notes are available here.

This is the end result of Frogmind celebrating the fact that the game has hit over seven million downloads since its debut this April. That's, like, a lot.

Badland has had a little help along the way to hitting seven million downloads. Namely, it has received a ton of promotion on the App Store, a lot of great buzz from users and media that play it, and it even earned an Apple design award.

We're excited to see where Badland or Frogmind go next. But, hey, if you haven't given the game a shot yet, definitely consider doing so. It's pretty good.

  • http://www.nafna.com/ nadav bar kama

    "Badland has had a little help along the way..." of course! every decent gamer that plays this game should spread the word ... its nothing but an amazing app game experience!

    cheaper than a big mac combo ... cheaper than going to the movies ...

    i feel honored to be among the best 8% on the leader boards ... wont stop until i make to 2%!!!

    • AngryBaby

      And why stop at 2%?

      • nini

        Exactly, validate your worth by proving you're better than 97% of other players.

      • http://www.nafna.com/ nadav bar kama

        ahhh ... maybe because i don't consider my self as a top gamer! or maybe im just humble.
        if their were sub categories i would be top 1% for elder players (above 40) ... 😉

    • dancj

      I'm at top 5% but I'm burnt out on the game for now.

      I will be back though - There are still levels of Day 1 that I haven't got 3 eggs on yet - and I haven't even started Day 2 yet.

  • Digiki

    It was enjoyable enough to play through once, but I'll gladly never play it again.

  • quinndom

    Badland is way better than 'pretty good'! Easily my game of the year. Ive spent hours going extremely well designed levels and have more fun than most games ive played anywhere.

  • themostunclean

    Great milestone for a premium game. Do the math-

    (cost of app)x(#of downloads)= middle finger to anyone who says freemium is the only way to be profitable.

    • SumoSplash

      Took the words right out of my mouth. Seven million downloads and not an IAP in sight. It's good to see that the right way to do games can still be successful.