684549_largerBloodmasque [Free] from Square Enix is a true oddity. It's part RPG, part Infinity Blade [$5.99] and part Clone Booth [$0.99]. You play the part of a vampire hunter who has sworn his (or her) life to ridding the world of the bloodsucking vermin, starting with nineteenth century Paris, France.

You start out, as in any RPG, with creating a character. The difference with Bloodmasque, however, is that this character can actually be you. Sure, there are a bunch of head types and faces to choose from and you can pick a character off the shelf, but things get extra fun when you use the game's pivotal gimmick, the actual Masque system. It's here that you use your device's inbuilt camera to snap a mugshot and watch in awe as said shot is wrapped around the polygonal face of the hero. You are given adjustments to tweak, such as scale, position and even lighting and once you've chosen the correct shape of your noggin, the results can be both ego-boosting and hilarious, often at the same time.

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You have three faces that your character displays, the default "idle" face, angry and happy. This is where some pure unadulterated hilarity is available in the game. You see, with the non-playable characters, the facial animations are as smooth as butter, eyes blink, mouths twitch, and expressions change as you'd expect in a modern 3D game. With your "masqued" character however, facial expressions are attained by flicking between the aforementioned selfies. Going from the default, hard as nails look to a comical grin in the middle of a cut-scene is hilarious, even more so when one of your comrades, a real live person from somewhere else on the interweb, has decided to use the face of a kitten to display their anger.

So, taking photos of yourself and gluing them to the head of a half-vampire is fun, but how's the game? Luckily, Bloodmasque has more to offer than just a gimmick, one hell of a heap more.

mzl.lqmqwruvYou spend your time split between the hunter's HQ, where missions are handed out, and in the streets of Paris. In the HQ, you access missions as they appear via a map and each mission is re-playable. In fact, the game recommends you replay earlier missions as you progress, so as to unlock extra hidden items such as weapons. When missions first become available, you must travel to the applicable location and seek out the NPC who will give you the information about the vampire you are about to slay, such as any items likely to be recovered. Each completed mission can then be accessed directly from the map.

There are four "bloodclans" in the game. Your hunter can swap bloodclans whenever he/she likes, and you'll want to do it as often as possible since each clan has specific attributes and abilities that clan members can use in combat to get an edge on otherwise resistant enemies. While kinda odd on its face, the clan system is a pretty meaningful combat layer that strengthens the core and gets you to think and prepare a bit before battle.

When you have chosen your clan and accepted a mission, you must select two comrades to help you dish out the vampire whup-ass. These are real people and while they don't join you in realtime battle, you do need to have an active internet connection to play.

To attack, you tap the screen. To evade blows, you swipe left or right and you also have access to super-duper vampire special moves that can be unleashed when you have collected enough blood, earned by bashing heads. Once your vampire foe has had enough of being hit in the smacker, it will throw off its human skin and reveal the grotesque beast within. Vampires can also use tricky moves such as teleportation and siphoning, which drains your precious blood supply, thus increasing theirs.

To help rid the world of evil, you have a large supply of weapons, armor and other bits and bobs such as fangs and rings that deliver various powers and protection abilities. There is only a very limited range of items attainable from the get-go but more are trickled out as you progress.

mzl.uypjvmhuAs well as helping you fight, your comrades help gather blood via a "blood bond". This blood can be used to level-up both your character and their affinity to your chosen bloodclan. This is vital if you want to progress further than the first ten missions or so.

Should you fall foul of a vampire, you have the ability to continue by way of a healing salve. These cost rubies, which, by the way, take a while to collect. Also, to help with the blood collection used for leveling-up, you can use a variety of stakes from wood, to gold, each one holding more of the red stuff than the last, though all but the wooden stakes are consumable, thus costing gold coins.

You can collect gold by searching items and beating up vampires. You can also grab some via in-app purchase. If you're a quality vampire hunter and generally make good calls in combat, IAP isn't necessary. It's still kinda annoying that it's there though since this game cost money and all up-front.

Bloodmasque is a deep, involving action RPG with oodles of style. The visuals are great, the soundtrack suitably cinematic and French and the gameplay honed to a fine point. Oh, and then there's the side-splittingly hilarious Masque feature.

There are oddities, such as some cut-scenes being fully acted-out by quality artists and others relying on simple text, online connectivity requirements, and for the non-RPG player, it's definitely recommended to step through the guide every now and then to ease confusion. IAP quibbles aside, I'm really into this game. It has found itself a nice little cozy spot on my iPad, where it will remain for a very long while. You should check it out, too.

TouchArcade Rating

StarStarStarStarStar
  • dribblejam

    My only problem with this game: The are some ugly character choices!!

  • Eseres

    This game is okey enough, though, it could have been better.
    But im a vampire fan and i really enjoy it so far.

    Lately it seems that alot of consol and PC games makes their way to mobile devices, and most of them are really doing well as far as graphics goes.
    But there is still a few games i'd really like on my device, and two of them would be Vampire The Masquerade: Redemption and Vampire The Masquerade: Bloodlines.
    Of ALL the vampire games i've ever played or heard of, those are the very best in my opinion. So i'll just keep hanging in there and will be waiting for them to come some day.

    • LoneValkyrie

      Hell yes. If they could only make the Vampire the Masquerade games mobile, that would fracken rock.

  • ironman420

    5 stars really.... Not deserving of it! Limbo getting 3, while many mediocre games get 3.5 , For reviews I always double check IGN and pocket gamer whos reviews are more spot on, Limbo given 9/10 on IGN and a 8/10 on pocket gamer, Bloodmasque a 5/10 on IGN ,Reviews arent all that matter but WTF is up w/ Touch Arcade reviews lately seem more like paid promos

  • toxiccheese

    5 stars? Wow, that's generous. I'd give it 3 stars... But that's my opinion. This game wasn't what I would consider the pinnacle of gaming excellence on iOS, which I assume is what would merit a 5 star rating.

    • http://toucharcade.com Eli Hodapp

      Why not share what you thought of the game and what points you disagree with from the actual text of the review so we can have a discussion in the comments beyond typical score complaints?

      • handycapman

        Get rid of score=no more store complaints. Adopt a system like Kotaku's. Just give us a yes, or no rating and be done with it. That way people actually have to, wait for it, read!

      • http://toucharcade.com Eli Hodapp

        Believe me, I'd love to, but scoring games is integral to the functionality of the app and other utilities we have in the pipeline.

      • handycapman

        Ah, I gotcha. Thanks for the reply!

      • Nick

        This is the crux of the problem. You blatantly dismiss Metacritic, but seem to not realize the impact these reviews have on game scores, especially when there are so few sites reviewing mobile games, even after all this time.

        If it meant enough to you, it could be changed. It would mean you'd not be on metacritic and would need to adjust the app...

        It's just confusing when there's the constant "ignore the score, read the review" comments, on top of dismissing the impact TA reviews have on metacritic.

        Right now, there's no real way to show how many people truly dislike the current system. You try to say it's .01%, but at the same time you don't know how many truly dislike it. I do, but I still read reviews, although I take them with a grain of salt due to the overwhelming level of subjectivity in many of the reviewers.

      • Karzay

        If that's the case, it might be a good time to establish a scoring system. You have 5 stars to work with, each star ranging from 0-3 states (no star, half star, full star). You can do a lot with it.

        It's a lot easier to point to a clear system of rating and say "This is how we do it, deal with it," than to say "This is how much we feel we recommend this game, deal with it." The last statement just begs for an argument, because feeling change and people have mood swings.

        Just something to consider.

      • http://toucharcade.com Eli Hodapp

        We have a scoring system.

      • Karzay

        *sigh*

      • http://twitter.com/JaredTA Jared Nelson

        Or it's like someone telling someone to get a rating system when they already have a rating system.

      • Karzay

        lol. Jared to the rescue. How long have you and Eli been friends? A long time?

      • http://toucharcade.com Eli Hodapp

        I think you either need to come to grips with the fact that we don't rate games in whatever specific way you want us to rate them and get on with your life, or, well, keep posting these exact same things on every single review of ours like you've been doing... Which doesn't seem like the best use of your time.

        An objective rating system doesn't exist. You can't stick a meat thermometer into an iOS game and measure it. I'm sorry.

      • Karzay

        "Choose your own adventure" game on TA? I haven't really played your entire game yet, and I don't really care for the genre to begin with, so I think I'll rate it 2 stars. Why? Because I just feel like I can't recommend your game to anyone. :)

        Seriously though, you can't take a little criticism for your own work, even though that's the business you're in? Come on now.

        You keep saying ratings don't matter or mean anything, yet it's so important for to you keep doing it and build apps and utilities around a rating system. That doesn't make much sense now, does it?

        What you may not realize is that your site, your business, is community driven. Meaning, nearly everything you have is in some way because of other people. It's because we take time visiting your site, clicking on ads, providing game info and new releases and inside information in your forums.

        At the least, you could show some respect to your readership and not treat them like idiots. Maybe listen to what they have to say sometimes, put some thought into it and try not to let your ego get in the way. If you don't like comments like these, then you should get a grip on what really matters... your readership.

      • dancj

        They already have a perfectly good grip on the fact that most of their readership understand that the ratings are and alway will be subjective and they have no problem with that.

      • Karzay

        They actually do have a grip on the fact that ratings are subjective. What they don't have a grip on is what a rating actually is. And what a rating means by definition isn't subjective. What they are calling a rating, is actually a recommendation. There's a huge difference between the two.

        If they changed one word and let people know it's actually how much they recommend a game and not a rating based on quality, as most people expect from a "rating," then there would be far less comments complaining about it. And then they wouldn't have to complain about people complaining. :)

      • http://twitter.com/JaredTA Jared Nelson

        You're not making sense again. "ratings are subjective" and two sentences later "a rating by definition isn't subjective" Which is it? Zagat ratings for restaurants aren't recommendations? They aren't subjective?

        You ask it to be based on quality, but quality is even subjective. A game could be the most polished game in the world, with a zillion levels, online multiplayer, every feature you can think of. But actually playing it isn't fun. So what do you do then? Does it get a high rating because it ticked a bunch of boxes, even though it's not a game you'd ever recommend to someone or play yourself?

        I'm really, really trying to understand.

      • Karzay

        Everyone knows reviews are subjective. I explained it in a response above. Maybe try to think of it this way, something that is judged based on set criteria is better because it shows rational thought, and readers can better judge whether or not they should care based on your reasoning. Whereas something based on emotion isn't always rational and may be based on something that has nothing to do with the game.

        I think a rating should be a summery of the article based on the quality of the game. The problem is when the rating doesn't match the review and people feel duped into reading the article to see why it was rated as such.

        Can you remotely understand where I'm coming from?

      • http://twitter.com/JaredTA Jared Nelson

        There is no set criteria for every game. One game has 50 levels, another has 5. Which one is better? The one with more, just because it's more? What if 49 of them are terrible? What if I love cel shaded graphics but you hate them? What rating does that game get for "graphics"?

        Our ratings now do what you describe. They're an overall rating of the game based on the reviewer's experience playing it. This is not some new concept or something.

      • Karzay

        Eli has said before that TA ratings don't reflect the article or the quality of the game. It's based on the "feeling" of how much the author recommends the game. Check with your editor and chief on that. There is some miscommunication there. I take it that he is your boss, so his opinion holds more weight when it comes to the operations of TouchArcade.

        And to answer your question, how or what you rate a game is fine, so long as it is based on rational decision making, and is explained in the article.

        For example:
        "I don't like the graphics of this _____ game because they look half finished and don't stand out very easily against the background." That comment is both subjective and rational.

        Another example:
        "I just don't like the way the graphics feel. It just doesn't feel right to me." That comment is subjective and is irrational. The author doesn't explain why the graphics are bad. Do you see that point I'm making? A "feeling" is not rational decision making. A rating is not based on feelings.

        You seem to be lumping a bunch of words together because they are subjective. The problem with that, each word has a specific meaning and certain expectations when used.

        Here are some key terms:

        An "opinion" is a view or judgment formed about something, not necessarily based on fact or knowledge.

        A "review" is a formal assessment or examination of something. (Meaning based on more than just opinion. It's based on experience and knowledge.)

        A "rating" is classification or ranking of someone or something based on a comparative assessment of their quality, standard, or performance. (Again, based on experience and knowledge.)

        A "feeling" is an emotional state or reaction. It's a spontaneous mental state that usually has little to do with rational decision making. (Not based on knowledge or experience.)

        I can't really explain it better than I already have. If you still don't understand, don't worry about it. You can always just ignore my comments. :)

      • http://twitter.com/JaredTA Jared Nelson

        Yep, just going in circles now. If you don't get it that's fine.

      • Karzay

        You are only half correct with that statement, but I'll take that as progress. Good for you. :)

      • http://twitter.com/JaredTA Jared Nelson

        If you can't make a comment without being condescending then just don't comment.

        Your examples don't show anything, they are examples that you made up to suit whatever this point is that you're trying to make. So, all of our reviews are based on strictly feelings? Is that what you are trying to say? I'm being serious, you just do not make sense and I'm really trying to understand.

        I mean, to make things easier, let's look at this very review you are commenting on. Which part of it is just "I feel _____ about this game, just because!" It's not there. It's literally explaining things that are in the game, describing them. I don't know what else you are asking for?

      • Karzay

        Your initial post to me and previous post were both condescending. If you don't like it, then maybe you should refrain from doing it yourself?

        Don't take my examples out of context. They were examples of subjective and rational comments vs. subjective and irrational statements. Nothing else. I did not change any of the definitions of the words I used to suit my needs (look them up), but of course the examples are made up to prove a point as stated above. I was not criticizing your article, I am criticizing how your boss says reviwers at TA "rates" games.

        Eli has said TA reviewers based their ratings on how much they "feel" they recommend the game. Not me. He has said it over and over again. Take that up with him.

        Eli Hodapp quote (Earlier this month):
        "All scores are based on how the author feels"

        Eli Hodapp quote (Fedbuary 22):
        "Our scores are not the product of any traditional objective measures such as graphics or sound, but simply reflect the games we would most recommend to others."

        That is by definition, the opposite of "rating." Maybe before you blindly jump in middle of a conversation, you should do a little research first or at the very least, speak with Eli. You are in a little over your head in this discussion.

      • http://twitter.com/JaredTA Jared Nelson

        You're just flat out wrong, I'm sorry. There's nothing more to say.

      • Karzay

        What's flat out wrong? The fact that Eli actually said TA ratings are based on feelings or the definition of "rating" or that I actually thought I could reason with you?

        I'm pretty sure it's the last one.

      • http://twitter.com/JaredTA Jared Nelson

        This is what I'm talking about. You're turning this into a battle of semantics, which almost feels like trolling at this point. I mean, posting dictionary definitions? Come on man :)

        Nobody that comes to TA looks at the word "rating" next to the stars at a bottom of a review and goes "OMG I was totally expecting something different!" People know what a rating is, it's what thousands of publications use to describe the metric associated with a review. There is nothing wrong with calling our star score a rating.

        And yes, those ratings are based on the personal feelings of the writer, and are based on their experience playing the game. It's an overall assessment of the game. Again, it's how thousands of publications do ratings and reviews. It's not some complicated idea, and there's nothing irrational about it. The text of the review should give you an indication of how they arrived at that score.

        You are saying that ratings need to be based on some set criteria but that just doesn't work. It's like saying you can only rate a movie based on set criteria, when movies can be WILDLY different from one another. In length, in tone, in message, in visuals, etc, etc. It's the same thing with games.

        I have never liked video game reviews with categories like Graphics/Sound/Gameplay/FunFactor (what the hell does that even mean) because all those things are so inherently subjective, what is the point? That sort of thing works for something that's more quantifiable, like a blender on Consumer Reports or something. Games are not appliances, they're art.

        That's why it would be nice to not have a rating metric at all, but at the end of the day it's a way to categorize games so the reviews have more lasting power if someone is looking through our backlog for new games that might have come out a long time ago. Is it a perfect system? No, because a 5 star game in 2009 might not be a 5 star game today. And because, obviously, people feel very strongly about what star rating a game should get. But it serves its intended purpose.

        And that has been my point, that nothing is perfect. I look at reviews as art, informative art, but still. There is no cookie cutter mold for writing them, and I would never want there to be. I actually enjoy the reviews that border on creative writing rather than a list of bullet points morphed into paragraphs. They are more interesting to read.

        And that's all there is to it. You don't have to love it, but are rating system is the way it is and it's not going to change.

      • Karzay

        Words actually mean something to me, so yes, if you don't seem to know what you are talking about, I will probably comment on it. As will others. If you are a writer, then I would think words should mean something to you as well. What do you have against using dictionary definitions in comments anyway?

        I really don't think I'm trolling you nor do I care too. I originally commented to Eli, not you. I criticism was directly on this comment and to his comment alone. His comment really has nothing to do with you, and neither did mine, but you felt inclined to insert yourself into the conversation. You tried to twist my words and use them out of context. If anyone is trolling, it would be you. Remember, you made the first snide comment to me.

        And yes, people actually do come to this site, see the rating and question TA's rating. Limbo, Leisure Suit Larry, this game and countless others have been questioned. Sometimes, it's because the rating doesn't reflect the contents of the review and other times it's because the rating conflicts with the consistency of TA in reviewing games. If you don't think it's an important issue, ignore such posts. Obviously it bothers you on some level that people complain about it, same as it bothers others that TA reviews seem irrational at times.

        The initial discussion was about what a rating is, and what it means. If you disagree with my dictionary definition of "rating" and want to discuss that further, by all means, define it clearly and make your case. Let's not get into any more straw man arguments. You could be playing games on your iPhone right now...

      • zbrogz

        Why on earth do you care so much about something so unimportant?

      • Karzay

        I don't care really. I made my point a long time ago and the discussion seems to have run it's course, but since Jared keeps commenting, and I feel inclined to answer answer him. No worries though, I doubt it will go on much longer. :)

      • http://twitter.com/JaredTA Jared Nelson

        You are really projecting a lot of things that aren't happening. We've never said ratings don't matter, just that it would be nice to not even have them since all they seem to do is cause arguments like this one.

        And you should practice what you preach, I was not trying to argue with you I was genuinely trying to understand what your rating system is and how it's different from the rating system we use, which you still haven't explained.

        Your tone has been the one that's confrontational and snarky. If you would like to have an actual conversation about this then I'm down, but it sort of seems like you're just looking to argue anyway.

      • Karzay

        Eli has actually said ratings don't really matter because they are subjective in previous conversations. If you feel that ratings do matter, I think maybe you should talk to him about that.

        I didn't express an exact system of rating. I don't care so long as it's an assessment of quality and not about how much someone "feels" about recommending it, because emotion is a spontaneous mental state and changes based on external events and situations unrelated to the game. And before you say you rate games based on quality, please talk to Eli about that too. He has said otherwise.

        As mentioned several times throughout the conversation, it's not really an argument about whether or not a rating is subjective.

        It's a debate on what the word "rating" actually means and the fact that it's not used in the way people expect is misleading. That's all.

        Sometimes I feel like criticizing your site for what I think is wrong with it, just like you criticize games for what you feel is wrong with them. Don't take it personally. It's just an opinion. :)

      • dancj

        I'm not sure exactly what definition of "rating" you're using, but I really think the definition this site uses is the one that 99% of reviewers of games, films, books etc use.

      • Karzay

        Not really.

      • Karzay

        And to answer your question, no. It's more like aksing someone to replace a rating system based on emotion and much they feel they would recommend a game with a rating system based on rational decision making based on the quality of a game.

        It's silly to base your app and upcoming utilities around a rating system that essentially doesn't actually "rate" a game.

        Again, "rating" by definition is a classification of something based comparative assessment of quality, standard or performance. Whereas an emotion is a spontaneous mental state.

      • kyria12

        I'm not much of a mobile gamer at all (much prefer PC/console experience) so I don't read this site often, but I think your system sounds far more complicated than necessary. I don't personally believe we don't need a "rational-based" systematic scoring system. I come here to read an opinion, and opinions are always subjective. Whether or not you agree with the review is your choice. Personally I think the rating system is fine as is, or it should be removed completely.

      • http://twitter.com/JaredTA Jared Nelson

        Not rescuing, but what you're saying doesn't make sense, even with your explanation. How do you rate something without emotion or subjectivity entering into it?

      • dancj

        You can't. It's silly to pretend you can.

      • bilboa

        It's silly to even try to pretend that it's possible to rate games objectively. It makes much more sense to just accept that ratings and reviews are the subjective opinion of a reviewer. That doesn't mean ratings are useless, but it does mean you probably should actually read the review if you want to decide whether to buy a game. Personally I use a combination of the rating plus the title to decide whether to read a review. The title helps clue me in to whether its a genre of game I'm even interested in, and any score 3 or above means it's worth reading about at least. To be honest though, I enjoy reading reviews so I'm likely to just read any review about the types of games I'm interested in, regardless of the rating.

      • Protoman

        The tap dancing on this sight is impressive is it not? lmao

      • diaskeaus

        I'm jumping in a bit late here, but it sounds to me the crux is that some people don't like how games are perceived here. While I might agree with some of their opinions, it's apparent that the reviewers here are reviewing according to their own likes and dislikes. To this reviewer, Bloodmasque IS one of the best games made for iOS.

        If you disagree, start a blog and write your own review.

  • themostunclean

    For the most part Squeenix does not disappoint on iOS. Considering their higher-than-average pricing scheme and the overall quality and polish, this game is a steal.

    The only drawback is the IAP rubies. You get 50 per level up and can find some in coffins but the level cap is 30 so you're supply is limited without shelling out more money. Most of the best items cost rubies so I recommend never using healing salve or chronographs (which also can only be bought with rubies).

    • Morgan01

      Who would have thought, a SE with additional IAP? Oh, wait, no surprise, considering how much more they tend to charge for games, the added IAP just insures they get more money from players,

    • Maia Fielding

      Hi - I agree on the level cap of 30. Why is that there? Has anyone got beyond this and found a way through? Square Enix usually have hidden features and back stories to explore but I haven't found them and I am way past the cap of level 30. Any help would be greatly appreciated. No rube buyer please. Maia.

  • Alexythimia23

    Lmao yeah i totally agree with the reviewer on this one, why? Because he is damn right!! This game is not just a great laugh but also fun to play, and definitely has replay value. So considering the some of the games that come out... This in my book is a welcome addition and i support the 5 star rating based on that, it might not be a gaming masterpiece but look at the game in the context it is given, personally i just love the part where I'm getting my neck violently sucked dry and i have my happy orgasm face on lmao too good! Lol

  • Kane

    Even the legendary vampire hunter - Van Helsing is in the game :)

    Highly polished game, but I dislike the 'always online' feature. Update it so we can play offline! You can find me in-game as hunter - KANE

  • LoneValkyrie

    I wish it wasn't online only. It would be ideal if there were an option to play offline.

    • tinkie277

      Probably an anti piracy measure...

      • kioshi

        Nope, it uses the Internet so you can recruit other players' hunters with their stats and faces and everything. Kinda like a Facebook game.

      • themostunclean

        Yeah. All stats, even gear, are updated live when picking your co-hunters. I've seen my bonded change equipment from one fight to the next.

        Removing the connection requirement would remove 2/3 of the game.

        A lot of people are pissy on the forums because they assumed it was some sort of DRM measure. It's not.

  • Taeles

    Grats to square enix for finally finding a non final fantasy title that is enjoyable heh.

    • C. Stubb

      Uh, Chaos Rings?

  • grits

    This begs to be TA played

    • ZarieoZ

      They did 6 days ago!!!!

      • grits

        Oh! Thanks

  • RunningWild

    5 stars to me screams perfect or as close to perfect as a game can get. A repetitive tap to fight system mixed with always online and stupid ruby IAP does not make this a five star title - regardless of how much 'fun' you can have super imposing photos on a model.

    If top praise for a repetitive IAP title is what this site has, then god help the market and future of iOS gaming.

    • yaboyrasp

      Iap are not required and basically amount to cheat codes and the online component is required to update the stats of your companions live.

  • cheehoG

    just a random question would i be able to play this game on an iphone4?

    • C. Stubb

      Nope

  • icoker

    does this have a night and day cycle like gta series?

    • themostunclean

      It's not open world. It's split into individual areas you have to visit to access new missions. They're all self contained and on the small side but beautifully rendered. There's a bit of exploration to find gold and some items.

      When selecting the area to travel to you do get to chose whether its day or night. Doesn't change much besides the number of NPCs around. It's not an active day/night cycle.

  • Kotovsky

    The game looks great but it's not available in Russian store for some reasons. I'd love to know why so.

  • Jake7905

    Online connection required? No thanks.

  • oxblood

    I would not go so far as to call this game deep. I've played around 3-4 hrs and so far it's just tapping, swiping to counter, wait for a bar to fill up, tap some more, battle over, repeat.

    Not exactly complex or deep. Fun, kinda, sure.

    • themostunclean

      Try paying attention to the clan system and how it effects combat, blessings, and rewards. Once you realize how much your choice of clan and bonded effects the battle system it gets a lot deeper. Status effects also play a much bigger role later in the game.

      I'd say for a tap/swipe combat game, it's pretty deep. Definitely deeper than Infinity Blade

      • JhongJil

        You cannot compare the "dept" of the game when their mechanics are far different from each other. Bloodmasque has qualities Infinity Blade doesn't have and vice versa. You cannot compare the Fang Special abilities of Bloodmasque wherein you can share it with your friends and the Gem forging of Infinity Blade wherein they become handy in certain combat and types of foes (except if you already acquired the Rare Defense and Attack gems and probably don't rebirth to new game plus).

  • Eseres

    I've downloaded this game, and at first it looked great and was pretty cool.
    But after a day it kind of started to suck. And im a huuuuuge vampire fan, but still...
    I don't know... Maybe it didn't really suck. Maybe it was only me who sucked at playing it. Who knows... But all the sudden the game got very difficult after the 4th. or 5th. fight, so i just stopped playing it. A shame really, since i kind of liked it.
    This stupid vamp with a hat at a graveyard just kept jumping on top of me and bite me ALL the time, like it was his only attack he had. I just got so tired of dodging and dodging without ever getting a second to attack him at all. I spent most of the fight on my back and "taking it deeeeeep" (quote from TheRadBrad on you tube).
    So i took the easy way out and hit the home button, went to the settings menu and hit delete... But don't get me wrong. The game was good. I only sucked at it, thats all.

    • themostunclean

      You need to replay missions and build your stats. Also make sure you and you're companions are not using the same clan as the opponent. That'll make things about 10x harder as most of your attacks won't do squat. The in-game guide explains which clans work best against each other. Make sure to switch-up your clan regularly to keep them all leveled up.

  • JhongJil

    There are face templates that are hybrid for your face not to be silly. They can actually blink and smile and you can see features of your face like you are the real character of the game.

    JhongJil
    Level 30
    ATK 522

  • paganwinter

    I found this game far to repetitive. I'd give it 3/5 at best.

  • http://www.yepi10.info/ Yepi 10

    I understand how much work you must have done to get this
    much information all together like this.
    I am in agreement with you and I really like your presentation.

BLOODMASQUE -ActionRPG- Reviewed by Karl Burnett on . Rating: 5