cw_coverart_mediumAnother Games Workshop iPad and iPhone game was announced this afternoon. Auroch Digital in partnership with Games Workshop is working on a digital recreation of the 1987 zombie board game Chainsaw Warrior. You know, the game that puts you in the shoes of a Chainsaw Warrior on a quest to find a source of evil "spewing through a spatial rift" in a zombie infested New York? That game.

A release date hasn't been finalized yet, but Auroch says it should be out at the end of this summer. Speaking to why the studio has decided to do a game based on this IP, design and production director Tomas Rawlings had this to say:

“It’s a game I played as a kid and loved. I see it as the precursor of FPSes when video games technology could not really do the first person or the shooting. For me this is not only a great game, but a classic of board game design -- a solo shooter that really challenges the player."

"When we spoke to Games Workshop about developing a game this was the top of my list. I loved the 80s style of the game and we’ve kept much of that in our design as well as faithfully translating the gameplay. Don’t expect to win the game easily. This was the Dark Souls or Super Meat Boy of its day. Players didn’t want to buy the game and run out of challenge at first play. The game has many ways to kill you and is unafraid to use them -- which makes it all the sweeter when you finally win.”

The Dark Souls of its day, eh? Sounds like a winner. Chainsaw Warrior joins an upcoming line-up of Games Workshop board game to digital conversions that includes Space Hulk and Warhammer 40,000: Armageddon.

  • Paulos G

    Amazing scenes! I loved this game back in the day. It was a real ball-breaker too. Please don't muck this up!

  • nini

    Retro zombies? Thats new

  • Bool Zero

    So many great memories from my teen years with this game! I can't wait to revisit it in digital form! Day one buy for me!

  • Bliquid

    Wanna sell your game?
    Say it has something in common with Dark Souls.
    Or just throw the title in when talking about it.
    Sry, devs, many tried, no one succeded.
    Regardless, curious about this.

    • Bool Zero

      Its not a name drop to grab attention, its speaking on the brutal but fair difficulty of the game, not a comparison to the actual game itself. Sad to say but most younger gamers nowadays don't have a large pool of gaming comparisons and experience to draw from in the way of categorizing a game like Dark Souls. Its the most current relatable expression that the general gamer populace understands of a legitimately challenging game... Dropping names like Armored Core, BattleToads, Bionic Commando (the original), Blast Corps, MDK1/2, Bayou Billy, Contra, Ghosts N' Goblins, TMNT (for the NES), Ninja Gaiden 1/2/3 (again NES)... Don't hold the same comparative weight because the general demographic of touch device gamers are casual by definition and would know of those. Most gamers who would never play Dark Souls at least know of it since it is in the general gamers collective awareness.

      Sorry to sound like the old fogey I am, but the comparison makes sense, at least to me as I have played this game when I was a teen, so I can understand the comparison. Most Games Workshop boardgames were brutal but fun (Spacehulk, Car Wars, Blood Bowl, Battleship Gothic, Necromunda, etc, etc).

  • Bloodangel

    Yeah I loved this and still own it... Look forward to digital version

  • Heavnsix

    I love those classic mountain of bodies pictures by workshop

  • joaquin_ondamoon

    Wonder how much this this game was influenced by the original 'Evil Dead' film, and how much ED2/Army of Darkness was influenced by Chainsaw Warrior?

  • joaquin_ondamoon

    And while GW is licensing properties, won't someone please make a good 'Necromunda' game? I would kill for that!

  • Parkingtigers

    I owned this back in the day, and I'm going to offer a counterpoint to the other comments. I played it a bunch of times, but honestly it wasn't a very good game. It wasn't even really a board game, as the "board" was just a place to do the bookkeeping. Gameplay consisted of drawing a card, dealing with what was on that card (usually a zombie, but sometimes something else), then repeat.

    The Meat Machine was the only real challenge that might show up, and with the Darkness being shuffled into the second deck it meant that the entire first deck of cards was just a way to try and weaken you before eventually getting to the second deck and the chance to actually meet the final boss.

    There was little skill or involvement in this game, finding gear and managing items was all there was. It was really just an exercise in dice rolling for the most part. Draw card, roll dice. Draw card, roll dice. Draw card, roll dice.

    The sad thing is that I'll probably buy it just for nostalgia purposes, because nostalgia does have value to me. It will be interesting to see if they can spice things up for iOS. It could actually end up being a better game here. But then, it kind of needs to be.

  • Paulos G

    Oh hush, Parkingtigers! It was fabulous and you are just a big doodyhead!