733958_largerStar Thief  [$0.99] is ironically named, considering it's a patchwork of other great gaming experiences. The finger-slicing controls of Fruit Ninja? Check. Stars that look like they belong in a Mario game? Check. Fortunately, like its influences, it's fun. Unfortunately, it's also a bit shallow.

In Star Thief, Sammy the Star is stolen, and you need to help Melvin the Moon find him. It's basically the plot of Taken, but way more family friendly.

Over the course of 50 short stages, the object is to pick up every single star. The camera pans right, and you can either tap or swipe your finger to pick up stars. You're racing against the camera, and interacting with the environment to complete each level. That's the whole game. You just pick up all the stars. Pick up no less than seven per level. Levels pick up speed, and obstacles temporarily freeze you, keeping you from picking up stars.

Speaking of stars: There are stars hanging out, waiting to be tapped. Some stars are labeled with numbers, and must be tapped in numeric order. Other stars are in blocks that must be repeatedly tapped. Stars are invisible. Stars are in cages. Stars hide in eggs. Stars hide in chests that can only be opened by matching keys. The point being, there are a lot of stars.

mzl.agfxpwxm

The art design, like the game, is basic and satisfying. The music is poppy, and the sound of picking up stars never gets old.

The game utilizes multitouch functionality, and it's necessary to multitask with two or three fingers to master some stages. At its best, Star Thief forces players into a game of fingertip twister. Manipulating environments and collecting stars without actually controlling a character is reminiscent of the chaotic charms of Kirby: Canvas Curse.

It's as simple as it is fun. It's so simple and so fun that I played Star Thief all the way through in one sitting. It left me wanting more. Way, way more. And that's a problem.

In under two hours, I was able to finish all but one stage perfectly. I never had to do a level more than two or three times. The developers, Bright Night Games, promise free level pack updates, which is good to know. I'm hoping they'll add some new mechanics, because right now, Star Thief is empty calories. Empty calories can be delicious, but sometimes you want a little more than cereal with pixie sticks and chocolate milk. And if I'm going to have the cereal with pixie sticks and chocolate milk, at least make it a decent portion.

People in the forums are really getting into Star Thief, and I can see why. It just does one thing, but it does it well. If it did that one thing well for a little bit longer, I'd recommend it with few reservations. But the ride was way too short, and the whole experience was just a bit too forgettable.

Star Thief feels like one heck of a demo. I'm looking forward to playing the whole game.

TouchArcade Rating

StarStarStarStarNone
  • Andy C83

    I'm one of the people who really enjoyed this game, so thank you for reviewing it.

    I agree with most points in the review, including that the game is a little light on content, especially when compared to similar games. The developer has already stated that he's working on more worlds, levels and mechanics which will come via free updates. However, I'd also point out that I'm fed up with these 60p games that come with 500 levels that I don't have time to play.

    Again, thanks for the review. :)

  • jweevil

    I've only played the first world but its already a must buy- get it and you wont regret it

    • themostunclean

      Where's the App Store link?

      You mean I actually have to TYPE to find a game?

      *sigh*