zhdeA couple of days ago while at WWDC 2013 I had the chance to sit down with Kevin Pazirandeh, creator of the ultra-popular Zombie Highway [Free / Free], and take a look at a new spinoff that he's been working on called Zombie Highway: Driver's Ed. We actually had a chance to check out Driver's Ed back at GDC in March when it was in a very early state, and even then it looked really awesome. The build I saw this week was much further along, and you can finally see the game really starting to shine.

Driver's Ed isn't a proper sequel to Zombie Highway, though one of those is also in the works, but rather a more driving-focused, arcade-y version of the game which uses some new tech and new ideas that will likely influence the direction Zombie Highway 2 takes based on how players react to them in this game. Not to say that Driver's Ed is just some practice dummy, taking all the punches until the real opponent shows up. Far from it in fact. Driver's Ed simplifies things in some ways, makes other things more complex, and in the end comes together to create a perfect "same but different" experience that I think both fans of the first game and newcomers will really enjoy.

Check out our lengthy hands-on look and commentary with Kevin as we spend time picking apart Zombie Highway: Driver's Ed.

Oh, and of course you should add this on to your TouchArcade [Free] Watch List to keep up with future news as well as the release of the game, which should be in the not-too-distant future.

  • Josh Dombro

    Nice! I loved the original and will definitely spend some time with the sequels/spinoffs. Looking forward to more updates, thanks Jared.

  • Kevin Pazirandeh

    We're really looking to have some fun with this spinoff, be sure to leave suggestions for what kind of driving behaviors should be rewarded or punished here in the comments or in the forums!

    Note! Be sure to check out the bloody stuff starting at 13:00 in the video

  • Peter Bohanna

    With Guns and all the different zombies mixed in with this one; Zombie Highway 2 looks to be bigger and better than original. Cant wait, am excited about it!
    I hope you guys add different area highways to sequel and not just a highway in desert-ish area

  • Peter Bohanna

    So, for this one, not sure if nitro is an upgrade or not but I think you should be rewarded for successfully using nitro in areas where its hard to turn around barriers

  • Peter Bohanna

    how about and this could only be possibly if some things with environment was added; drivers be rewarded for 1) choosing to drive up a ramp 2) drive over speed bump 3) rud up against side of a cliff on road where two wheels are on road and two on side of cliff....these would add some more to game-play

  • Peter Bohanna

    In video you mention being rewarded for safe driving but reckless driving should also be rewarded as its equally hard to achieve for long periods

  • Peter Bohanna

    a way to punish people might be to sometimes add little timers to the zombies when they jump on vehicle and then timer starts to increase from 0.. then if the number(s) exceed a certain amount like 15 secs (between 1-4 zombies) and you havent brushed them off/popped them then your score takes a slight hit

  • Peter Bohanna

    Let me know if any of those ideas could be included in game

  • ODMay

    I'm guessing that that was Jared in the background since he posted this lol "mhm" "yea" "mhm" "yea"

    • Kevin Pazirandeh

      I tend to monopolize "conversations" 🙂

  • loganexplosion

    If there aren't IAP, count me in!