mzl.aytjzsyr.175x175-75The titling kinda says it all. In Retro Dreamer's upcoming SlamBots, you're tasked with slamming various lo-fi creatures in an infinite quest for gold and high scores. You play as some sort of bouncy monster thing, endlessly bouncing and slamming objects so you can reach the river of gold coins flowing just slightly above your head. As far as my first impressions are concerned, it's an OK game with a good idea that, maybe, doesn't do enough with it.

Set across a handful of simple arenas, this is more of a game about familiarity than it is twitch-based skill. You slam the same monsters and bounce off the same pedestals over and over again, barely reaching the same everlasting wave of coins. Play it enough, and you'll start counting on how, say, grounded monsters grow wings and fly upwards, giving you a bigger boost if you can slam their heads at the height of their climb. This isn't a hard thing to do -- it just requires experience. The same thing applies to the way you float between the level's pedestals. Immediately smashing the ones that disappear after taking slam damage maximizes the potential that you'll get a useful pedestal, like the one that gives you a mega jump boost, following the quick takedown.

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While that's neat and all, I kinda wish there were more than just four platforms. Like, you play this and expect that there's more than just the river of coins immediately above your head, but there doesn't appear to be anything up there. No monsters, for example, give you incredible boosts, rocketing you up to a second or third or fourth tier of platforms. There's just the one, simple set of platforms and one repeating set of monsters. There's not enough action packed into its size to really make the game click with me, at least.

There are power-ups by the way. As you earn coins, you can use them to upgrade your slam capacity and increase the length of the powers-up that spawn randomly in the game. Also, you can buy levels and new characters. If playing through the game isn't your thing, you can just straight-up buy coins through the game's in-game store.

I'm not one for endless games anyway, but I see the potential of SlamBots for people out there who just want something quick and simple to play on a bus or whatever. Sessions tend to end pretty fast, and the mechanics don't require all the much physical investment. Also, if you like faux-retro graphics, there's plenty of that in here.

SlamBots should hit tonight around 11PM EST in the US. As always, you can add the game to your Watch List via our app [Free] and receive a notification whenever it hits.

International App Store Link: SlamBots, $1.99 (Universal)

  • toxiccheese

    So is this a review? Sounded a lot like a review.

    • Stustaff

      So is this a comment? Seems a lot like a comment?

      • Mrwubbs

        So is this sarcasm? It fee- ah screw it.

  • flashbackflip

    I sincerely don't get this 'retro' shit-games trend.. Are devs so lazy to make new approaches utilizing full power of modern devices? Are they stupid and unable to implement new game mechanics?

    There are some true old-school gems like LOOM with interesting and still-innovative gameplay, but most of these ported old-timers are just lousy and simplistic 'jumpers', 'runners' and other uninventive straightforward games...

    Ugh.. Sick of them already

    Can anyone explain please what's up?

    • dariusjr98

      If you don't like 'em, don't play 'em. That's not hard to grasp, right?

      It's just a fad, giving games retro graphics and all. I really don't understand why people complain about them.

      It's all about time and budget, or maybe they wanted their game like this. I can tell when a game was "lazily" made, and I don't think this one is, so back off, alright?

      • flashbackflip

        Very generic answer. Like it - play, not like it - don't play.. Not very smart..

        I want to hear the explanation of the trend and you obviously don't know, so back off, alright?

      • dariusjr98

        Someone's upset. If you want a better answer since mine isn't good enough for you, look it up on Google or something. Take a chill pill bruh.

      • dariusjr98

        And BTW, it's hard to make a more than generic answer to a generic complaint from a generic complainer.

    • Davide Pasca

      What's there to explain ?
      Some people like to play them, some people like to make them.
      There isn't an organized movement or a conspiracy behind it, and they are not "shit games" just because they don't try to be like the console games.