995581_largerWe've been following along with the development of iMech Online [Free] since its first unveiling at WWDC last year, and over the weekend the game quietly launched for free in the App Store. Actually, to back up a bit, iMech was a game originally released way back in 2009 and was among the first iOS games to feature full competitive online multiplayer for up to 8 players. It was extremely impressive for the time, and iMech accumulated a dedicated fanbase of online players.

As can happen, the original development team broke apart and eventually iMech was removed from the App Store and its servers were shut down. A phoenix rose from the ashes in a sense, though, as some of the original team banded together and purchased the iMech IP and set forth to revamp and rerelease the game. And that's where we're at now with the release of iMech Online.

It's free to download and try iMech Online, and there's really no reason why you shouldn't. It has a fairly robust selection of mechs to choose from as well as a ton of customization options so you can trick them out with special abilities and weapons. It's a free-to-play title, though, so expect to need to grind away to earn some of this stuff or pony up some real dough to do it more quickly.

However, the game's new developer Mobula has tried to ensure there's nothing that's "pay-to-win" about their upgrade system, so even if you are new to the game and not quite fully-equipped just yet you can still match up well with those who are. Also they're using a League of Legends-inspired rotating system which gives you a selection of different mechs to try out each week, so you can check them out before committing to investing time or currency into them.

So far I've only spent a small amount of time with iMech Online, but it feels like there's a lot of potential here. I like the amount of different mechs and customization options, but with just one arena and a simple deathmatch game type it feels very basic. We'll see how it continues to evolve, but for free I think it's definitely worth the time to check out. Also, there's a discussion thread in our forums if you want to drop your own thoughts or suggestions on iMech Online, or just find some folks to frag.

  • szdczsrf

    Lag. Good day to you sir, that is all.

  • Joltrabbit

    I hated the controls. Maybe that was just lag but I found it unplayable.

  • Jeremy Brooks

    I don't even see it on the Japanese store. When I click the link mobula's app page comes up but it's empty. Strange.

    • MobulaGames

      We're talking with a few Japanese publishing partners at the moment so decided not to make it live on the Japan store for now. Sorry about that!

  • psk

    Of course, really shouldn't judge, but, no way that icon is going anyway near my ipad...!

    • SoyGreen

      "Don't judge an app by it's icon"? ;)

      I won't be playing it as the videos showed me it was something that would get really boring fast lol... it's just a run and gun, run and gun, run and gun, YAWN, run and gun game by all appearances. :)

      • Kirs

        Yeah I found the app icon fine.. Kinda Kid Robot-ish in fact.

      • http://www.facebook.com/espen.peterson Espen Peterson

        Well not to mention the horrible controls, and the lag.

  • http://www.yepi2.info/ yepi2

    It's great it makes me feel more comfortable every time fatigue. thank you

  • Kirs

    Yes, controls were extremely bad...to be more specific, the right virtual analog that controls the movement of the mechs were fine. It was the left analog, the one that controls where you are shooting thats bad. So bad it was unplayable.

    • MobulaGames

      We're adding in a fix to the turning stick so that it doesn't anchor to the fire button. Should be in by the next build.

      • http://www.facebook.com/espen.peterson Espen Peterson

        When will that be?
        I'm having the same troubles.

  • http://www.jugarfriv.org/ friv

    Now Available for Free. I like it

    • http://www.facebook.com/espen.peterson Espen Peterson

      No problems with the controls, lag, or anything?