ZeptoLabs's Cut The Rope: Time Travel is one of tonight's more notable releases, and it is what you think it is: a solid follow-up to the original Cut the Rope [Free / $0.99 / Free (HD) / $0.99 (HD)] and Cut the Rope Experiments [Free / $0.99 / $0.99 (HD) / Free (HD)] that offers more of the same rope-cutting, monster-feeding shenanigans that managed to strike a chord with folks. It does iterate in some smart places, namely with the introduction of new gadgets that can do things like, say, freeze time and with environmental obstacles like spinning blades. Also, for the first couple of boxes, you'll be feeding two Om Noms, one of which will be wearing period-appropriate gear as you blast through the ages in search of candy.

Another note as we play through this: Time Travel seems to have a lot of heavily timing-based puzzles. We didn't really expect the amount of focus on finger agility and synchronization since this series has been so casual-leaning in the past. It'll be neat to see how people react as the game steadily demands more of their fingers than their brains.

Forum Thread: [NZ] Cut the Rope: Time Travel - (by ZeptoLab UK Limited)
International App Store Link: Cut the Rope: Time Travel HD, 99¢, Cut the Rope: Time Travel HD, $3.99

Cut the Rope: Time Travel should be available on the US App Store at 11:00 PM Eastern, or potentially much earlier if you're in a region east of the USA. To be alerted when the game is available, open this story in the TouchArcade App [Free] and add it to your watch list. A little after 11:00 PM tonight you'll get a push alert with the download link.

  • http://www.facebook.com/nadav.barkama Nadav Bar Kama

    no surprise that after the plunge of Pudding Monsters that zepto lab is going back to cut the rope ... its the same dilemma rovio has? where you gona go after a brilliant game? ( ahhh ... down hill!?)

  • MrSHakerEsq

    On the contrary, Rovio came back with Bad Piggies. A game immensely better than Angry Birdies.

    • Torkin

      Not really

      • Diaboliq

        Meh I hated both to be honest

    • mjgarwood

      Nah. Green piggies is a million notches down from angry birds, ESPECIALLY Star Wars and space.

      • grits

        Pad piggies is WAY better than ABirds.

      • Jacob007

        Bad Piggies didnt have the same "feel" as other Rovio games did.

      • MrSHakerEsq

        You are much incorrect sir.

      • DannyTheElite

        Angry birds > bad piggies

    • DannyTheElite

      They came back with amazing Alex which ended up in my spare games folder in 10 minutes

      • http://twitter.com/mjselvig Fredrik Selvig

        *They bought and renamed Casey's Contraptions.

  • Menel

    Whhy always 11pm, and mostly NZ first. grrr How about in time for lunch next time!

    • themostunclean

      It's super easy to set up a NZ account of you're really impatient. I have one in NZ for early releases and one in Canada for soft launches.

      You do need to use gift cards instead of debit/credit or the local billing address will kick you back to the US store.

  • dancj

    Hmm. Sounds like this latest chapter focuses on the type of level that was my least favourite.

  • drloony

    Oh ya, maybe this will lead up to another "original" title like Feed Me Candy: Time Travel, with propellers, what a POS. It irked me that game was on the Hot New Games list for so long. I'll be getting this no doubt if imps are positive

    • cuw

      I wish and simultaneously don't wish there was some form of protection game devs could put on their game design. Like I don't think patents are the method but after seeing things like Bad Farm(A BLACKBERRY EXCLUSIVE) it makes me frustrated that every novel game idea, and at the time angry birds was novel, gets a clone and with the seedy ways of gaming the App Store ranking system the clone actually sees purchases.

      I am all for improving or making an idea better but making it universally worse and just playing me too makes me sad for game devs who spend so long making great games for us with great ideas that are simple and sadly easy to replicate. This can currently be seen on PC with the mess of DOTA clones which individually add almost nothing unique besides art styles. It's how the industry went pop once before and I hope it doesn't do it again.

  • AppsGoer

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