Secret Exit made a splash in the early days of the App Store with Zen Bound [$2.99], a unique and technically impressive puzzle game that was a showpiece for the graphical and multitouch capabilities of iOS devices in early 2009. They followed it up in 2010 with Zen Bound 2 [$2.99], a sequel that raised the bar of the original in every way, but not too long before that they released Stair Dismount Universal [Free], a touchscreen version of their popular "push people down the stairs" physics-based PC game.

Stair Dismount Universal felt right at home on the touchscreen of iOS devices, and since its release it has been well-supported with tons of content updates that added new levels and features to the game. After more than 3 years, Secret Exit is readying a follow-up to Stair Dismount Universal, tentatively titled Turbo Dismount. Utilizing the Unity engine this time around has enabled the most complex and vibrant version of a Dismount game thus far, as you can see in this hands-on video where lead designer Jani Kahrama walks us through an extremely early build of the game.

It's very possible that a lot about what's seen in Turbo Dismount will change before its final version, as Jani stated that what they have so far has really been getting themselves up to speed with using Unity and is more proof of concept type work than concrete level or feature design. Still, you can see that it looks leaps and bounds greater than the original Stair Dismount, and being a huge fan of the first game I really can't wait to see where Turbo Dismount ends up. It's planned for release at some point this year, and we'll have much more on this upcoming title leading up to then.

  • http://www.facebook.com/people/Tim-Lord-Gek-Jordan/1559737263 Tim Lord Gek Jordan

    Such a pointless game I've been weirdly obsessed with for years now. My wife even gets a little nervous seeing how much fun I have pushing bodies off high places. ;-P

  • FuZion

    I enjoyed that video :)

  • MystikSun

    Looking at the giant stack of mailboxes, I think a kind of level creation would be great for this kind of toy/game.

  • toxiccheese

    Looks very promising. Right now it seems a little boring, but I'm sure it will come together in the end.

  • Madison

    Hey Secret Exit: I want an iPad Retina version of your old iPhone game where you twisted and rotated figures to fit into the form, remember Spin!? It was my favorite game EVER and it never made it to universal or anything.

  • swarmster

    The Katamari look seems like a perfect fit for 'next gen' Dismount. Hope it doesn't change too much!

  • http://twitter.com/doho123 scott slomiany

    Wow. The Stair Dismount guys are still around!?

    There's a downloadable PS3 game called "Pain" ( I assume it was inspired by Stair Dismount back when SD was a PC download), which looks like what the direction that this new version seems to be heading towards. Which wouldn't be too much of a problem, except that Pain came out in 2007, and 6 later, this game looks like a game that came out 10 years before Pain.

    So I kind of crack up when the announcer in the video says "this looks like it's cranking Stair Dismount up to 11".

    • oooooomonkey

      I love pain on the psn.

    • Isaacquartz

      Man, the video you saw was a proof of concept. The final game will not look like this.