One of the sleeper a couple of years ago was Noodlecake Games' Super Stickman Golf [$2.99], which is basically a physics puzzle game at its heart but its mechanics fit in beautifully with the theme and basic ruleset of golf. It was and is a great single-player game, but one of the big features that really put it on the map was its riotous multiplayer offering. It had you playing with up to 4 players in real-time as you frantically raced against each other to be the person who could get their ball in each cup first. It's pretty much the best thing ever.

Way back in July of last year, Noodlecake announced Super Stickman Golf 2. Originally planned for 2012, the developers ended up needing a bit more time to get their baby done. But this past January, new details revealed that they would be upping the ante in terms of crazy power-ups and level designs, as well as bringing back the awesome real-time multiplayer mode and adding an oft-requested asynchronous multiplayer mode. Oh, and the local multiplayer mode would be getting a bump up in the number of players from 4 to 8, which I imagine is simply insane.

Well thankfully I don't have to imagine anymore, as a brand new trailer for Super Stickman Golf 2 has just been released. It showcases how crazy 8 people playing at once will be, as well as showing some of the other additions to the game like new environmental elements and customizable characters. Seriously, it looks sooooo goooood. Check it out.

Super Stickman Golf 2 will feature 16 all-new courses as well as 4 courses taken from the previous game but completely reworked to take advantage of the new game mechanics. They are looking to announce its official release date sometime in March, so keep your eye out for that and drop by the forums for more discussion as we impatiently await the arrival of Super Stickman Golf 2. I really can't wait.

  • borntodie007

    Yes finally!

  • ImJPaul

    This.....looks.........soooo...............bad and by bad I mean awesome and by awesome I mean BEST GAME EVER. I absolutely cannot wait for this.

  • garret44

    Very cool

  • GiHubb

    I'm beta testing the game and I'm happy to report that it's fantastic! It adds many new features which are simply brilliant! The courses are even better suited for the race multiplayer mode, with some very intricate designs. The only minus is that it has a lot fewer courses than the original, hopefully more are added over time. In any case, it is a true sequel and doesn't feel like more-of-the-same-expansion-pack with a ton of exciting elements added. I'm sure fans are going to love it!

    • Seth Kiehl Design

      The original only had a handful of courses when it released as well. They added them pretty regularly for awhile.

  • Crunchewy

    Game of the year! No really. I loved Super Stickman Golf. I can't wait for this!

  • MidianGTX

    There's always a lot of talk surrounding multiplayer for SSG games, but to be honest I preferred playing alone. It's probably because most of my time spent with the original was before the MP update arrived, but once it did I just never really got into it.

    Nevertheless, if the courses in SSG2 work for multiplayer, they'll work for single player too. I'll be hitting the buy button mere minutes after midnight when it hits.

  • macsmister

    OMG I can not wait! This dev is boss.

  • Ben

    This looks amazing.

  • Lunartic

    As a kid I used to get excited on Christmas Eve in anticipation of Santa

    • Lunartic

      (crap pushed post)
      dropping by but I'm all grown up now (huh!) with kids of my own and the excited anticipation of SSG2 finally being released is on a completely different level!

  • swarmster

    First of all, Super Stickman Golf is the best iOS game and I'll buy this without hesitation.

    The new trailer doesn't really up the 'raving' for me, though. The new elements (pinwheels, portals, sticky walls, etc) are neat, but make me a little nervous, too.

    The game of golf itself is "basically a physics puzzle game". This is actually true of most if not all sports, but video games don't tend to think of them that way because outside of golf games all of the mechanics tend to be hidden away. Golf is encompassed by one mechanical motion, so its physics-game roots are a little more obvious.

    The thing is, these kind of abstract golf games run a very fine line between the 'golf' style physics puzzle and the 'this can only be solved one way' physics puzzle. In a game like The Incredible Machine, most levels have to be more or less set up exactly as intended to achieve the goal. Meanwhile, a golf hole can be completed successfully an infinite number of ways, although based on one stroke your next might be significantly more difficult, longer, bring more hazards into play, force you to lay up, or who knows what. Or if you hit that hill just right you might end up miraculously saving a stroke.

    The point is, the first SSG seemed to hit that balance perfectly with a lot of its courses. And those courses tend to work wonderfully in multiplayer races, as well, because everyone is making forward progress, but some are hindering themselves more than others. I just hope that the new game doesn't distract itself too much with new objects and obstacle courses that require you conform perfectly to the singular intent of each hole if you want to proceed.

  • steve oliver

    Pass and play multiplayer. Why hasn't it happened!!?

  • nightc1

    Loved the original game except when it came to the special balls because it seemed those were limited and you had to IAP for more. I hope this doesn't have IAP so everyone is on the same playing field. Multiplayer is not something I'm that interested in for a game like this (especially any race mode), but it sounds like the single player content will be solid... so I'm definitely looking forward to it.

    • Lunartic

      Are you talking about the Android version? In the iOS version you can unlock all of the powerup balls and all of the courses without any iap (although they are available if someone wants to take a shortcut or is stuck etc.).