Magicka proper is Paradox Interactive's most downloaded title to date. If you haven't heard of it, you can check out the web site, which also conveniently features about a million different places you can download it from ranging from Steam to services I didn't even know existed. It's a multiplayer co-op RPG of sorts, and in the not too distant future, will be making the jump to mobile devices in the form of Magicka: Wizards of the Square Tablet.

Where Magicka "proper" has a bit more serious of an art style and a 3D isometric view, Wizards of the Square Tablet mixes thing up a bit with a almost Castle Crashers-like cartoony vibe and gameplay that could be summed up as Battleheart with multiplayer and friendly fire. Tapping on the screen moves your dude around, and tapping on enemies is how you cast spells. Much like Battleheart, things get hectic quickly as enemies invade from both sides of the screen.

In the world of Magicka, you cast spells by combining elements. For instance, tapping fire, then earth, and your dude hurls a flaming boulder wherever you tap. Life heals you or an ally, and combining life with lightning can jolt someone back to life. The system of spells is just ridiculously complex, especially once you figure out that you can combine up to any four of the seven elements which makes for a ton of possibilities. Discovering new spells is super cool as you're mashing elements, and in the brief time I had with the game I was already discovering new tricks just through trial and error in mixing and matching elements.

You can play the game single player, but it truly shines in the four player cooperative mode. I mentioned how hectic the game is when playing by yourself, but when you add three more people into the mix, it's crazy- Especially so when you consider that most (if not all) of the spells in game have a different blast radius, and everything you cast hits both enemies and your teammates. The mayhem that ensues is hilarious, as the more powerful spells seem to have massive effective radiuses, so while you're spewing your volley of fire and brimstone across half the screen, you're also probably hitting half your team as well.

Someone almost always is dead, or dying, and playing quickly turns into a battle of not getting killed by your teammates almost as much (if not more so) than not getting killed by enemy monsters. It's not just all silly team kills though, as Magicka actually has a ton of depth via a rock, paper, scissors system of spell damage and debuffs. For instance, an enemy (or player) who is wet will take more damage from electrical spells. So, a viable tactic would be to have one player focusing on spells that involve the water element to get everything wet while the rest of the party goes to town electrocuting everything with lightning spells.

The catch, however, once again is that while you're spraying water everywhere chances are your character will also be wet, and being electrified as well. Cleverly, you "dry" yourself by casting a quick fire spell targeting your wizard. Levels range from typical side scrolling and kill everything arrangements, and there's also boss fights which each seem to have their own unique gimmick to deal with. There's an in-game shop filled with equipment to unlock, each which have various hilarious side effects such as a staff that really soups up your spells, but since it's a spent nuclear fuel rod, you take constant unavoidable damage while holding it.

Magicka: Wizards of the Square Tablet is "coming soon," and I'm super excited to sit around and play it with my friends. The multiplayer experience almost reminded me of Space Team [Free] in a way, as while success involves teamwork, gameplay will inevitably just devolve into ridiculous bouts of laughter as everyone yells at everyone else regarding which spells to use, who needs heals, and the almost guaranteed moment your party decides to just ignore enemies and kill each other.

If you want to see what the game looks like in motion, check out the following video that Paradox captured for us. Without proper context it's a little difficult to tell what's going on as without all the subsequent shouting Magicka is just an explosion of numbers and spell effects. We'll do a proper TA Plays of the game as soon as we can get our hands on a more finished version of it.

  • Dueler

    Well the ad's awesome to say the least xD

  • Jazzpha

    I'm just hoping the 'tablet' in the title doesn't mean it's going to be iPad exclusive.

    • Jazzpha

      I realize it's probably a pun on the Knights of the Round Table, but still not a nice knee-jerk reaction to have πŸ™‚

    • HelperMonkey

      It's a leaked hint that Apple will be unveiling a new, square iPad in Spring.

    • afyzendo

      At the end of the trailer you can see that it is coming soon to iPad and Android tablets.

  • Be-Rad

    The PC launch left us with one of the buggiest games mankind has ever known. Luckily the devs patched the game and made it a great experience. Hoping for the same amount of fun with this tablet version.

  • Thawkk

    I loved the original Magicka, it had tons of charm and humor, and crazy references everywhere. The gameplay also worked very well, and multiplayer was a blast, literally. Definitely looking forward to this.

  • Amiss Skkkkd

    The game honestly looks very underwhelming and done by 12 yr olds using rpgmaker or flash. The iPad is capable much more than simple flash games at this point. Do you guys think they could put this on the 3ds and people would swallow it up as easily as iPad owners?

    • Eli Hodapp

      Pro Tip: Games don't require high polygon counts to be ridiculously fun.

      • riChchestMat

        But tablet versions of games that normally have high polygon counts but end up looking like cheap 2D flash do indeed look cheap.

    • Mister Bump

      I agree. The iPad could easily do the original 3D isometric game with a bit if work. Instead they're trying to fob us off with this flash looking drivel they knocked up in a lunch break. Count me out.

    • CloudiestNights

      The reason I never got the PC Magika was because of the more real graphics. The cartoony style feels, to me, to be a much better fit for the game.

    • dylanmannen

      Umm? I like the cartoon flash graphics more than the original games graphic xD. I think the graphics fits the ipad great. And this kind of graphics will probably be easier for the casual market to swallow :p

  • terryterryd

    Most of the combat is happening off of the screen. I hope this video is just a 'zoomed in' preview of what is to come.

  • imperius

    I love Magicka. It's probably the most magickal game out there! I look forward to their iOS release πŸ˜€

  • Vladimir Kotelnikov

    Oh man what a crap. Couldn't they simply port the PC version to tablets?
    I'm out.

  • dylanmannen

    YES! So happy to see that they did not simply port the game to ios! πŸ˜€ ios games is always better when they make a ios only version of the game, with new content to it. Like joe danger, rayman and probebly meat boy πŸ˜€ awesome job guys! THIS IS HOW YOU BRING YOUR GAME TO IOS! πŸ˜€

  • araczynski

    lost me at 'friendly fire'.

  • Michael Bromery

    I definitely like the new look. Battle heart played wonderfully on the iPad, with gameplay that perfectly fit the touch controls. Not saying this will be the same, but the preview definitely mentioned it. Still, making it this way for touch seems to be a great idea, if only because this engine will probably run well and fast, unlike the PC version which still runs way too slow when comparing the hardware it is running on. Bits of slowdown on an i7 3770K with a GTX 660 Superclocked, when the same machine runs Farcry 3 on ultra? Yeah. You'll probably be glad they didn't port the PC version over.