This week on the TouchArcade Show, we discover that I'm a total idiot. I had my microphone on the "conference" setting the entire time, meaning I was clipping basically the entire show -- or, at least, more than normal. To correct this, I had to fiddle with the gain and pitch every time I talked on the show. Please adjust your volume buttons accordingly. We tried to make it as listenable as possible, but do realize the error. Won't happen again!

In other news, we did talk about the latest, hotest, and bestest in iOS on this week's show. At the top, we talk about ShaqDown and how Hiptic managed to stay honest to Shaq's video game legacy. Later, we dive into Blockheads and what it does best. After the break, Jared tells us why Joe Danger on touch screens rocks. We also discuss next generation consoles, how CES hurts our brains, and get to your user comments, questions, and feedback.

Feels good to get back somewhat to normal. If you'd like to listen, bang one of the direct links below. Additionally, you can subscribe to our podcast and get each episode the second it hits wide on the Internet. This is the coolest way to listen to us. Also, we're still offering games in exchange for reviews. Just drop your forum name in a review, and my man Eli will hit you back. Details in the podcast.


iTunes Link: The TouchArcade Show
Zune Marketplace: Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-086.mp3, 37.7MB

Thanks for joining us and here are your show notes:



  • Jerutix

    This has been bugging me for a while. Why do you guys have a link to this podcast on the Zune Marketplace? Do you have a lot of Zune users? Or is that where Windows folks go?

    Keep up the good work.

  • George Li

    We can expect nothing less from the great Brad Nicholson. 🙂

  • Matthew Swainston

    As much as I agree about all of the crud on the app store, Apple are damned if they do and damned if they don't. They already get the whiners complaining when they reject apps, imagine how much noise it would generate if they rejected any app that was deemed to be less than stellar - it may be bad for developers at the moment but what if you spend 6 months writing an app only to be told we don't like your app as it fails to meet our arbitrary standard of what's good enough. Maybe the whole thing needs to change; how about a small charge for developers to release an app to discourage crap and all apps must have a 5 or 10 minute free trial so no one has to pay for complete crud that is utterly broken or not what it claims to be?

  • Fraser 'Beesting' Morgan

    I left my forum name in a review of the app over 2 weeks ago, and still no game--am I missing something? My e-mail is -- thanks!