We've known since last April that Hello Games was working on an iOS version of their beloved franchise Joe Danger, and in June we finally saw the first screens of it on an actual iOS device. Now, a half a year later and Joe Danger Touch is almost here, and is set to arrive sometime this month. I've been lucky enough to get my hands on a preview build of the game and all I can really say is: WOW. It's simply fantastic so far.

Today I grabbed Brad and his fancy new swiveling microphone arm thingy and we spent some quality "together time" playing some of the early levels in Joe Danger Touch. The thing that stands out to me more than anything is that Joe Danger Touch absolutely feels like a made-for-touchscreen game. The swiping and tapping controls to perform your stunts feel leagues better than if it was some virtual button setup, and the overall presentation in Joe Danger Touch feels completely on par with its console siblings. In other words, it doesn't feel "dumbed down" in the least, more like re-imagined for this intended platform.

I could probably gush some more about Joe Danger Touch but I'll save some of that for when the game actually launches later this month. For now enjoy our look at and discussion on some of the early levels in the video above, and be sure to check out our forums for even more talk on Joe Danger Touch and nuggets of info delivered straight from the development team.

  • http://twitter.com/echopoint1 Michael Hopkins

    What kind of retarded banter is that on the video? Seriously? Talk about the game, not your sweaty gym shirts!

    • http://www.facebook.com/aaron.marroquin.106 Aaron Marroquin

      aww cmon man, you shoulda listened some more. They talk about the game. A lot actually.

    • MrMuggz

      I actually enjoy the banter and discussion though. I think you guys
      have good chemistry. I just want to hear a little about the game while you guys are talking. This is meant as constructive feedback.

      During this 9 1/2 minute video I wish they would've spent 30 seconds actually explaining the control system in detail. I heard "swipe controls" but what does that mean? How do you hold a wheelie? How do you duck and jump? How do you do the tricks? I'm assuming swipe up to jump, down to duck, swipe a direction while in the air to trick? It's very ambiguous in your explanation.

      Also, it's NOTHING like Bike Baron. Bike Baron is like Trials HD. Do a TINY amount of research about a game.

      • http://twitter.com/JaredTA Jared Nelson

        Fair enough. These are completely off the cuff so we don't exactly plan what to talk about. But the controls are really what sets this apart from other games so they are worth explaining.

        You hold down on the screen to duck and that also preps you for a jump, so when you release Joe will bunny hop. Think doing ollies in Tony Hawk Pro Skater, it's exactly like that. Then you can tap the screen again in the air to do a double jump.

        Wheelies and endos are performed by swiping either left or right while just riding . Once in a wheelie or endo you'll stay in it automatically until swiping in the opposite direction to go back on two wheels, or if you jump or hit a bump.

        While you're in the air you swipe left or right to front/back flip, up or down to spin 360. When just riding or in a wheelie, swipe any direction to do one of several different showoff moves like standing on the seat or a superman. There might be more tricks/nuance to the whole system I have yet to discover too, but that's the gist of it.

        As for the Bike Baron comparison I just mean in terms of its style. They don't play alike at all.

      • MrMuggz

        Wow!! Now that's what I was hoping for! Great stuff! =)

        As I said, I really enjoy your banter and think you guys do a great job. I appreciate you taking my comments constructively and really appreciate the reply!

    • Jeff432

      I agree. I never listen to their podcasts for that same reason, they commentary is annoying and stupid.

  • http://www.facebook.com/aaron.marroquin.106 Aaron Marroquin

    Oh man this game looks great and I am a fan of the 3 runners you guys mentioned it's like!

  • felipe

    Looks pretty good! Just waiting to be released.

  • http://www.mobilenations.com/ Simon Sage

    I played this at PAX East back in April, and it was a ton of fun. Was surprising how smoothly it ran back then.

  • 1Fcm


  • http://www.facebook.com/nikus2k Nuno Lourenço

    Oh much will cost?

    • Doctorossi

      If you have to ask, you can't afford it.

    • nightc1

      I'd imagine this will be $0.99 given all the IAP and then it'll drop to free after about a month or two.

  • GiHub

    Looks really good and I enjoyed the banter, the off topic talk is entertaining as well and makes it feel "friendlier". Can't wait to try the game, I loved Joe Danger on PSN.
    By the way, I can't use the Touch Arcade app to post comments here, I get an error, although works fine in the forums.

  • Gemutlichkeit

    Is it just me or is 90% of this game spent messing around in menus?

  • nightc1

    The game itself looks "polished" with charm by the bucketful, but I can't help thinking the foreground items are going to be too distracting during actual gameplay. I really don't like that perspective at all either with all you have to do with lane changing and stuff later on. It would be nice if this were more behind the back like Subway Surfer. It's probably prettier from this perspective, I just can't see it being very fun to play.

  • Darius

    Can't wait til it releases