When Fieldrunners 2 [$2.99 / $4.99 (HD)] marched into the App Store after a multi-year development cycle, it delivered exactly what fans of the immensely popular first game wanted out of a sequel: everything made bigger and better, and more of it.

One of the interesting new aspects about Fieldrunners 2 was its in-game currency system that saw you earning coins for playing through the game and then using them in an in-game shop to buy various helpful items. It was the exact kind of in-game store that's perfectly suited to selling coin bundles in various IAP denominations, but Fieldrunners 2 contained no such thing. It's absence of any kind of IAP was actually one of the high points pointed out in our review.

However, our community here at TouchArcade trends towards the more dedicated gamer, and over the years in-app purchasing has garnered a certain stigma that will turn off some gamers just at the mere sight of it. And it's true, while some games use perfectly reasonable and fair IAP systems, a much larger portion use it in a manipulative way that can really break the normal balance and flow of a game just to nudge you in the direction of a purchase. It's not surprising that many people loathe IAP no matter what the circumstances.

That's only one side of the coin, though. Apparently there are a good majority of gamers who actually appreciate having a way to buy their progression in a game, and somewhat expect it in an iOS title. For them, the lack of any IAP in Fieldrunners 2 meant that there was no way to fast-track themselves to the upgrades that they wanted, and they were more than willing to pay for that privilege. So much so that Fieldrunners developer Subatomic Studios gets daily emails requesting the feature be added. Go figure, people requesting IAP in a game. Kind of a departure from what you typically hear around our forums.

So that leads to today's post on Subatomic's blog detailing how they've decided to add the ability to buy the in-game currency through IAP in Fieldrunners 2. Now, before you get your pitchforks and torches out, it sounds like the team has the right idea for going about this delicate issue. Basically, nothing about the game as it currently is will change. Items will cost the same, you'll earn the same amounts of currency for playing that you always have, and so on. The only change will be the addition to buy the in-game currency if you wish to fast-track your progress.

It sounds pretty reasonable, those opposed to IAP can simply ignore it and play Fieldrunners 2 just as they always have. Those looking for a leg up can drop a dollar or two on a coin pack and go wild in the in-game shop. Seems like a win-win, but I know there will be at least some amount of mouth-frothing at the idea that Fieldrunners 2's purity is being sullied with the dreaded IAP. It will be interesting to see how it all shakes out, and the 1.2 update with IAP is expected to hit sometime this week.

  • sortvind

    i find it hard to belive anything this studio tells us ( daily emails about IAP request ).
    all the bugs and lackluster replies on this game makes me feel meh about them.

    • AlecShobin

      Most bugs are fixed now or will be fixed soon. If you still experience issues, email us at bugs@subatomicstudios.com and we can help you out. It is totally mind blowing how many requests we get for IAP :- If we can satisfy those requests, though, while not changing the game to discourage the hard core audience, that seems like a pretty reasonable solution...

      • http://www.facebook.com/people/Dimitris-Katsafouros/666754640 Dimitris Katsafouros

        The game as it is right now is far from perfect. The main issue is the long loading times. 20+ seconds (on iPad3) to get to a map and out of a map is a long long time. If you could improve that then everything would be better in the game. 
        The other thing is the crash when you restart a level. 6 times out of 10 it drops you out of the game meaning the game has to load all over again.... There are times like this one where you have to wait a full minute or more just to play a level. The game takes 35 seconds just to get you to the map screen....
        Not to mention the serious frame rate issues especially when a lot of enemies are on screen.
        Another feature that would be great is icloud synching between devices.
        As you can see there are a lot of things you could take care of before "worrying" about IAP purchases. 
        I'm sure you're getting email about IAP requests and that's mainly with how the game is setup. I consider myself as a strong player on tower defense games. But fieldrunners 2 is very tight with the currency it gives and at some levels you have no choice than to use the special weapons. So you have to spend the in game currency in order to progress and get the bigger guns. At the same time the game is too stringent on the currency. 
        The game felt like an IAP game even before the decision of IAP. 
        One way to solve it is to double the amount of money each level gives at the end. But I guess your priorities are different...

        Don't get me wrong Fieldrunners 2 is a great game but please don't try to tell us that you're giving what the audience needs. Because the audience could live without IAP if you just tweaked the game a little. 
        I would absolutely accept IAP for new maps but for progress alone it's unacceptable. I know what you're going to say. If you don't want to use don't use it. And I really don't need to use it because I've finished the game. But it really cheapens the game if you start adding IAP just for the heck of it.

      • AlecShobin

        Understood. It's worth mentioning that this new update also includes 50% faster load times, huge optimizations that fix crashes etc, cross device icloud syncing, and new content. I wanted to get the IAP stuff out of the way before announcing all the new features, though :)

        Thanks for the kind words about our game - I'm glad you enjoyed it. IAP aside, we will continue tweaking all of the things you mentioned until it's really perfect. Adding the IAP was a super simple task that could potentially make us more money, so it seemed worth allotting a day or so to that alongside working on all of the other things you pointed out. 

        Thanks for your feedback!

      • http://www.facebook.com/people/Dimitris-Katsafouros/666754640 Dimitris Katsafouros

        It's hard for me to remain angry with such a positive response from you!
        And I'm glad you're also going to address all the problems that keep the game from being perfect.I definitely want to remain angry but I can't! 
        I still believe though that you're making a huge mistake with IAPs.
        I just had to say it one more time...

  • lr1919

    AWESOME!

  • Gabriel.Voyager

    Another reason to never, never buy fieldrunner 2

    • vicsark

      you'll miss a great game but it's your loss ;)

    • 1Fcm

      May I ask why the game holds no interest for you? You seem pretty adamant about it.

  • Mishari Almadhi

    Bullshit.

    • http://profiles.google.com/fleshman1992 Laszlo Tuss

      that was the first thing in my mind also

      • AlecShobin

        I'll admit that it sounds ridiculous. We were surprised that people asked for it... but if we can let them give us more money without changing the gameplay, that seems like a good approach. 

      • http://pulse.yahoo.com/_KHRM2IZU2SMZPXYAY5B7S3CPSA yahoo-KHRM2IZU2SMZPXYAY5B7S3CPSA

        I understand why you're taking the money. But it would be nice if you had enough respect for your own work to tell people offering to pay for a shortcut that the game wasn't designed to be played that way.

      • AlecShobin

        Oh, we do tell them that :) 

  • drloony

    I can't believe I suckered into the hype of this POS. Why not balance the game instead of add IAP? I can't delete this thing fast enough

    • AlecShobin

      Well, it was balanced and people seemed to like how difficult it is. The problem is that some other people just want to unlock everything from the start without playing anything. We didn't want to go all out and give them that, so this is our compromise. 

      • JPhilipp

        I love the game, and finished all maps, but found it way too hard to get steady star progress to unlock new weapons after you finished (and I never liked the Puzzle levels where you don't really play tower defense). I will probably buy the IAPs if it means I can have some more fun trying out new weapons, and was actually kind of looking forward to it, though I do think publishers should really focus on making unlocks more steady too. 

        Whatever the case, Fieldrunners 2 -- as its predecessor -- is a super-lovely and addictive game.

      • AlecShobin

        Thanks for the kind words! It can definitely be a little tough, but we really wanted to reward folks that master the game mechanics. While IAP changes that, it kind of allows for the best of both worlds. Glad you enjoyed our game!

      • JPhilipp

        The problem wasn't really that The Next Weapon was still to be unlocked, the problem was that the star difference was getting incredibly huge (off the top of the head, and I might be lying, say "10 stars to unlock next one"). I think for long term engagement, the carrot has to be dangled comfortably in sight of the donkeys, err, your players. Considering I finished the final map, I was certainly willing to continue mastering the mechanics, but the learning curve needs to be nicely round and not become spiky.

        Revenue-wise your approach will work out if I'm any evidence though, as I'm really looking forward to unlock further weapons... in fact, that's kind of fair, you've given me fun till the final map in an excellent difficulty increase pacing, so some IAPs at that point are no problem at all (and other IAP makers should learn from FR2).

      • AlecShobin

        Interesting point. I'll pass this along to our designers. Thanks for sharing!

      • Dirtypancakes

        I 3 starred most maps yet still am no where near unlocking all the towers that were unlockable only by coin purchase. The amount of coins awarded per play was "small change." It seems as though they were set up from IAP from the start. A shame really.

      • AlecShobin

        To counter that, wouldn't having more towers to work towards add to the longevity of the game and reward people who were really mastering the mechanics? Weapons that you can only gain through complete mastery is a pretty time honored tradition among challenging games. Interesting feedback, though!

      • drloony

        So grinding cleared levels to earn coins is how you add "longevity" to a game?

      • drloony

        Sorry for above post, that was douchy of me, retracted

      • AlecShobin

        Haha, no worries. Grinding is an age old practice in games, going back to the NES days. Since we're offering that on top of a 20 some odd hour single player campaign, it seems alright to have both. If it was just grinding then sure, that would be kind of lame. Realistically, it would rock if we could suddenly give folks another 25 levels to play after they beat the game to keep them coming back, but that would probably take another two years of development time. So while we work on new content, it's more fun for people to continue honing their skills than having nothing for them to work towards in the game. Right?

  • http://twitter.com/AndyPhifer Andy Hell Phifer

    I can't beat Turbo Dryer on Heroic. I've been trying for months now and can't beat it. I have to go grind other levels for coins so I can afford the powerups to use (and lose) trying to beat that level over and over. I will gladly spend a few bucks to give me enough mines to hopefully finally defeat it without having to grind.

    • Dirtypancakes

      That's just what they want u to do and u are too feeble minded to see that. They build in a required grind to "extort" coins bc the amount of playtime would be unreasonable otherwise.

      • AlecShobin

        On the flip side, people like the challenge. Even without grinding for coins, a play through of all the levels for a new player generally takes 20 hours, so the playtime would certainly still be reasonable. Thanks for sharing your feedback, though!

  • Hipcat

    IAP is a cancerous game model that is killing more and more gaming experiences every day. I will give a 1 star review if they include this cancer, and then permanently delete the game. Too bad.

    • http://toucharcade.com Eli Hodapp

      Please answer this question only using the word "yes" or "no":

      Do you understand that the game, as it is, is 100% unchanged aside from the addition of an in-game store to buy coins that you can otherwise earn yourself just by playing like you have for the past few months following the game's release?

      • http://twitter.com/NimbleDave David Marsh

        don't you spell check your posts Eli?

        "100% unchanged aside from the ADDICTION of an in-game store to buy coins"

      • Hipcat

        Yes or no? That is asking for an easy way out if a conversation haha.
        I feel THAT strongly about the IAP model that I will rate it 1 star if the change is made. This is my opinion, and it is not an attack on the developer.

        -Small scale- I don't like having to sift through menus and popups trying to avoid IAP's. Also, the IAP are 99% of the time affecting the rest of the gameplay (extra grinding and related issues due to IAP availability).

        -Large scale- The gaming industry will be only turning out these "freemium marketing filled money grubbing advertising experiences" in the future (and it's already heading in that direction) if thongs continue this way. Games can be artwork and so much more than a shopping environment.

        Call me names and weep all you want. This is my honest opinion, and apparently it is only 1 in 1,000. If that is true then my 1 star review will not even matter, but I will give it.

      • Hipcat

        That posted in the wrong spot. It is meant for 1Fcm a couple posts diwn

      • DCver3

        No...I agree. IAP I feel are ruining the gaming environment. Just make a good game and charge appropriately for it. I could see how a lot of people like to, for all intents and purposes, cheat through a game and that would be fine for me. It is few and far between however, that this is the case with IAP. Most of the time the game is very obviously built to require them to actually play the game in a comfortable manner. It is the developer's right to make their games as they see fit. I choose not to encourage IAP by not partaking in games built with this model in mind. It's sad because I've played some really good games that were ruined by the price wall mentality.

      • AlecShobin

        Very true. I'm glad we're able to implement IAP in a fair way that doesn't hurt gameplay with price walls. It'll be interesting to hear feedback after the update goes live. Thanks for sharing!

      • AlecShobin

        That's a valid argument, however we aren't doing any of the practices you mention above that would ruin the game or the industry. You won't be sifting through menus or get forced to buy IAP, so the original experience you liked is totally intact.

        Rather than deleting the game from your device, which doesn't impact us, or giving us a 1 star review, which doesn't really impact things and feels unfair since you do like the game, simply vote with your wallet and don't buy the IAP if you don't support that feature - that will have a measurable impact that will determine our course in the future. So, if you're really passionate about it, that's the route that will tell developers what to do to win you over as a fan. Just my 2c though, you're more than welcome to tackle this issue however you please :) Thanks for sharing your thoughts!

    • dibdib

      And to think Fieldrunners 2 was one of the few good ones that made the top 25 without IAP.  Now they've shown they're as willing to pander to those imbeciles as any other freemium company.

      Next from Subatomic, Fieldrunners Tower.  Build your own tower and share on Facebook!  Pay $20 to get new isometric sprites 50% faster than the guy not paying us anything!

      • AlecShobin

        Haha, oh God. No. We can't do this. That would be a sad day.

      • pavarotti2007

        Well, you weren't going to add IAP. Give it time, you'll release the above mentioned kind of game then backtrack on your above statement.

      • AlecShobin

        Scary thought! We're currently prototyping our next games, though, and they are not what's been described above, so I feel pretty safe in saying that we're going to keep making the type of games we love :)

        Two years from now when we release a build your own tower game on Facebook, someone is totally going to quote this and rub it in my face :P

      • Maniacfive

        Giving the customer what they want and charging for it. What an amazing and unique concept we have discovered here in this forum.

        I think we should name it. Uuuuh. Capitalism? Yeah that sounds suitable.

        If the game changes nothing but gives those with more money than time opportunity to buy progress, Then go nuts. My own enjoyment of a game is not based upon how much money other people are spending on it.

    • 1Fcm

      Did you even read the article? Completely?

      1 star reviews based solely on the inclusion of IAP's and not on the game/app as a whole is a true 'cancerous' attitude. Do you realize that you come off sounding like an entitled brat when you post things like that? I weep for your generation.

      • albinosalad

        Yes, Hipcat's reaction is a little extreme but he is entitled to his opinion, yes? You are certainly entitled to call his comment hyperbole. However, I see no reason to name call nor condemn his entire generation based on one comment.

      • toxiccheese

        His opinion isn't being called out. It's his attitude that's the issue. Giving a game a 1 star review out of spite is completely childish and closed minded. And as for "weeping for his generation", It's a figure of speech... There are too many gamers who are quick to condemn something that they have yet to experience. So I ask once again, did he even read the article? The dev has stated that nothing is changing, they are only adding a requested feature. Why not wait and see?

    • DaBrain

      Yep, same here! Getting sick and tired of nickle & diming to death via IAP! It's really turning me off from future purchases of all games across the board. What happened to the day when we bought the software atva fair price and that was it? IMHO IAP's are out of control

      • AlecShobin

        I suspect we're going to start seeing a trend of more tasteful IAPs. They currently have such a bad reputation because devs abuse them, but there are ways to go about incorporating IAPs in a non essential way that doesn't impact gameplay, which is essentially what we're doing. 

  • AlecShobin

    Hey guys, thanks for checking out this article. It is indeed SHOCKING that people emailed us asking for IAP. I got another email about it just this morning. As well as the morning before that, and before that, and so on. It's crazy. But if we can add IAP to our game WITHOUT changing the experience at all, shouldn't we do that? If you don't want IAP, you can continue playing the game just as you always have - nothing will be different. On the flip side, if you want IAP, you can now purchase it and help us continue to make games. What do you think? Is there a way we can cater to both crowds without causing any issues? That was our goal, and I think you'll see that we've achieved it. Still, very curious to hear your thoughts.

    We've actually got a few other cool features that will be available in this new update, but I honestly wanted to give people a heads up about the IAP now so that it didn't overshadow the cool stuff we'll be announcing shortly. 
    Thanks for sharing your thoughts!

    • dibdib

      What you shouldn't be allowed to do is have it both ways.  Either charge a cover price because it's a quality game, or else charge IAP.

      Of course, if there were any justice developers wouldn't be allowed to charge people and then institute IAP later. See Dark Meadow. Choose ONE model and stick with it.

      • AlecShobin

        Interesting perspective. So, we've only got about 6 things in the game that you can purchase with in game currency. I highly doubt that the money earned there will eclipse the money we earn from simply selling the game to our standard audience. If a small group of people just really, really wants to be able to buy currency, and we can let them do that without changing anyone else's experience with the game, why shouldn't we just go ahead and do that? Interesting point for debate, but we certainly appreciate your feedback!

      • http://twitter.com/RubiconDevelop Rubicon Development

        You can Alec. I would recommend listening to your actual customers.

        A lot of my own customers are begging for additional iaps and we're more than happy to oblige them in the near future. The only thing we won't do is to try and justify that good service to people who just want a good old whine about the cost of games again. Like they're not already nearly free.

      • AlecShobin

        That's a good point. It will be interesting to see how this develops! Hope all is going well with GBWG :D

      • http://twitter.com/RubiconDevelop Rubicon Development

        Doing ok, thanks. Although it'd be doing better if we didn't launch on the same day as you, lol.

      • AlecShobin

        Yeah, having two war games launch on the same day probably didn't help either one of us haha. Still, we're all big fans of your work and hope to see many new games come from your team :)

      • http://twitter.com/RubiconDevelop Rubicon Development

         Yeah, but you still edged the GOTW on here ;)

        Congrats on a sterling piece of work, glad it's working out. Maybe next time we should sync up a bit better... :)

      • AlecShobin

        Haha thanks and yes! The guys from Kingdom Rush actually pinged us a month before our launch to let us know that they were coming out on iPhone, too. As things played out, they got about a two week head start on us, so we thought we were in the clear... until all those "This Wednesday Night!" pieces showing that our games were launching on the same day :x Feel free to keep us in the loop in the future and we'll do the same :)

      • Rubicon Development

        Sounds like a good plan. Want to mail me at paul [at] rubicondev.com so we can hook up?

      • http://twitter.com/RubiconDevelop Rubicon Development

         I can't post my email address. It's my name at rubicondev with the usual .com

        Success!

      • dibdib

        And here I thought one of the cooler things you guys did was ditching the IAP from GLWG.  Toucharcade and many players tend to differentiate between imposed IAP and whatever they consider 'optional'.  GLWG was about as optional as IAP can get, but you still got rid of it.

        The arguments against IAP are separate from price.  I want to see developers make more from their games, but as a person who buys games weekly I can't deny the low cost is beneficial.  I get to try whatever is out there without breaking my wallet, and plenty of apps turn out to be terrible but I can shrug it off.  Can't do that with a $60 PC game.

        The point being I would rather spend the cover price of a game than ever encourage developers that microtransactions are the way to succeed.  You guys add it, and so every other developer out there looks at your example and decides they need to implement the same thing.  That's how we ended up with 99% of mobile games adopting it in some manner.  Maybe you're discriminating between the optional and imposed IAP, but they are not.

        It's a shitty way to make video games, and the ire that results is well deserved as far as I'm concerned.  Eventually the microtransaction issue is going to be obvious even to the general market, and the revenue will dry up because people are going to grow tired of playing games that partition every component with a price tag and are constantly hitting them up for more money.

      • http://twitter.com/RubiconDevelop Rubicon Development

        Speaking for myself but I'm sure most devs would agree here:

        We have seven dollars worth of iap in GBWG and 30% of customers buy it all, so there is a real desire out there for it. As "struggling" developers we need to reach those people and pick up that money. But we don't con people out of it, we trade that extra money for the extra work involved making the content.

        I also think there is a disconnect among the iOS gaming world between the money the really successful developers make and the rest of us. I've seen the word "greedy" crop up a lot, but the reality is that if I were driven by the need to earn money, I could do much better for myself being a cog at EA - with 28 years of pro experience I'd probably be running a good chunk of it by now.

        Alec is probably doing better than I am right now, but I can guarantee you he is a lot closer to me than he is to rovio.

        I totally agree that it would be better to just make a game and sell it for one price, but the sad fact is that it's just not possible. A long time ago we pushed the price of GLWG up from $3 to $5 purely as an experiment, and we were truly shocked at the result. Instafail.

        A lot of developers abuse IAP, and there are some genuinely greedy companies out there. But tarring all IAP with the same brush is exactly the same as tarring all developers with that same brush. Have a look, see if it's ok, move on if it's not.

        Sorry,

      • Greyskull

        Well, you shouldn't be surprised if you RAISE the price. I bet a lot of people expected the price to drop back to the initial price and decided to sit and wait. BTW, I do love your games :).

      • http://twitter.com/RubiconDevelop Rubicon Development

        Yep, I agree it wasn't exactly good science. But the sheer scale of the cliff we fell off was mighty eye opening. Won't be resking it again!  :)

      • Greyskull

        Add an expansion (more maps, modes, etc) and charge for it. That's, IMO, the appropriate use of IAPS. Of course, you still see silly reviews from players (see: Where's My Water?) who believe they are entitled to more than they paid for, for free. I love when Devs add additional content at no cost to me, but I'm fine as long as content isn't taken away from me. Now to this coin business...why does every damn game need coins or trinkets, IAP or not? Playing a tower defense game for 20 hours to earn coins isn't organic replayability, it's an artificial layer of difficulty. There is such a thing as having, oh, I don't know...selectable difficulty levels to satisfy both casual and more experienced gamers.

      • dibdib

        Agreed.  The objections to IAP are principally that developers are wont to charge us for something that does not represent time or effort.  Producing new content represents talent; sitting around and collecting money to increase the value of a variable does not.  Attaching real world value to virtual content has ruined video games.

        Justifying it because 'we found some imbecile willing to pay us for it' is insulting.

      • AlecShobin

        Hmm... actually why is, "Justifying it because we found some imbecile willing to pay us for it insulting"? I wouldn't call these people imbeciles, firstly, but a lot of dev friends of ours said they loved the game but simply didn't have time to play through it - they wanted the towers from the start. We're all hardcore strategy fans and handing over the ultimate towers right at the start seemed like a crummy move. So, if they're willing to pay us in order to have an experience with the game that is unlike something we designed it for, then letting them do that seems like a fair trade. The fact that we can do this without effecting gameplay for the folks that don't want IAP feels fantastic!

        Of course, we're still adding actual content as well :)

      • dibdib

        Seeing as these are the same sort of app store consumers who will get a fake unlock screen pushed to the top 25 for weeks on end, despite all the one star reviews decrying it as a scam, and have kept games like Tap Fish, Smurf Village, and that dragon game dominating the app store without merit--I think imbecile is an appropriate term.

        What's insulting is discussing it as if their waving money to get what they want is an irrelevant factor.  You could just as easily change the variable for free, if you truly believe in giving people what they want.

        Add a button to unlock all the towers--for free--with a simple prompt that says "warning: going ahead with this may ruin your long term enjoyment of the game".  I dare you.

        Meanwhile, if you want to accumulate a bunch of that content and release it as an expansion and charge for it, I will back you here and anywhere else you like.

      • AlecShobin

        Well, if someone wants to "ruin their long term enjoyment of a game" and they're willing to pay for it, why shouldn't we charge them? They're after an experience unlike what we've designed for them. If we let everyone have that option for free, it would have a dramatic impact on how people viewed our game, and despite the warning, they would still tell their friends that our game was easy and lacking in replay value. It's a double edged sword, for sure. That said, we're still releasing new content and you can get that content using coins, which means that the hardcore gamers can simply spend the coins they earn instead of actually buying the content, while the more casual gamers can still experience the content without grinding by buying coins. It'll be interesting to see how this plays out.

    • JPhilipp

      I will probably buy the IAP but you could indeed have made the stars easier to gain for new weapons (more long term fun!) after one finished. I was always so far away from the next weapon, star-wise, that I just stopped up after winning the final map. A user request saying "x" doesn't always mean "x" is what is really wanted... it could be a symptom of the lack of "y", which users don't verbalize as much. Either way, terrific game, so keep it up guys.

      • AlecShobin

        We *really* didn't want to do anything that would make it easier to get stars since that kind of removes the incentive players have for mastering the game entirely. It was a tough call, but going with coins only for IAP seemed like a good middle ground. Good point, though, definitely appreciate the feedback. Glad you liked our game!

    • Hipcat

      A respectable way (in my opinion) would be to offer 2 separate games, and label them accordingly: "Field Runners 2 - freemium," and "Field Runners 2." Something labeled similar to freemium at least.
      If some people like the freemium model that is fine, but I completely feel this approach severely dilutes the entire gaming experience (and will only get worse over time) even if it makes developers more money. I would gladly pay more money up front for a game if it had never been influenced in any way by the IAP mentality.
      This would most likely be a ton of extra work due to having to design the microtransaction tactics into the freemium version of the game, but leaving the normal version of the game well balanced. However, this will allow developers to create great games as well as soak up as much money from in-app-purchasers when they spend their real money on smurberries, bags of game gold, or to unlock everything in the game so they can avoid actually playing the game.
      Side by side development could work, in fact, an entire section could be implemented in the appstore: IAP games are over here, and other games over there. Everyone wins this way.

      • AlecShobin

        Interesting concept...

    • Gabriel.Voyager

      If i've take a dollar everytime a developer said that the game experience was not ruin for the IAP, i can buy the Apple

  • mguniverse

    This is my most anticipated feature, can't wait!

  • TheIrrationalist

    I just don't understand why these games aren't all free. It just seems unfair that these developers want to take my money to pay for dumb stuff like food and rent. And now IAP? We already payed them a whopping $3.00. I mean that $3 could have paid half of the 9.5% Chicago sales tax on the Dishonored I bought at Best Buy the other day (for $60).

    • dibdib

      Who said anything about paying their food and rent?

      If you can make enough money on an app to recoup for expenses plus time+effort, then this may be considered successful.  Nobody ever said you should quit your day job over it.

      And if your game is good, then I will be happy to pay for it.  I will thank you and strongly recommend it others.  But don't ask me to put your kid through college.

      And make no mistake; Mjoang and Rovio are the exception.  If you're expecting to make millions of dollars, you're in the wrong business.  Video games are supposed to be recreational, without all this bullshit attached.

      • AlecShobin

        Well, people work full time in the movie industry as well. They don't have other jobs, making movies in their spare time. Fieldrunners 2 took a team of about 20 people over two years to make... full time. We aren't going to be the next Rovio, but it seems reasonable to expect to be able to make a living in the games industry. 

      • dibdib

        And for what it's worth, I personally think you should.  Your game has the production and polish that most indie games lack, and shows you're serious.

        Even if mobile games don't accomplish it, I would hope it's a stepping stone for establishing your presence and making a game for Steam or the consoles (assuming those are more profitable venues).  I read some time ago that Rubicon were one of the early developers offered a PS Vita dev kit, and I doubt that would happen if they weren't so involved in mobiles with a quality game.  Hopefully that means they can collect more money by just moving the same game to cross platform. 

        Come to think of it, I never even played Fieldrunners 1 on my iPhone.  I had the PSP version ported as one of those PSP Minis.

      • AlecShobin

        Interesting that the ports attract new customers to the mobile platforms instead of the other way around. 

        Thanks again for your support!

    • Greyskull

      If you had purchased it online you wouldn't have paid sales tax. Besides, apples and oranges. I've quit consoles. Now, Steam sales and GOG prices are more relevant to me. That and the fact that purchasing a game to play on a 3.5 inch screen with no external method of control. Oh, that game you bought? It won't change much. You own it, can sell it, play it in 10 years, etc. I've bought ios games that have had paywalls/adds/required iaps/etc. added through updates AFTER I purchased the game. Sometimes even before I've installed it. Not to mention the games I've bought that have dissapeared from the appstore, been bought and renamed by another publisher, or just renamed for ****'s and giggles. The lowest common denominator devs are making us "mature" consumers wary. I've spent 20 bucks on a game (Battle Academy). Would I do it again? Doubtful. Devs are their own worst enemy; at least if they intend to continue making a living in the mobile space. Maybe the GLWG/GBWG dev should take that job at EA. I'm pinching my pennies now, and I'm not alone. And a buck or two might not be much, until you feel as though you've been taken for a ride for a buck or 2 hundreds of times. I know what a coffee costs at Starbucks (the most often used comparison); guess what? I get the same thing for the same price, every time. Halfway through my coffee, the barista doesn't walk by and spill the other half out.

      • http://twitter.com/RubiconDevelop Rubicon Development

        I'm just interested in how you think iOS gaming should continue?

        A dev sells a game at a dollar. The market won't pay more and won't pay iap or freemium or anything else. He gets a buck a download and that's it. All the trolls are happy and there's no more whining. TA becomes pleasant again.

        There's only room in the top 100 for 100 devs, and the rest will soon indeed bugger off to EA as they have mortgages to pay. So what has all this achieved for the greater good?  An empty app store.

        I can't wait to see someone try to argue against that logic. I could even understand it if prices were tenfold what they are now, but come on guys - decent games take years to develop and saying they're not worth more than a dollar is just plain insulting.

      • Greyskull

        Then charge what your game is worth. And sink or swim at that price. Or milk ios dry until you can't pay for a roof over your head. I don't give a ****, I have bills to pay. What, you think smart phone game developers are the only people who jave to make a living? **** ios games. You whores have driven me off of the platform. I'll just DL the free games of the day and save my cash for...you know, real life socialization.

        Plus, I'm back in a band in my free time and need the free money for bass strings.

        Ios games are disposable. Deal with it or get a real job.

      • http://twitter.com/RubiconDevelop Rubicon Development

        You can keep repeating that ad infinitum, but the fact of the matter is that there's a difference between "I can't afford it" and "It's not worth it".

        It's all this talk of "whores" and "cancer" that's the problem with iOS. Or more accurately, this forum. The massivey silent majority who do most of the spending on iOS are thankfully still quite ok with the concept that you have to pay to get entertainment.

      • AlecShobin

        Respek knuckles for keeping it real :) It's been great seeing other devs jump into the fray here. This is a unique opportunity for us to get our side of the story out there, so thanks for joining in!

      • http://twitter.com/RubiconDevelop Rubicon Development

        It wouldn't hurt for us all to be more vocal on this subject I think. A lot of developers worriy about making waves, but if their products stand up then there's no need to.

        Better imo to at least try and explain how this great ecoysystem of ours actually works and shine an informed light on some of this Pavlov's Dog bullshit.  :)

    • rpgmind

      Now that's just irrational.

  • Himmat Singh

    I'd love to see proof of those emails!

    • http://twitter.com/NimbleDave David Marsh

      Where are the long-form emails?

      • AlecShobin

        Haha. I'm honestly tempted to post some, but I suspect that the people who wrote them would not approve. Most recent email was from 13 hours ago...

      • vicsark

        lol, I just dig seeing devs teasing (gently of course) on each other's news ;)
        Or just messing with Eli!

  • Echoen

    You people make it sound like they made it free to play and totally trashed the game mechanics and difficulty so that you have to use IAP, which they didn't.

    • Dirtypancakes

      Uh they did. The towers that are coin unlock only are damn near unobtainable by just playing through the game. I 3 starred all but the last couple of maps & that is mainly bc they need those last towers. U have to grind insanely otherwise. Wake up folks.

  • MarkyMarc

    There's a right and wrong way to do IAP. Adding IAP to a game where it's not at all needed to complete, as you are doing, is the correct way. No mistake on your part Alec. Many people in general just hate the IAP concept, because of past devs forcing it on their customers to finish a game. Ignore the negative comments. Many are thankful for this update.

    • AlecShobin

      Thanks for your support! I'm honestly hoping that both devs and fans can learn from the way that we've implemented IAP without forcing it down anyone's throat. Even though a discussion like this can get heated, it's better for the marketplace for folks to talk about things like this instead of just steadfastly sticking to their standard methods and causing things to stagnate. 

  • ImJPaul

    As long as the rate of recieving in game currency through regular gameplay doesn't change then IDGAF!!! Idk why people are so lazy though. What's the point of buying a game and then skipping over the most fun part? Ie-working hard for your privilege to be a pimp. Idk. To each their own though!

    • AlecShobin

      It's totally unchanged :) In fact, we made a lot of the things you can purchase with coins cheaper in the last update!

  • Baracus

    I don't mind the addition of IAP in this 'optional' way, but what I find disturbing is that I STILL have not been able to play this game that I bought on day zero, because of the continuing sound bug / corruption half way through every level. (Well, I can play but with the sounds stuttering it isn't nice to play so I was holding off until they updated to fix it).

    I posted about it on the main thread and others have the same problem, but the devs seem to have found time to add this IAP system yet not fix the game basics. Sad :(

    • AlecShobin

      Hmm, that is rough. The sound issue has been a little elusive since we haven't been able to reproduce it. I'll have the team check out this problem again. Thanks for pointing this out. Talking to QA about it now, actually. Sorry for the trouble!

  • http://profile.yahoo.com/2LQUDGENSZVKAQXLVLBAULMWJ4 Brad

    I think this will hurt sales of the game. When I'm looking for a new cool game to play, I usually skip right over anything that sells in game currency as an IAP without even considering it. A lot of these games are cheap or free. If the game is $8 and sells in game currency, people people that don't already know about FR are just going to laugh and move on. 

    Yes, the people on here might understand that you can play the whole game without spending extra money... but the average joe browsing the app store won't. I think you are really shrinking your potential audience here. 

    • AlecShobin

      Good point. After all, this is an experiment and we hope to learn a lot from it. Maybe it works, maybe it doesn't, but no matter the results, we will learn something by trying a new tactic.

      • http://profile.yahoo.com/2LQUDGENSZVKAQXLVLBAULMWJ4 Brad

        For the record, I really enjoy the game. It does bother me a little that you guys have been working on adding IAPs while many of us are still having trouble with bugs and crashing though. 

      • AlecShobin

        We made some HUGE improvements in v1.2 in terms of bugs, loading times, and any optimization issues. Unfortunately, that doesn't make for a Toucharcade post that people are interested in - IAP does :) 

        So, yes, we spent most of our time on those fixes, haha. IAP only required an extra pop up when you tap the coin icon in the mission prep/armory menu. Very little work. 

  • http://twitter.com/quenderin Alexis Wilpert

    I never buy apps with consumable IAPs and I never install any of them on my device. If  Fieldrunners 2 would have been sold with it, I would not have bought it.

    On the other hand, I cannot regret having paid the money for Fieldrunners 2. I am happy I could contribute, even with such a small amount, to a software studio that is so dedicated to its products and that invest so much in them.

    • AlecShobin

      Very interesting. Great example of how we're trying to reach out to two distinct types of gamers. Thanks for your support!

  • http://profiles.google.com/fleshman1992 Laszlo Tuss

    So, first giving the game ridiculously expensive, then sell it twice (if it would be 6 dollar but universal then ok). And last, implement a lot of iAP.

    You guys mush be really like games like Angry Birds, Asphalt, right?

    • AlecShobin

      Well, we'd be foolish to run our game studio in a way that wouldn't allow us to cover the costs of our last game and earn enough to help us start our new projects. However, we're still a small team of people making games we love, so I liken us much more to fellow indies than juggernauts like Rovio and Gameloft. Interesting comparison though.

  • Greyskull

    Nothing will change as of now. If they sell enough coins, watch...I wouldn't be surprised if a future update either decreases the coin drop rate or increases the coin cost for items. One of the worst aspects if iap currency, IMO, is that you are unable to delete the app from your device, since consumables are rarely refunded. If you don't purchase iaps, you still can't delete the app without losing all the grind-intensive time spent playing. Today's apps are too big for this...iDevice storage space hasn't changed, it's only the apps growing in size.

    • Dirtypancakes

      The coin drop rate is already abysmal. Even after u get deep into endless maps.

    • AlecShobin

      For what it's worth, we actually decreased the cost of things you can purchase with coins prior to this update. Changing the rate of coin drops etc would totally hamper the fun a player gets out of the game and require major rebalancing. So, changing this would turn our game into something that we might not enjoy, and that's not why we make games like Fieldrunners 2 :)

      • http://www.facebook.com/people/Dimitris-Katsafouros/666754640 Dimitris Katsafouros

        I've finished the whole game quite a few times. I'm one of the people that found the last 5 leves extremely easy and finished them in one go. 
        And I still haven't unlocked the big weapons...
        The game is highly unbalanced on drop coins. You can add as many IAPs as you want it's your game. But the truth is that the game has a grinding and IAP mentality .

      • AlecShobin

        Having things to grind for after you beat a campaign on all difficulties seems like a good thing, though. Isn't it better to continually reward people for mastering the mechanics instead of just finishing the game and being done with it?

  • Duhbyo47

    Add iCloud before IAP. I bought the iPad version on promise of iCloud support and so far, have been disappointed.

    • AlecShobin

      It's coming in this same update along with other goodies :)

      • Duhbyo47

        Thank you!

      • jamsie07

        iPhone 5 optimization too by any chance? =]??

      • Duhbyo47

        Yeah I'm hoping fit that too, what say you devs?

      • Duhbyo47

        for*

      • AlecShobin

        Not in this update, but it *is* in our schedule and it should be done soon :)

  • Noah

    Deleting the app now. Thanks for the heads up.

    • Duhbyo47

      Nothing changed though...?

      • AlecShobin

        True that. Gut reactions like what's above bum me out... :( The game is still just as good (if not better) than ever.

    • vicsark

      So you bought the game and didn't like it?
      Because if you liked it, I guess you didn't read past the title of the article.

  • ImJPaul

    Offering gamers free coins or some sort of exciting game content might put a halt to some of your inevitable 1 star ratings. A shame you have to go through this for something that optional but it is inevitable. Some might here this, buy the game and then delete it off their device and post a one star review thinking they've won. Some gamers are serious about letting decks know they hate IAP. Even if it means giving you their money. Haha.

    • ImJPaul

      Devs*

    • AlecShobin

      Voting with your wallet by *not* buying something is way more effective than buying something only to complain about it in the comments. But interesting point. The Tweet your score button pretty much gives people free coins each day, so we're hoping that fills the game here. Thanks for the feedback!

  • stormchild

    This is actually the one kind of IAP that I *don't* mind them adding to the game. If it was actual content (levels or new units or something), I'd be annoyed at having to pay for each thing twice to get it in both the iPhone and iPad version, but if it's just currency, what's the big deal? People who need a little help beating some of the levels can get it, and those of us who are happy to play the game as-is can continue to do so.

    Not a big deal, IMO. Doesn't change my opinion of the game (★★★★★).

    • AlecShobin

      Thanks for your support :D

  • Flan

    I'm totally baffled by the sense of entitlement here. Its ridiculous, the game worked fine before iap. I also just don't understand why all these people think subatomic is out there to just steal all their money. They didnt make their game challenging in the first place so they could secretly add it in later, it's not some conspiracy to steal your $5. They invest a ton of time into making a game that sells for $3, they're not taking in gross amounts of money and laughing all the way to the bank. They obviously care what people think, they've got someone here trying to explain their very rational game decision to a bunch of whiney brats who I'm sure has better things to be doing with his time. Even if they were doing this strictly to make more money that's fine. They're a business, they need to pay their employees and they want to be profitable. They don't exist just to serve you. On top of that its not like this is even that much money. Look at a game like Borderlands 2 the day the game released (for 20x more than fieldrunners 2) they were already selling additional content for way more than the Fieldrunners iap will cost. Any of you who are saying you're going to delete this game because now it magically sucks or are going to go give it a one star rating need to stop being such a brat. To the people at subatomic, fieldrunners 2 has been a great game. I've had a lot of fun playing it and I really appreciate the time and effort you've put into making the game, sorry you have to deal with all these obnoxious people.

    • AlecShobin

      respek knuckles :)

  • Xephrey

    You guys know you don't HAVE to buy any IAPs, right? These weird responses blow my mind. All I'm interested in at this point is 4" screen compatibility. Keep up the good work!

    • AlecShobin

      We'll have it for you soon :) Thanks for your support!

  • vicsark

    OMG optional IAPs in FR2, I'm so gonna jump from a bridge! [kidding] #WTF

    I don't really understand how you guys did get so much hate for this wonderful game?
    It looks like evthg went wrong since the beginning (surreal pricing debate, the loading bug that did get a quick update, etc), and this despite Alec's round the clock PR.

    I dunno why "gamers" hold you responsible for so much, as there are so many game scams on iOs to deliver hate on?

  • bashesh

    I dont own the game but I am actually thinking of buying it after reading all this. Iaps are here here to stay no matter how much we hate them but a few devs who deploy a sensible iap model should be Applauded. Giving people a choice is not something you should complain about.

  • http://profile.yahoo.com/ZY7ZX3R7AZH3ZLEEOPIG6SF7N4 Justin

    You should just come out with a "free/lower cost" IAP version of the game and leave this one alone. People are mad because your changing the version that they agreed to buy already into something they don't agree with. People take a stand and vote with their dollars to show support, or lack of, for apps with IAPs. You are taking that away from them when adding IAP to their already purchased app. Shame on you!

    • Duhbyo47

      They didn't change anything. Why a different version? Just don't use them. So far, this seems like a fair way to implement IAP. If prices change for in game items then I would worry...

      • AlecShobin

        Prices for in game items actually got lower in v1.1 :)

  • araczynski

    I think the bigger issues here, that people aren't verbalizing, is that the next fieldrunners will almost certainly include IAP from the start, "to make everyone happy" of course.  BUT, what I think they're even more worried about, is that the inclusion from 'go' will taint the gameplay mechanics/risks/rewards from 'go' as well, since now IAP (and its use) is a variable the developers will need to take into account when tuning/balancing gameplay.

    i.e. its the start of a downward spiral, somewhat like dungeon hunter, quality vs profits.  first dungeon hunter was great, second one as well, then third one came about and it was at best a good looking POS to milk the sheeple.  they've been milking that cow for a long time now, because there's plenty of sheeple to milk.  they haven't needed to even bother announcing anything new (game).  i'd venture they made way more out of DH3 than the first two combined, but nobody's going to ever say DH3 is a better game (other than the developer$).

    that's why people are pissed about its inclusion in FR2, they liked the franchise, but see where its going and are tired of the crap, no matter the excuses.

    if i beg for an easier mode in this game (like people just begging for IAP) will i get it? doubtful, that wouldn't serve your noble vision of some 'challenge' (grind) and would negate the need for inclusive IAP for a large segment of your audience.

    • AlecShobin

      Very good point. As a counter argument, we actually did make the game easier in the first update - many people complained that it was too hard, so we adjusted it. In fact, just about every change we've made has been based on feedback, this included. 

      That said, I really appreciate your feedback. Interesting point about DH3. However, it's hard to imagine how a game like Fieldrunners would work with that model without just pissing everyone off. I suspect we'll never go that far... or at least I don't want that to happen.

    • McCREE

      Actually, everyone already did beg for the game to be easier and those requests were not only heard, but the game was updated, amid controversy, to accommodate a wider range of skill.

      They're listening to their fans. Again. Isn't this what everyone asks of a developer? I'm not happy about IAP. I wasn't happy when people wanted to tone down the difficulty, either. But they've found a way to do both without disrupting the experience for anyone offended by the changes.

      Alec, I think you've handled the BS in this thread with dignity. I have a lot of respect for your attitude. Keep up the good work!

  • kastor246

    Hmm I might get the game not because of API but because I think it looks cool :) could someone give me a list of features? Because App Store crashes if I try to search for the game :(

  • Gamer_Kev

    Unless I find out elsewhere that a game that allows IAP of game money is not mandatory to enjoy the game, I tend not to buy any games listing IAPs for in game money. On the app store it can be difficult, if even possible to tell the difference between a good game where IAPs are optional from whale bait.

    I don't mind IAPs where you're getting real addon content like new levels or additional games in a collection, but I can't understand why anyone would want to buy a game just to pay their way through it.

    It's even more annoying when a game has a online leader boards that is being dominated by people who pay, rather than those with skill. Games that allow you to pay to cheat shouldn't be allowed to have leader-boards on Game Center.

  • Robert Jimenez

    Since when did people stop realizing that there are people who work 40+ hr work weeks (not including getting over time, raising families, maintaining a social life) who want to use some of their hard earned cash to make progress in video games that hold mainly entertainment value, but which they're not trying to allow take over hundreds of hours of their lives? I grew up on video games, and I loved the hell out of games like Final Fantasy from NES on up, so to its not easy to pretend I haven't seen every nerd fantasy come to life on tv.

    I agree, certain companies do their best to take advantage of the IAP system, but a lot of good developers don't. Look at the math: generally if I spend $0.99 on a video game, and then spend $9.99 on IAP to soup up a non-existant character for a grand total of about $11, I reduce the hours I spend away from my family, friends, or work place. Why should I or anyone else feel like a bad person for supporting this model? If it's to get a score in some game, then yes that's dumb, why would you waste money to do that?

    Still, I swear its as though people have forgotten the vast majority of games used to cost ) $60 a pop not too long ago (and even currently.) And I've had free games on the iphone that were just as entertaining as any console game out there and could take just as many hours, but that developer will never see a dime from their hard work because they're forced to compete with a $0.99 gaming era.

    To the developers that take advantage of the system, they should be ashamed, but to those who complain about IAP like its a plague. Get over yourself, stop being so selfish, and if you're complaining about the money, stop making excuses and find some work.

  • BlueZilla

    Thanks for the warning! I am sick of IAP! Let's try harder to get it right the first time and play the game the way it is supposed to be played. If the game needs tweaking then do an update.

  • Jet_Black

    Fix the game first before adding insult to injury with IAP...
    Where's the fixes to long loading times? Where's the fixes to constant crashes? Where's the fixes to faulty sound? I paid £5.49 for this & have only managed to play 2 levels because of the constant crashing, very frustrating...

    • AlecShobin

      All those fixes and more will be in the next update, but unfortunately, those types of updates aren't enough for an article.

  • Benegesserit

    As long as the pace is fine w/o it then i have no problem for other players to pay their way as long as it's not tied to any leaderboards.

  • http://profile.yahoo.com/42YS2N67LP6IDUKBZUUCMSZW7M Pray For Death

    As long as they don't pester the user with constant reminders about IAPs, I'm fine with this. 

    • Streetsy _

      I agree. The only time I have deleted  games is when I started to get constant reminders to log in to facebook. (Damn WordsWithFriends).

      It's their game. They can add IAP.
      If I don't like what they are selling I wont buy it.

      Its astounding to see people getting upset over this. I can see that these guys aren't trying to rob me, they just want to add value to a game without disrupting the base experience.Its a good game and I'm still playing after buying it on release.

      Keep up the good work guys. Don't get depressed by the haters.

  • defred34

    Hi there Alec. Mind telling me why not just charge a one-time unlock all fee (such as Wimp)? By going down the route of coins, you're dragging your game through mud and selling your soul to money. Do it the one-time pay thing and you get my respect back. Or else, 1 star and deletion it is. 

    • AlecShobin

      Interesting. People can certainly purchase enough coins to unlock all things purchasable buy coins - we've just broken it up so they can get things piecemeal. I don't really understand how those two options are different and why one is worse than the other. It certainly doesn't feel like we're selling our souls... the game is still pretty much the same as it always was. Good feedback, though, and I hope our IAP doesn't make you look down on us.

  • ducksFANjason

    I can't speak to the grinding aspect, as I haven't bought this yet, but it seems to me that if the gameplay remains untouched, there really shouldn't be a problem here. The only legitimate complaint here is if you bought the game before this update and have been upset about the coin payout (or lack thereof) from the start. In that case, I can see why those folks would be upset, but in that case you sort of have to chalk it up to buying a game that doesn't quite meet your expectations....

    I think the constant updates that get pushed to apps on the app store has spoiled many gamers into thinking that paying for an app is somehow a contract that the developer now owes you what you EXPECT from the app. This simply isn't true. Indeed, some devs do cater to their customers by adding new free content after the purchase of the app, but the truth of the matter is that when you buy an app, you are paying your money for the app AS IS. Period. Anything else after the fact is extra gravy. If a dev updates the app in a way that you find offensive or disagree with, the solution is simple: back up your app file somewhere and simply don't update. Problem solved people.

    To the dev -- I have no issue with this move. I think it's a great compromise to please those who approached you about IAP and yet not screw over the folks who don't want them.

    • rodgerodger

      "The only legitimate complaint here is if you bought the game before this update and have been upset about the coin payout (or lack thereof) from the start."

      Which is exactly how I felt. This game always felt like a game with nickel & diming consumable IAP that they just didn't put in yet as to not scare off the initial buyers.

      It may be true that nothing is changing with the update, but the game feels like it was drsigned from the start to have them. Well played Subatomic. I fell for it.

      • AlecShobin

        Definitely didn't mean to have anyone fall for anything, so if that's how you feel, you have my apologies.

      • ducksFANjason

        Fair enough. As I said, I haven't bought it so I'm certainly in no position to disagree with you on that subject. :)

    • AlecShobin

      Thanks for your support :)

  • Günter Unterrainer

    Any chance we can get a little sale? don't really want to spend 8$ for a game when i don't know if i'm going to enjoy it (have fieldrunners 1 on steam, but didn't really like it because it had no permanent upgrades, new towers to unlock, stuff like this - it was too generic for me)

    • AlecShobin

      We don't have plans for a sale, but you can always get the cheaper iPhone/iPod Touch version. Towers in the sequel don't get permanent upgrades, but we do have plenty of new towers for you to earn (keep in mind that most towers are earned through getting stars by beating maps on different difficulty settings, not coins).

  • dibdib

    ...

  • dibdib

    Just get it.  It's a quality game--moreso than most.  The art is
    fantastic.  Hopefully they rebalanced some of it from the time I played
    at launch.  As tower defense games go on iOS, you can't find many that
    will beat it.  You pay the measly $8, own it for a month and won't even
    miss that money.  In the meantime, they'll probably have updated it with
    a new stage or something.

  • Baby Landlord

    I don't mind saying here that I really don't care that they are adding iap and although I don't want to, I know I will buy it because I am lazy and I have 2 more dollars more than I have time to grind!

    I don't mind paying for iap because I know it costs money for developers to update their games. I like supporting indies this way as long as they aren't chucking ads in my face!

    still an 8 dollar price point with iap is on the high end but who am I to say as a consumer! There are many similar games to play if I felt it wasn't worth it..

    • AlecShobin

      FWIW, IAP will only be in the iPhone version at first, which costs much less than iPad.

      • http://twitter.com/EnigmaFXX Faris

        the money I purchased does not icloud sync across all my devices? iphone 4s , iphone 5 , ipod touch 5th gen My level are all synced but my world progress , money and purchased towers don't seem to sync??! this doesnt explain that please advise thank you

  • http://twitter.com/LawDuck96 Martin Fisher

    Question: I can access the IAP store on my iPhone, but not on my iPad. Why is that? I want to spend earned coins to buy towers but can't.

    • http://twitter.com/LawDuck96 Martin Fisher

      Guess if I had read right below me, I'd have seen the answer. D'oh!

  • http://twitter.com/EnigmaFXX Faris

    Why won't the money I bought icloud sync across all my devices? My level are all synced but my world progress , money and purchased towers don't seem to sync??!

  • http://twitter.com/EnigmaFXX Faris

    Why won't the money I bought icloud sync across all my devices? My levels are all synced but my world progress , money and purchased towers don't seem to sync??!

  • http://twitter.com/EnigmaFXX Faris

    need a replay please guys? i spent $50 on my iphone for 100K ONLY because of the fact that i could sync it with all my devices now i have money on my iphone 4s  that i cant use on either my ipad 4th gen my ipod touch 5th gen or my iphone 5? all my unlocked levels sync with icloud 

    but none of my money or the world progress scores or purchased towers seem sync??

    please advise