Streaming Colour Studio's Finger Tied [$2.99 (HD)] provides some of the finger sliding sensations of Fingle but tests players' speed as well as their dexterity. In over 100 levels, your fingers must make it from point A to point B as quickly as possible, without lifting from the board or moving out of bounds.

Fans may know the LandFormer [Free] and Dapple [$2.99 / Free] developer, but I feel Finger Tied really puts Owen Goss (Streaming Colour's one-man band) on the map.

He makes getting from point A to B on a static screen rather exhilarating. The timer which dictates the medal you receive starts as soon as you place your fingers on all activation points. These points are single-shaped, bright, and pulsing, contrasted from the end points which are double-shaped.

These end points are also optional; without them, your fingers become roadblocks for unnatural finger-Twister. With enough practice, though, you can increase your time to get the gold. I appreciate that I can retry a failed level quickly by touching anywhere on the board, instead of moving my fingers way down south to the "retry" button. Unfortunately, I can't retry a stage for a faster time the same way if I don't fail.

Finger Tied requires at most the tying of four fingers at one time, and it cares not from where or whom those fingers come. It encourages playing with up to three other people, but the developer assures that a player can singularly achieve all the gold medal times with practice. In other words, don't be put off by the heavy multiplayer focus of the game's trailer.

The leaderboards are equally indifferent as to how many players play. At this point, it simply rates the fastest completion time for Finger Tied's four level groupings. Playing multiplayer for the fastest time is a bit of a mixed blessing, anyway, I believe. Having to sync up when to start with another human can cost you time in simpler levels, but that other hand can move freely in more complicated levels.

Finger Tied ends up being tongue-tied in only two respects for me. The upbeat music wears off shortly, with only one track offered. The game also includes a level editor but feels incomplete without a way to share these levels beyond physically passing the iPad.

For now, players have over 100 levels and a way to create an infinite amount more to play locally solo or with friends for $1. If you want a fast-paced game that demands digital dexterity, Finger Tied is an easy recommendation.

TouchArcade Rating

  • James Kochalka

    This is a really really great game.Β  I played this with my wife and our two boys (age 4 and 9) and it was great fun (especially the levels where there was something for all four people to do!)

    • OTrain13

      Thanks, James! I'm happy to hear you and your family are enjoying the game.

  • OTrain13

    Hey, I'm Owen, the designer/developer of Finger Tied. If you have any questions about the game, just let me know!

    • Luis Martinez

      Is there a way to play only "4-person" puzzles, or is it progressive with 1 to 2 paths for a while? Basically can I bring this to a party and only play 3 or 4 person puzzles? Thanks!

      • OTrain13

        Early in development of the game the puzzles were actually sorted by number of fingers, but it didn't make for a natural progression of difficulty. I changed it to the current system, sorted by difficulty. So unfortunately, no, there's not currently a way to get a list of 3 or 4 finger puzzles.

        However, the puzzles in the Puzzle Select screens in the menus are all colour-coded by number of fingers. So if you're browsing the puzzles in the menus, you'd look for orange (3 finger) and purple (4 finger) puzzles to play.

        I'll give some thought to see if there might be a good way to filter by number of fingers, but I can't think of anything off the top of my head. Sorry I don't have a better answer for you. πŸ™‚

  • Luis Martinez

    Double post.

  • colbertj

    Any plans for more levels or updates?

    • OTrain13

      Yes, definitely. Two of the biggest things I'm looking at are:

      1) a way to share/download created levels

      2) exploring whether a new iPhone version could work (it would require all new puzzles, but I'm not even sure if it's possible to make it work yet)

      But I also just had a baby (the game was submitted 12 hours before my baby was born), so I'm going to take some time to spend at home before jumping into the next update. πŸ™‚

      • Michael Stroud

        Congrats! We just welcomed our son 7 weeks ago (time flies, really!!) and it's amazing how everything else just doesn't seem important anymore.

        Hope sales are going well!!

Finger Tied Reviewed by John Polson on . Rating: 4