Last month, two new mobile games were announced for two of the biggest and most iconic franchises in video game history. First we learned of Mega Man Xover, a “social RPG” that is supposedly coming out to celebrate the Blue Bomber’s 25th anniversary. Then we found out about Metal Gear Solid Social Ops, a mobile game that took place in the popular stealth series and was based around competitive card-battling.

Well, both titles had a trailer released during Tokyo Game Show this past weekend and were playable on the show floor, and the guys at Polygon were there to check them out.

As I suspected before Mega Man Xover is an auto-running game where you simply jump and shoot as your Mega Man moves on his own and enemies pour in from the right of the screen. Polygon’s impressions for the demo level were that the gameplay is pretty mindless and repetitive. You can catch the tiniest glimpse of gameplay in the following trailer.

However, the level culminated in a boss fight that rewarded them with a card. Yes, like Social Ops, Mega Man Xover has a card-battling component. The card-battling let’s you mix and match attributes from various characters and enemies from throughout the series’ history, and sounds like it might be pretty cool. Unfortunately that part of the game wasn’t available in this demo version of Mega Man Xover, just the boring run-and-jump stuff was.

Decidedly more interesting is the trailer for Metal Gear Solid Social Ops, which Polygon got their hands on as well. Unfortunately, being a story-driven card-battling game meant that Social Ops relies heavily on text, which was entirely in Japanese in this demo. Despite this, they were able to make it through an entire level and boss fight simply by tapping.

Whether that’s indicative of shallow gameplay throughout the game remains to be seen, but so far it doesn’t sound like the strategy-heavy type of experience I’d long for in a card-based Metal Gear Solid game. Still, there is potential based off of what you can see in the trailer, and the 3D cutscenes that play out what’s happening during the card combat look quite nice. At any rate, it looks about a thousand times better than Mega Man Xover, which probably isn’t saying much.

Despite two of my favorite video game series straying from their traditional gameplay types and branching out into card-battling and mobile social elements, I’m still eager to check them out. Both Mega Man Xover and Metal Gear Solid Social Ops should be launching sometime before the end of the year.

[Polygon]

  • http://www.facebook.com/profile.php?id=100000550362553 Klas Segeljakt

    I can't wait to feed The End some pokéberries.

  • asolja

    Rubbish trailer,virtually all intro and virtually no game play = usually rubbish game,

  • Wikilix

    Both Games Sound terrible to me, A Social RPG? That's the prime reason why Infinity Blade II was removed from my iPhone.

    And Doesn't Metal Gear Solid deserve the respect of an actual MGS game, like the ones seen on the PSP (Portable Ops and PeaceWalker.) I'll pass on a Card Game...

    • ImJPaul

      You deleted IB2 because they added a completely optional multiplayer aspect of the game that gives you free items and extends gameplay?! I'm confused.

  • http://profile.yahoo.com/YP3Y5R5W7GSI4FMNNHJ72D7ORY Albert

    you guys expect so much for the ios. Just be happy what you guys have. You will never see a MGS game like the psp on the ios. If they do it will be crazy hard to play with just so little buttons or touches.

    • ImJPaul

      Touché sir. But I think that we've seen with games like Infinity Blade, Horn, Chaos Rings, Galaxy on Fire 2 and etc that nothing is really impossible. People are still just trying to figure out exactly what this platform is capable of. It is a very capable platform and while it may not be able to bring anything quite as awesome as MGS4 (though it would be the coolest thing EVER, except for it being like 20 GB) I think something along the lines of peacewalker is entirely possible, see Republique for example. Just gotta find a crew willing to put the man hours in.

  • Cause007

    Wait... thanks to the next article about Street Fighter X Tekken, I just realized Capcom is once again using "X" to mean "Cross"... Are you XXXXing kidding me? Stop using Japanglish and stop making up horrible symbol-word things. Its stupidumbiotiX.

    Dumbing down Mega Man is another bad call.

    • http://twitter.com/h1dd3n_m0nk 01000101 Brad

       F--- Capcom. They've been dumbing down Mega Man for YEARS. Why, I have no clue. Mascot-less companies would kill to have a brand like Mega Man. It's like Mario and Nintendo: even if a Mario game is subpar, it's still a Mario game: it's a system/software seller. Capcom's been screwing over the Blue Bomber forever it seems. Mega Man Legends 3 for the 3DS cancelled... and now some b.s. freemium/social crapware. And all the awful Battle Network and Star Force games... ugh. Dude: give us Mega Man. It's simple. Capcom == Stupidity.

  • Chefbot

    If anyone's wondering, the PSP already had two card-based MGS games (Metal Gear Ac!id and a sequel, and yes they replaced the "i" with an exclamation mark).

    • http://twitter.com/gene_chris Chris Sullivan

      Here's hoping they play anything like Ac!d 1 or 2. Those games were both great. It may not be a fully fledged MGS, but it's gotta be better than that shooting gallery rubbish they released a couple years ago.

  • zornthgrt

    Doctor light must be rolling in his grave

  • http://twitter.com/JamesMobot james

    A couple years from now Megaman will look back and feel sort of how the Ramones did for playing a ballad with strings.

  • GameTaco

    The one thing I love about that trailer for Mega Man Xover (Which I prefer to pronounce as "Mega Man's Over") is how Volnutt/Trigger is completely absent in the beginning, where they show all the OTHER designs for Mega Man, and then in the end, he's the farthest in the back, looking like he's shouting at someone offscreen. What a 25th anniversary, Capcom.

    About the game itself: I'll echo the sentiments seen on other sites. Sure, let's make the new character basically be X... With fur trim. I... Don't quite understand the character design. But it *is* interesting. I wish the same could be said for gameplay. I've played two or so runners, couldn't get into either of them.

    It's as if mobile gaming seems to cash in on the misconception that the most efficient way to design a game is to give the player the least amount of control over the gameplay. Add in what seems to be card collecting, poor animations (as seen when being hit by Storm Eagle... The running animation seems to be even worse), and a *very* slow movement speed, and, well... I'll just say that Capcom had better hit home with the social component, otherwise we're looking at an X-treme failure of an app.

  • osvd

    Shit at finest. :/ sucks its megaman. Worst 25 anniversary present EVER

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