Earlier this morning, Eli and I spent some time with Fieldrunners 2 HD, the iPad version of Fieldrunners 2. In a nutshell, it's a bigger, sharper version of the game, as it supports new iPad resolution. It also rocks a few new features, including five new towers, iCloud support, and over an hour of developer commentary.

It's weird, but maybe the coolest thing about this version is just the fact that it's on a tablet. Regular Fieldrunners 2 scenarios can run pretty long, which can be a bummer because sometimes you don't want to spend 20 minutes on your phone. But on a tablet? That's almost a perfect amount of time for a great, lean-back experience.

Hopefully, you'll notice the work on the game's assets in our video. They're gorgeously detailed and realized, adding to the overall polish of an already awesome tower defense title.

Fieldrunners 2 HD will be available on iPad later tonight, as releases worm their way across the globe. Look for it.

  • subshell001

    I love spending money and giving it to developers when deserved, but I was hoping the HD version was Universal as well.. Been waiting for the iPad version, and I'll probably get this. But after the announcement I kind of want to just get the non-HD version for my (soon to own) new iPhone 5 :). I wish I could buy one copy and not have to worry about it.

    • AlecShobin

      Thanks for your feedback! We definitely want to give gamers the best possible experience, and feedback helps us improve our approach next time. For now, our team isn't big enough to launch a highly detailed game like this on multiple platforms at once, but hopefully Fieldrunners 2 does well and we can change that.

      Thanks for sharing some insight!

  • 1Fcm

    I held out for the iPad version and its finally here!!!!

    • AlecShobin

      We hope you enjoy it :)

  • drloony

    Still no word on price?

    • vicsark

      AromicAlec said $ 7.99 in the forum

      • AlecShobin

        That's correct

  • http://twitter.com/Sanuku Sanuku

    Can`t find the "over an hour of developer commentary" Option int the Game. Is this a Myth to lure people to buy this Build? I would appreciate it if someone could point me into the direction where I can find it. Thanks.

    • AlecShobin

      When you go to replay a map that you've already beaten, you'll have the option to turn on commentary. Hope that clears things up :) Enjoy!

  • arnoldc

    Can I transfer my progress over?

    • http://twitter.com/Sanuku Sanuku

      I just compared both Build and while the HD Version does have currently iCloud Support the normal Build (iPhone/iPod Touch) doesn`t have it. Therefor for the moment you won`t be able to transfer your Progress from one Build to the other. Let`s hope that the Folks at Subatomic Studios will add that Feature to the normal Build too.

      • araczynski

        I believe Alec said that the iPad extra feature will be added to the iPhone version sooner or later. One would assume that iCloud would be one of them, where the feature would do most good.

        So is the game $8? Cuz the first one on iPad sure as heck wasn't. Skipped it after playing the iPhone version.

    • AlecShobin

      iCloud is in Fieldrunners 2 HD, but the iPhone version won't have iCloud until the next update (v1.2 - should be very soon). In the meantime, you can use iExplorer to manually transfer .usr files from one device to another. Sorry for the inconvenience!

  • http://www.facebook.com/aaron.marroquin.106 Aaron Marroquin

    Oh man this game looks amazing. I wonder if they are going to have to do another port for the new phone and ipod touch! snap.

    • http://twitter.com/Leonick91 Hampus Jensen

       Well, reasonably they'd just update the existing iPhone version for the new iPhone and iPod. The again they decided to make a separate iPad version and charge us for the resolution change so who knows, maybe we'll start seeing iPhone, tall iPhone and iPad version from these guys and a bunch of other developers soon :p

      • AlecShobin

        It's hard to say how this will pan out. Obviously, we should try to support the new iPhone 5 resolution, but we don't have enough info about developing for that new device yet to come to any conclusions. 

  • GSJ1977

    I'm pretty sure these guys are doing just fine for food and rent. In any case, making a paid app universal is not giving it away; it's opening it up to all the iPad owners which means more revenue. Redoing the graphics at high res is just a matter of hitting the "render" button in whatever renderer they used to make the sprites and then having a coffee. I see nothing here that comes close to justifying an 8 dollar price tag.

    • http://twitter.com/Leonick91 Hampus Jensen

      Yea. I don't see how anyone can think it's sensible to more than double the price just because you changed the resolution. How many PC games can you list where the ability to play in a different resolution comes as a separate game with its own price tag?

    • AlecShobin

      Thanks for sharing, we always welcome feedback from gamers! To clarify, all our artwork is meticulously hand painted specifically for a device. I'm sure our artists wish their was a magical "render" button, but unfortunately, that only exists for 3D games, not 2D games (unless you use vector art, which we do not). No harm, no foul, though - you are absolutely entitled to your own opinions and I encourage you to share them!  Feedback gives devs valuable access to understanding gamers' wants and needs :)

      Of course, I hope you get the chance to check out Fieldrunners 2 HD at some point - it looks truly breathtaking on the new iPad Retina display and we've added some pretty cool new content. 

      • GSJ1977

        Okay, so your sprites are painted not rendered, which means even less work to resize them... unless you're claiming they were all repainted from scratch for the HD version of the app?

      • AlecShobin

        For reference, the map backgrounds aren't sprites and each map takes several months to paint when we're just making it for the tiny iPhone screen. While we didn't recreate them from scratch for iPad, artists worked tirelessly every single day for months on end to up res all these maps for the massive iPad Retina resolution (we don't even have monitors with resolutions that big). It does indeed take an epic amount of work. I wish it didn't.

      • GSJ1977

        Looking at the screens? I call BS.

      • AlecShobin

        Definitely no BS here, sir. We are incredibly serious about our art and devote a ton of time to it.

        Did you look at the game on a Retina iPad? They artwork is breathtaking.  I haven't seen anything else out there with the same quality artwork.   Don't hesitate to post examples of better art in an app, I'm genuinely curious. 

      • http://www.appleoutsider.de/ AppleOutsider.de - Sebastian P

        And your expertise is what exactly? Have you ever painted anything?

      • GSJ1977

        Actually yes, but I don't see why that should matter; you don't have to know anything about painting to play Spot The Difference.

      • http://www.appleoutsider.de/ AppleOutsider.de - Sebastian P

        So your point is they lied and didn't paint new backgrounds for the HD version?

  • TeddyNYC

    8 bucks!!! Looks like I'll have to to use AppShopper and wait for a sale. I have the iPhone/iPod Touch version and I'm not paying that much for an iPad version. In another post I said I was giving them a pass for not making Fieldrunners 2 universal. For 8 bucks, pass revoked. For 4 bucks, yes.

    • AlecShobin

      Interesting. Thanks for sharing! That's very useful feedback :)

      • TeddyNYC

        You're welcome. I just came up with an idea that a lot of your customers would appreciate in the future. Have you ever considered offering a discount for the iPad version of one of your games if they already purchased the iPhone/iPod Touch version? Let's say someone purchases the iPhone version for $2.99 and then decides to get the iPad version when it gets released which you could offer for an additional 4 or 5 dollars. So for $7.99 you get both versions. It might encourage more people to get it right away rather than waiting for it to go on sale. Make people think they're getting some value out of their purchase.

        By the way, Fieldrunners 2 is easily the best tower defense game released in 2012 and should remain the best TD game at least until Plants vs. Zombies 2 gets released next year (unless there's a TD dark horse somewhere out there that I don't know about). Thank you to you and your team for giving us such a refined and complete experience in the world of tower defense.

      • AlecShobin

        Hey there, thought I replied to this but apparently that did not happen :) Thanks for all the feedback! I wanted to do some "valued customer" reward like you're suggesting, but unfortunately, Apple doesn't have any system in place allowing you to give out discounts for your apps. The best thing we could come up with was giving players some type of in-game bonus for buying both versions. We don't have that in place just yet, but we're hoping to do something like that in the next few updates.  Hopefully that's something fans are interested in. Thanks again for the feedback!

  • blackout5056

    Ok, so these new towers, are they only for iPad, or is the iPhone version going to get an update with them?

    • AlecShobin

      We haven't made a decision on that. Both versions will continue to grow from here on out, but we haven't created a solid road map for what content will go where. For now, consider these an iPad exclusive but be aware that anything could happen. 

  • http://twitter.com/KRWonders Korean Wonders

    I find that the iPhone version already looks good on the new iPad, so I can't wait to see this one. 

    But if it's really 8 bucks... well, I guess I'll still buy it.

    • AlecShobin

      I hope you have fun :) We put a lot of love into Fieldrunners 2 HD, so I hope you enjoy it!

  • America12345

    I was hoping for a multiplayer mode

    • http://www.facebook.com/profile.php?id=660556320 Leonardo Montenegro

      There are some updates coming soon... ;)

  • GiHubb

    As much as I enjoy the TA Plays videos and your commentary which is usually funny and to the point, I think this time your mocking of certain forum opinions and reading them out loud in a condescending manner, was simply not on. People have the right to different opinions than yours and you could simply say you don't agree. Laughing at those opinions is something else. Take for example your sneers at Sanuku's comments, ok you don't agree with him, fine, I don't agree with him either, but this guy alone made your forums so much better thanks to his dedication of posting gameplay videos which in my opinion are more valuable than most of your written reviews. And you mock that guy, it's just not right. Give the man a little respect for helping make Touch Arcade that much better. Just say you don't agree. And of course, you guys are wrong as well - saying this video game is easily worth $10 is simply nonsense: a game is worth its cost times the unit it sales. If for example, the devs priced their game at $6 and sold twice as many units, they would make more money and therefore the consumers priced the game at what it's worth. Finding that sweet price spot is key. Anyway, nuff said.

    • AlecShobin

      Very insightful comment! Thank you for sharing :) 

      • GiHubb

        I don't know if you were cynical or not here but in any case my comment was not for you but to Brad and Eli acting like superior know it alls to one of their most contributing and dedicated forum members. Just got pissed off a little and let off some steam in a friendly manner, hopefully! :-)

      • AlecShobin

        Not sarcastic at all. I had something longer typed out, but decided to bight my tongue.  Overall, it's just interesting seeing the dynamic between all the different folks on this site (and the forums). 

        What I was going to say was: Yes, I kind of agree with you, but folks here... they're all talking about a game we spent years making. Years. It's 8:30pm on a Friday night, and I'm still at my desk working with no plan to leave anytime soon. I did this yesterday, and I'll be doing it again tomorrow, and pretty much every foreseeable day in the future. We work, really, really hard, and to come on here and see folks ripping our games to shreds, telling us that our games are worth a buck and not the cost of a cup of coffee... It stings a little bit. Sure, we've got thick skin, but when you're so passionate about your work like we are, it can be disenchanting. So it made me chuckle when I heard Eli and Brad stick up for us. That's what I was going to say... 

        So, yes, really interesting comment on your part. There's a neat ecosystem here with many different players, and it's always fascinating to see how the interactions happen.  More power to you for further developing these cool relationships. 

        Also, check out Fieldrunners 2 if you get a chance :)

      • http://www.facebook.com/people/James-Glidewell/100000212448298 James Glidewell

        Chuckle if you want to, but I also found the willingness to ridicule forum members pretty offensive. The fact is, the handling of the original Fieldrunners pricing and lack of universal support alienated a lot of people. I really enjoyed Fieldrunners on my iPod touch, but by the time the iPad version came out it seemed pointless to dole out more money on a game I had grown tired of. I was thinking of giving Fieldrunners 2 a chance, but I was so ticked off by the arrogant and smarmy commentary that I pretty much have decided to skip it. People don't like to feel like thay are being ripped off, don't like being insulted for their beliefs, and have long memories. Those comments, though not your fault, are probably going to lose you far more sales than they gain. I certainly have lost a lot of respect for the guys at TA.

      • AlecShobin

        I respect your opinion - it sounds like a lot of people feel the same way. That said, if you think the "arrogant and smarmy commentary" is losing us customers, what could we do on our end to alleviate that?  

    • Chris K

      Holy crap, I just watched the "TA Plays" video.  I've enjoyed all that I've seen thus far, but you guys (Brad and Eli) acted like total jerks in the Fieldrunners video.

      Your viewers/readers follow your site, and you belittle them?  Regardless of how much you might disagree with them, on what planet is that appropriate?  Or even civil?

      Honestly, if I treated someone this way in the real world I'd apologize.  And I expect you guys to do so, too.  I've enjoyed your site for a long time, but with this you've left a bad taste in my mouth about the site in general, and about your reviews specifically.

      There's enough mockery and abusive talk on the Internet without you guys indulging.  I hope you guys do the right thing and step back from this abusive behavior.

  • Chris K

    I just bought this game.  Not buying it again.

    • AlecShobin

      Out of curiosity, what didn't you like about the game?  If you'd like a refund, don't hesitate to contact Apple's Billing Support - they will help you out. 

      • Chris K

        Oh, I like the game a lot; I've been playing it since I bought it on launch day.  But I'm not going to buy it again just to play it on my iPad.  I don't like paying for things twice.  I understand that there is additional work to release an iPad version, but for me it's Universal or bust.

      • AlecShobin

        Completely respectable opinion. Glad you got a chance to play Fieldrunners 2 on iPhone!

  • vicsark

    If the game crashes after the first map, go to airplane mode before launching it. Update is coming to fix this according to Alec.

    • AlecShobin

      That is correct :)

  • xepiczx

    Looks amazing but I'm not sure if I want to pay £5.49 for it

    • AlecShobin

      Wait till you see it in person on an iPad Retina display... It's like a moving work of art. 

  • robyxz10

    Doesn't work on new iPad...when finish tutorial the game crash!!!

    • AlecShobin

      Turn on Airplane Mode and it should fix the issue. New update is coming out asap fixing the problem. Thanks for your patience!

      • robyxz10

        Thank you very much,I'll try it!!

      • GSJ1977

        OMG LOL
        Don't forget, that 8 dollars is paying for all the hard, hard work they put into this version! ;-)

      • AlecShobin

        Seriously, yo! :P

  • Duhbyo47

    I haven't posted here, despite visiting touch arcade for a long time. Just wanted to post my thoughts. I think Subatomic Studios is missing the huge point of developing for iOS. Consistency. You can carry info, media, and games across devices. Fieldrunners (the original) didn't do this, nor should it as it was released long ago. Fieldrunners 2, however, is a modern game. I don't want to have to retrace my steps in the game when I want to play on my iPad or vice versa. I don't want exclusive content in my iPad version. I feel like I'm being punished for supporting Fieldrunners 2 on the iPhone. I actually regret buying it because it doesn't currently (and may never) interact with the iPad version, it has less content, and nothing I did matters if I buy the iPad version. I would pay 8 dollars for this game if I felt like the developers understood their platform or their fans. Early supporters shouldn't feel punished. I love Subatomic's games and art style, but I won't purchase an experience that fragments my iOS experience. Thanks for reading if you made it this far.

    • AlecShobin

      Thanks for your feedback!  This is all very helpful info. To be clear, iCloud is coming to the iPhone version in the next update so you'll be able to automatically transfer game saves from one version to the next. Until then, you can use iExplorer to manually transfer .usr files from one device to another - so it's still possible to have the two versions carry over. Additionally, we're considering some extra surprises for folks :)

  • tomtaietot

    I think Fieldrunners 2 is great. Been enjoying it with hard difficulty for months.

  • tomtaietot

    Alec, you can't compare charging a 15-20$ console game vs "only" 3-5-8$ on ipad like you did on a fieldrunners 2 thread. I observe the best games and most profitable were the ones with 1$ and milions and milions of buyers. 66% is the company's profit. 50% excluding the publicity. Considering a few milion buyers that means something, right ? Fieldrunners 2 was a great game on iphone but i feel you and the staff got too greedy and would ve won much more by not overpriceing it. 3$ was more than enough with a game where tou didn t had to rethink the whole ideea and make it from scratch. Btw : if you want more money for your team why don t you make the game for android also ? Great game btw and keep on the good stuff !

    • AlecShobin

      Hey there, thanks for the feedback and I really appreciate you sharing your opinion. The iOS market is still new enough that no one really knows what works best. I am indeed worried that it's possible our high price points can alienate fans, but these are the same price points we used with the first game, and that worked out well enough for us to fund the second, so it made sense for us to stick with that strategy. The thing people don't always consider is that, while there are way more iPhones out there than consoles, our game is really aimed at a more hardcore audience - not the massive amounts of people out there playing F2P Bingo and slot machine games. This hardcore market is most likely around the same size as the console market, and when you sell a product to a niche audience, it requires you to price it higher to compensate. We've certainly experimented with lowering prices and, suffice it to say, that just didn't work out.  If everyone who owned an iPhone bought our games at these prices, of course we'd all own Ferraris and life would be awesome. However, we want to make hardcore games for gamers like us, and the sad truth is that "gamers like us" - the gamers that grew up on NES with Mario and Metroid - we're now the minority... 

      I hope that getting all businessy up in here isn't seen as offensive or greedy, we just want to be able to make enough money off of this game so that we can follow up with yet another awesome game that both you and I will love. 

      The "race to the bottom" in terms of pricing is a fools game. If a you're selling games for cheap, you are going to make cheap games. We don't want to do that... 

      Of course, I could totally be wrong. We'll find out soon enough! Nonetheless, I appreciate your feedback and I'm glad to hear that you like our game.

      Don't get me started on Android... it's in the works. It's shocking how there are so many Android devices out there, yet so few games on Android break even.  Not to mention the dev costs being significantly higher due to the massive amount of devices and OSs.  But yes, we're looking in to this big time.  

      • http://www.facebook.com/people/James-Glidewell/100000212448298 James Glidewell

        I think that you are right about the "hardcore market" to some extent, which is why ticking people off with the first Fieldrunners (higher than "standard" prices PLUS no universal version) is coming back to haunt you in a big way. Many of the people who drove your initial success through word-of-mouth came to feel less enthusiastic as the iPad version came out. The very hardcore gamers (if that is really a reasonable term for a tower defense game player...) are the ones you alienated last time around. I think you have conducted yourself admirably here, despite the fact that you are faced with a not-completely-rational dislike for the company due to lingering bad feelings about the first FR. My impression is that Subatomic misjudged the amount of lingering bad will that your handling of the iPad version of FR would generate. It has come home to roost, with folks who would normally be raving about your new game grousing about it instead. And of course the TA guys throwing gasoline on the fire are doing you no favors whatsoever, but rather are hardening the complainers (and the many more who sympathize with their position) against your company and product. If there is any lesson to be learned here, it is probably to bend over backwards to please your early adopters, because they are likely to be your most vocal supporters (or critics) in the future.

      • AlecShobin

        Good points. What should we have done to show more love to early adopters?  We're thinking about adding some in-game bonuses in for folks who purchase both, but there's no way for us to offer any kind of "valued customer discount" in the App Store. 

  • http://twitter.com/appSIZED appSIZED

    Hi Alec,

    I bought Fieldrunners for the iPad some months back and I was severely disappointed that the App Store reviews were right about it having a major crashing problem. Any plans on fixing it and when? I hope you guys continue to support your older apps especially Fieldrunners for iPad because it's expensive compared to your well-functioning iPhone versions. Thanks!

    I emailed you at your support page as well. Thank you for your time!

    Enuh

    • AlecShobin

      Hey Enuh! Fixing the old version is something that we're definitely hoping to do soon. We've identified a few memory leaks and will probably push out a new version of the original Fieldrunners for iPad once fixes have been made to FR2 HD.  Sorry for the delay - we hope to have a fix for you soon. Thanks for your patience!

  • http://www.facebook.com/tunglong92 Tung Long

    Hi Alec,
    I love the game so much, that's why I dont want to hv any negative thinkings on this strategy legend.
    Currently playing Fieldrunners 2 HD and hving a lot of crashes, so may I know when the update to fix these issues will be released? I'm stuck at Grassland and unable to move on due to non-stop crashes.
    Waiting for ur answer.
    Andy.

    • mux99

      Hi there
      I agree , fantastic game but the amount of crashes are out of control! Can never get more than a game or 3 in before crash to desktop.
      It really does ruin the enjoyment.

  • Alverad

    Great game, but...while I don't think the price is too high per what is being delivered, most people that own ipads, have iphones as well, having to pay twice for practically the same thing isn't cool:( I can't really justify that to myself, on the bright side, I've been happily playing the iphone version on my ipad for weeks, and while the grwphics look not so great stretched, truth is, the game has such an awesome playability, within few minutes of starting to play, you quit even noticing the difference:p Just hope, in your next project, you'll plan a bit ahead. In any case, thx for an awesome gamr