Earlier this morning, Eli and I spent some time with Orc: Vengeance [$2.99]. It's an old-school action RPG that has you hacking and slashing your way through tons of evil dudes across a bunch of evil and dark places. As you play, you'll level up, find and equip new items, discover devastating special abilities, and earn gold. Boil Vengeance down, and it isn't so dissimilar to, say, Diablo. However, the scale and scope is much, much smaller.

Eli and I spend a bit of our time discussing the IAP system. Basically, the game lets you use real money to buy its fake money, which in turn lets you buy hardcore weapons without any kind of in-game grind. In the recording, I noted that I was on "the edge" about how necessary IAP felt. Now, I'm sure it's optional.

Anyway, give this a look. This is definitely a game that makes us happy on the inside:

  • http://www.facebook.com/daniellidio Daniel Lídio

    looks way better than dungeon hunter, and this multi gesture skills looks great

    • http://www.facebook.com/people/Paul-Hopper/1238691947 Paul Hopper

      agreed with one exception. they need to get rid of walk and or give us an auto run option. cant count how often i shield bash when trying to start running heh. that aside, this is a visually amazing game that plays great and is a decent challenge after act 1 :) worth every penny :)

  • http://RolePlayFTW.com Huy Ngo

    You better lock that hubris up!

  • TomCrown

    Another tech demo, gameplay is no existent and uninspired. Really hoping that Epics dungeon crawler is released soon.

    • wim

      You dont now what your talking about dude this the best game out there

    • iLootYou

      I agree, also the walking and attacks are so slow, it is not even fun to look at. I'll stick to Battlebow:shoot the demons while waiting for Epics new hack and slash.

  • GSJ1977

    I'm in Act III and haven't needed an IAP yet. Hell I've not even died yet. Brad, face it, you just suck at this game :-p

    • bradnicholson

      haha. possibly. really, we were having a larger discussion about games with F2P elements. you've got to be really sharp as a designer when you balance your game if you're going to include F2P elements and not intend to make most of your player base opt-in. 

      for example, act ii is a serious ramp up. as the user, i feel lost when this happens knowing that IAP would be the solution to my woes. it becomes easier to question points of design, and you have to evaluate on the fly. is this just basic video game design? or do these guys want me to buy stuff?

      • GSJ1977

        Oops, so you did.

    • iLootYou

      Good to know. I just hope there was a way to get to the challenging parts of a game without having to waste hours tapping through super easy levels!

  • araczynski

    really want to buy this game, but per chillingo's standard operating procedure, it'll be 0.99 sooner or later.  while i want to support the devs, i despise the pricing games the publishers play.  would rather pay the 0.99 up front and potentially buy some small IAP as a show of support, rather than 2.99 now and then get pissed on with a price drop for my support.

    • pocketmego

      Uh, this game is well worth 3 bucks. Even if it goes down in price, you more than get what you pay for. I sometimes think the low prices on the App store make people loose perspective.

    • GSJ1977

      That's not a chillingo thing and it's not a con. It's called supply and demand and it applies to everything. Also this is a very high quality game with a what must be considerable development costs by iOS standards. If you do choose to buy it now, then IMO you'll be getting your money's worth.

      • araczynski

        supply here is infinite.  demand is initial, after that its manufactured with these stupid pricing games.

      • GSJ1977

        Not really. I get what you're saying (no physical manufacture) but supply in this case comes from other developers and can rise and fall. Lovers of niche genres know this all too well. In the case if ORC, supply is about to rise with IB:Dungeons and who knows maybe some others.

      • pajman sarafzadeh

        99 cents, 3 bucks, whatever, game developers are hapy to serve you. if you want to wait or if you want it now is the only question

    • kendahlj

      Wait a few months so you can save $2 or pony up and start playing and having fun now. Really a no brainier...

      • araczynski

        problem is i have about a year's worth of backlog 'fun' on my ipad.  too many fricking *newshinything* coming out too often that i buy on the ipad.

      • kendahlj

        A very valid argument

      • http://pulse.yahoo.com/_CLLXFT32FZNJFCUBVZ4AKCHSZY Poor

        It's mind blowing, really. "I'm mad because a game that's $3 might possibly cost $1 in the future and if I buy it now I will be screwed out of $2, if that even happens, but I don't want to wait to see if that happens because my iPad is already filled with games I haven't had time to play yet."

      • kendahlj

        His point is he can wait and play some of his other unplayed games first and potentially buy it at a cheaper price. I can see that point...

      • GSJ1977

        So, how does that make the pricing a con?

    • http://pulse.yahoo.com/_CLLXFT32FZNJFCUBVZ4AKCHSZY Poor

      If you get this worked up over a theoretical $2 price difference on a mobile phone game, I'd hate to see how you handle it when a real problem enters your life.

      • araczynski

        nobody's worked up, i just hate paying more for no reason.  like most sane people i suspect.

      • http://pulse.yahoo.com/_CLLXFT32FZNJFCUBVZ4AKCHSZY Poor

        You're paying a little more because pricing in the app store is still an inexact science and even the most established publishers haven't figured out the sweet spot to actually make a decent profit (unless it's a runaway hit like Angry Birds.) 

        When they drop the price it's often a last resort because the game clearly isn't selling anywhere near as well as they'd hoped . More often than not you should feel bad for them because they have to lower the price, because that means game sales probably fell flat and they're trying to just make a little of their investment back.

        Stop acting like you're a victim because of a $1 or $2 price drop. 

      • araczynski

        never said i was a victim of anything, i just choose not to play the stupid pricing game.  did you ever notice the price goes up shortly after the "we didn't sell enough" sale?  why? because all of a sudden they met their quota and can charge more again? for a month or two, and then need to lower again to meet the next quarter's quota?  

        'inexact science' my a*s, is this chillingo's first game they're released?  they know EXACTLY how to milk everyone, have for years.i think 2.99 is cheap, i'd happily pay it, if i knew that they didn't lower it in 2 months.why the F would i pay $3 for something if i can wait 2 months and pay $1 for it? i'm in no hurry, like i said, backlog of hundreds of games on my ipad.  you ke

      • HelperMonkey

        Let the guy save a couple bucks. Good lord.
        Patience used to be a virtue...
        It's not like he's refusing to ever buy the game in protest of the price. He's just anticipating a bargain. So let him wait.

        If a sale will kill Chillingo, then they won't have a sale. But sales generate interest, and interest generates more sales - if you follow.

        If waiting for a price drop is so foolish and cheap, then let everyone void and disavow their AppShopper wish list. Because that's really just acting like a vulture, isn't it? Come on.

        Hey! Civ Revolution is on sale for a buck right now! Don't buy it, you'll be shorting the devs!

        Are people who don't buy IAP being rudely cheap because they choose to wait until they earn their own gold or equipment, rather than insta-buying IAP so they can support the devs and enjoy that gold RIGHT NOW? It's only a couple of bucks, right?!

        And as far as insta-buying games goes, am I jerk because I like to wait for impressions and reviews before I buy? Am I being impolitely cynical by not having a generous amount of blind faith in a publisher or developer?

        Two bucks is nothing. But jumping in with every poster who says, "Dude! It's so worth it!" - over the course of a year - can add up to a lot of cash.

        Anyway, he's right. It will go on sale.
        And you'll all have moved on to the next big thing.
        And both ways, either way, everyone will be fine.

      • http://pulse.yahoo.com/_CLLXFT32FZNJFCUBVZ4AKCHSZY Poor

        I'm not saying you shouldn't wait to see if the price fluctuates. I do the same with games I'm on the fence about. 

        What we're saying is, the attitude that the developers are out to con people by lowering the price is way off base. 

        If you're sick of the "dude! it's so worth it" here, you read the exchange incorrectly. Because that's not what it's about at all.

      • http://www.facebook.com/people/Federico-Astica/1003533711 Federico Astica

        I live in a shitty country with 30% annual inflation rate and I laugh at people complaining about a $2 difference. Get over it, just think that you are helping independent developers.

      • araczynski

        i doubt i'm helping anyone but chillingo.  i'd be willing to bet they paid the developers some fixed sum upfront, perhaps a tiny single digit percentage (if they're lucky) of all future sales (rather than a fixed amount from each future sale, and the rest is completely theirs from that point on. 

        you're only helping chillingo's profits, not the developer.

        anyway, i don't care about the $2, i care about the fact that its $3 now, $1 a few months from now, then $3 again,and then $1 again, and....

      • http://twitter.com/floatvoid floatvoid

        You're actually quite wrong here. The devs make a % of the sale,every purchase counts! I actually know them. Two guys I used to work with quit and started Big Cave. The game was made entirely by them, with some help from freelancers (audio, animation). Support indie devs, or don't. But for the sake of all things, take off your tinfoil hat.

      • http://pulse.yahoo.com/_CLLXFT32FZNJFCUBVZ4AKCHSZY Poor

        I'll take that bet, because you're 100% wrong about how it works. It's generally a 60/40 split in the developers favor.

        For just one second could you get out of your narrow view here and look at the big picture? Most developers are just trying to make games and hopefully, make a job of it. Figuring out what to charge on the app store, how to make  is actually a pretty tough decision and sometimes prices have to be adjusted. I said it before and I will say it again: when a game drops to 99 cents, you can believe the developers aren't happy about it or laughing at the people who paid more. More likely they're just trying to make back a little of the money they lost when the game didn't do as well as they'd hoped. Or, best case scenario, the game did well but now sales are down to a trickle so it's the only way to keep it alive.

        I honestly don't expect any of this to register with you because, regardless of what you say, you are completely coming across as someone who considers themselves victimized (by a price drop that HASN'T EVEN HAPPENED, for pete's sake) and I doubt anything will change your mind. But maybe someone else will take note and consider that price changes aren't because devs are trying to get one over on you.

    • bleeps

      This is standard operating procedure for most businesses. A new 2012 car will cost less in 2013. Fall clothing will go on sale just before winter. Price drops are bound to happen after a given amount of time after a product has been on the market. Apps just have a shorter retail cycle than other goods. A company will get early adopters at a premium and attract frugal shoppers after a price drop. It's a business model, not some unscrupulous scam.

  • Tizz986

    I was on the fence until I saw Universal with iCloud sync support. I fully support any dev that takes the extra steps to support multi-device play.

  • Leukotriene

    Does anyone else find running to be seriously frustrating? You have to press and hold, and then the Orc takes forever to get up to running speed. He should just run by default. And if your finger accidentally slides a bit, he'll execute the swipe skill, wasting your vengeance points.

    And for the life of me I can't get the circle skill gesture to work.

    This game would have been much better with just a traditional joystick.

    • Ryan_BigCave

      Click and Hold for a split second to begin running, then release your finger and watch Rok automatically run :) Clicking elsewhere after that will change directions.

      I hope this is helpful! :)

    • GSJ1977

      Circle I can manage, but zigzag? I can't get that to work at all, and I've zigged and zagged all over the screen. Not really a big deal as I only really use two skills, but still...

      The running thing bugged me too at first but now I'm playing with a stylus (much more accurate than my finger) and it's fine.

  • DecafTable

    This game looks sick. I can't wait to give it a try!

  • HelperMonkey

    Any word on length?

    • 1droidfan

      9 inches with a lot of girth too! Orcs are like that.

    • GSJ1977

      5 chapters. Each one takes, I dunno, an hour tops.

  • http://profile.yahoo.com/432UBUSTHBLC3BNS32JJKS5XZI Cesar

    It's weird that I am having more fun with a Diablo inspired mobile game than the actual Diablo sequel  

  • umang maisheri

    No one noticed that that icon got the word gorgeous in the article title?
    I know beauty lies in the eyes of beholder, but still!

  • http://profile.yahoo.com/5JMUTGYMWKY7CKPAGQEB4XQOCE Michal Weirich

    Lol you guys are funny. I like this game a lot, quit finding things to complain about and either get it, play it, love it or be quiet. In 2 months time I usually forget if I spent $1, $2, or $3 on an app because a few dollars doesnt phase me in the long run, just means its not money I wasted on junk food.

  • chris1a

    You have to kill a bunch of zombies before a door opens? THAT DOESN'T MAKE ANY SENSE!! :(((

  • Mique

    Game looks great and all, any word on how well it runs on older iPhones (3GS)?