Swedish developer Triolith Entertainment, who brought us the pleasingly peaceful Wisp: Eira’s Tale [$1.99 / Free] a little more than a year ago, are readying their latest iOS release called Megatroid. It’s an action platforming game, but get this: it’s entirely procedurally generated based on text that you input yourself prior to a level. The text can be an actual word or complete gibberish, and either way the game will generate a unique level based on it.

The neat thing is that there’s still a story weaved into the game despite being randomly generated and having nearly endless levels. You play as a lone space heroine named Hali fighting an expansive evil empire called the Imperium. You get hold of a teleportation-like device that can instantly send you to any of the Imperium’s vast network of space stations by typing in any address, and you embark on a mission to bring the empire down by taking the space stations out one by one.

Gameplay in Megatroid appears very Mega Man inspired, with lots of running and gunning and some elaborate boss fights. There will also be a ton of different upgradeable weapons, armors and items you can outfit Hali with as she levels up during the game. And, since the game will generate the same level for every combination of text, it's easy to share specific levels just by sharing a certain word and challenging your buddies to best your completion times.

If Megatroid is sounding interesting so far, you can also check out the Triolith YouTube channel for some developer videos that go in-depth with the game’s various features. Triolith is just waiting on Apple to approve a game patch before launching, so it should be hitting really soon. Until then you can hit up the discussion thread in our forums, and I heard a rumor that the developer might be giving away pre-release promo codes on their Facebook page.

  • http://www.facebook.com/ljkiii Lawrence Kerr

    I want TURRICAN!

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Hey man. Specifically, what things do you love about Turrican? We might be able to get them into the game some time! ;)

      Marcus - MEGATROID Developer

    • Dogs in hats

      Yes, we all do

  • ramon31

    Somehow I have this game already I can't remember downloading it or ever playing it before....
    I'm going to give it a shot now :)

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Well, are you from Canada, New Zealand or Australia? The "beta" game's been released there for quite a while.

      Marcus - MEGATROID Developer 

  • epikninja

    Megaman meets Metroid..

    Megatroid.

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Our first name for the game was "Proceduraal". Suffice to say, our forte is not in the naming business. ;)

      Marcus - MEGATROID Developer 

  • farnsworth_pro

    Was hoping it would undergo some major polish before release...guess that's out of the question now. The UI is pretty atrocious

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Awesome! What's atrocious about it? If it's the whole things, top to bottom, just name the most outrageous detail you want to get rid off, and we'll see what we can do!

      Marcus - MEGATROID Developer 

      • farnsworth_pro

        Thanks for the reply marcus! 

        It's the little things...

        The health bars and on screen buttons could do with some spicing up.

        Right now, they just seem like some flat coloured pieces which were blurred and layered overtop of other flat colours. A texture, gradient, mechanical bar...anything really... could really make it seem less rushed/hurried.

        Maybe little slices a la megaman which blow off/fragment as damage is inflicted, or even keep the red-to-green shrinking bar style, but have the red section fade/burn out

        (perhaps hit the colours of fire, red to orange to black...add some glow to sell the "burn", have the damage indicator section of the bar shake/rumble.. anything to add some life)

        rather than just drop into the flat green at a linear rate of speed.

        The hex pattern behind the timer shows some potential, but falls short with the actual timer numbers and the "grey" border. They seem to be aligned to one side, causing the entire number set to shift when thinner/thicker numbers come up. The border seems like you were trying to hint at something metallic...but just comes of as being a flat neutral grey. Some enhanced lighting/specularity and detail might help sell it better as a structure rather than a simple border.

        The level progress "bar" is much nicer and sells better. It looks like more time was put into this one.  But it could do
        with some detail/contrast so that it doesn't seem so washed out.

        The buttons take up a good amount of screen space and the designs seem sort of generic. Like it was the first pass of a design that should undergo some more revisions before a release. Perhaps some less standardized shapes, a different colour scheme, or even some lighting cues (slight bevel/highlight/shadow).

        Even just desaturating and darkening the button backgrounds so they give the impression of being a shadow themselves....recessed maybe. You could keep a bit of outline, and keep the transparency, but the flat orange with white in the middle just screams "temporary gfx placeholder"

        These are all IMO of course, but it is sort of what I do...

        I dont mean to sound overly blunt or negative, it's just a couple of points to think about if you are looking for critique... I appreciate your willingness to improve! That is the sign of a dev with much potential.

      • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

        Niiiice! I very much appreciate you took the time and effort to stake out all those issues! You've made some very clear points and we will definitely take these issues and see what we can do with them! Again, thank you for your time!

  • Raider_z

    I also have a canadian account to and juss downloaded the game its like meteoroid pretty fun i like rad soldiers better

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Cool, is there anything you'd like us to do in order to make it better? :)

      Marcus - MEGATROID Developer 

      • Raider_z

        I love the guns you have on there and the variety the currency to buy stuff though confuses me just a tad bit and love the main character only one armor you can buy but im sure there will be more in new updates this game is really fun like meteoroid only gripe i have is that there is no variety of were u can shoot only in one direction forward i u cant shoot down so im the first level there was a turret on the ground i hade to jump down while it was shooting just to blow it up and theres no crouch besides that its amazing i love the dragon looking boss to really fun so thank u for this great game

      • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

        Thanks for your comment! We've planned a solution for auto-aiming, so it will probably be in a near future update!

      • Raider_z

        Thanks agian really amazing game keep up the good work cant wait to see what ur next game keep up the good work

  • Firetruck94

    Dang, it looks gorgeous. The idea of a randomly generated map is epic too. has potential to become my favorite game of the year.

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Incredibly happy to hear that, hope we won't let you down!

      Marcus - MEGATROID Developer

  • http://twitter.com/summoning_ifrit jc

    In Canada, but had no idea about this game; downloading now!

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Thanks a lot! Please leave a review and tell us what you think!

  • http://www.jshamblin.com J.Shamblin

    How about Metatroid instead of Megatroid? Meta seems to fit better since
    the player is gathering data from the station's core. MetaCore maybe?

    It would be cool if Hali sets a bomb at the core once the information is
    gathered and the player has a certain amount of time in order to escape before the station blows. (I saw the clock, but it doesn't seem to be counting down.) The good thing about that, if the entrance and exit are the same, is that the player has a chance to memorize the level and think of a strategy for the fastest way back to the door.

    Just a few suggestions. It looks great so far. I'm a huge sci-fi fan and I love platform games, so I'll pick this up no matter what.

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Thanks for your suggestions! We will absolutely take them into consideration! The name, however, is already registered to iTunes and can't be changed, so we're gonna have to play the hand we gave ourselves!

      Marcus - MEGATROID Developer

      • http://www.jshamblin.com J.Shamblin

        Megatroid is a fine name and it lets players know what to expect. I only skimmed the article during my lunch break and I didn't realize how close the game was to release. It looks great and I can't wait to play it!

  • http://www.facebook.com/illern Magnus Söderberg

    As the CEO of Triolith  Entertainment i would like to say thank you to all who have left comments so far, your feedback is very much appreciated. Also feel free to keep posting suggestions on our Facebook page or post here in the forum.

  • drloony

    Live in Canada so was happy to play this, thought it would be like Metroid, no denying the influence, but its not really. Nice thing is it seems relatively easy to control as there's only 4 buttons, good button layout

    • http://www.facebook.com/marcuslaitilaekelund Marcus Laitila Ekelund

      Thank you for trying it out and sharing your views on it! Hope you have lots of fun trying to take down the Machine Empire!

  • http://twitter.com/OgnarPliskin John

    I can't wait to try this game. I've been a platform junkie for almost 20 years now, and I've played the best of them out there. This is looking really good and I love the music. My biggest curiosity is how the text and level system is going to work.