As if there wasn't already enough reasons out there to love the Unity game engine, and its whole development environment, try this on for size: Until April 8th, the add-on licenses to build iOS and Android games using Unity are totally free.

The main Unity tool kit has always been free, but limited to exporting your games to the PC. If you want to get rid of the Unity splash screens and pick up some additional advanced features in the process, the Unity Pro license runs $1,500. Regardless of whether or not you used the Pro version or the free version, exporting to an iOS (or Android) game was a $400 add-on.

If you even have a vague interest of dabbling in building a mobile game, this is an offer you need to take advantage of. It's not every day you can save $800 on software. Head over to the Unity store and secure your license while you can.

  • http://coderkid.co.cc/ Matt Curtis

    I'm not an iOS developer, but as a programmer with an iPod, I'm interested. I might not use it for IDK how long, but it's still something cool to have.

  • http://twitter.com/Platronic John Francis

    I'm using Unity and this is the greatest thing ever. Hands down Unity is the best editor for 3D games on iOS.

  • Ian Ford

    Thanks for the info I just picked it up now.

  • http://twitter.com/GaborFuredi Gabor Furedi

    just an additional piece of info. If you use any of the Pro features, when you want to publish to iOS or Android, you will have to buy their respective Pro licenses ($1500) as well, not the basic one (previously $400, now free). So a 'Pro-features' iPhone game would be $3000 together with the Unity Pro license.

    • http://twitter.com/Platronic John Francis

      This is not true, the iOS or Android license upgrade are 1,100. Not 1,500. It would be 2,600, not 3,000. Maybe 400 bucks isn't a lot to you but I could be a lot of code for that money.

      Also Pro is great but you really need to throw a lot at the device to use many of those features. Not saying devs don't do it but certainly many of Unity's most popular games don't benefit from the Pro side of features. I do wish Profiler was available in standard though....

  • http://twitter.com/Rirath Rirath

    Eli, thanks for posting this!  I would have missed it otherwise.  Very exciting.

  • geekstuff

    it is good to hear, thanks

  • http://www.facebook.com/bsmorrow Bryan Morrow

    Much thanks for this posting!

  • http://www.facebook.com/bsmorrow Bryan Morrow

    Much thanks for this posting!

  • http://profiles.google.com/mario.john.santiago Mario Santiago

    Thanks for the post!  If you secure your free license now, in the future upgrading will also be cheaper!