We've been pumped for the release of Ravenous Games' follow-up to last year's excellent platformer League of Evil ever since we got a hold of the first screens last November, and the new gameplay trailer from last week has only stoked the fires of anticipation for the sequel. Well, Ravenous isn't content to wait around for the normal glut of Thursday releases, and have released League of Evil 2 [99¢/Lite] into the App Store just moments ago.

I've been toying around with the game for a while, and it's everything that I hoped it would be. While I adored the pixel graphics of the first game, the new visual style is sharp and attractive, and the entire game runs at a incredibly smooth clip. The same tight virtual controls are here too, along with more than 100 short but sweet platforming challenges with the familiar 3 star and briefcase collection reward system.

The game is available at a launch price of 99¢, soon to be $2.99, and there is a lite version to try out too. We'll be giving League of Evil 2 the full review treatment in due time, but if you enjoyed the first game and crave some more challenging platforming, then I think it's a pretty safe bet to say goodbye to your dollar and say hello to this sequel. As always, you can get even more impressions and discussion on League of Evil 2 in our forums.

  • Anonymous

    Miracle of miracles! It's a Universal, Game Center, iCloud trifecta!

    Three cheers for full iOS support. Could retina iPad assets be on the way?

  • http://profile.yahoo.com/VGEP2Z34BI7U46YZHYQANWWZBE Brian

    So excited when I saw on Appshopper.
    Downloaded instantly.
    Life the improvements - slick design, awesome control.

    The only thing that I don't like that they changed was the ability to run off a ledge and still be able to double jump. This go around you can only jump once after you run off of a ledge. Bummer - that was a key maneuver in LOE1. Also I think the character is a little bulky and needs to drop a couple lbs. - his jump ain't what it used to be.

    Love this game - good work.

    • lukejreed

      Yeah, the double jump thing is killing me!

    • Anonymous

      Hm, interesting game mechanic idea: the more you play the game, the more exercise the character gets and therefore he loses weight.

  • Tom Mattson

    Been at it for about an hour now and have to admit -- this is some delicious goodness. I agree with Brian's comment about the minor gameplay change taking a bit to get used to, but overall this is everything I was hoping for. I'm particuarly surprised with my appreciation of the graphical overhaul, which I was expecting to begrudgingly accept but am actually finding myself embracing enthusastically.

    Here's hoping this group of developers collaborate again in the future.

  • app symmetry

    Issues and bugs

    Lost my saved data 7 times now, twice because of crashes due to slowdown on my 4th gen touch

    iCloud doesn't work

    Joypad support doesn't work

    And navigating the main menu leads to loads of crashing...

    Game is full of bugs and issues...

    But it's friggin LOE2... For a buck... I'm not too upset, is a dollar! But I hope they ge these issues fixed soon... Just doesn't seem like they took the time they needed to with this release...

    • http://twitter.com/starksimon Stark

      About the save data: you just have to wait until the the game connects to Game Center. If you start a new game before that, you overwrite your previous save.

      • app symmetry

        Yeah, I have been waiting...

        Still loosing saved data...

        And on the subject... Why in the world is save game data only saved to GC, and not your device? Pretty sure that's whats causing all this saved data dumpage...

        And... When trying to play on my iPad again, got the joypad to work, but only after going into the joypads settings after starting up LOE... But then it deleted my iPod saved data again.. And then after beating world 1 for the 4th time n a row, started back up on my iPod, and the saved data was deleted... Yet again... Then back to the iPad... Deleted again...

        Always waiting to be logged into game enter before touching anything....

        Just seems like there's loads of bugs with this release...

      • Anonymous

        Not saving locally is an all-too common iOS developer issue. Progress (and achievements) should always be saved locally. The app can save to GC (or anywhere else) when it gets the chance.

    • Anonymous

      Yeah, if they actually used iCloud it would work. But instead they are using their own servers, and their own system for cloud saves (which is why it is dependent on your GameCenter account - the first clue that they aren't using iCloud since your iCloud and GameCenter accounts can use different Apple IDs).

  • http://twitter.com/steviebe steven bell

    I'm yet to complete the first game but I'm going to buy this now because I know it's going to be great!

  • Anonymous

    Skipping school for this one. Great birthday present!

  • http://twitter.com/Inaba_kun Inaba-kun

    The most important question to ask - is it 60 frames per second? The original was 30fps, which is head inducing for any fast moving 2D game. 

  • http://www.jshamblin.com J.Shamblin

    So cool. I'm downloading it now.

  • Anonymous

    Correction: the game does *NOT* use iCloud. Should update review. They use their own cloud saving system based on your GameCenter account. And it's broken.

    • http://twitter.com/JaredTA Jared Nelson

      Uh, it doesn't say anywhere that it does use iCloud, so not sure what you're talking about. 

      • Anonymous

        Yeah, my mistake. If you google "League of Evil 2 iCloud" the first result is this article, but it also includes text from the first comment! That's what I get for not looking at the context.... Sorry.

      • http://twitter.com/JaredTA Jared Nelson

        Oh I see, that makes sense. No biggie, was just confused by your comment :)

  • Anonymous

    Wish they kept the look from the first game and just beefed it up. These clean graphics don't work well at all.

  • http://www.meadiciona.com/charles_anjos Charles Albert

    I'm a little disappointed with it, really loved the whole 16-bit thing going on with the first one. These graphics simply don't appeal to me.