Zero dollars is the final asking price for Forever Drive [Free], Supermono Studios' latest and easily its most ambitious project to date. The game cleared certification and hit the App Store just yesterday after an unfortunate setback or two kept the game from hitting as planned.
We’ve covered Forever Drive exhaustively over the last month or so, but it’s unusual approach to the racing genre still hasn’t lost its luster with us. In brief, it’s a game that leans a lot on its users, asking them to create all of its 2D tracks and colorful instances. Each and every race you participate within the game is a product of its sharp track editor, and you’ll be encouraged to make your own whenever you’re not busy with the driving forever part of the core experience. Here’s a little teaser from one of our pre-release report-y things:
With Forever Drive, Supermono Studios is taking a way smarter approach to user-created content design: instead of asking players to shape entire experiences, it asks that they mold a fraction of a blip of an infinitely expandable super-highway. By managing expectations before you even start creating, Supermono is freeing you from failure and the game’s players at wide from having to filter out tons of garbage. Most user-created content leaning titles, including Media Molecule’s venerable series, don't enforce any kind of control or creative constraint, which makes Forever Driveunique, and as we’ve been discovering, pretty fun.
Zero dollars isn’t a lot, so even if the idea of the game sparks some sort of reaction from your squishy grey matter, you may as well give it a spin. We’ll definitely get you a full review in the near future, though, if you’re the cautious type.
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