Zero dollars is the final asking price for Forever Drive [Free], Supermono Studios' latest and easily its most ambitious project to date. The game cleared certification and hit the App Store just yesterday after an unfortunate setback or two kept the game from hitting as planned.

We’ve covered Forever Drive exhaustively over the last month or so, but it’s unusual approach to the racing genre still hasn’t lost its luster with us. In brief, it’s a game that leans a lot on its users, asking them to create all of its 2D tracks and colorful instances. Each and every race you participate within the game is a product of its sharp track editor, and you’ll be encouraged to make your own whenever you’re not busy with the driving forever part of the core experience. Here’s a little teaser from one of our pre-release report-y things:

With Forever DriveSupermono Studios is taking a way smarter approach to user-created content design: instead of asking players to shape entire experiences, it asks that they mold a fraction of a blip of an infinitely expandable super-highway. By managing expectations before you even start creating, Supermono is freeing you from failure and the game’s players at wide from having to filter out tons of garbage. Most user-created content leaning titles, including Media Molecule’s venerable series, don't enforce any kind of control or creative constraint, which makes Forever Driveunique, and as we’ve been discovering, pretty fun.

Zero dollars isn’t a lot, so even if the idea of the game sparks some sort of reaction from your squishy grey matter, you may as well give it a spin. We’ll definitely get you a full review in the near future, though, if you’re the cautious type.

  • Jonas

    Very nice game. The tracks are in 3D, though.

  • Jonas

    Very nice game. The tracks are in 3D, though.

  • PHUCKO

    I couldn't play this longer than three minutes

  • http://about.me/davidlnguyen David Nguyen

    If this launched when the App store came out then I'd easily pay 5-10 dollars for this. But after playing waaaay to many racing/driving game apps, it's gonna take a lot more than this trailer to get people to download this, even if it's free.

  • Anonymous

    I was really looking forward to this but I ended up getting bored of it after a few plays and deleting it. I found the gameplay to be tedious and while the artwork is really innovative and catching the first time you see it, the sameness of everything just really drags on. Since the vehicles all look sorta the same too, I didn't feel a lot of incentive to keep going to unlock new content. Maybe it will appeal to others, but I ended up parking this one.

  • Anonymous

    I was really looking forward to this but I ended up getting bored of it after a few plays and deleting it. I found the gameplay to be tedious and while the artwork is really innovative and catching the first time you see it, the sameness of everything just really drags on. Since the vehicles all look sorta the same too, I didn't feel a lot of incentive to keep going to unlock new content. Maybe it will appeal to others, but I ended up parking this one.

  • http://pulse.yahoo.com/_EKICAT4N6D7FHWGTX4AIHXZZ4M dark

    Game is nice, but I'm not OK with the freemium system used here. You always have the feeling that you never purchased the actual game because there is always more to buy.

  • James Stuart

    Yeah, the driving is slow, pretty uninteresting and has very little 'feel' to it. Making it past tracks after the third or fourth seems a matter of not crashing into things (pretty easy) and getting lucky with time extend powerups.

  • http://twitter.com/_GeekGamer_ Sander Nemvalts

    i like this game

  • Christian Holland

    I have to say having to pay to make more than 3 tracks seems very odd.. you'd have thought they'd want the content from the free players to boost amount of tracks available.. I also played some really messed up tracks with buildings in the way, would have been good to have some system of stop this trolling of the tracks... all in all I'd say the IAP ballance is whats killing it for me.

    • Antihero

      There is a simple thumbs up / thumbs down  in the right hand corner.  It's easy to miss though.