We’ve been keeping tabs on Madfinger’s Shadowgun since its first batch of ridiculously impressive images hit our message board. At times, we've speculated that it might not be as beautiful in motion as it is in images, but soon we’ll all get a chance to go hands-on with the supposed technical marvel and judge for ourselves when it hits the App Store on September 28. And to be clear: it’s hitting both the iPhone and the iPad at that time.

Shadowgun is a sci-fi shooter, inarguably inspired by slam-and-shoot third-person games like Epic's Gears of War. You'll play as a muscly bounty hunter tasked with taking out Dr. Edgar Simon, a geneticist who is creating his own personal army of mutants, cyborgs, and other genetically modified monstrosities. You'd figure by the year 2350 society would be able to identify the crazies before they construct fortresses and mutants, but here we are.

Hopefully, we’ll be getting our grubby hands on a build before release. Naturally, we’ll bring details as soon as possible if we do. As for now, marvel at those images and, hey, if you’d like to see the game in motion, check out this post or look above!

  • guest

    Impressive graphics and uninspired gameplay.

    • SMP

      Maybe, we'll see

    • Adams Immersive

      Have you played it, or only seen demo videos from E3?

      • Macaroon

        I'm inclined to agree with 'guest'. If there was something more to it than shoot - flick switch - shoot - flick switch, wouldn't it be in the devs best interest to actually show people that in a gameplay video? It looks from that vid to be a stunningly beautiful snooze fest.

      • Yourmumz

        Why?  Because it's a basic nuts and bolts shooter?  Why o why does every game need deep storylines and mechanics?  Shooters are fun too, or are you too jaded/hardcore to enjoy a basic shooter?

        I don't get current-gen gamers at all it seems. 

      • Macaroon

        It's got nothing to do with being too 'Jaded / Hardcore'. I just personally like a compelling story (don't tell me to go and read a book) and new game play ideas to keep things fresh. Nothing wrong with that, is there?

      • Gotobedson

        Fair enough if you enjoy a game where you run from point A to B, press a switch, take cover, shoot a baddie, rinse and repeat etc.

        I'd find a game like iDracula or Aftermath more fun than a game like that, and they don't have deep storylines or mechanics.

      • Anonymous

        I don't understand them either. This game looks great. For all we know it might have a decent story too. People are too quick to judge everything.

    • Guest

      I agree. I think this only really has it's graphics riding for it, looks like your typical run, take cover and shoot game to me. I'll be happy to be proven wrong.  

  • Anonymous

    just got in iPad 2. I hope it's universal. 

  • Matthew Rossman

    awesome graphics and textures, but gameplay looks similar to Shadow Guardian... I might actually have to pass on this one. Instead, I've got a steady eye on Desert Zombie: Last Stand...

  • Matthew Rossman

    also, I have a feeling its going to take up a lot of space...

  • http://www.facebook.com/simon.j.edis Simon Edis

    Looks amazing! Definitely be snapping this one up on the 28th!

  • theRPGNOOB

    I really hope this game has online co-op and if possible mutiplayer with tons of game modes and weapons 🙂

  • theRPGNOOB

    Speaking of unreal engine, has anyone heard any new info on The Dark Meadow? I don't know if the game will be out or not, because I was looking forward to that. Story-driven horror RPG FTW.

    • Adams Immersive

      Shadowgun uses the Unity engine, I believe.

    • Jeffyg3

      Yeah, thats a ridiculous comment to make. Have an Evo w/ Android, iPod Touch, and iPhone 4. I have all those as we develope for both Android and iOS. Haven't seen a graphically superior Android game, and games that have both an Android and iPhoe version, there's a bit of cases where it runs where the iPhone version runs smoother.

      • Xqxqx10

        well i kind of agree, the iphone/ipad WOULD be graphically superior, but wouldn't you rather play it on the HTC EVO or LG THRILL? (3D ;D)

  • Ristar

    I think I will just hold out for the graphically superior Android version. It looks alright on iOS devices, but I want to buy the best version available.

    • Loramarthalas

      Why on earth would the Android version be graphically superior? The iPad 2 is the most graphically powerful tablet availble.

      • Hanifonme

        Let me back you there up mate:
        Let's consider the SGX 543MP2 to the unsuperior Tegra 2:
        * faster memory clock speed
        * deeply integrates with ARM v7 (A8-A11 chips) CPUs - so you can expect faster output/input through the Buses
        * higher AND faster fill rate not to mention FASTER polygon rendering (from what I've tested) and can go above the max count on the Tegra 2.
        Now let's think about iOS & Android:
        * iOS doesn't have a steep overload unlike Android; Android has to cater for Bluetooth devices, memory management, bytecode execution staggers and some heap of other generic stuff like wifi, input devices
        * iOS is direct-execution, while Android has to compile into Bytecode and THEN compile again to the CPU instructionsset and THEN execute, this is substantially slower not to mention it's on a mobile device
        * iOS has a complete OpenGL 2.0 ES API ready for every capable device (iPhone 3GS, iPhone 4, iPad 1/2, iPod touch 3rd/4th gen) prebuilt into the SDK and the OS, Android phones and tablets need manufacturer Integration and it's possible that say: you have the capable hardware but your manufacturer has not included the optimized drivers to use the API

        Even the crap as SGX535 on the iPhone 3GS and iPhone 4 can well outperform the SGX540 on the Samsung Galaxy S.

      • ltcommander.data

        Technically I believe the Apple A5's memory bandwidth advantage comes from it's 64-bit memory controller versus 32-bit on the Tegra 2 rather than memory clock speed.

  • V4C

    So, will this be available for current generation devices only?

  • ltcommander.data

    All these promotional screens seem to be from the iPad 2. Have there been screenshots from the iPhone 4 or other devices to see what the differences will be?

    • Rothgarr

      Well the screenshots in the article are 960x640 -- that's the retina display screen resolution of the iPhone 4 so that *might* indicate that the screens are from an iPhone 4...

      • LBG

        Yeah, MadFingerGames confirmed that they are indeed iPhone4 /iPod Touch 4G screenshots in the thread. The only thing which has been added is the anti-aliasing so there are no jagged edges in full 960 x 480 resolution on the computer screen. But it will probably be fine without it because the retina pixels are so small.

      • ltcommander.data

        Then the game still looks excellent even without the Apple A5. Looking forward to it.

  • http://twitter.com/NOVAinc Lucas

    Also wondering if it will be universal.

  • Issac

    Does anyone know if it will run on iOS 4.1.3? Thanks!

    • ltcommander.data

      It's doubtful seeing that no iOS 4.1.3 was ever released by Apple.

      Few apps ever require the latest iOS so I'm sure a range of OS version will be supported. If the game is Universal and they deeply integrate Game Center then iOS 4.2.1 would be required. Otherwise, even older versions could presumably be supported.

  • Leec82

    He runs like he took a dump in his drawers. Lol

  • Issac


    "It's doubtful seeing that no iOS 4.1.3 was ever released by Apple."

    Oops. 🙂 My bad - I meant iOS 4.1, but thanks for your response 🙂

  • Sticktron

    Who knew Unity had it in it? Wow can't wait.

  • http://www.facebook.com/profile.php?id=100001218463429 Tim House

    Looks pretty sweet!  I'm saving iTunes points for this and Modern Combat 3!

  • theRPGNOOB

    Please don't F**k this up Madfingers. 

  • Mystery

    This looks amazing! Instant buy!