If you're not familiar with Venan Entertainment's Space Miner [$2.99], let me get you up to speed. In a nutshell, the game is incredible. So incredible in fact that it was our 2010 iPhone Game of the Year. It's an awesome modern spin on the Asteroids formula with light RPG elements, a lovable game world, and upgrades out the wazoo for your ship. Additional difficulty modes (including a super-difficult perma-death mode) add a silly amount of replay value, making Space Miner one of the few iOS titles I've ever replayed from start to finish multiple times across multiple difficulties. In other words, you need to check it out.

This weekend Venan released the game design document for the game, and while it doesn't really reveal anything new or exciting that we already didn't know, it's really cool to take a look at what was the foundation for one of our favorite iOS games. It's also totally worth a read if you're an indie developer, as a solid game design document like this can really ease development as it serves as such a fantastic reference point to keep everyone on the same page throughout the pre-release life of the game.

We're still torn up over Venan announcing that a Space Miner sequel was being shelved, but we've got our collective fingers crossed they eventually pick the franchise up again.

  • Anonymous

    I enjoyed this game... but... I hated all that tapping through the between-sequence textual conversations of the characters -- really wished for a 'turn that off' button.  Every sentence for each of the characters must be tapped through -- and they talk a >>lot<<.  For me, that really detracted from game-play -- especially if installing on a new device.

    It's installed, but after a couple of intense 'conversations' I exit the app :(

    • andrzej raczynski

      if you want something more mindless, the app store is full of those types as well :)  

      anyway, i thought they put out an arcade mode version of this game, where all you do is run around and shoot for upgrades/etc, no story/words, just buy/shoot/buy/shoot or something.

    • andrzej raczynski

      if you want something more mindless, the app store is full of those types as well :)  

      anyway, i thought they put out an arcade mode version of this game, where all you do is run around and shoot for upgrades/etc, no story/words, just buy/shoot/buy/shoot or something.

    • GuySpoons

      Fair enough. Although personally I enjoyed the dialog and found it entertaining and funny. If you haven't played this game, get it now, it won Game of the Year for a reason. It's excellent.

  • http://www.facebook.com/people/Paul-Hopper/1238691947 Paul Hopper

    Damn fine game, shame they followed it up with a rpg stripped shooter and just recently announced on their blog that space miner 2 is on hold while they make a freemium game of some sort to generate income.

    • http://www.vitaltitles.com/ Nick

      Simply put, maybe they don't have the money do it to the extent of quality if the first one.

      Space Miner was a critical success but a commercial flop. People struggle wanting deeper games on iOS devices, especially slimly premium priced games.

      It is the game that I have enjoyed the most on my iPad, bar nine. It was a dream and I happily paid full price, knowing that it was a bit extra money to help the devs.

      But it's the typical situation, great game. Terrible earner.

      If this freemium game does well, then it's possible they can then put their focus on space miner 2. Or they are going to go the ngmoco route and turn to crap. I hope not. I really do.

  • Rivalsan

    No Space Miner 2 really hurts. Next to Plants vs Zombies it is easily the best game on iOS. This is the worst gaming news I've heard this week.

  • Some Guy

    The memory management in this game is phenomenal!