Late last month, we detailed an impending update to CAVE’s bullet hell shmup Deathsmiles [$11.99/Lite], and over the weekend that update went live in the App Store. It includes a screen shifting option to give you more room to control the game on either edge of the screen, unlockable costumes for Tiara in iPhone mode, brand new background music hidden in the game, and a number of new DLC items including weapons from past CAVE shooters Guwange and Dodonpachi Resurrection [$11.99/Lite].

You may also remember us mentioning that CAVE was broadcasting a preview of the Deathsmiles update over UStream last Friday, and hinted that there would likely be other surprises in store as well. It turns out that there were a couple of pretty big announcements during the stream.

The first is that CAVE is bringing a version of their Japanese cellphone title Castle Creator to iOS. Castle Creator allows you to build up your own little empire in medieval Japan and then test out its durability in skirmishes against other peoples’ empires. It sounds like there will be social and location-based elements built into the gameplay.

 

There’s a second game based on Castle Creator coming as well, though currently it’s only going to be for folks in Japan. All we really know about this game is that it will feature slot machine style gameplay, but more details on both of these Castle Creator titles should be coming out this weekend when CAVE holds a press event in Japan.

The second big announcement during CAVE’s live stream was that an iPad specific version of Espgaluda II [$11.99/Lite] is currently in the works. The game will feature enhanced graphics over its iPhone counterpart, and will be tailored towards the extra power of the iPad 2. TouchGen has captured a video from the stream of CAVE showing off the iPad version, though they seemed to have some zooming issues during the demo and it’s hard to tell how drastic the differences will be over a video:

There’s no release window announced for Espgaluda II for the iPad, but we’ll hear more on Castle Creator during the CAVE press event next week, and just maybe they’ll throw us some new nuggets of info for the iPad bound shooter as well. We'll keep you posted.

  • Anonymous

    Cave? iPad? Smile? Yes.

  • http://www.facebook.com/profile.php?id=664531244 Daniel Skatter

    I hope they do the Really Awesome Thing and make the regular iOS version of their games Universal. I own em all and would love to see them in full, glorious iPad resolution without having to shell out the cash all over again. >.>

    • http://twitter.com/JaredTA Jared Nelson

      That would be nice, but I really doubt it. The iPhone games are huge as is, with a second set of HD iPad assets it would easily be 2 or 3 times the size. I don't really see them doing it.

  • LR

    another $12 for the ipad version?  no f-ing way.

  • http://www.facebook.com/people/Kevin-Donovan/660749692 Kevin Donovan

    Add the word ' icade ' into the mix and I may actually buy one of these way overpriced games.

    • http://twitter.com/Inaba_kun Phil Baxter

      Oh come on, they aren't over priced at all. There's tons of replay in a Cave game, and if you were to buy these exact same games on an Xbox 360, you'd be paying ¥ 5000 at least.

  • Robotron2084

    ESPGaluda for iPad should be incorporated as Universal support for the iPhone version. It absolutely SUCKS that they expect to charge full price all over again for a separate iPad version. Way to screw your fans who have all already paid for the game, and your games are not cheap, Cave.

    Also, iCade support if needed badly.

  • Mememe

    Wow, that video may the worst quality video I ever saw.

    You'd think a pro company like Cave could do a little better.

  • Anonymous

    Scientists have proven that it is impossible for the iPad to get too many vertical scrolling shmups. It can't be done. But I encourage developers to keep trying.

  • Anonymous

    Scientists have proven that it is impossible for the iPad to get too many vertical scrolling shmups. It can't be done. But I encourage developers to keep trying.

  • http://twitter.com/Inaba_kun Phil Baxter

    Not sure what's going on ShiroTsuku but it's Cave so it's a day one buy no question. These guys can do no wrong.

  • Anonymous

    iCade support could be done, but then the "iPhone mode", I suppose now "iPad mode" would not work. That doesn't mean that shouldn't allow use of iCade in the classic mode, though. Indeed, I'd buy an iCade finally if they do that.

  • Anonymous

    Regarding price, I'm sure they will do as they've always done and have a discounted price at release. You can be sure I'll be lined up to buy it on day one.

  • Chris Trejo

    Universal or no Universal, if it includes iCade support, I'm buying it again. It should be a fundamental requirement that all shmups include iCade support.

  • Chris Trejo

    Universal or no Universal, if it includes iCade support, I'm buying it again. It should be a fundamental requirement that all shmups include iCade support.

  • Chris Trejo

    Universal or no Universal, if it includes iCade support, I'm buying it again. It should be a fundamental requirement that all shmups include iCade support.