Gameloft has had a recent track record of enjoyable titles (9mm [$6.99] and BackStab [$6.99] come to mind). Silent Ops [$6.99], the latest part-stealth, part-third-person shooter looked to extend Gameloft’s streak of decent titles that provide a good iOS alternative to a variety of genres usually reserved for console and PC gamers. Unfortunately, Silent Ops, with its generic story, poor presentation, and lacking gameplay definitely takes the genre back quite a few steps and should be avoided in lieu of other, much more deserving titles.

At first glance, Silent Ops looks to take a lot of its inspiration from the popular Splinter Cell series --there’s a lot of sneaking into buildings, a lot of silenced weapons, and a lot of double-crossing.  Take a closer look, however, and you’ll quickly see that any comparison to an actual stealth title is only skin deep. While you may be doing quite a bit of sneaking, your cover is almost always blown every time you take a shot at the opposition, silenced weapon or not. In addition, the whole ‘sneaking’ mechanic is just poorly done, as not only is the cover system poorly implemented, but once you’re spotted, you’re basically in guns blazing mode for the rest of the level.

Not that getting spotted makes the game any harder. The AI in Silent Ops is atrocious. I lost count how many times I’ve seen several enemies just stare at me for seconds on end while I took my time reloading in front of them and then proceeding to empty my clip.  In fact, the only threat I ever encountered was running out of bullets. Not to worry, however, as when that happened I would simply just run up to a group of enemies and they would immediately put their guns away and face me in hand-to-hand combat, each taking their turn in an organized, civilized fashion.

The whole combat system is just bizarre and not done very well. Other gameplay elements include simplistic quick time events as well as a few sniping sections that worked as well as they could within the context of the rest of the game.  Overall Silent Ops' gameplay, like its aged graphics system, just seems to be lackluster.

In addition to the single-player mode, which takes place across seven different levels (coupled with three separate difficulty levels), Silent Ops also features a barebones multiplayer mode. Players can create or join servers with up to 12 total combatants. Stat tracking does exist, but is restricted to games played, total deaths, and total kills. Admittedly, multiplayer was a much more enjoyable experience than the single player mode, but that’s mostly due to the fact that you’re playing against other live players and has nothing to do with anything that the game actually offers.

As iOS has matured as a gaming platform, games in the style of the typical first or third person shooter have become readily available. In this day and age, there’s no reason to flock to a new one just because it fits in this mold, but that’s the impression I get with Silent Ops. There are far more better titles than this one, some even published by Gameloft itself. I’d suggest you stick with one of those other alternatives, and stay away from this game.

TouchArcade Rating

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  • http://www.facebook.com/vazkor Stefano De Angelis

    It's not like it's a generic third person, it's exactly this one ...

  • JCKarlo

    After having played and enjoyed 9mm, Silent Ops felt like a project Gameloft put on hold a couple years ago, but then remembered it and decided to release it as is for a few quick bucks.

  • x x

    I am so friggin tired of gameloft games, basically they steal a concept from a good console game, make it worse and add bad graphics. I miss the times when gameloft was really making good games with adorable pixel graphics.

  • http://twitter.com/M3RCENARIE Denilson A. Campbell

    gameloft makes these games becuz the stupid reg devs wont even think of making the games on the iphone and to expand their market. so its not entirely a bad thing this game is about the only crappy gameloft game

    • Anjoroge

      You call people like Hideo Kojima and Shinji Mikami stupid because they do not port their games to the iPhone. These are some of the guys who singlehandedly redefined gaming as we know it. How dare you call them names? What has Gameloft done for the gaming industry? Give me one Gameloft game that has sold more than Metal Gear Solid: Peace Walker.

      Exactly.

      Either buy a console or stick to LameLoft. Live or die. Make your choice.

      • sanokser

        LoL , thanks for a laugh xD

  • Anonymous

    this is why I'm so in love with TA...."an honest review:" that will keep us away from un polished game like this.save your bucks.

  • iHandyStore

    The game wasn't really that bad. Well not the best one out there but it have something. But not the graphics ofcourse, it's horrible

  • Ok

    when ever I buy a game loft game (about 3-4 but never again) I just have the intense feeling that I've been milked...

    they always look like but play like total garbage :/ 

  • Awesome

    tottaly agree, even the screenies in the appstore show "cool font style for showing ammo", but in real its like real plain, and oh how fun to read those subtitles, and enemy with a gun didnt shoot at me, while i standed few meters away from him for 5 secs.
    Appears to be a game devd by newbie gloft dev, but didnt expect anything like that

  • http://www.ipodgames.co/ iPod Games

    Amazing game. Love the graphics and gameplay.

Silent Ops Reviewed by Eric Ford on . Rating: 2