Well, it seemed like this day would never come, but here we are. After being announced at last year’s E3, and missing several intended release windows, Square Enix’s highly tactical role-playing game Final Fantasy Tactics: The War of the Lions [$15.99] is now available for download for your iPhone or iPod touch.

For some backstory, the original Final Fantasy Tactics first launched on the PlayStation back in 1998 to critical acclaim. It marked the first time the Final Fantasy series branched out from its more traditional RPG style and ventured into the realm of highly tactical combat with an engaging storyline and RPG-like elements.

In 2007, the game was rereleased for the Sony PSP as Final Fantasy Tactics: The War of the Lions, and contained a number of improvements. These included new storyline cutscenes, graphical improvements, new characters and classes, local multiplayer, and more. Unfortunately, with all these new enhancements, some negative issues rose up as well, most notoriously a slowdown bug that made combat flow at a snail's pace even compared to the nearly 10 year old original. For a game where you're engaging in combat a whole lot, this was an unfortunate problem.

The iOS version of Final Fantasy Tactics is a port of the PSP version, and although it loses the local multiplayer mode, the slowdown problem has been greatly improved. The problem isn't totally eradicated, but it's at least much more tolerable now. Other iOS-specific enhancements include a completely native touch interface for navigating menus and combat and an autosave feature that allows for the types of interruptions that you get when gaming on a mobile platform like the iPhone. Some of the artwork has even been redrawn for this version, as well, though the graphics overall are still retro and pixelated, especially some of the in-game text.

The pricing for Final Fantasy Tactics has been a hot topic ever since it was announced. It’s certainly on the high end of the price tiers of the App Store, but in terms of gaming bang for your buck, it’s nearly incomparable to anything else available. There are easily over 100 hours of gameplay time here, so if you like your tactical strategy games to last a while then you’re in luck. An iPad native version is planned for release in about a month’s time, so if you figure you’ll be playing on your iPad mostly then it might be worth waiting around for that version.

Final Fantasy Tactics: The War of the Lions is an absolute classic, and it’s great to see a title of this caliber in the App Store. Some may not be down with the price, and if you’ve played the game extensively in the past it might be hard to justify buying the game again now. Of course, if you’re fanatical about this game like so many gamers are, then price isn’t even a question and chances are you’ve downloaded the game already.

You can check out further impressions of the game in our forums, and whether you’re a longtime fan or just now checking out the game for the first time, Final Fantasy Tactics: The War of the Lions is a fantastic tactical RPG experience that works incredibly well on the iOS platform.

  • Anonymous

    I think I'll just play it on a psx emulator on my asus transformer. I've bought this game so many times already. Plus I can hook my tablet up to my 55" tv :)

    • Anonymous

      I'm saddened to hear you say that statement. Get a freaking PS1 and play it like I did while waiting for this port 

      • thedavemc

        Played it through on mine already (stood on its side obvs). I will continue with a lot of squinting, it's just irritating. If they just sharpened the text for the retina it would make a big difference. At home I'm playing the SNES precursor tactics ogre on my macbook for the first time which is awesome.

  • Aokiroch

    Waited more than a year for this, and now my iPod is too old to play it. wtf.

    • http://twitter.com/21tigermike Michael A. Robson

      *cringe... that means your iPod is probably too old for iOS 4, and the upcoming iOS 5... sorry dude. Save your $$ and get a new iPod touch next month. Deal?

    • x x

      I totally do not understand why the hell this game can't be played on older idevices. There are some games on even first idevices, witch has more complex graphics than fft.

      • wohdin

        If you've played the PSP version, the answer should be simple - this is pretty much just a slightly altered emulated version of the PS1 game. Graphics and gameplay are ultimately unchanged, just made more "crisp" for the display type, and the visual effects on skills and such are unchanged to the point that the PSP actually lags trying to display these dated visuals "accurately". The only things made "new" are the cutscenes, the re-translated text and the handful of extra side-quests.

        Because this game is "emulated" and not necessarily optimized with newly-compiled code, it utilizes much more processing power than it actually needs.

      • x x

        So basically it is all because of  square enix being super lazy. shame on them, they were deveolping a port of emulator for nearly 2 years.

      • http://www.randomthink.net/ Brian Arnold

        Older versions of iOS don't have some of the nice new APIs. There has to be a cutoff point, and they chose to target newer systems because it was easier.

        Yes, it sucks to be you, but you should know how it is to be an Apple consumer. Your device is what, two years old? That's an iEternity. Time to upgrade.

    • Anonymous

      Your iPod Touch 2G CAN play this game.. albeit a bit laggy. Since it's a turn based game it shouldn't be too big of a issue?

  • John Doe

    Can anyone confirm/deny whether or not the cutscene's are voiced?

    • Nubknju

      They're voiced in English with no option for Japanese voices...in case anybody actually cares for it.

      • Kulo

        The japanese version never had any voices in the cutscenes.

  • Artanix

    Yeah, $15.99 is a definate no go here, will wait for the inevitable sale in about a year, doesn't bother me that much lol.

    • http://twitter.com/21tigermike Michael A. Robson

      Just think about that.. you'll wait a year to save like 5 bucks? Wow. Someone get this guy a calculator.

      • Artanix

        Wow, trolling every comment on this article? Someone get this guy a hobby!

      • Real Hero

        What's the address? I'd like to send you a calculator.

      • http://toucharcade.com Eli Hodapp

        Can I have a calculator?

      • http://toucharcade.com Eli Hodapp

        Can I have a calculator?

      • http://toucharcade.com Eli Hodapp

        Can I have a calculator?

      • Marc

        It seems quite reasonable to me especially since I have a bunch of other games I am still not finished with. No point getting this now when it will just languish for a year anyway ...

  • rudy5000

    yeah cutscenes are voiced. so far so good, im enjoying it :)

  • Nubknju

    Great game! Though it's very...."lagtastic" =/

  • http://www.facebook.com/bkamina Beto Matias

    looking for another tactical game, anyone know any other games like that in appstore?

    • Xcvbcgfdgf

      Song Summoner

    • http://twitter.com/Projectwolfie Chris Overbee

      Battle for Wesnoth.

      • http://www.facebook.com/bkamina Beto Matias

        Thanks for the suggests guy, bought Song Summoner...and the next surely will be Battle for Wesnoth

      • Stevenmilligan

        A word of warning, BTW. Battle for Wesnoth is not for everyone. I bought it a while back but I've only played maybe an hour in to it because I find it very tedious and boring. 

    • Stevenmilligan

      One of my favorite TBS games on the app store would have to be Highborn. It's original, funny, has quality artwork, and is very addictive. 

      • Anonymous

        Highborn is awesome. Cant go wrong with that one.

  • Mr T Bailey

    Wow, this is like the App Store equivalent of Duke Nukem Forever! Hehe, :p

    Sorry

    • http://twitter.com/21tigermike Michael A. Robson

      Someone put it perfectly on another thread: Finally Fantasy Tactics.
      I can't do any better than that.

  • Gabriel

    Can anyone please confirm it works on an 2G iPod Touch? I don't care if its laggy, just so long as it works.. Please?? :o

    • http://morereasonsyoushouldntfuckkids.tumblr.com Chungyen Chang

      it says it only works for 3rd gen and up on the itunes page.

    • valient

      It works but yes a little laggy here and there on 2G ipod touch, did first intro battle and some of the ingame cutscene.

      • Gabriel

        AWESOME! I'm getting it! :D It'll be useful at least until I get a newer version ipod touch.

  • http://twitter.com/Inaba_kun Phil Baxter

    Definitely a good title, although it's been superseded by later FF Tactics games and by the wonderful Disgaea series.  Visually it still has charm but it's obviously using assets which are positively ancient by video game standards.

    One thing that might throw people - even though this is a fantasy game the inclusion of such bizarre concepts as zodiac signs (compatible signs mean more damage!) and 'faith'  in the gods to boost magic ability are odd even by J-RPG standards. If you can get past the pseudo-science garbage, then the game within is very solid.

    • x x

      Disgaea has too much grinding, and i can't say that ffta is better it is just another game.

      • Adam Bullock

        I actually found FFT to have too much grinding - was stuck about 1/3rd of the way through on a hard enemy and wasn't enjoying the grind.

    • Anonymous

      Agree that it has been superseded though it is still one of my faves. The other FF Tactics games had those annoying 'laws' that I'm glad they didn't retcon into the original.

      I always thought religion was a common theme in J-RPG and Japanese games as a whole. If I recall, Xenogears and FFX both had religious themes and ideologies. In both instances the faith turned out to be a scam, likely influenced by WWII (The emperor was supposed to be a physical manifestation of one of the 'gods' to Shintoism. When the emperor toured Japan after the war and told everybody he was a man, some committed suicide in disbelief).

      Like you say, it's a fantasy game. I thought it was a harmless theme. If anybody is really put off by it, that's pretty close-minded and sad

  • Macaroon

    If this is an improved version of the PSP version in regard to lag, then the PSP version must have being going practically backwards. Honestly, there's no excuse for lag in a premium priced iOS game, especially from a well established dev. What were they doing all this time? And I do agree that they could have spruced up the graphics too. It is showing its age, and not in a good way.

    • Artanix

      Because they're going to make another ton of cash just by making the game "compatible" for iOS, no need to spend money on development to make it better now is there -.-

      • http://twitter.com/21tigermike Michael A. Robson

        Uh actually there is! If you look at their page on iTunes, it only shows the latest versions comments when you first load the page. Therefore, if you get any complaints about bugs, they'll show up there. A smart dev will want to 'wipe' those negative reviews, and the only way to do that is to release a newer version.. an update. Apple's already thought of this, and it's a pretty damn good system. 

        Get it?

      • Kelath

        You missed the point there completely Fanboy. Apple's system is fine, but it's not going to change the fact that this game is just a lazy port of a flawed version. If this is the best they can do and they still expect to get a premium price... what can we expect next, 3-D World Runner for $9.99?

      • http://twitter.com/21tigermike Michael A. Robson

        You asked if there was incentive for them to fix the bugs. I answered. You chose not to listen. Whatever.

    • http://twitter.com/teknikal69 P Allen

      I actually can't remember any lag on the PSP version myself although the IOS graphics look pretty much identical. I know it's a very popular game and I'm sure many people will enjoy it, but to me Disgaea and Jean D'Arc were both a long way ahead of this title and I won't be picking this up at least at it's current price.

    • http://twitter.com/21tigermike Michael A. Robson

      SE actually mentions right on the iTunes page that they have sped up gameplay significantly over the PSP version.

  • Pixelgit

    Will wait for the iPad version. If it lags on my iPad 2 something's gone wrong somewhere.

  • x x

    I am a bit disappointed by the game. First of all the graphics are not hi-res, they are exactly the same as on psp or psx. Secondly, the game lags even on ipod touch 4, it is especially noticeable when you are selecting commands. Lastly the controls are not adjusted for iphone well, no big buttons and interface is kinda slow. Not worth 16$ imo, 4 or 5 bucks may be, but not sixteen. Apart from that its a great game of course.

    • http://twitter.com/21tigermike Michael A. Robson

      Try resetting the device and reloading .. and (sigh).. check to see there are no other apps running. This is a 14 year old game.. the idea of slowdown is kind of ridiculous. I've already seen videos of this, and the graphics are pretty, I think you're being a little unfair on that point. There's obviously a tradeoff there, and Square didn't want to slow things down any more... I wonder why they made such a big deal about hi-res then(re: excuses)???

      • sniPyro

        The article itself says that the game still has slowdown, so it's not ridiculous, it's actually true. (I doubt it's -that- bad but I can understand the sentiment that a $16 game that has slowdown leaves a bitter taste). It's a valid concern too. I love Square-enix, but their iOS games never really run well for me and I have an iPad 1G. Granted the iPad 1 does chug for serious gaming, but FF:Tactics isn't exactly Infinity Blade, so a bit of slowdown is disappointing especially considering the delays.

        I've played this before on PSP and PS1 so I won't be buying it again on iOS, but it'll be interesting to see how well the $16 price point holds for a fully-fledged game like this.

      • x x

        I am not saying that the graphics are bad, they are cute and all, but exactly the same as on psp. For 16 $ you expect a total graphic overhaul, not just upscale to a higher resolution.

      • Anonymous

        I think we're reaching a crossroads. These phones are very capable of high-quality full-length games, there just aren't very many of them because of the pricing expectation. PSP/DS ports seem to be at the higher end of the pricing tier. Not all of them and obviously there are always sales.

        FF Tactics is a port of a 4-year-old game which was mostly a port of a 14-year-old game, but a lot of development from a small team of developers went into making it. They are testing the waters with this pricing

      • http://twitter.com/21tigermike Michael A. Robson

        I now have the game. Crossroads? Are you kidding? iPhone had better graphics than this like a year ago on Gameloft's dungeon hunter series. Square's designers should be totally F'n embarassed by this thing. What am I looking at??! The menu system looks like Windows 95.

      • http://twitter.com/21tigermike Michael A. Robson

        I now have the game. Crossroads? Are you kidding? iPhone had better graphics than this like a year ago on Gameloft's dungeon hunter series. Square's designers should be totally F'n embarassed by this thing. What am I looking at??! The menu system looks like Windows 95.

      • http://twitter.com/21tigermike Michael A. Robson

        I now have the game. Crossroads? Are you kidding? iPhone had better graphics than this like a year ago on Gameloft's dungeon hunter series. Square's designers should be totally F'n embarassed by this thing. What am I looking at??! The menu system looks like Windows 95.

      • x x

        Well, if you want people to buy your games for high pricing provide polished, high quality products not just an emulator with a rom of the game.

    • bonzer gadafi

      have you ever played any of the other square games on ios, i have played chaos rings and the ff series all the graphics on them are terrible. pix-elated low res mess. i almost cryed when i saw chaos rings. to say dissapointed would be an understatement especially at the high price for the app store.

      • Anonymous

        This is due to the 'nearest neighbor' texture filtering. On PowerVR there is a performance boost from using it. The advantage would be battery life. I think that devs should make it an option to use it or not, especially those not concerned with battery or for future devices with better battery life

      • http://twitter.com/Inaba_kun Phil Baxter

        You need only look at Infinity Blade to see how and iPhone 4 or iPad can run properly texture filtered, mip mapped, and normal mapped geometry at a fair complexity and at a playable frame rate. All of Square's iOS efforts have been really poorly programmed and this is sadly no exception.

      • Anonymous

        So do you think they have room to optimize?  Or did they just take the programming from [insert platform here] and glaze it over with iOS?  Another way of asking, is this worth $16 if there is no possibility of an update to address the lag?

      • http://twitter.com/21tigermike Michael A. Robson

        Ok, look at the menu system on Chaos Rings and look at this... How can one team at Square be so good and another be so incredibly bad... It makes you want to puke!

      • http://twitter.com/21tigermike Michael A. Robson

        Ok, look at the menu system on Chaos Rings and look at this... How can one team at Square be so good and another be so incredibly bad... It makes you want to puke!

      • http://twitter.com/21tigermike Michael A. Robson

        Ok, look at the menu system on Chaos Rings and look at this... How can one team at Square be so good and another be so incredibly bad... It makes you want to puke!

  • Virolak

    people actually play other games than snake on their phone???

    • http://twitter.com/21tigermike Michael A. Robson

      iPhone has awesome games, way better RPGs and FPS's than this. Seriously. I think this is a dud. How did they manage to F this up?

  • http://profiles.google.com/jeffmd JeffD D

    Well so far im enjoying it. Its pretty faithful (Although I was more partial to the original rendered cinimas) and the dialogue revamp is nice, the original psx translation was rough. 

    Playing it on a 3g ipod, not to much slowdown but its there on some spells, like the 2 special attacks used by the computer in the first fight. Not even close to being a game killer since it is a TBS game. I am just thankful for finally having a deep stratagy rpg thats portable... heck I'll prolly need to pickup an external battery now. 

    • Martin Clifford

      Don't worry Jeff, that lag is also on my iPhone 4.  Nothing compared to the travesty that was special ability loading times on the PSP, but it's there.  Doesn't bug me either :)

  • Mithrus

    Finally something I won't play for a minute then regret.  iOS gaming gains a sliver of credibility today.

  • Alexandreleboucher

    One of my favorite game, so glad I can't play it again !
    so far it's a perfect port, no slowdown at all, the new moving system beeing able to rotate and move around freely is a huge addition over the PSP/psx release I think,..
    still the best part about FFT is it's awesome intriquate and depressing storyline. and that my friends , never gets old!

  • Drewhendrix

    See if it works for 2g like street fighter volt

  • thedavemc

    I'm surprised no-one has mentioned the text yet. The dialogue & menu fonts are TINY, and they aren't even retina'd. Really tiring on the eye. This is one area where it being a port from a device with a larger screen are obvious. This is a premium title so pretty disappointing no one found the time in the million years of development to sort this out. There's plenty of room on the screen for the menus and dialogue to be enlarged.

    /incrfontsize=2pt/win

    • http://twitter.com/21tigermike Michael A. Robson

      Yeah, the menu systems sucks.. did the Japanese even bother checking out what the English font was.. I mean.. did anyone in the company like.. bring in a Gaijin for a couple hours to look at this piece of shit? Sorry.. but.. Chaos Rings is amazing.. and this is vomit inducing. It looks exactly like the 'ewww what's that' in the very early Beta screenshots we saw.

      Guys.. this game isnt' even done.

  • http://www.facebook.com/people/Albert-Lee/823721 Albert Lee

    how is the lag?

    • hey

      lovelly, come on in.

    • http://twitter.com/21tigermike Michael A. Robson

      It's not laggy, but man is it uggggly

  • http://twitter.com/phatbhuda Eric Ma

    I think I'll wait and see what the iPad version ends up being (universal app or standalone) and make a purchase decision then.  We've waited almost a year, what's a few more months?

  • http://twitter.com/phatbhuda Eric Ma

    I think I'll wait and see what the iPad version ends up being (universal app or standalone) and make a purchase decision then.  We've waited almost a year, what's a few more months?

  • http://twitter.com/phatbhuda Eric Ma

    I think I'll wait and see what the iPad version ends up being (universal app or standalone) and make a purchase decision then.  We've waited almost a year, what's a few more months?

  • Anonymous

    Like the article says, the slowdown from the PSP version is much improved. Also, the PSP version had annoying sound effects which also seem to be improved. My guess is that these were emulation issues since the game is partly emulating the PSX original. I'm quite pleased with it, Tactics is one of my faves and to have it with me at all times on my phone is going to be great.

    I don't mind paying the $16 for it either but understandably it is against the norm. The thing is the app store is lacking in PSP/DS and console-quality games. The ones that are there are often PSP/DS ports. When they aren't on sale they usually run from $5-$10.

    If a $16 price point is successful we will see a lot more of them. Tactics is a 14-year-old game, but WOTL is a 4-year-old PSP game that originally sold for $30 (maybe even $40). It's now down to $10 on that platform. The iOS version was ported by a very small development team, it supports multiple devices, and was adapted for the touch screen (in development much longer than expected). Companies like Square are only now beginning to take the platform seriously. Many gamers are content with mini-versions of console games (Capcom's games, all of Gameloft's library) for a couple bucks, but the question is if they would be willing to pay up to $20 for high-quality 'core' released would they be okay with that? I personally would since I haven't picked up my 3DS or PSP in ages.

  • Anonymous

    Like the article says, the slowdown from the PSP version is much improved. Also, the PSP version had annoying sound effects which also seem to be improved. My guess is that these were emulation issues since the game is partly emulating the PSX original. I'm quite pleased with it, Tactics is one of my faves and to have it with me at all times on my phone is going to be great.

    I don't mind paying the $16 for it either but understandably it is against the norm. The thing is the app store is lacking in PSP/DS and console-quality games. The ones that are there are often PSP/DS ports. When they aren't on sale they usually run from $5-$10.

    If a $16 price point is successful we will see a lot more of them. Tactics is a 14-year-old game, but WOTL is a 4-year-old PSP game that originally sold for $30 (maybe even $40). It's now down to $10 on that platform. The iOS version was ported by a very small development team, it supports multiple devices, and was adapted for the touch screen (in development much longer than expected). Companies like Square are only now beginning to take the platform seriously. Many gamers are content with mini-versions of console games (Capcom's games, all of Gameloft's library) for a couple bucks, but the question is if they would be willing to pay up to $20 for high-quality 'core' released would they be okay with that? I personally would since I haven't picked up my 3DS or PSP in ages.

  • Anonymous

    Like the article says, the slowdown from the PSP version is much improved. Also, the PSP version had annoying sound effects which also seem to be improved. My guess is that these were emulation issues since the game is partly emulating the PSX original. I'm quite pleased with it, Tactics is one of my faves and to have it with me at all times on my phone is going to be great.

    I don't mind paying the $16 for it either but understandably it is against the norm. The thing is the app store is lacking in PSP/DS and console-quality games. The ones that are there are often PSP/DS ports. When they aren't on sale they usually run from $5-$10.

    If a $16 price point is successful we will see a lot more of them. Tactics is a 14-year-old game, but WOTL is a 4-year-old PSP game that originally sold for $30 (maybe even $40). It's now down to $10 on that platform. The iOS version was ported by a very small development team, it supports multiple devices, and was adapted for the touch screen (in development much longer than expected). Companies like Square are only now beginning to take the platform seriously. Many gamers are content with mini-versions of console games (Capcom's games, all of Gameloft's library) for a couple bucks, but the question is if they would be willing to pay up to $20 for high-quality 'core' released would they be okay with that? I personally would since I haven't picked up my 3DS or PSP in ages.

  • Anonymous

    Like the article says, the slowdown from the PSP version is much improved. Also, the PSP version had annoying sound effects which also seem to be improved. My guess is that these were emulation issues since the game is partly emulating the PSX original. I'm quite pleased with it, Tactics is one of my faves and to have it with me at all times on my phone is going to be great.

    I don't mind paying the $16 for it either but understandably it is against the norm. The thing is the app store is lacking in PSP/DS and console-quality games. The ones that are there are often PSP/DS ports. When they aren't on sale they usually run from $5-$10.

    If a $16 price point is successful we will see a lot more of them. Tactics is a 14-year-old game, but WOTL is a 4-year-old PSP game that originally sold for $30 (maybe even $40). It's now down to $10 on that platform. The iOS version was ported by a very small development team, it supports multiple devices, and was adapted for the touch screen (in development much longer than expected). Companies like Square are only now beginning to take the platform seriously. Many gamers are content with mini-versions of console games (Capcom's games, all of Gameloft's library) for a couple bucks, but the question is if they would be willing to pay up to $20 for high-quality 'core' released would they be okay with that? I personally would since I haven't picked up my 3DS or PSP in ages.

  • KoTakUEurO

    Played through a few levels now, seems like quite the deep game. Not laggy for me, but the graphics are a little meh. I'd still recommend it for ANY fan of TBS or FF

  • KoTakUEurO

    Played through a few levels now, seems like quite the deep game. Not laggy for me, but the graphics are a little meh. I'd still recommend it for ANY fan of TBS or FF

  • KoTakUEurO

    Played through a few levels now, seems like quite the deep game. Not laggy for me, but the graphics are a little meh. I'd still recommend it for ANY fan of TBS or FF

  • Anonymous

    Can someone who owns one of the other iOS titles, i.e. FFIII give an opinion on this?  I am a big fan of the FF games and I want to buy one, but I don't want to burn $16 if one of the other ports is better...

    • Xcvbcgfdgf

      The FFIII port is much, much better. I enjoy FFT a lot more than FFIII, but this is just a very poor port not worth $15.99. The font is small and a bit blurry, they fixed the slowdowns from the PSP version, but now we get slowdowns all over the place, instead of only getting them when using magic (which strangely doesn't get lag in this version). And it's a lie for them to say this game has retina support...maybe only the cut-scenes do, but that's it.

      FFIII looks like it's in HD on retina display. Everything is smooth, no slowdowns, no lag, text looks crisp, and it controls much better, imo.

    • Xcvbcgfdgf

      The FFIII port is much, much better. I enjoy FFT a lot more than FFIII, but this is just a very poor port not worth $15.99. The font is small and a bit blurry, they fixed the slowdowns from the PSP version, but now we get slowdowns all over the place, instead of only getting them when using magic (which strangely doesn't get lag in this version). And it's a lie for them to say this game has retina support...maybe only the cut-scenes do, but that's it.

      FFIII looks like it's in HD on retina display. Everything is smooth, no slowdowns, no lag, text looks crisp, and it controls much better, imo.

      • Anonymous

        Thanks for that, I'll probably grab FF3 and hope they update FFT....that's a real shame.  It would seem unlikely they'll add true retina display support and fix these issues, given the delays it had.

      • Anonymous

        FF3 and FFT were both ports. FF3 received new textures and a much higher resolution over the original. The mainline FF games are more successful than the FFT games. My guess is that FFT had a smaller development team. Sqenix should take all this criticism into consideration and at the very least lower the price or make it universal. FFT is one of my faves and this version is better than the PSP release, but the port could've used a little more love. I agree that FF3 would be the better buy right now. FFT is still a great game though

      • http://twitter.com/21tigermike Michael A. Robson

        Well, FF3 was updated to Retina graphics, from the fugly DS version. That's the difference. And that's what Square should have done for this. Obviously.

    • Xcvbcgfdgf

      The FFIII port is much, much better. I enjoy FFT a lot more than FFIII, but this is just a very poor port not worth $15.99. The font is small and a bit blurry, they fixed the slowdowns from the PSP version, but now we get slowdowns all over the place, instead of only getting them when using magic (which strangely doesn't get lag in this version). And it's a lie for them to say this game has retina support...maybe only the cut-scenes do, but that's it.

      FFIII looks like it's in HD on retina display. Everything is smooth, no slowdowns, no lag, text looks crisp, and it controls much better, imo.

    • http://twitter.com/21tigermike Michael A. Robson

      FF3 is awesome, and Chaos Rings was brimming with PS2-level polish (eg. the sound effects, menus).. with quite lovely graphics. This game looks like someone wiped Vaseline all over your iPhone screen, and zoomed out all the menus (which, as I said before, kinda look like they were 'borrowed' from Windows 95)...Oh and with touch screen controls, moving and placing your character is not ..ahem.. ideal.  Don't worry, I'm sure we'll get a SE rep to come on these boards and explain the whole thing

  • Macaroon

    Tbh, I've given up on it, at least for now. For the price of entry, it's just such a beta-ish mess. The intro and cut scenes lull you into a false sense of
    security that you have bought into a quality old school game that will
    shine with Square polish....and then the first battle starts....and your heart sinks! Why bother pansying around making a tasty side salad, if the main course was put together from last nights scraps?? If this is the sort of quality we can expect from big devs, I'm sticking with the little guys from now on.

    • Anonymous

      It's so disappointing!! When I first started seeing Square games in the App Store I wanted to buy them all up at once.

      If you're looking for a nostalgic first-person RPG without the beta-ness I'd also suggest The Quest.

      • Macaroon

        My previous comment aside, I did enjoy FF3 a lot. Everything is very iOS friendly imo, and plays smoothly, with only some slight lag on the world map, but no biggy. I would definitely recommend it.

  • Brunforg21

    I own the Playstation 1 Version and can play that on my PC with an emulator ...does this game add anything from a story point of view to the PS1  or a graphic point of view ???

  • Brunforg21

    I own the Playstation 1 Version and can play that on my PC with an emulator ...does this game add anything from a story point of view to the PS1  or a graphic point of view ???

  • Brunforg21

    I own the Playstation 1 Version and can play that on my PC with an emulator ...does this game add anything from a story point of view to the PS1  or a graphic point of view ???

  • Tarlyn

    I bought it last night and tried playing for over an hour. I LOVED ff3 on my ipad, and I played FF Tactics religiously when it first came out, but unfortunately I just cannot get into playing it on my iPhone..   FF Tactics is a great game, but the interface on the iPhone version is very shabby, awkward, and the text is so small and pixelated it gets me angry. Although the slowdown isn't totally unbearable, it's just slow enough that I get irritated. For the time they spent porting this, and the amount of money they are trying to sell it for, they should have done a much better job. I may buy it again when it comes out on the iPad, hopefully the text will be less pixelated and the interface easier to maneuver with the bigger screen.

    • Anonymous

      It's less awkward if you turn on the touch-sensitive menu option. For some reason it defaults to off. The text is fine for me, but it is small and I can see people having trouble seeing it. I'm sure they'll fix it in a future update. I have a feeling that Sqenix is not taking the platform as serious as they should. FFT probably had a smaller dev team than FF3 or even Chaos Rings thinking it would be a quick port. I'm okay with it and the price isn't a big deal for me, but the criticism is justified

    • http://twitter.com/21tigermike Michael A. Robson

      Right, did any Gaijin at Square even take a glance at this... "Oh yeah guys, can we clean up the text, its hard to read...".. Anyone looking at that for 3 seconds would have made the exact same comment

  • awoody17

    no game center achievements?

  • John Tax

    no need for achievements.

    finishing the game is quite an achievement in itself, you don't need to show people you have finished the game.

    It's you versus you.

    still, it lags like hell on my 3GS. thats not cool. (hell must be on slow motion then).

    • awoody17

      yeah, I know its challenging. I've beat this game on ps1 and psp (love this game). I just thought achievements would have been a fun little touch. Although I must admit I am an ahievementphile, not that it will keep me from buying the game.

      • Proto13

        Yeah I was thinking the same thing. For me its not a matter of showing people I finished the game. I enjoy a friendly competition with my friends to see who can get which achievement first. At least then there would be a semblance of multi-player.

      • Macaroon

        Achievement number 1: Get past first battle without wondering what took so long...

      • awoody17

        Wow, you guys weren't kidding, just bought it and it lags on my 4g after a reboot and its the only app running.

      • awoody17

        Wow, you guys weren't kidding, just bought it and it lags on my 4g after a reboot and its the only app running.

  • Anonymous

    lol

  • x x

    Sometimes i am sorry that appstore do not have refund...

  • Anonymous

    Well it is being featured prominently by Apple under Featured > GAMES with its own shiny button.

    • http://twitter.com/21tigermike Michael A. Robson

      More importantly, it's at the top of the 'Top Grossing Games' list. That's the list of quality titles on the site. The Square Enix name is obviously AAA, and thousands of gamers, like I did, will buy this on that alone. I just wish they would live up to the standards set by OTHER Squeenix games. Hopefully we'll get lots of updates.

      PS. I've seen high-res videos on Youtube that look NOTHING like the actual game. Played on a retina display, the menu text is garbled, and zooming in is ghastly. I'll settle for the graphics, if SE can just fix the damn font.

  • Anonymous

    If app store rev is 70%, Sqenix is making $11.20 USD off every $16 download. Factor in Sony/Nintendo royalties, ESRB cost, the cost of the physical stuff (media, case, manual), shipping, unsold inventory, shelf space, etc. and $11.20 is probably more money then they would make were the game to be $20 at retail.

    Having said that, I'm very pleased with the port even at $16 but I understand the criticism. It should be $10 considering it is an older game, especially since it isn't universal. On the flipside it's not a freemium game or a deceptively incomplete DLC-based game. At least the app store allows the flexibility of adjusting the price if you want to wait on it.

    I doubt the project had many devs considering the delays. My hunch is that they are not taking the app store as serious as they should. FF3 had new textures and a high resolution giving it a very clean look where very little has changed on the surface over the PSP version (which is 4 years old and $10).

    I know Sqenix is starved for cash and I don't think a higher price point is unreasonable for a quality core title, but FFT is still essentially an old game. It's a wonderful old game with over 100 hours of gameplay. If it's one of your favs like it is mine, $16 is fine. But again, it's higher than it should be

    • http://twitter.com/21tigermike Michael A. Robson

      Sqenix is starved for cash, and possibly going out of business? Oh what a shame... somebody put up that photo of the staffer (yoshi?) bowing with the big "IM SO SORRY GUYS" written on the dry erase board...   That'll make up for it

      *miffed

      • Kevin Clark

        Honestly, after 14 years... this kind of port is for those of us who already played through the game.  I wasn't impressed with the FF3 port, but I have an issue with frameskip animations.  Chaos Rings also, eh..  definitely made for the platform, but the premise of the game was lacking.  

        I'm happy to see one of the older console titles brought over... shows some promise for the future.  I wonder if the textures and graphics weren't updated because they no longer have the raw art assets, or the dev staff to rework them at this price point?  

        Muifa this weekend dude, give the game a chance if we end up being stuck indoors.  The story is worth struggling through the menus for :P

      • Anonymous

        What didn't you like about the FF3 port? It was based on the DS version and in comparison was a lot better from a visual stand point. I did a direct comparison and the DS version looking like I rubbed vasoline all over my phone. Not saying it was an amazing game or whatever. It still has the arcahic 8-bit roots. But still enjoyable IMOH. On a side note I've invested a few hours in tactics and am quite pleased with it.

      • Anonymous

        I hope they don't go out of business. If they do, it's because of their Final Fantasy-based business model. After spending some time with FFT, I like it even more. The text is fine, the gameplay is great. I'm quite happy with it. I can play FFT on the crapper. Not trying to be gross, just saying. Phone is always with me, PSP not so much.

        Can't believe the morons comparing it to Angry Birds and saying the latter has more quality. Yeah my pool is a spiritual vessel. Let me hold their heads under the water for five minutes of enlightenment. Morons. Anyways, FFT is fine, price is fine. Haters gonna hate

  • http://profiles.google.com/jeffmd JeffD D

    - negative for the touch interface..I just f&#@^# healed the enemy. 

  • Eleven

    They should have given me an option to skip dialogue. Obviously there are plenty of people picking this up who know the whole story. Why only give us the option to skip the cutscenes? I have buyer's remorse on this purchase. Unlike games like Diablo 2 vs its next-gen competitors, this one doesn't stand the test of time compared to games like Disgaea.

    • Kistajk

      They said on the appstore page that it's coming in the update.

  • Anonymous

    I've spent some time with FFT on my iPhone 4. I like it. Firstly, this is obviously a port of the PSP version. Hence the non-Retine display. Secondly, in battle from the get-go, go to the options and turn on the touch controls. They are off by default in favor of the okay button for whatever reason.

    The gameplay/graphics are fine, it has excellent replay value, the price should probably be $10, but other than that it's great. Haters gonna hate 

  • Anonymous

    I've spent some time with FFT on my iPhone 4. I like it. Firstly, this is obviously a port of the PSP version. Hence the non-Retine display. Secondly, in battle from the get-go, go to the options and turn on the touch controls. They are off by default in favor of the okay button for whatever reason.

    The gameplay/graphics are fine, it has excellent replay value, the price should probably be $10, but other than that it's great. Haters gonna hate 

    • http://twitter.com/21tigermike Michael A. Robson

      So they managed to figure out how to make legible text on the PSP version? Lucky bastards....

  • http://www.facebook.com/profile.php?id=508387549 Paris Arrowsmith

    Tempted, but honestly, I don't see that price being something I can commit to. Especially when I can get a game like pocket academy that last hours apon hours. for under $4. Also for that price I'd expect an iPad resolution version included (this is apparently a separate version? oh dear Squarenix oh dear.....) and it seems it's not on this. I wait for the sale, it seems, just like many others.

  • Tyler

    Bought it and am playing it.   The frame rate is still pretty bad on menu screens during encounters.  I haven't even gotten to the point where there's summons and a lot of spell effects.  I will play it regardless but I hope they put out an update to make it work a bit more smoothly.  I am using an iPhone 4.