Just a couple of weeks ago, CAVE released a new trailer for their upcoming iOS version of manic horizontal shooter Deathsmiles, along with an apology for the game missing its intended Spring release window. It turns out that they didn’t miss it by much though, as CAVE has officially announced that Deathsmiles will be releasing next Thursday July 7th.

In addition, just as they’ve done with their previous iOS releases Espgaluda II [$8.99/Lite], Dodonpachi Resurrection [$8.99/Lite], and Mushihimesama Bug Panic [$4.99/Lite], Deathsmiles will launch at a discounted price of $4.99 for the first 4 days before jumping up to its regular $8.99 price tag. Also like those games, the iOS version of Deathsmiles will feature an exclusive iPhone mode in addition to the regular arcade mode that features new gameplay elements and a brand new playable character.

If having to wait until July 7th to see Deathsmiles being played on an iOS device is just too much for you to handle, then you’ll be happy to know that on July 1st CAVE producer MasaKING will be playing the game live over UStream as an early preview. They will also be discussing aspects about creating the game, and although it will be entirely in Japanese, the video will be liveblogged in English so folks like me can still follow along. If this interests you, head on over to the CAVE World Live UStream channel on July 1st at 11am GMT (or 6am on the East Coast here in the US).

We’ll be diving into Deathsmiles and bringing you a full review in time for its launch on July 7th, and you can drop by the thread in our forums to pass the time with your fellow gamers while waiting for the release.

  • Xenosage

    Everything is cool... but they could really make it in universal...

  • Baseley09

    Cave spoiling users as usual by making their games universal. ahem.

  • Anonymous

    Their games are great, but I also wish they'd either make them universal or a separate iPad version.

  • http://pulse.yahoo.com/_SGBZOZI67JW2CJDAIBZ2PU7WX4 Jason

    Where's the iPad version or universal? Hello? Millions of iPad owners waiting to give you money. I really don't understand why iOS game developers keep cutting off their own profits by ignoring the iPad. 

  • Bkpdev

    I agree with those above, I'd quickly buy an iPad version (universal preferred, but even if not), but not as interested in this on the smaller phone screen.

  • fhgjg


        North Face UK