This weekend has seen a few notable App Store discounts. Here's a quick roundup of the stand-outs.
Ozone -- $2.99 → Free, Ozone HD -- $4.99 → Free [ review ]
Geardome is offering both the iPhone and iPad versions of Ozone [iPhone, iPad], their clever game of precision problem solving, at no cost for a limited time.
Ozone puts you in control of an inflatable ball that can be moved about various maze-like levels by way of touch-directed bursts of air. The goal is to collect all of the yellow orbs strewn about each of the game's more than 50 pseudo-3D levels in order to exit each maze. But there's more in each level than just yellow orbs. You must negotiate a wide variety of obstacles and enemies in order to make your way through each level. There are, among other things, moving traps, doors to unlock, weapons to collect and use, spikes to avoid, and end-bosses to contend with. A steel ball power-up renders your ball impervious to damage and able to plow through certain walls for a short period. Some pathways require you to deflate your ball in order to fit through, and then it's fingers-crossed that an air pump is just around the corner, because when you're out of air, you're out of luck. And those bursts of air that move you hither and yon — they're not freebies; each burst lowers your air level just a bit.
We reviewed Ozone a year ago and just loved it. I still consider it one of the most engrossing iOS games out there. Don't miss your chance to grab it for free.
Game Dev Story -- $3.99 → $0.99 [ review ]
Kairosoft has dropped the price of their excellent Game Dev Story [App Store] in honor of their follow-up title, Hot Springs Story [App Store], which was released in late February.
In Game Dev Story you'll play the president of a fledgling game development company as you direct your crew of designers, artists, and coders in an effort to create a string of successful video games over a 20 year time period. Beyond just making games, you'll need to grow your own brand name by running a game convention booth, attending awards shows, advertising, and managing an ever-changing fan base. As your company expands, you'll have the opportunity to move into larger offices and hire a bigger team of employees, all of whom can be leveled up and trained (at the expense of higher salaries) so as to create better games. If you really become a big company, and have employees with the right skill sets, you can even create your own console and compete with the well established big boys in the hardware game.
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