If you haven't heard of it yet, Kickstarter is currently the largest funding platform to creative projects in the world. It's the kind of site that you can sink hours into looking at all the incredible proposals people have. If you find something you like, you can "kickstart" it by throwing some money at the project. Each project has rewards to thank those who fund the project and one of the lower-rungs of the funding ladder usually involves getting a copy of whatever game/movie/product/etc is being proposed. It's a great system, and I really recommend looking into it if you've got some extra cash and want to support some great projects.

Anyway, something that caught my eye today was a project called "Tweet Land - The first set of games that play with reality!". It's a really cool idea, and it's already well on its way to meeting its funding goal. The basic premise is to release a series of iOS (and web) games that use tweets to create events in the game:


The game works really simple. Every time someone in the world tweets something, his or her tweets could affect the gameplay of Tweet Land by triggering certain action-keywords. It could be a "car accident" in your racing game, it could be your hate-gun gets reloaded in the action game, it could be anything.

I think what sounds so cool about this is that I've been a huge fan of randomized games on the platform. Various roguelikes, endless runners, and others games that are different every time you play them really appeal to me. Using the real world as a "random" event generator seems like such an amazing idea. Although, thinking about it, the real world really is far more random than any random number generator ever could be. Chew on that for a bit.

The down-side of all this Kickstarter business is that since we're essentially being pitched a concept, it could take quite a while for that to actually materialize into a game. Regardless, I'm excited.

  • J-kid

    Very interesting stuff. Now is this only people you follow or just random tweets?

    • Killercow

      They said it's random

  • http://www.facebook.com/profile.php?id=1808398465 Chaz Oswald

    This is the smartest idea for an ios app ever! VERY Brilliant! I cant wait for this!!!

  • http://twitter.com/MaximillianHill Maximillian

    But it won't work when you're on a plane or on an iPod touch in a car, etc...

    • Guest

      Assuming the dev codes this correctly, as long as you've opened it previously, it should pull from the cache of data that it already had.

  • http://www.facebook.com/people/Tim-Lord-Gek-Jordan/1559737263 Tim Lord Gek Jordan

    I like the CONCEPT but think it will fail miserably. When was the last time you knew of anybody tweeting about a meteor, big gun, or a lightsaber? Unless they get much more clever with their keywords like having the mention of "Justin Beiber" trigger something, it just sounds far too loosey goosey to me.

    • DGH94

      Ya. Think of how many sprites they'd need as well to correspond to all of these random events. Unless the classify a group of objects under one sprite, which would take away from the experience. If so, this game is going to be huge in size.

      • DGH94

        Actually, once this game picks up, it'll be quite easy to find those tweets: people already playing the game will most likely tweet about it and tweet about stuff ingame. But that initial 'pick up' is going to be the difficult part.

  • http://www.smashd.de SmashD

    Wow, I love the idea and hope that it gets coded properly. Random events influenced by the real world always is worth a point! :)

  • http://profiles.google.com/lisa.showdon Showdon Lisa

    Wow, I love the idea and hope that it gets coded properly. Random events influenced by the real world always is worth a point! :)

  • http://twitter.com/spongefile Tina Aspiala

    This is in the same vein: http://littlecosm.com/about

  • Vimy

    it would be hard to know if the system is working or not. a simple algorythim could do almost the same thing and be less intrusive.

    now if tweeters, or whatever, could activly change your gaming experience on purpose, activly participating, this could be more interesting.

  • http://twitter.com/xXSmintXx Ang Shimin

    Unless they have a massive dictionary like scribblenaut

  • Awesome

    awesome idea, but its likely to be spamintosh 3000, lots of mingebags or trolls if it gets really popular

  • Djesh
  • Djesh
  • Jez

    "Although, thinking about it, the real world really is far more random than any random number generator ever could be."

    But the real world isn't in anyway random.

  • E_Domina

    random gaming, pixels, im in

  • http://lagones.tumblr.com Nestor Villalobos

    If you want to know more about the ongoing development, please follow us at Twitter (http://twitter.com/tweetlandgame), Facebook(http://facebook.com/tweetlandgame) or Tumblr(http://tweetlandgame.tumblr.com)

    Néstor Villlalobos
    TweetLand team member