On our last day out at GDC, I spent some time browsing the many indie titles on display in the Independent Games Festival (IGF) area of the show floor. One of the iOS titles I saw on display is the excellent rhythm puzzler Halcyon for iPad [link] that we reviewed back in December. I spoke with Kurt Bieg at the Halcyon booth who showed me a new title that he and Halcyon's developer Zach Gage will shortly be bringing to the App Store, the platform color-matching game Monster Jam, from Simple Machine.

In the world of Monster Jam, the king loves jam so much that he's eaten up every last piece of fruit in his kingdom. As chancellor, it's your job to put a smile on the king's face and get him his jam. Luckily, you've got a machine that can turn anything into jam. And, it turns out, the king's favorite jam of all is jam made out of monsters. Monster jam, if you will.

And, so, the task at hand is to collect monsters for jamification. The game presents a series of platform screens full of monsters of various types and colors wandering about, across a series of different environments. In order to collect a group of monsters to put through the process, they must be separated out so that each platform only holds monsters of like color. Once all monsters of a certain color have been herded onto a given platform, off they go. Kurt, who walked me through the game, explains the gameplay during the following video demonstration.

Kurt and Zach are working on Monster Jam with Ramsey Nasser and Chris Driscoll, who did the graphics.

  • http://www.facebook.com/people/Andrzej-Raczynski/668591493 Andrzej Raczynski

    normally i'd say its not my type of game, but for some reason i'm liking the video.

    one catch though (if a dev is reading this); please consider adding a 'color blind' setting in the options. i have no problems with say telling a blue from a red, but you get a green and a yellow or a blue and a purple or sometimes even a red and a brown on the screen to match and i'm done :)

    perhaps add some polkadots for some of those combos, but then again others might have different color issues... unless of course say a green monster would be physically different in shape than a yellow monster, then that would make it easier on those like me.

    anyway, looks intersting, hopefully its universal/ipad friendly.

    • Benito Mussolini

      Now the color blind folk are telling us about what colors should be in a game. Go pop off you jerk.

      • http://www.facebook.com/people/Andrzej-Raczynski/668591493 Andrzej Raczynski

        nobody's telling anyone about what colors to use, can you read? i merely stated that it would be nice to have an option in the menus for color blind people.

        but whatever, they can choose to sell to whoever they want to, or not.

  • Jpyre

    Monster Jam? isnt that a trademark of the monster truck circuit? and ther're already Monster Jam video games....

    Otherwise... Great Idea!

  • 65

    that case looks interesting apart from the game

    any idea who made that|?

  • Anonymous

    Nice iPhone 3GS, what is this 2008?

    • andrzej raczynski

      i think its called "not everyone's a sheep who stands in line to upgrade their stuff everytime apple spits out something new every other month". i.e. the vast majority of the consumers.

    • http://twitter.com/MindJuiceMedia Ken Carpenter

      There are still millions of people with iPhone 3G and 3GS. As a developer, it's important to develop on and for those platforms too so that we reach the widest audience. I still test my apps all the time on my 3G.

      Also, the 3GS didn't come out until 2009.

  • Benito Mussolini

    I want to buy this game yesterday

  • yanhua wu

    88Amity3:

    Uggs Boots