The other big game I got to spend some time with at Capcom's Media Tour event is Dead Rising Mobile, a portable version of the 2006 Xbox 360 game Dead Rising. In the game you'll play as photojournalist Frank West who has become trapped inside a zombie infested mall in the fictional city of Willamette. As one of the few non-zombified humans left, he'll have to fight off the attacking hordes of zombies using whatever means available to him inside the mall until military support can reach the location and offer aid. Dead Rising Mobile looks to encompass as much of this original console release as possible on the iOS platform, similar to what Capcom did with Resident Evil 4 [$1.99/Lite/HD] on iPhone last year. After playing the game I can honestly say they're off to a great start, but definitely have a ways to go.

The focus in Dead Rising Mobile is on the actual combat with zombies, and using the many different makeshift weapons spread throughout the mall to wreak havoc on them. Capcom is striving to have all of the different weapon variations from the original in the mobile version, though at this point the weapon selection I ran across seemed sparse. The number of zombies roaming around the mall also seemed in short supply, though this is something that Capcom is currently trying to improve upon. It's not clear how big the storyline element will be in Dead Rising Mobile, though you will be able to rescue other survivors during the game. Thankfully you won't need to escort them around the mall as you did in the original game, which proved a cumbersome and frustrating game mechanic. Rather you'll just be told that a survivor is in your company and must taken to another part of the mall before a timer expires.

One of the more interesting aspects to Dead Rising Mobile is the social network integration using Facebook and Twitter. If Frank is killed in the game, you can send a rescue call out over either service to show up in your friends' feeds. One of them can in turn respond to that call by entering a special code into their own version of the game, thus rescuing you and allowing you to continue on from the same point in the game. If your friend is unable to rescue you in time, or just plain chooses not to, then your character will turn into a zombie which they can seek out and kill in their own game. This is definitely a unique idea, and should reveal who your real gaming friends are, although it remains how well it will work in practice. Having my game progress hinge on a buddy's motivation (or lack thereof) to fire up his copy of the game and pull a rescue maneuver makes me nervous to say the least.

At this early stage it's hard not to be impressed seeing a game like Dead Rising running on an iPhone. The Retina Display graphics looked sharp, with a convincing mall environment and characters that are fairly detailed and animated nicely. As a huge fan of the original Dead Rising, however, the two standout features of that game were the sheer number of zombies in your vicinity at any given time and the incredible amount of interesting ways to dispatch them. At this point in time, Dead Rising Mobile just isn't quite to that level yet. The social networking aspect of being rescued is an interesting idea, but I'm not entirely sure how much that will add to the gameplay in the end. Hopefully in the next couple of months Dead Rising Mobile can evolve a bit more in the right direction. The game, which is currently being discussed in our forums, is scheduled for release during the holiday season, and we'll bring you any new information on Dead Rising Mobile as we get it.

  • Theorioles33

    Too cool!

  • Defs

    they better fix that sound when you stop the cart. ock!

  • Klouud

    Looks good

  • Thor

    Graphics don´t look bad. But the movement and combat animations suck. It looks and feels like if robots are making a weird "Michael Jackson´s: Thriller" performance. You stab them with a knife and they fly away like a thrown piece of wood? Always just covered in cloud of blood like in a shooter game? Where is the zombie fun without different "going down" animations and cut off limbs? Oh, it´s because Disney bought capcom - sorry I missed that fact. No it´s because of the App Store Approval thing... well, I think it sucks. Capcom can do way better.

    • DrD

      the picky generation talks!

      • Silentcorp

        Disney buying Capcom really cut out the adult content on the console version too..... oh wait, no they didn't. I just killed a zombie with a big purple dildo in DR2 on the 360, I'm thinking Disney would have a problem with that as well as "cutting off limbs".

        As for the iPhone version, it looks great but is certainly lacking the unique mechanics that make the console versions great. I'll buy it either way as the DR series is such a blast!

    • SiDCrAzY

      Disney didn't buy Capcom....

  • Damian Poole

    ooo looks quality!

  • Phil Baxter

    That looks even more basic and crude than the Wii version. It's pointless trying to port a game like Dead Rising which is so massively dependent on graphics technology to underpowered systems. Capcom should have ported something with lower requirements, like Zak and Wiki.

    • LBG

      Hey, the iPhone 4 is capable of much more than what the video has shown. Take a look at Epic Citadel for example, the graphics are much better than the PSP, PS2, Wii etc.
      It's just Capcom being lazy in the graphics department.

      • Anonymous

        Please don't pull out the Epic Citadel Card! That game was only a Demo. A good game should not rely on graphics alone. Look at the Wii, it sold like hotcakes despite the crappy graphics.

      • Carnage

        I would not call Capcom lazy in the graphics department. Not with what they have done in the Industry or what they are doing right now. Take a look at their games for more information, I don't want to educate you in front of people. Get to know your gaming history "dude".

        For the 0.99 iPhone users are willing to pay for ANY game on the iPhone market, Capcom has made a wise choice. Of course the iPhone can do better than this. Hell, it can do even better than Epic Citadel.

        But then again, maybe the Epic guys like to work for 50 cents a copy. Looks like Capcom doesn't.

        OKAMI please. Anyone? anyone? anyone? I am alone? hello? anyone? Okami? please? hello?

      • D1st0rtedFate

        The graphics are only as good because there's less game material to it. If they started porting ipod games to the psp they'd look leagues better, because ipod gaames have less substance.

  • Sniggzy

    I want OKAMI.. thks.

  • Anonymous

    Not bad - need's work. I don't mind if they can't get the animation precise or they're missing a few blood stains or there's not enough detail as to see up a zombie's nostril, as long as it's fun. I know the point of DR is the ridiculous amount of zombies but I actually like the fact that you have a little breathing room to plan your moves. The console versions are beyond excessive which is fine for that format, but I wouldn't expect that kind of zombie density on the iphone and that's not necessarily a bad thing. Now the big question is.. will there be an iPad version or does that make too much sense?

  • Jay MacEachern

    I have never played the original game and was curious about the main splash screen in the screenshot? Can anyone confirm it is actually from the game?

    The reason I ask is:

    I hoping the PSD is a cut out from the original game otherwise I call shenanigans.

  • D1stortedFate

    This looks to be fun for people who haven't played the original, but it's going to murder the original. They definitely can't fit the whole story, collectibles, survivors, bosses, weapons, and free roam style into an ipod game. It's going to be a glorified RE4.

  • Jay MacEachern

    Thanks for the info guys, I assumed it was from the developer but couldn't find any reference online. Thanks for the link guys! Might pick this up and try it out.

  • Anonymous

    Where the heck you heard about Disney buying Capcom?