Yesterday, Fun Guy Media released Entombed for the iPhone [App Store], an exploration puzzler set in the labyrinthine underground tombs of ancient civilizations. The game is something of a grave-robber scenario, but the other way around.

You play the role of Blake (indeed), whose father, a heroic archeologist in his time, has recently died in a freak accident, leaving you with a dread family legacy. During his life, your father explored the ancient tombs of long lost civilizations -- the Egyptians, the Incas, the Aztecs, the Persians, and the like. He stripped them of their treasures for display in museums around the world, but, known only to his closest family members, he secretly kept a number of precious items for his own, personal collection. Over the years, your family has seen many a dark and tragic event befall them, your father's recent demise among them. Upon consulting an Egyptian mystic, you learn that the only way to avoid the same unfortunate end as your father is to return the artifacts in the secret collection to their rightful resting place.

And, so the adventure begins. As you move through the levels of this game, your goal is to return the artifacts in question, which requires solving various puzzles that riddle these subterranean labyrinths to get to your final destination. Along the way you will find various objects and obstacles that must be collected, moved, or crumbled in order to gain access to closed off areas of the tomb. There are pits, dart traps, sliding walls, and sketching challenges that test your observation skills as an archeologist.

You negotiate the many twists and turns of these catacombs by tapping where you'd like to move. Certain objects can be tapped to trigger interactions and a pinch / spread mechanic is used to zoom in and out of the play area. The angled top-down 3D graphics are simple but nice, with great, moody lighting accompanied by a similarly atmospheric audio track.

See our demo video that shows bits of early gameplay.

I, along with several forum readers, encountered a few glitches here and there in the game which required a level restart. It's an unfortunate blemish on a clever and enjoyable game, but I expect the developer to address these in a near-term update. Despite the glitches, our forum members are rather enjoying this one.

TouchArcade Rating

  • Metalbear

    This immediatly reminded me of Legend of Zelda: Phantom Hourglass. Definetly a pick up for me. Thanks once again!

    Eli's latest games picked up: 2
    Blake's: 4

    • http://www.blakespot.com Blake Patterson

      Stick with me kid, you can't go wrong. ;->

      • Metalbear

        I shall. Lol.

  • Metalbear

    This immediatly reminded me of Legend of Zelda: Phantom Hourglass. Definetly a pick up for me. Thanks once again!

    Eli's latest games picked up: 2
    Blake's: 4

    • http://www.blakespot.com Blake Patterson

      Stick with me kid, you can't go wrong. ;->

      • Metalbear

        I shall. Lol.

  • Cookies

    Hmm, I don't like the click to move style controls but it does look fun. "Are the puzzles hard?" is the only question I still have.

  • Cookies

    Hmm, I don't like the click to move style controls but it does look fun. "Are the puzzles hard?" is the only question I still have.

  • Wouter

    So what happens when the time runs out? I like puzzling and exploring, but not the time pressure!

    • http://www.blakespot.com Blake Patterson

      Nothing -- it's about bonus points, is all.

  • Wouter

    So what happens when the time runs out? I like puzzling and exploring, but not the time pressure!

    • http://www.blakespot.com Blake Patterson

      Nothing -- it's about bonus points, is all.

  • Wot Wot Wot

    If you finish the level but the timer has run out it won't unlock the next level.
    I think the idea is you play through it exploring as you go but to actually progress to the next level you must re-do the level before the time runs out.

    It's pretty annoying because the second your forced to re-explore the same area again all the fun puzzel solving elements of the game just become boring and repetitive because you already know how to solve them.

  • Wot Wot Wot

    If you finish the level but the timer has run out it won't unlock the next level.
    I think the idea is you play through it exploring as you go but to actually progress to the next level you must re-do the level before the time runs out.

    It's pretty annoying because the second your forced to re-explore the same area again all the fun puzzel solving elements of the game just become boring and repetitive because you already know how to solve them.

  • Fletch

    So what are you supposed to do on the second lvl at the where the blue square pops up it says trace the shape, but when I trace the triangle, it says wrong shape. Is this a bug?

    • http://www.blakespot.com Blake Patterson

      It's an inverted V (a triangle with no bottom line) -- I had a little trouble with that at first.

      • Wot Wot Wot

        Yeah the bug with that puzzel is that when you draw the upside-down V it has to have the point at the top of the screen not at the top of the blue area, very confusing

  • Fletch

    So what are you supposed to do on the second lvl at the where the blue square pops up it says trace the shape, but when I trace the triangle, it says wrong shape. Is this a bug?

    • http://www.blakespot.com Blake Patterson

      It's an inverted V (a triangle with no bottom line) -- I had a little trouble with that at first.

      • Wot Wot Wot

        Yeah the bug with that puzzel is that when you draw the upside-down V it has to have the point at the top of the screen not at the top of the blue area, very confusing

  • http://www.funguymedia.com fun guy media

    Thanks guys for the feedback we're working on fixing the glitches

    @Cookies: You can also slide to move which is how I play most of the game. Small slide movements with your finger also nudge the player forward slowly. This is useful in levels 3 where the floor collapses.

    @Wot Wot Wot: If you finish the level within the time period you get bonus points and it unlocks the next level.

    @Fletch: Yes it's an inverted V. So starting at the bottom left of the blue square trace your finger up and down to draw /\

    • Wot Wot Wot

      I like the color and lighting plus with the added music it reminds me of walking the halls of Hogwarts which is awesome lol
      Your a wizard Blake!

  • http://www.funguymedia.com fun guy media

    Thanks guys for the feedback we're working on fixing the glitches

    @Cookies: You can also slide to move which is how I play most of the game. Small slide movements with your finger also nudge the player forward slowly. This is useful in levels 3 where the floor collapses.

    @Wot Wot Wot: If you finish the level within the time period you get bonus points and it unlocks the next level.

    @Fletch: Yes it's an inverted V. So starting at the bottom left of the blue square trace your finger up and down to draw /

    • Wot Wot Wot

      I like the color and lighting plus with the added music it reminds me of walking the halls of Hogwarts which is awesome lol
      Your a wizard Blake!

  • Synergistic Ideologue

    The timer really puts me off. This would almost be a must by if one wasn't required to complete a level by some arbitrary time constraint in order to advance.

    Also, I'd like a virtual d-pad option. Sliding my finger around or pointing to where I want to go isn't ideal partially because I can't see what's under my finger tip and my fingertip gets sore after a while. After playing some other games using this input method I've decided I like virtual d-pads more.

  • Synergistic Ideologue

    The timer really puts me off. This would almost be a must by if one wasn't required to complete a level by some arbitrary time constraint in order to advance.

    Also, I'd like a virtual d-pad option. Sliding my finger around or pointing to where I want to go isn't ideal partially because I can't see what's under my finger tip and my fingertip gets sore after a while. After playing some other games using this input method I've decided I like virtual d-pads more.

  • http://www.funguymedia.com fun guy media

    I just posted the update to the App Store so hopefully that get's approved soon.

  • http://www.funguymedia.com fun guy media

    I just posted the update to the App Store so hopefully that get's approved soon.

  • http://www.funguymedia.com fun guy media

    The v1.1 update has now been approved by the App Store

  • http://www.funguymedia.com fun guy media

    The v1.1 update has now been approved by the App Store