The much anticipated first persona shooter Archetype has finally launched in the U.S. We first spotted the game having beta launched in the Czech App Store a few weeks ago as it prepared for its international launch. Archetype is an online 5-on-5 team deathmatch game that works over Wi-Fi, 3G and EDGE.

Anyone who has ever complained about the "freemium" model of Eliminate now has a chance to put-up or shut-up. The developer says in their game description "No gimmicks, no tricks: iPWNAGE IS JUST $2.99."

We've given the game a quick spin for a couple of games over Wi-Fi. The game runs very well on the two devices we were able to test initially: the iPhone 4 and a 2nd Generation iPod Touch. Controls are very smooth and as you have come to expect from an iPhone FPS: left to move, right to aim/shoot. The game comes with 5 different maps with 6 weapons (Battle and Precision Rifles, rapid-fire AutoMag, shotgun, missile launcher, and brutal melee axe) as well as 2 different types of grenades.

Controller options include invert aim axes, auto-fire on/off, aim sensitivity, vibration on/off, display joysticks on/off, and display radar on/off. The game natively supports the iPhone 4's retina display.

The game comes with 3 different modes: Team Deathmatch, Challenge, and Training. The bulk of the game seems to be focused around the online Team Deathmatch. The developers have 5 different regions covered with servers: U.S. East, U.S. West, Europe, Asia, and S. America. You can easily toggle between them though presumably it originally places you with the group you are closest too.

Since it has just launched within the hour, the number of players available hasn't picked up yet. I've been involved in a few matches with 2 on 2, so I haven't seen the full 5 on 5 action quite yet. Early impressions have been very positive, but we'll post a full review after we are able to spend some time with it. The whole package seems very professionally put together. As with any online multiplayer game, however, the trick is going to be able to build up a sustainable player pool and to see how the servers can hold up.

More impressions are trickling into our forums.

  • Harry

    How does it run on an iPhone 3G?

    • Adams Immersive

      I’m wondering how it runs on 3G (or iPod Touch 2) relative to Eliminate.

      Eliminate is enough slower (aiming framerate especially) on 3G that it’s noticeably harder to play than on 3GS.

      Does Archetype feel faster/more precise on 3G than Eliminate? Or about the same?

      • Adams Immersive

        Bought it - tried it - yes, smoother than Eliminate on my rusty old 3G! Very polished presentation, too, from the custom video player to the offer to adjust Settings after you try Training.

  • Harry

    How does it run on an iPhone 3G?

    • Adams Immersive

      I’m wondering how it runs on 3G (or iPod Touch 2) relative to Eliminate.

      Eliminate is enough slower (aiming framerate especially) on 3G that it’s noticeably harder to play than on 3GS.

      Does Archetype feel faster/more precise on 3G than Eliminate? Or about the same?

      • Adams Immersive

        Bought it - tried it - yes, smoother than Eliminate on my rusty old 3G! Very polished presentation, too, from the custom video player to the offer to adjust Settings after you try Training.

  • GT

    >runs very well on
    >2nd Generation iPod Touch

    Obviously, it should run ok on 3G

    • http://www.mentation.nl/thanatist/ Thaurin

      Well, the iPod Touch 2nd gen CPU is clocked to 533Mhz, the iPhone 3G to 412Mhz. Not too much of a difference, but the Touch is still faster.

  • GT

    >runs very well on
    >2nd Generation iPod Touch

    Obviously, it should run ok on 3G

    • http://www.mentation.nl/thanatist/ Thaurin

      Well, the iPod Touch 2nd gen CPU is clocked to 533Mhz, the iPhone 3G to 412Mhz. Not too much of a difference, but the Touch is still faster.

  • Karma32

    Looks interesting. Hopefully there will be an iPad version or it will become universal in the future. I personally stopped buying iPhone games. Only ones I get are stuff that become free.

    • Jindo Fox

      Your loss. It's only $3 and it scales up nicely.

    • Rodrigo

      It supports iPhone 4 retina display... Should look very good on iPad.

  • Karma32

    Looks interesting. Hopefully there will be an iPad version or it will become universal in the future. I personally stopped buying iPhone games. Only ones I get are stuff that become free.

    • Jindo Fox

      Your loss. It's only $3 and it scales up nicely.

    • Rodrigo

      It supports iPhone 4 retina display... Should look very good on iPad.

  • http://twitter.com/PeterPwn PeterPwn

    Would be interesting to know if it uses the iPhone4's Gyroscope?

    • Jonathan

      No it doesn't, the only popular FPS that uses tilt controls is COD:Zombies

  • http://twitter.com/PeterPwn PeterPwn

    Would be interesting to know if it uses the iPhone4's Gyroscope?

    • Jonathan

      No it doesn't, the only popular FPS that uses tilt controls is COD:Zombies

  • klouud

    Eliminate Pro relied on earning credits to become more competitive and gain an edge over competition so every kill/match counted. This seems to have a more traditional take on Online FPS gameplay. I think that this particular formula will be much more enjoyable to play - ie more fun.

    My logic is this: In Eliminate Pro, every death (with energy) or every lost match is almost a waste of time... so failure = frustration. With Archetype it does not matter if you have an "off day" because there is no level up system. I understand that there is a ranking system and achievement system but unlocking them does not give you an edge in gameplay modes.

    I honestly think that I am going to enjoy this - I'll get back to you guys when I have some free time to play.

    tim/klouud

  • klouud

    Eliminate Pro relied on earning credits to become more competitive and gain an edge over competition so every kill/match counted. This seems to have a more traditional take on Online FPS gameplay. I think that this particular formula will be much more enjoyable to play - ie more fun.

    My logic is this: In Eliminate Pro, every death (with energy) or every lost match is almost a waste of time... so failure = frustration. With Archetype it does not matter if you have an "off day" because there is no level up system. I understand that there is a ranking system and achievement system but unlocking them does not give you an edge in gameplay modes.

    I honestly think that I am going to enjoy this - I'll get back to you guys when I have some free time to play.

    tim/klouud

  • Ahiru

    Eliminate should have gone with this price tag back on launch. never played that one again, and don't have a slightest will to either..

    this one looks much more promising. screw "freemium" games, i'd rather pay 9.99 in this one, thankfully it is still cheap.

    • Adams Immersive

      Agreed—$2.99 is great. I’d blow that on a side order of fries that I’d regret eating and then forget :)

      I still like Eliminate—never had to paid a dime and have still enjoyed it, so “freemium” isn’t a bad word for me. But I was just wondering about FPS games that use the retina display. Now I have an answer!

  • Ahiru

    Eliminate should have gone with this price tag back on launch. never played that one again, and don't have a slightest will to either..

    this one looks much more promising. screw "freemium" games, i'd rather pay 9.99 in this one, thankfully it is still cheap.

    • Adams Immersive

      Agreed—$2.99 is great. I’d blow that on a side order of fries that I’d regret eating and then forget :)

      I still like Eliminate—never had to paid a dime and have still enjoyed it, so “freemium” isn’t a bad word for me. But I was just wondering about FPS games that use the retina display. Now I have an answer!

  • wegmans

    Ideally we'd have a TFC style game where I could be the helpful engineer or friendly medic!

    This game looks fun and should entertain me in the airport later today.

    • wegmans

      Who was I kidding, I just ended up having tasty beers at a bar and watched Holland V. Uruguay in World Cup

  • wegmans

    Ideally we'd have a TFC style game where I could be the helpful engineer or friendly medic!

    This game looks fun and should entertain me in the airport later today.

    • wegmans

      Who was I kidding, I just ended up having tasty beers at a bar and watched Holland V. Uruguay in World Cup

  • Spocket

    I still don't understand why people complain about freemium. They pretty much give you the entire game for free. You're never required to pay. If you don't like it, don't download it. But I don't know how you can complain about a free game.

    • RhythmMan

      Because the game is scaled to give a large advantage to the who constantly pay. If you played Eliminate you'd understand. The game sucked if you didn't pay, and if you did then it sucked your wallet dry. Either way ELIMINATE SUCKED

      • RhythmMan

        When you level up in a 'freemium' game, it's based on money you collect during battle. Well you level up faster than you can collect money. Anyone who plays a MMO knows camping and saving is how you max out your stats/gear. ELIMINATE forced you to level up too fast, therefore requiring you to pay real money for upgrades. ONLY way to max put your stats per level. When you paid for power cells and converted to credits you recieved no experience. Huge advantage, but something you had to do almost every level or you'd become weaker than the opposition. Understand the dynamic now?

      • Spocket

        No, I don't understand. I played Eliminate for about a month and enjoyed it. I never paid, and I never found myself at a disadvantage. I finally quit because I found the game to become boring after awhile. However that has nothing to do with the freemium model.

    • Cameron

      I hate freemium because in the end it costs more than a paid game, which in turn makes it a rip off. I prefer to just pay for the game and have the whole thing, rather than get it for free and have to pay tons of money for stuff that's almost necessary.

      • Spocket

        In the end it cost me nothing. I had a whole lot of fun for nothing.

    • RhythmMan

      Well you asked, I answered. Don't care if you don't agree.

      • Spocket

        Sorry, I really just don't understand how anyone could complain about a free game. Using Eliminate and We Rule as an example: You get the whole experience of the game for free. If you want to progress faster, yes you can pay. However, I don't know how anyone could spend money just so they can get through a game faster. I don't know about you guys, but I play games to have fun. So I don't feel the urge to pay to be better than my opponents. However, maybe you do which is why we don't see eye to eye.

      • RhythmMan

        I believe in equal ganeplay, so that skill decides battles. Eliminate had random weapons available on certain days and all these cheesy gimmicks. Anyway, let's agree to disagree. You had fun and I didn't, let's move on. This game looks much better!

      • RhythmMan

        Ps- it was unequal weapon/armor balance, not 'beating it faster'. Again you miss my point

      • Spocket

        I should have said reaching the top faster. Also the "cheesy gimmicks" have nothing to do with the freemium price model (I didn't enjoy those either, I also was annoyed by the multiple versions they put on the appstore to get extra points or whatever).

        Finally, even if you didn't enjoy the game, you lost nothing. Say you buy a game for 9.99 like someone above suggested. You buy that, you don't like it, you lose 10 bucks. You download a freemium game for free, you don't like it, you lose nothing.

        Freemium games are great for the average consumer. Idiots who pay money just so they can be more competitive subsidize the price for the rest of us.

      • RhythmMan

        You seem to have some belief that FREE = GOOD. It's not the case. Yes you don't lose money, but you lose time in your life (like I am now by writing back to you). I have a different value system than you, I'd rather pay $3 for a good game than play a flawed game for free. EVEN THE FOUNDER OF NGMOCO CALLED EMINATES FREEMIUM MODEL "SLOPPY". You want to argue with the maker of Eliminate, go ahead dude

      • Spocket

        No, I don't believe that free is automatically good. You are right though, by playing a bad game that is free, you still lose time. But, you still lose time if you play a bad game that is paid, except you also lose money on top of that time. I agree with you on that I would pay $3 for a good game. If only we could know before buying that the game would be good. There are reviews and videos out there that help, but one can never truly know whether they personally would like a game until they physically play it. The fact of the matter is, there is nothing to lose (but time) by trying a freemium game. On the other hand, when you try a paid game, you possibly lose time and money.

      • RhythmMan

        Yes it was free to try. But it was Eliminates freemium model that prevented me from enjoying the game long term. Double edged sword, let's more people try but can also ruin a competitive game by giving advantage to paying customers.

        There we found a common ground, let's leave it at that! Lol

    • John

      Because if you do like it, you do have to pay, and a lot. This game you just pay 2.99, Eliminate people are spending tons more. Sure if you don't end up liking the game, freemium is nice.. But you hope to LIKE the games you play right?

      • Spocket

        As I said above, I enjoyed Eliminate for a while, never paid a dime, never found myself at a disadvantage.

  • Spocket

    I still don't understand why people complain about freemium. They pretty much give you the entire game for free. You're never required to pay. If you don't like it, don't download it. But I don't know how you can complain about a free game.

    • RhythmMan

      Because the game is scaled to give a large advantage to the who constantly pay. If you played Eliminate you'd understand. The game sucked if you didn't pay, and if you did then it sucked your wallet dry. Either way ELIMINATE SUCKED

      • RhythmMan

        When you level up in a 'freemium' game, it's based on money you collect during battle. Well you level up faster than you can collect money. Anyone who plays a MMO knows camping and saving is how you max out your stats/gear. ELIMINATE forced you to level up too fast, therefore requiring you to pay real money for upgrades. ONLY way to max put your stats per level. When you paid for power cells and converted to credits you recieved no experience. Huge advantage, but something you had to do almost every level or you'd become weaker than the opposition. Understand the dynamic now?

      • Spocket

        No, I don't understand. I played Eliminate for about a month and enjoyed it. I never paid, and I never found myself at a disadvantage. I finally quit because I found the game to become boring after awhile. However that has nothing to do with the freemium model.

    • Cameron

      I hate freemium because in the end it costs more than a paid game, which in turn makes it a rip off. I prefer to just pay for the game and have the whole thing, rather than get it for free and have to pay tons of money for stuff that's almost necessary.

      • Spocket

        In the end it cost me nothing. I had a whole lot of fun for nothing.

    • RhythmMan

      Well you asked, I answered. Don't care if you don't agree.

      • Spocket

        Sorry, I really just don't understand how anyone could complain about a free game. Using Eliminate and We Rule as an example: You get the whole experience of the game for free. If you want to progress faster, yes you can pay. However, I don't know how anyone could spend money just so they can get through a game faster. I don't know about you guys, but I play games to have fun. So I don't feel the urge to pay to be better than my opponents. However, maybe you do which is why we don't see eye to eye.

      • RhythmMan

        I believe in equal ganeplay, so that skill decides battles. Eliminate had random weapons available on certain days and all these cheesy gimmicks. Anyway, let's agree to disagree. You had fun and I didn't, let's move on. This game looks much better!

      • RhythmMan

        Ps- it was unequal weapon/armor balance, not 'beating it faster'. Again you miss my point

      • Spocket

        I should have said reaching the top faster. Also the "cheesy gimmicks" have nothing to do with the freemium price model (I didn't enjoy those either, I also was annoyed by the multiple versions they put on the appstore to get extra points or whatever).

        Finally, even if you didn't enjoy the game, you lost nothing. Say you buy a game for 9.99 like someone above suggested. You buy that, you don't like it, you lose 10 bucks. You download a freemium game for free, you don't like it, you lose nothing.

        Freemium games are great for the average consumer. Idiots who pay money just so they can be more competitive subsidize the price for the rest of us.

      • RhythmMan

        You seem to have some belief that FREE = GOOD. It's not the case. Yes you don't lose money, but you lose time in your life (like I am now by writing back to you). I have a different value system than you, I'd rather pay $3 for a good game than play a flawed game for free. EVEN THE FOUNDER OF NGMOCO CALLED EMINATES FREEMIUM MODEL "SLOPPY". You want to argue with the maker of Eliminate, go ahead dude

      • Spocket

        No, I don't believe that free is automatically good. You are right though, by playing a bad game that is free, you still lose time. But, you still lose time if you play a bad game that is paid, except you also lose money on top of that time. I agree with you on that I would pay $3 for a good game. If only we could know before buying that the game would be good. There are reviews and videos out there that help, but one can never truly know whether they personally would like a game until they physically play it. The fact of the matter is, there is nothing to lose (but time) by trying a freemium game. On the other hand, when you try a paid game, you possibly lose time and money.

      • RhythmMan

        Yes it was free to try. But it was Eliminates freemium model that prevented me from enjoying the game long term. Double edged sword, let's more people try but can also ruin a competitive game by giving advantage to paying customers.

        There we found a common ground, let's leave it at that! Lol

    • John

      Because if you do like it, you do have to pay, and a lot. This game you just pay 2.99, Eliminate people are spending tons more. Sure if you don't end up liking the game, freemium is nice.. But you hope to LIKE the games you play right?

      • Spocket

        As I said above, I enjoyed Eliminate for a while, never paid a dime, never found myself at a disadvantage.

  • MrMuesli

    Good game. The radar really helps not to get totally lost. I wish you'd re-spawn in unpopulated areas though. I just played a game where my opponent killed me and I kept re-spawning right in front of him! Needless to say I got re-pwned over and over again!

    • RhythmMan

      You can't stop it to some degree, there will always be spawn point campers in a FPS. only thing a dev can really do is give you a few seconds of invincibility when you respawn...best way to prevent cheating

  • MrMuesli

    Good game. The radar really helps not to get totally lost. I wish you'd re-spawn in unpopulated areas though. I just played a game where my opponent killed me and I kept re-spawning right in front of him! Needless to say I got re-pwned over and over again!

    • RhythmMan

      You can't stop it to some degree, there will always be spawn point campers in a FPS. only thing a dev can really do is give you a few seconds of invincibility when you respawn...best way to prevent cheating

  • RhythmMan

    How's control and framerate in 5-on-5 matches? If it's smooth then I'm totally in on this game! :-)

    • Jason

      I just got finished playing my first 5v5 and I can say without a doubt, it didn't hiccup even once. Framerate holds very steady, didn't experience any lag, and I'm sure anyone else here who has been playing this will vouch for me when I say the controls are great. Quite simply, this game slays Eliminate in every way, shape, and form. Buy it.

    • RhythmMan

      Thanks for the update! Will download when I get home tonight :-)

  • RhythmMan

    How's control and framerate in 5-on-5 matches? If it's smooth then I'm totally in on this game! :-)

    • Jason

      I just got finished playing my first 5v5 and I can say without a doubt, it didn't hiccup even once. Framerate holds very steady, didn't experience any lag, and I'm sure anyone else here who has been playing this will vouch for me when I say the controls are great. Quite simply, this game slays Eliminate in every way, shape, and form. Buy it.

    • RhythmMan

      Thanks for the update! Will download when I get home tonight :-)

  • chris

    ok once my ipod finish charging im buying this.. thanks for the feed back.

  • chris

    ok once my ipod finish charging im buying this.. thanks for the feed back.

  • liquidmutiny

    It looks good but nothing new. I think EXO-Planet FREE is much better.

  • liquidmutiny

    It looks good but nothing new. I think EXO-Planet FREE is much better.

  • Cameron

    This game is a lot of fun (and it runs great on my 3Gs) but it needs more. There's nothing to unlock and there aren't many maps. And there's no character customization.

    • MrMuesli

      You can unlock Medals: 'make 2 kills with the shotgun', 'make 2 kills with the shotgun and not die', 'make 2 kills with the shotgun standing on 1 leg' etc...; ) As for the maps, perhaps there aren't a bucket load, but I find them better than both NOVA and Eliminate. Lots of interesting nooks and crannies. I do agree that character customization would be nice, but hey, for the money I put down on it I'm willing to let that slide.

  • Cameron

    This game is a lot of fun (and it runs great on my 3Gs) but it needs more. There's nothing to unlock and there aren't many maps. And there's no character customization.

    • MrMuesli

      You can unlock Medals: 'make 2 kills with the shotgun', 'make 2 kills with the shotgun and not die', 'make 2 kills with the shotgun standing on 1 leg' etc...; ) As for the maps, perhaps there aren't a bucket load, but I find them better than both NOVA and Eliminate. Lots of interesting nooks and crannies. I do agree that character customization would be nice, but hey, for the money I put down on it I'm willing to let that slide.

  • Brandon

    The game is excellent! I hated eliminate but this is just plain awesome! 5 vs 5 was plain frantic fun! Definatley get NOW!

  • Brandon

    The game is excellent! I hated eliminate but this is just plain awesome! 5 vs 5 was plain frantic fun! Definatley get NOW!

  • Helmacc

    No gyroscope or tilt control equal an automatic pass for me. I really don't see the point of not including gyroscope option on the iPhone 4. Hell, even the tilt option in COD work better than duel stick IMHO!

    VERTIC: Fail

    • RhythmMan

      It's spelled 'verdict'. Your spelling = FAIL

      • Helmacc

        Got me there : )

    • http://www.squarezerostudio.com squarezero

      Like it or not, yours is a minority opinion.

    • dylock

      holy crap. Tilt control? Really? I suppose PC fps' would be better...if ONLY I could control my aim by tilting the mouse. And unicorns poop yummy gum drops.

      Man, why don't they just add tilt to everything right? Control is overrated.

    • RhythmMan

      They should add tilt controls just so we (dual stick users) can own you! Lol

  • Helmacc

    No gyroscope or tilt control equal an automatic pass for me. I really don't see the point of not including gyroscope option on the iPhone 4. Hell, even the tilt option in COD work better than duel stick IMHO!

    VERTIC: Fail

    • RhythmMan

      It's spelled 'verdict'. Your spelling = FAIL

      • Helmacc

        Got me there : )

    • http://www.squarezerostudio.com squarezero

      Like it or not, yours is a minority opinion.

    • dylock

      holy crap. Tilt control? Really? I suppose PC fps' would be better...if ONLY I could control my aim by tilting the mouse. And unicorns poop yummy gum drops.

      Man, why don't they just add tilt to everything right? Control is overrated.

    • RhythmMan

      They should add tilt controls just so we (dual stick users) can own you! Lol

  • Tbdsonic

    I like the game except the shooting manually is almost impossible because everyone uses auto-fire and you can't shoot that well manually anyway... so the game doesn't take much skill besides getting the person in your red reticule and you dodging bullets... other than that it's a top notch game, great graphics and such... Also the controls.. they are good, but sometimes when im trying to look ill accidently melee so there could be a button for melee, but the controls are still pretty decent. I'd recommend the game to people.

  • http://IDFK!!!!??? Tbdsonic

    I like the game except the shooting manually is almost impossible because everyone uses auto-fire and you can't shoot that well manually anyway... so the game doesn't take much skill besides getting the person in your red reticule and you dodging bullets... other than that it's a top notch game, great graphics and such... Also the controls.. they are good, but sometimes when im trying to look ill accidently melee so there could be a button for melee, but the controls are still pretty decent. I'd recommend the game to people.

  • Slayher

    Good game, great match making, great graphics.
    Stick with Eliminate if you don't like auto-aim, this game is crap without it on.

    • Slayher

      Sorry, not auto-aim, I meant auto-fire.

      • Adams Immersive

        Which raises an interesting point: these iPhone FPS games have auto-fire sometimes, but they do NOT have auto-aim.

        Console shooters always have auto-aim.

        Why? Because aiming on a touchscreen is a lot like aiming with a mouse or trackpad/trackball: it’s direct control, and can be fairly precise. Whereas the INdirect control of a console’s analog joystick is never as good. Thus, they use auto-aim “training wheels" to compensate for bad controls.

        Since aiming is THE most important act for me, I want it to work well and not need “training wheels.” In that sense, despite the compromises you must make in a 3.5” device, the iPhone is a better FPS platform than an X-Box or a PS3!

  • Slayher

    Good game, great match making, great graphics.
    Stick with Eliminate if you don't like auto-aim, this game is crap without it on.

    • Slayher

      Sorry, not auto-aim, I meant auto-fire.

      • Adams Immersive

        Which raises an interesting point: these iPhone FPS games have auto-fire sometimes, but they do NOT have auto-aim.

        Console shooters always have auto-aim.

        Why? Because aiming on a touchscreen is a lot like aiming with a mouse or trackpad/trackball: it’s direct control, and can be fairly precise. Whereas the INdirect control of a console’s analog joystick is never as good. Thus, they use auto-aim “training wheels" to compensate for bad controls.

        Since aiming is THE most important act for me, I want it to work well and not need “training wheels.” In that sense, despite the compromises you must make in a 3.5” device, the iPhone is a better FPS platform than an X-Box or a PS3!

  • http://frejlorenzen.dk Frej444

    Hey all, it's out in Denmark too? i don't know why.

  • http://frejlorenzen.dk Frej444

    Hey all, it's out in Denmark too? i don't know why.

  • http://allthingstarun.wordpress.com Tarun

    I did a review of Archetype for those of you who are somehow holding out on the excellent $3 purchase. Enjoy!

    http://allthingstarun.wordpress.com/2010/07/07/archetype-review/

    ]In all, this is a triumph for the iPhone gameplay and a great first attempt at a decent multiplayer experience. Hopefully new updates include support for the gyroscope and better managed battery life (or at least turning down the heat).

  • http://allthingstarun.wordpress.com Tarun

    I did a review of Archetype for those of you who are somehow holding out on the excellent $3 purchase. Enjoy!

    http://allthingstarun.wordpress.com/2010/07/07/archetype-review/

    ]In all, this is a triumph for the iPhone gameplay and a great first attempt at a decent multiplayer experience. Hopefully new updates include support for the gyroscope and better managed battery life (or at least turning down the heat).

  • deadcobain

    i update it to the most recent version and the update box won't desapearing. this only happen when i try to play by 3G network on an iPhone 3G

  • deadcobain

    i update it to the most recent version and the update box won't desapearing. this only happen when i try to play by 3G network on an iPhone 3G