Practically coming out of nowhere, Archetype is an upcoming multiplayer-focused first-person shooter from developer Villain. While not available in the US App Store just yet, apparently the game has been released for a while now in certain countries (at least since the beginning of June in the Czech App Store). It boasts some promising features as well – up to 5 on 5 team battles over WiFi or 3G, or even the EDGE network. Yes, you heard that right, ten players total in a match. This trumps other online FPS games in terms of size of matches and amount of players on each team.

Other features of the game include 5 maps, 6 different weapons (all of which can be used to melee), in-game radar for tracking down enemies, friend list functionality, and a robust ranking system where experience is earned and medals can be awarded for certain feats. It all seems very Halo-esque – both in look and execution – which is perfectly fine by us. The control layout is a familiar dual-stick setup, and it appears there's many options for customization in this area.

Some members of our forum have gotten a chance to pick up the game, and so far impressions are fairly good. Member Vinyl Darhma notes that matching up with other players went quickly, and lag during play is minimal. The game shows you the level of ping so you know if you're running on a solid connection, and a veto system is in place to allow users to vote to skip an upcoming map or gametype. While initially the performance of Archetype sounds very positive, that could be due to the limited release as of this writing, and the real test will be how the game runs once released in all territories.

This video demonstrates the game's tutorial:


Regardless it sounds very promising, and with the success of other FPS online multiplayer games like Eliminate, N.O.V.A., Modern Combat, and COD: Zombies, there's obviously a huge demand for a game like Archetype. If Villain really can pull off their lofty goals with success, consider the bar raised for every online FPS going forward. We'll report back once we've had a chance to try out the game for ourselves. Until then, enjoy this gameplay video:


App Store Link: Archetype FPS (very few countries)

  • JCKarlo

    Hmm...I'm curious about the controls, especially aiming. I very much prefer using the whole screen to turn...but we'll see. Graphics look nice, though the environments look rather bland--probably to help compensate for lag given the 10 player matches. I'll keep an eye on this one.

    • Sticktron

      You CAN use the screen also, so you get it both ways.

  • JCKarlo

    Hmm...I'm curious about the controls, especially aiming. I very much prefer using the whole screen to turn...but we'll see. Graphics look nice, though the environments look rather bland--probably to help compensate for lag given the 10 player matches. I'll keep an eye on this one.

    • Sticktron

      You CAN use the screen also, so you get it both ways.

  • Shadowsfall

    It would be epic if there was a map creator :D

  • Shadowsfall

    It would be epic if there was a map creator :D

  • Kamazar

    Meh, I can never get into FPS's with touch screen controls, but I'll check it out nevertheless, especially with the inclusion of the flamethrower.

  • Kamazar

    Meh, I can never get into FPS's with touch screen controls, but I'll check it out nevertheless, especially with the inclusion of the flamethrower.

  • Sticktron

    This game is awesome. Looks like a PC game. Fast and fun style TDM and FFA, with spawning weapons. You earn XP and rank up. After every match you see an MVP awarded.

  • Sticktron

    This game is awesome. Looks like a PC game. Fast and fun style TDM and FFA, with spawning weapons. You earn XP and rank up. After every match you see an MVP awarded.

  • Mel Swelneregegegen

    Does anyone actually FPS on iOS devices? I mean really? I downloaded Eliminate and tried to play it, but the controls are so effed up and awkward. Sure, it CAN be done, but the lack of precision is so maddening and the screen so cramped, why would you want to? This is where the lack of physical controls meets its breaking point, in my view.

    If you look at the gameplay video for that game at about the :24 mark, he has to swipe like three times just to turn left. Who wants to have to swipe their finger THREE TIMES in a firefight just to turn? Anyone that is used to the precision of a quality FPS on the PC or console would likely find this tank-like movement, straight out of PS1 era Resident Evil, a deal-breaker.

    I love iOS gaming, and I love FPSs, but I have yet to see one that is worth playing on the platform.

    • Adams Immersive

      Two things:

      1. Device performance matters. Eliminate is a real problem for me on my 3G, but on a 3GS it was much better.

      2. Swipe aiming, done right is just like a laptop trackpad. (And equivalent to a mouse or trackball too.) It’s direct analog control. Not the INDIRECT control of joystick aiming on a console’s gamepad. That’s why console FPS games use auto-aim “training wheels” at all times, to make up for poor control. In other words, aiming on an iPhone can be MUCH better than on a console. (Moving isn’t as good as a physical control—but still quite good; and aiming to me is far more important.)

    • Nigra

      I have to make an analogy from this.

      When I was younger I used to play FPS with a mouse, and I became better and better at it, for a moment I was really really good at it. Once, a friend of mine invited me to play his house, but he had a console not a PC... when I just tried to play with those sticks... Dang! All my skills were gone, the guy kicked my butt, so I eventually said"oh dude how can you play with this?! I mean, really!! This is where the lack of mouse ruins the fun, I love consoles and I love FPS but..." well I didn't say exactly that but I think you got it :D

      Just to be clear, if you move from the environment you were comfortable to a new one that you are not used to, then you will eventually think it sucks, but it's only a matter of practise and practise only. The only lack of precision is in the skill of the player, and he can fix that with practise. If you don't believe me, I'll show you a match of eliminate being played with high ranked players... Only headshots

      • mike

        "you will eventually think it sucks"

        Ugh?!? No! What a load of gibberish. What you meant to say was 'You will INITIALLY think it sucks.' Yeah. Obviously.

        Because you have to learn how to use it?

        *slams head against wall

  • Mel Swelneregegegen

    Does anyone actually FPS on iOS devices? I mean really? I downloaded Eliminate and tried to play it, but the controls are so effed up and awkward. Sure, it CAN be done, but the lack of precision is so maddening and the screen so cramped, why would you want to? This is where the lack of physical controls meets its breaking point, in my view.

    If you look at the gameplay video for that game at about the :24 mark, he has to swipe like three times just to turn left. Who wants to have to swipe their finger THREE TIMES in a firefight just to turn? Anyone that is used to the precision of a quality FPS on the PC or console would likely find this tank-like movement, straight out of PS1 era Resident Evil, a deal-breaker.

    I love iOS gaming, and I love FPSs, but I have yet to see one that is worth playing on the platform.

    • Adams Immersive

      Two things:

      1. Device performance matters. Eliminate is a real problem for me on my 3G, but on a 3GS it was much better.

      2. Swipe aiming, done right is just like a laptop trackpad. (And equivalent to a mouse or trackball too.) It’s direct analog control. Not the INDIRECT control of joystick aiming on a console’s gamepad. That’s why console FPS games use auto-aim “training wheels” at all times, to make up for poor control. In other words, aiming on an iPhone can be MUCH better than on a console. (Moving isn’t as good as a physical control—but still quite good; and aiming to me is far more important.)

    • Nigra

      I have to make an analogy from this.

      When I was younger I used to play FPS with a mouse, and I became better and better at it, for a moment I was really really good at it. Once, a friend of mine invited me to play his house, but he had a console not a PC... when I just tried to play with those sticks... Dang! All my skills were gone, the guy kicked my butt, so I eventually said"oh dude how can you play with this?! I mean, really!! This is where the lack of mouse ruins the fun, I love consoles and I love FPS but..." well I didn't say exactly that but I think you got it :D

      Just to be clear, if you move from the environment you were comfortable to a new one that you are not used to, then you will eventually think it sucks, but it's only a matter of practise and practise only. The only lack of precision is in the skill of the player, and he can fix that with practise. If you don't believe me, I'll show you a match of eliminate being played with high ranked players... Only headshots

      • mike

        "you will eventually think it sucks"

        Ugh?!? No! What a load of gibberish. What you meant to say was 'You will INITIALLY think it sucks.' Yeah. Obviously.

        Because you have to learn how to use it?

        *slams head against wall

  • Mel Swelneregegegen

    I can see playing FPSs on the iPad, maybe in single player modes (like N.O.V.A.). But online multiplayer games against highly skilled human opponents just seems like asking too much from a gaming platform that uses touch-based input. Thus my emphasis on physical controls. You really need that tactile feedback for precision. I am really excited and in awe of gaming innovation on iOS. I'm more excited about it than anything on consoles, PCs, or this new 3DS thingy.

    But games that really require a fine degree of fast twitch control like FPSs are just too frustrating. To me anyway. I want to feel that in-game deaths or failure are entirely my own and not because of control discrepancies. To me that's a pillar of good game design: mistakes should always be the result of player limitation. If I try to jump a chasm in a platformer, for example, and fall to my doom, I want it to be because of my own lack of skill. Not because the controls are gimpy.

    In a single player FPS, the game designers can control the rate of enemy engagement to accommodate the less precise controls. But multiplayer can have a dozen human players descend on you from all sides and at that moment, you want total control. If you score a kill on an iOS FPS, it's as much about luck as anything and that doesn't make for a compelling FPS, a genre which is all about agility, reflexes, and strategy.

    • Nigra

      Nope, you don't need the "physical feedback" that you're saying, all you need is practise

  • Mel Swelneregegegen

    I can see playing FPSs on the iPad, maybe in single player modes (like N.O.V.A.). But online multiplayer games against highly skilled human opponents just seems like asking too much from a gaming platform that uses touch-based input. Thus my emphasis on physical controls. You really need that tactile feedback for precision. I am really excited and in awe of gaming innovation on iOS. I'm more excited about it than anything on consoles, PCs, or this new 3DS thingy.

    But games that really require a fine degree of fast twitch control like FPSs are just too frustrating. To me anyway. I want to feel that in-game deaths or failure are entirely my own and not because of control discrepancies. To me that's a pillar of good game design: mistakes should always be the result of player limitation. If I try to jump a chasm in a platformer, for example, and fall to my doom, I want it to be because of my own lack of skill. Not because the controls are gimpy.

    In a single player FPS, the game designers can control the rate of enemy engagement to accommodate the less precise controls. But multiplayer can have a dozen human players descend on you from all sides and at that moment, you want total control. If you score a kill on an iOS FPS, it's as much about luck as anything and that doesn't make for a compelling FPS, a genre which is all about agility, reflexes, and strategy.

    • Nigra

      Nope, you don't need the "physical feedback" that you're saying, all you need is practise

  • Jared Nelson

    I think some of you are over thinking it a little. I mean, FPS on iPhone isn't meant to replace highly competitive PC or console FPS. It's just meant to get some frags in while waiting for you pizza to be ready. Sure, some people take things pretty seriously like clans in Eliminate and whatever, but to me it's just about some quick fun. There will be times when you die and it's not your fault, or lag makes things unfair, or enter X number of problems with playing on a phone. But that doesn't mean it can't work great at times, and still be a whole lot of fun.

    Until I can take my 360 with me in line at Starbucks and frag some fools in COD, I think it's pretty damn awesome to have some fun with all the excellent FPS options there already are on the App Store. This one seems like it will be another solid entry, and I can't wait.

  • Jared Nelson

    I think some of you are over thinking it a little. I mean, FPS on iPhone isn't meant to replace highly competitive PC or console FPS. It's just meant to get some frags in while waiting for you pizza to be ready. Sure, some people take things pretty seriously like clans in Eliminate and whatever, but to me it's just about some quick fun. There will be times when you die and it's not your fault, or lag makes things unfair, or enter X number of problems with playing on a phone. But that doesn't mean it can't work great at times, and still be a whole lot of fun.

    Until I can take my 360 with me in line at Starbucks and frag some fools in COD, I think it's pretty damn awesome to have some fun with all the excellent FPS options there already are on the App Store. This one seems like it will be another solid entry, and I can't wait.

  • http://www.spizak.com Spizak

    i was working on some assets for the game - very exited to see it coming!

  • http://www.spizak.com Spizak

    i was working on some assets for the game - very exited to see it coming!

  • caminagetcha

    Yeah it was released for quite some time in the Portuguese appstore also and was even free for the first week i think (it was free for some time after the release...)

    The game is pretty good and plays very well on the iphone 3G :D

  • caminagetcha

    Yeah it was released for quite some time in the Portuguese appstore also and was even free for the first week i think (it was free for some time after the release...)

    The game is pretty good and plays very well on the iphone 3G :D

  • Diab

    For an iDevice shooter it looks really nice, also seems to be a lot of fun.

    ELiminate for me died an early death due to bad matchmaking and the whole credit/cell thing, NOVA is also great online but had a simple set of rules and personally some odd MP maps.

  • Diab

    For an iDevice shooter it looks really nice, also seems to be a lot of fun.

    ELiminate for me died an early death due to bad matchmaking and the whole credit/cell thing, NOVA is also great online but had a simple set of rules and personally some odd MP maps.

  • http://toucharcade.com skater247247

    so is this game ever going to come out in the US?

  • http://toucharcade.com skater247247

    so is this game ever going to come out in the US?

  • Cameron

    The graphics are great, but I'll wait and see how much it costs.

    • mike

      "there's gotta be something to complain about but I'm not sure what it is... I'll keep looking"

  • Cameron

    The graphics are great, but I'll wait and see how much it costs.

    • mike

      "there's gotta be something to complain about but I'm not sure what it is... I'll keep looking"

  • 4Twenty

    I agree with Mel Swel... I love fps but after playing all the Premium FPS Im not about to wastemy time with swipe or tilt controled FPS even a free one I'll pay the 60$ and wait till I'm home for sum epic gaming, and @ Adams Immersive 2 two things.
    1. Console aiming is way more presise that's why players can lob a frag across the map with and be spot on with where it lands. Also is there frags in iOS gaming? If so can u cook it before u throw it? Does it land where u want? Probly not
    2. Console games don't use auto aim "training wheels" at all times like u sa,y most have the option to turn it off sum don't have auto aim at all. besides I'd play with auto aim any day over swipe controled movement. not to mention I usualy play split screen with my buds online, somthin that'll never happen on any i platform.
    So if anyone wants to join my eliminate clan pm me lol

  • 4Twenty

    I agree with Mel Swel... I love fps but after playing all the Premium FPS Im not about to wastemy time with swipe or tilt controled FPS even a free one I'll pay the 60$ and wait till I'm home for sum epic gaming, and @ Adams Immersive 2 two things.
    1. Console aiming is way more presise that's why players can lob a frag across the map with and be spot on with where it lands. Also is there frags in iOS gaming? If so can u cook it before u throw it? Does it land where u want? Probly not
    2. Console games don't use auto aim "training wheels" at all times like u sa,y most have the option to turn it off sum don't have auto aim at all. besides I'd play with auto aim any day over swipe controled movement. not to mention I usualy play split screen with my buds online, somthin that'll never happen on any i platform.
    So if anyone wants to join my eliminate clan pm me lol

  • http://www.meadiciona.com.br/charles_anjos Charles

    Played it and loved! Much like Eliminate Pro, but with better graphics and much better controls. Unlike EP, auto-shoot here works perfectly, controls are very responsive. The game is really fun. If you liked Eliminate, this is a must have.

  • http://www.meadiciona.com.br/charles_anjos Charles

    Played it and loved! Much like Eliminate Pro, but with better graphics and much better controls. Unlike EP, auto-shoot here works perfectly, controls are very responsive. The game is really fun. If you liked Eliminate, this is a must have.

  • http://mayblogmaynot.blogspot.com Maniacfive

    This should really give ngmoco a kick up the arse, the last month the +Plus servers have been so crappy that I haven't bothered with Eliminate. Shame, because I did really like it. But when two friends playing via the same WiFi network no more than 2 metres from eachother can't be sure that both devices will connect to a match... Its time to go.

  • http://mayblogmaynot.blogspot.com Maniacfive

    This should really give ngmoco a kick up the arse, the last month the +Plus servers have been so crappy that I haven't bothered with Eliminate. Shame, because I did really like it. But when two friends playing via the same WiFi network no more than 2 metres from eachother can't be sure that both devices will connect to a match... Its time to go.

  • gmadera7

    i have this game, its great, the controls are awesome, nice graphics, n its better than nova.

  • gmadera7

    i have this game, its great, the controls are awesome, nice graphics, n its better than nova.

  • anawesomeplayer

    I killed him in the start of the video!!!!!!

  • anawesomeplayer

    I killed him in the start of the video!!!!!!