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Archive for May, 2010

[Update] 'Edge' Developer Mobigame Submits a New iPhone Game for Review

Monday, May 3rd, 2010

Mobigame, creators of Edge and Cross Fingers, have submitted a fresh game to the Apple according to a recent tweet from their official Twitter account.

"Sent a new game to Apple review team today," the tweet, which was sent roughly an afternoon ago, simply reads.

As for what this new game is, the studio is remaining tight-lipped. In a response to a follower asking for a preview build, Mobigame said the studio plans to wait until the game clears the approval process before handing it out. Mobigames didn't divulge what the title actually is.

In another tweet, though, it was promised that the new game will "be one of the funniest iPhone games ever."

Update: Mobigame's David Papazian responded to our request for comment and told us that the studio is working on two games at the moment. One of those titles is a "very ambitious" 3D game. The other is this title -- "an old school game with a lot of fun."

Papazian gave us the pitch via e-mail.

"As Jack the lone truck driver, (you) take control of an 18-wheeler as you dash through American landscapes in true Russ Mayer fashion. The game puts you in very hot pursuit of Alpha Chick, a blonde bombshell in a red corvet. Honk the horn, dodge vehicles, get bonuses and race for the ultimate price: the girl.

"The cartoon animations, the sounds, tunes, and the general atmosphere of this game make it one of the funniest game on the iPhone."

Mobigame's last game Cross Fingers [App Store / 1.99], a click-and-drag Tangam-style puzzle title, won over purchasers. We liked it's chilled atmosphere, simplistic visuals, and grounded design.

EDGE, Mobigame's other app, is even better. The trademark spat revolving around the title's name, however, often overshadows its components and design.

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'Wiki Hunt' Review - Who Knew Wikipedia Could Be So Fun?

Monday, May 3rd, 2010

I stumbled across Wiki Hunt [99¢] accidentally looking for something completely unrelated on the App Store, and after spending a surprising amount of time playing it this weekend, I can't help but recommend it to everyone who has ever found themselves hopelessly lost browsing random articles on Wikipedia for an entire afternoon.

The basics idea behind Wiki Hunt is that you start on a Wikipedia article and try to make it to the target article in as few clicks as possible. You can play a completely random game where Wiki Hunt chooses your start page and your end page, a custom game where you pick the start and end, or my personal favorite: Six clicks to Jesus.

The completely random article mode sometimes results in the two pages being so frustratingly different that you can go forever trying to link them together. You can almost always get to the Jesus article inside of a few clicks from even the most random starting article. Of course, if you get stuck, you can always view the solutions which often are extremely amusing by themselves as getting from one article to another often involves the absolute strangest links.

Wiki Hunt is a universal application, and while it's playable on both devices, not having to use the mobile browser Wikipedia pages makes playing the game on the iPad a much better experience:

Wiki Hunt is surprisingly fun to play with friends, usually involving lots of shoulder surfing and arguing over whether or not you can get to the Christopher Columbus article by clicking through the 1950 Boston Red Sox season article or not. Also, since the game objective requires you to read each of the articles you're clicking through to figure out how to go next, you find yourself learning all kinds of interesting facts, all while playing a game.

I really can't believe how much more fun Wikipedia is when you add an extremely basic link searching game on top of it. If you're a fan of reading random Wikipedia articles, you really need to give Wiki Hunt a spin.

App Store Link: Wiki Hunt, 99¢ (Universal)

Gaikai Co-founder Shows Photo of 'World of Warcraft' Running on an iPad

Monday, May 3rd, 2010

Perhaps our iPads aren't as tied to the App Store's selection of games as some of us might have come to believe. Leave it to David Perry, founder of Shiny Entertainment, to change our perception.

In a post on his blog, the Gaikai co-founder revealed a picture of a prototype version of his browser-based streaming service working on an iPad. The game he chose to show off with it? Blizzard Entertainment's ever-popular PC MMO World of Warcraft.

Gaikai proper is a cloud-based browser-binded streaming service. The goal is to move consumers away from installs and having to upgrade their computers with parts. Gaikai's servers hosts the game, and all of its files, and streams them into browsers. This allows users to get the full game experience without hassle.

Gaikai is currently in beta.

Speaking with Eurogamer's Digital Foundry about the image of World of Warcraft running on the new Apple device, Perry revealed that it's running in 1024-by-768. He also revealed other details, and called the picture a "teaser."

"All iPad inputs are streamed through a translation system to the server, so we can re-map anything to anything in real-time. We hide a virtual keyboard off to the side, so you can type as well (like to login). It's just a teaser as the iPad just arrived, once they are done with the video optimization we will show it off."

This isn't the first time we've seen World of Warcraft running on an Apple handheld. Last year we watched a video of the MMO running on an iPhone courtesy of the Vollee client which promises to be able to do what Gaikai will do for PCs, but in our phones instead.

According to Digital Foundry, Gaikai for the iPad is a ground-up, HTML5-designed effort. If Gaikai, as an app, ever progresses beyond this tantalizing prototype stage, it's hard to tell if Apple will clear it as an App Store purchase. We don't need to lick a frog to predict that it'll at least experience some sort of scrutiny.

"I'd prefer to play World of Warcraft on my iPad more than just about any app they (Apple) permit. I'm not sure blocking great stuff is a good strategy," Perry told Pocket Gamer in a recent chat.

"I guess the point is that once we get our player written for iPad, we can run absolutely anything on it that same day."

Until that fateful day, though, we can just drool and wish.

'Sword & Poker 2' - Sequel to Original Poker RPG Hybrid Hits the App Store

Monday, May 3rd, 2010

When the original Sword & Poker [$1.99 / Free] was released early this year, it served as a perfect example of a game concept that sounded so insane we just had to try it. The idea of a poker-powered RPG was extremely unique, and the original Sword & Poker was a huge hit, both on our forums and amongst my circle of friends.

The basic gameplay remains identical to the first. From our review:

At the core is a card-based strategy/adventure game where battles take place by making poker hands on a 5×5 grid. When each game starts, nine cards are dealt in to the center of the grid and you take turns with the AI opponent placing pairs of the four cards you're dealt on the perimeter of the game board to form hands down, across, or diagonally. Jokers are wild, and as you play more hands a gauge in the bottom left slowly fills which allows you to swap a card for a joker as well.

There is a surprising amount of strategy in placing cards, as you need to look at what you've been dealt to try to determine the best order to play them as your opponent could also have plans for the same squares you hope to utilize on your next turn. Furthermore, as the game board fills up, you can potentially form multiple hands. A well-planned hand placed on the diagonal could also form many other hands going down or across.

The "Sword" portion of Sword & Poker comes from the roleplaying game layered on top of these poker battles, which could practically stand alone as its own game. Instead of just playing poker battles of increasing difficulty, the games are structured as floors in a dungeon and the challenge differs based on the type of monster you're fighting. ...Read More

We absolutely loved the game the first time around, and eventually ended up rating it 5 stars along with the other January iPhone games. The good thing about Sword & Poker 2 [$1.99] is that it's extremely similar to the original, almost to the point of feeling like less of a sequel and more of an expansion. This is also the bad thing about Sword & Poker 2, as if you didn't really like the first one, or simply are looking for more than just even more dungeons to make your way through, Sword & Poker 2 has very little to offer.

If this is the first you've heard of Sword & Poker, I highly recommend at least giving Sword & Poker Lite [Free] a try. If you like it, you should give some serious consideration to picking up Sword & Poker if not Sword & Poker 2 as well.

And chances are, if you played the first one, all you need is the iTunes link to the sequel:

App Store Link: Sword & Poker 2, $1.99

TouchArcade Rating:

'Ninjatown: Trees of Doom' Hands-On With Video

Monday, May 3rd, 2010

Venan Entertainment, most famously known around these parts for Space Miner [99¢ / Free] gave us a look at their upcoming game, Ninjatown: Trees of Doom this week. Loosely based on the Nintendo DS game Ninjatown, Trees of Doom is a high-scoring jumping game like Doodle Jump [99¢] set in the Shawnimals universe, Ninjatown: Trees of Doom has players jumping between two trees, avoiding obstacles and picking up power-ups while seeing how high they can go.

One thing that stuck out in my time with Ninjatown was how well the game scales up as you climb higher and higher. It starts very easy with only a few enemies to avoid and some branches to fling off of, and as you get further, the volcano in the background erupts, new enemies emerge, and day turns to night.

You can see how this all plays out in the new trailer:

Your ninja is controlled by tapping either side of the screen to jump, and when you're on a tree branch, dragging down aims where you fling yourself next. It has a bit of a learning curve to it but it doesn't take very long before you're flying up the screen without even thinking about it. This brief hands-on video shows the game in action on an actual device:

Ninjatown: Trees of Doom should be landing on the App Store very soon. If you're like me and find yourself oddly sucked in to these kinds of jumping game, I recommend keeping an eye out for it.

'Hockey Nations 2010' Update - Version 1.1 A Big Improvement

Saturday, May 1st, 2010

A few weeks ago, the App Store was graced with its first official ice hockey game, Hockey Nations 2010. While the graphics were fairly impressive and the controls worked admirably, braindead goalkeeping and a frustrating opponent AI extinguished most of the enjoyment out of playing. Creator of the game Distinctive Developments took this to heart, and immediately started work on an update based on user feedback, even opening up a beta pool of experienced testers and knowledgeable hockey fans alike. The result is the now available 1.1 update that delivers a far better experience, but unfortunately still leaves some things to be desired.

The goalie AI has been greatly improved and they seem to move a bit more quickly and intelligently, although can still let through some iffy goals. The movement of the puck is thankfully a lot more forgiving now. It's much easier to retain possession of the puck while attempting an offensive push, and passes to teammates are more accurate. There's no more of the constant possession changes that plagued the first version. It's still somewhat difficult to get clean shots off, but it gets easier with some practice. Another big addition is line changes which are easily called with a button at the top of the screen. It adds a great deal to the strategy and authenticity of the game, and works really nicely.


The biggest problem with the initial release of Hockey Nations was that it just didn't flow very well, and this latest update goes a long way in addressing that problem. It's now much more playable, and more importantly much more fun. If you weren't impressed with the 1.0 release, give this new update a spin. Hopefully further updates can improve the game even more down the line, so far this first one is a huge step in the right direction.

App Store Link: Hockey Nations, $3.99

'Chop Chop Runner', 'StickBound', 'Tune Runner', and 'Mini Golf Wacky World' Go Free

Saturday, May 1st, 2010

It seems that Freebie Friday is spilling in to the weekend, with another set of games to download. The games from yesterday will likely still be free for a little while, so be sure to grab those as well as the following four games:

Chop Chop Runner

The ninja from Chop Chop Ninja [99¢ / Free] is back in this fast-paced single-button sidescroller. See how far you can go while unlocking a hand full of achievements and finally submitting your best scores to the game's OpenFeint-powered online leaderboards.

StickBound

Another see how far you can go to the right platforming game, StickBound has an interesting control mechanic where instead of jumping you're using some kind of intergalactic pole to pole vault across the platforms that make up the game. Where you touch to aim your pole controls how far you jump and where you end up. It takes a bit of getting used to, but is a lot of fun once you do. StickBound also comes loaded with OpenFeint leaderboards.

Tune Runner

Appy Entertainment's Tune Runner is also free for a limited time. This rhythm game puts you in control of Groov-EE, a robotic boom box of sorts and the game generates levels for any song in your iTunes library with shapes for you to trace to keep Groov-EE dancing. Each song also has its own online leaderboard, and it's fun to see which songs have the most in-game competition online.

Mini Golf Wacky Worlds Free

This mini golf game, as the title may indicate, is fairly wacky. 45 holes are included and each one comes with obstacles such as snow, lava, cheese, police helicopters, and all kinds of other strange things. This is a new ad-supported version of the game, but there's also the ad-free Mini Golf Wacky Worlds [$2.99] if the advertisements bother you. Otherwise, if you can put up with some ads, this is the full game.

'Space Miner' On Sale for $0.99

Saturday, May 1st, 2010

One of our favorite iPhone games has dropped to only $0.99 starting today. Space Miner: Space Ore Bust was reviewed in February and ultimately received a 5 star rating from us. From our review:

Space Miner: Space Ore Bust really is an App Store gem, given the unusually broad appeal I feel surrounds the title. Shooter fans definitely have a lot to be excited about, as do RPG fans — but even those that usually find themselves impatient in an RPG setting should enjoy Space Miner. The RPG layer is not only light, but easily manageable and delivered with a healthy dose of humor. Without a question, this is one of the best games I've played since the App Store went live over a year and a half ago.

http://www.youtube.com/watch?v=RtmU42DYQrI


If you haven't picked it up yet, don't let this one pass you by.

App Store Link: Space Miner: Space Ore Bust, $0.99, Space Miner: Space Ore Bust Lite, Free


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