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Archive for May, 2010

'iBomber 2' Review - Bombs Away (Again!)

Monday, May 10th, 2010

One of the mainstays on our devices since its release almost a year ago is Cobra Mobile's aerial bombardment game, iBomber. Evidently many of you liked it too as it enjoyed long bouts as the #1 best selling game on the App Store last year. And now, Cobra Mobile has bought us the long-awaited sequel as iBomber 2 [AppStore] finally deploys.

iBomber 2 theatre of war takes place over North Africa and Europe between 1943 and 1944, prompting a change in scenery from the Pacific Island setting of the original game to also include deserts, frozen tundras and forests too. The game engine otherwise remains untouched, so expect no graphical improvements beyond the new landscapes, which are all richly drawn and detailed.

Instead, iBomber 2 focuses on a few added features to sell its sequel. Naturally, the stars of the show-- the artillery-- had to receive an update. They now include torpedos and depth charges (specifically designed to fight submarines), artillery strikes (which places a marker for a broad-ranged attack to commence) and carpet bombs (a lot of ordinance, all in a neat row). Other new, non-artillery power-ups include the wingman ability, which calls in 2 wingmen to fly below you and soak up your damage for a time.

Missions and enemies are the second spruced up feature in iBomber 2. There are now tanks to contend with, some of which may even fire surface-to-air missiles (leaving a great looking smoke trail) that you have to avoid or suffer a huge damage hit. Additionally, some of the 12 new missions require you to protect or destroy a number of fleeing vehicles, assisting to mix up the usual search and destroy objectives of other levels. We were particularly fond of one level where you supported a spy to flee after he comes under fire when infiltrating an enemy base. Seeing other units benefiting from your actions gave added context to the ongoing war, something we felt should have featured more prominently.

Another major inclusion to iBomber 2 is the new touch control scheme. Cobra Mobile have listened to cries for a non-tilt option, and have implemented a virtual thumb-stick of sorts. Swiping your finger on the left of the screen reveals a small analogue stick, indicating the direction you are currently heading. Swiping left and right steers the bomber, whilst swiping up and down changes your speed. We felt that while the new touch controls were a thoughtful addition, they proved too fiddly to master and were prone to causing your ship to spin erratically. For a change, the tilt mechanism is tried and true, and continues to work best here.

We were surprised to see a rather paltry list of added features in iBomber 2, appearing to be little more than a map expansion despite the addition of a few fun new weapons. We were really hoping for an improvement to the core gameplay of the first game, but aside from the abovementioned chase missions, other objectives are largely the same. That said, when your original game is met with the sort of success that iBomber enjoyed, perhaps more of the same is exactly what customers are demanding.

If this sounds to your liking, then we're confident you'll enjoy playing through the 12 missions in iBomber 2 and seeing how you'll fare against your friends via the new Plus+ high score integration. If you're still not sure though, check out the developer's trailer above for a look and flick through other users' impressions on our forums.

App Store Link: iBomber 2, $2.99.

TouchArcade Rating:
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Disney's 'Split/Second' Hands-On Preview with Video

Monday, May 10th, 2010

Over the weekend I got some hands-on time with Disney's upcoming action-packed racer, Split/Second. Developed in house utilizing scaled down versions of the assets from the XBOX 360 and PS3 version of the game, Split/Second for the iPhone is a fun racing game with a great sense of speed and a cool gameplay mechanic that involves blowing up portions of the track to change the layout of the course and sabotage opponents.

In Split/Second, you compete in a fictional reality television show where you compete for fame and fortune. Included are three gameplay modes: Season mode where you play through the TV show, quick race where you can play any unlocked track, and multiplayer mode which not only can be played locally via bluetooth and WiFi but also online.

While racing, you build up your powerplay meter by driving well, drifting, going over jumps, and other things you're going to be doing anyway as you rocket around courses. You can then spend this earned powerplay resource to do things like cause a bus to explode and come flying out on to the track, or even take out entire bridges in one massive fireball to act as a shortcut for the rest of the race.

The pace of the game is incredibly fast, so much so that I couldn't help but crash once in a while, without the AI opponents needing to sabotage my race. The framerate great on my iPhone 3GS, and Disney did a good job of replicating the feel of the console version which currently has free downloadable demos available on both the Xbox Live Marketplace and the PlayStation Network store.

Of course the down side to having a freely available console demo to compare this game to is you can see exactly how much they needed to strip out of the game to get it to run as well as it does on the iPhone. The XBOX 360 version is loaded with particle effects, insane explosions, and all sorts of other graphical flare that does a great job at setting the action-packed mood of the game.

Split/Second for the iPhone is still pretty cool, but I can't help but feel that a little of what makes the console version so great was lost in translation. Check out the series of gameplay trailers compared to the above gameplay video to get an idea of what I'm talking about.

Regardless of what may be missing from the iPhone version of the game, the online multiplayer functionality could turn out to be the true killer feature of Split/Second. If the community takes off, I could see having a ton of fun with this game-- I suppose we'll see when the game launches on the 18th of this month.

Upcoming 'Rocket Racing League' Gameplay Trailer Looks Great

Monday, May 10th, 2010

When we stumbled across this new trailer for Rocket Racing League, I figured it was just another cool aerial racing game. After a little more research, I was surprised to find that there is a real Rocket Racing League, which is described as "the closest thing to Star Wars Pod Racing here on Earth." With the inaugural flight taking place barely two years ago, both the real Rocket Racing League and the iPhone game have definitely piqued my interest.

Rocket Racing League will be released for both the iPhone and iPad, with both single player and local multiplayer with up to four players. The game has four race types, and will launch with five track locations and two more coming post-launch.

Check out the trailer:

The last update on the Rocket Racing news site mentions the game being days away from submission to Apple, so hopefully we'll be racing around in rocket planes very soon.

'Armada -- Galactic War' Review: Who Needs Starcraft on the App Store Anyway?

Monday, May 10th, 2010

It was little more than a week ago that we were lamenting that Starcraft 2 would not be coming to the AppStore any time soon. Unbeknownst to us, indie developer Pixel Stream has been working on the silver lining to that news for almost 8 months, with the release of their Starcraft-esque real-time strategy game, Armada - Galactic War [AppStore].

Firstly, let's dispense with one important fact early-- Armada is a no-nonsense, online-only RTS, at least until a promised future update releases offline play too. This means from your very first game you'll be facing real competitors over your WiFi or 3G networks and won't be charging through a pre-scripted, story-based set of missions. Fortunately, you aren't thrown entirely in the deep end, as a brief page-by-page tutorial offers an introduction to the game's mechanics and features.

Each Armada army, of which there are 3 -- the Humans, Cyborgs and Aliens -- has 4 distinct classes of units. There are no buildings to concern yourself with, so the scope of your campaign is entirely in considering whether to deploy your Mechs, Tanks, (flying) Ships or your solitary Mothership. Unit effectiveness is determined by a loose rock, paper, scissors formula, where Mechs are effective against Ships, Ships are best against Tanks (who are the only units that can't attack air units) and Tanks use their splash damage to chew through Mechs. Each unit class (with the exception of the Mothership) is further broken down into 3 units of increasing strength and cost. The Mothership is the hub of each team, a goliath of a ship that is both your source of units and a competent fighter against all the other classes. Its destruction serves as the overall objective to achieve victory in Armada.

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'Monster Mayhem' Review -- A Monster Mash of Zombieville & Plants vs Zombies

Sunday, May 9th, 2010

It seems our love affair with monsters and zombies is still as strong as ever, as there seems to be no let-up on these apps appearing on the AppStore. Well, at least Chillingo thinks so, releasing Monster Mayhem [AppStore] -- a castle defense game which seems a mash-up of MonsterKill, Zombieville and even a dash of Plants vs Zombies.

The game begins by introducing a horde of monsters rising from the graveyard over which you are custodian and heading for the gate to the outside world. Naturally, this grave keeper has an arsenal of weapons at his disposal (don't they all?) to prevent this from happening, and that's about all there is to the story. Monster Mayhem plays a lot like MonsterKill, but instead of enemies coming in waves down the screen, they use the horizontal screen real estate to stage their charge. The whole game has a great look that closely resembles the aforementioned PvZ.

At first, Monster Mayhem seems much like other castle defense games. Though you don't have to flick characters around in finger-seizing fits typical of the genre, there is still the need for endless swiping, particularly as you begin with a knife. Here it draws parallels with MonsterKill, where knife attacks are effected by swiping across an enemy. Unfortunately each swipe seems only to hit one monster, only worsening the inevitable digit agony.

Fortunately, the gameplay offers a reprieve of sorts by introducing firearms that are all tap-tap-tap. It means that your finger isn't being worn to a nub by tricky gestures, instead going back to a simple shooting range gameplay where your finger is the trigger. Having said that, you'll be faced with a lot of mad tapping, where finger soreness is still a reality (indeed, a likelihood), something that may still turn people away but at least is a step in the right direction for the genre.

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TouchArcade Rating:

A Look At Upcoming 'FixPix' - An Isometric Parallax Puzzler

Saturday, May 8th, 2010

We love to see new game titles that take particular advantage of the iPhone's attributes and bring just a little something different to the player. One such game is the upcoming isometric parallax puzzler FixPix from eBoy / Delicious Toys.

Heavy on the pixel art (in a very good way), FixPix challenges you to tilt your iPhone to and fro in order to arrange the various layers of the onscreen scene into a coherent view, in an exercise that should be linked in Webster's entry for the word "parallax." Tilt, tilt, score! is the name of the game here. Definite points for uniqueness.

FixPix should appear in the App Store any time now, but those especially anxious for some hands-on time with this title should visit the web-based demo page.

[ via Fast Company ]

'Flower Garden' for iPhone, iPad Free This Weekend

Saturday, May 8th, 2010

Last year we took a look at Flower Garden [App Store] from Snappy Touch, the virtual flower garden for your iPhone or iPad (it's a universal app). And while it's more of a simulation / eToy / work of eArt than a game, we found it to be something special. For Mothers' Day weekend, author Noel Llopis is making the game available for free download through the App Store. Why send dear ole' Mom a physical bouquet when you can put a Flower Garden in her pocket?

In Flower Garden, you can plant different types of seeds, water them and watch them bloom. Some flowers bloom immediately, while others may take some care over time. Once you have a collection of flowers, you can even cut them and send them to your friends in an electronic bouquet. There's no real goal to Flower Garden, though there are various seeds you can unlock as you grow more flowers.

We've had the pleasure of meeting up with the game's author Noel Llopis at several West Coast iPhone-related events and are impressed by the maintenance he's given the app; in the past year there have been 12 updates in all. It's a fun little app to spend time with. Those who like what they're hearing and who enjoy the pitter-patter of little feet about their home might want to have a look at Noel's spinoff title, Lorax Garden [App Store] -- Flower Garden with the Dr. Seuss touch.

App Store Link: Flower Garden, Free (weekend sale)

Best iPhone and iPad Games April 2010

Friday, May 7th, 2010

ta_logo_whiteOur April game ratings are in place now, and here are the top of the heap. Our monthly "best of" round-up summarizes the top rated games that we looked at in the previous month. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.

Our final scores are not the product of any traditional measures such as graphics or sound, but simply reflect the games we would most recommend to others.

5 Stars


Chaos Rings - One of the most ambitious RPG games we've seen so far for the iPhone. The graphics and gameplay are exactly what you'd expect out of a Square Enix RPG. Battle in parties of two in classic turn-based battles as you make your way through a story that's just as ridiculous as any other Japanese RPG. (Review, App Store: iPhone)

4.5 Stars


Babylonian Twins - Sixteen years in the making, Babylonian Twins delivers an amazingly challenging yet satisfying iPhone and iPad puzzle platformer. In many modern platformers, I've felt like I'm just mindlessly going through the motions to make it to the end of each level. Babylonian Twins, however, really keeps you enthralled throughout. (Review, App Store: iPhone, iPad)

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Pocket Legends - This free online multiplayer game for both the iPhone and iPad that is a ton of fun and playing in a party with your friends is especially impressive while you're playing via 3G as the netcode does a great job in providing a lag-free experience. Additional content is available via in-game DLC, but you can really get a good feel for the game before you ever need to buy anything. (Review, App Store: iPhone, iPad)

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Tony Hawk Pro Skater 2 - A surprisingly competent port of the classic skateboarding game. Everything is included from the original, and once you get used to the virtual controls, you'll be performing endless combos in no time in the many included skating locations.(Review, App Store:iPhone)

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Espgaluda II - Bullet hell at its best on the iPhone. Even not being a huge fan of the genre, we fell quick and hard in love with Espgaluda II. It is the best 2D shooter experience in the App Store with great touch controls. Note: It will only run on the latest generation devices. (Review, App Store: iPhone 3GS, 3rd Gen iPod Touch, or pixel-doubled on iPad)

Honorable Mentions

There were several additional games this month that we felt we should highlight even though they didn't fall in the highest tiers.

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Warpgate - A space conquest game with an amazing sense of scope. Warpgate has cool graphics, an interesting faction system to get involved in, and a dynamic in-game economy that can keep you busy for as long as you remain interested in the game. (Review, App Store: iPhone, iPad)

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Geometry Wars iPad - A marvelous port of the XBOX Live Arcade game, it includes all the different game modes and has individual online leaderboards for each of them. The graphics are great, the music fits perfectly, and overall we just really want this game on our iPhones as the dual stick control method doesn't feel ideal for the iPad. (Review, App Store: iPad)

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Sketch Nation - While the gameplay of the games created in Sketch Nation are generally just simple vertical shooters or other very basic games, the ability to draw and create your own game is one of the best uses of the iPhone camera we've seen. Even if you can't draw, you can still have a great time making a terrible game based on your own art that you photograph. (Review, App Store)

The rest of April game ratings can be seen in their respective rating categories (also found in the sidebar navigation): 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2.5 Stars.

As always, we expect there will be some debate about relative scores, but keep in mind that everyone's personal ratings may vary based on individual tastes.

'Edge' Back on the App Store Again and on Sale

Friday, May 7th, 2010

The multi-award winning game Edge [$.99] by Mobigame returns to the App Store again, in the U.S. and United Kingdom. If you haven't heard by now, there has been an ongoing legal battle over a trademark dispute on the name "Edge". Resulting in the game being pulled off the App Store multiple times and being resubmitted with different names like EDGE, EDGY, and Edge by Mobigame. Well it looks like the battle is over, as the game has reappeared and Mobigame says:

Thanks to us the word "edge" is now free to exist on the App Store like on any other marketplace, and games like Mirror's Edge, Shadow Edge, Killer Edge Racing or Edge by Mobigame can live on our iDevices.

Edge is a game where you are in control of a colorful cube that you must guide through multiple 3D isometric mazes, packed with puzzles to solve and challenges to overcome. With the choice of touch or accelerometer controls, as you can see in the video, the game requires quick thinking and skill to make your way through all the mazes.

Overall, Edge is a great game that we thoroughly enjoyed playing and recommend that you pick it up. Especially since, the game is on sale this weekend to celebrate its return to the App Store once again. Normally $4.99, the game is currently only $.99, so now is a better time than ever to pick up this excellent game. And hopefully Edge is here to stay for good.

App Store Link: Edge, $.99

Nintendo President Supposedly Dubs the iPad and iPhone as the 'Enemy of the Future'

Friday, May 7th, 2010

Nintendo president Satoru Iwata has purportedly dubbed Apple's iPad and iPhone devices to senior executives as the "enemy of the future," according to the Times Online UK.

His words come at a time when Nintendo is witnessing falling profits, as millions own a DS and a Wii -- and an iPhone. Oddly enough, Iwata's remarks come little more than a month after Nintendo of America president Reggie Fils-Aime told Kotaku "Clearly it doesn't look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads."

It's unknown as of this press time if Nintendo has a time machine, a T-1000 of their own, or one of those cool fountains people throw pennies in. But one thing is clear: the family-friendly developer appears to be readying itself to compete with Apple going forward.

According to Times Online, Iwata also told his executives to consider their fight against Sony's handheld, the PlayStation Portable, as over and won.

The question of how the company will position itself to fight the "enemy of the future," though, remains unanswered. Perhaps the answer simply lies consistently releasing decent games over its own handheld digital download platform, DSiWare.

Classic Fighter 'Karate Champ' Gameplay Video Released

Friday, May 7th, 2010

When the App Store first launched, I don't think anyone imagined that the iPhone would be such a marvelous platform for retro gamers. The amount of games out there that are either direct ports or heavily inspired by classic titles has been absolutely awesome both for fans of these vintage games and newcomers who are getting to experience the roots of video gaming for the first time.

Revolutionary Concepts, the guys behind the phenomenal port of the LaserDisc arcade game Cobra Command [$2.99] just revealed a video of their next game, Karate Champ. The attention to detail is absolutely astounding, between the arcade style cabinet controls, the gameplay itself, and even the announcer voice which is a dead ringer for the Commodore 64 SAM voice.

Released to arcades in 1984, Karate Champ was one of the first fighting games. It later made its way to the Apple II, the Commodore 64, and the NES among other platforms. According to Revolutionary Concepts, it will be submitted to Apple this week and it will launch at $1.99 as soon as it is approved.

'Motocross Challenge' 1.2 Update and Lite - Now with Online Multiplayer

Friday, May 7th, 2010

A couple weeks ago, we reviewed Motocross Challenge, a long lost Gameboy Advance game that never came to be which found new life on the App Store. Despite being more than 5 years old it actually turned out to be a really great experience on the iPhone. Solid controls, a polished interface, OpenFeint integration, and a high fun factor combined to make for one of the best motocross games on this platform. Now it's gotten even better as version 1.2 has gone live and adds real-time multiplayer through OpenFeint, as well as a much requested tilt calibration option.

Previously, multiplayer was restricted to OpenFeint friend challenges. You could pick from any track to race 3 laps as quickly as possible and then send that time to any of your friends to see if they could top it. It was nice and actually worked pretty well within the game's structure, and this feature is still kept intact with the latest update. But most likely you'll forget all about the challenge system once you've had a taste of the exciting real-time racing.

Upon choosing Multiplayer from the main menu, you'll select the new option Vs. World. It will bring you to a bike selection screen where you can choose from your available unlocked motorcycles. While you're doing this it's quietly matching you up with people in the background. A few moments later, the players are set and the race begins on a randomly selected course. There's only the option of racing in 3 lap races online, no trick attacks, but it's incredibly simple to get into and a ton of fun. Where you place in the race earns you points that you'll collect as a badge of honor for how well you do and how much you play, similar to an online ranking.


Also noteworthy in this release is the addition of a tilt calibration. You must start a race and access this option from the pause menu, which is a bit clunky but works as advertised. The real star of this update is the online racing which adds unlimited replayability to this already fantastic game. If you have Motocross Challenge, give the update and online multiplayer a try. If you still haven't pulled the trigger on purchasing yet, now would be a great chance to join in on all the fun. A new Lite version is also now available.

'Hand of Greed - dodge the blade!' Review -- Would You Put Your Hand in the Hornet's Nest?

Friday, May 7th, 2010

The AppStore being the bottomless font of creativity and innovation that it is, developers are constantly finding new ways to engage us with our devices. Tactility is a big draw card here, with simple concepts such as Fruit Ninja proving a hit thanks to the very cool way that we interface with the game. Brainium Studios provided another example of something fresh earlier this year, but their game was pulled due to a new publishing arrangement. Thankfully, it has now re-emerged as Hand of Greed - dodge the blade! [AppStore].

Hand of Greed is an avoidance game with a twist, forcing you to literally put your hand in the hornet's nest. Where Fruit Ninja had you do the slicing and dicing, Hand of Greed makes you the subject of the slashing-- tasked with avoiding the whirling on-screen blades to collect each level's treasures simply by tapping on them. Each time you unsuccessfully jab at a target, the screen is caked with blood and a gut-wrenching stabbing sound emanates from the device, along with a sharp vibrate.

There are 50 levels overall in Hand of Greed spanning over 5 differently themed worlds. Each level is beautifully rendered, with the exceptionally crafted blades stealing the show and occupying most of the screen real estate. This is especially true of the latter levels, where you'll have to face off against a number of wicked looking knives that you certainly will not find in the kitchen.

Each level provides several wave of different treasures to collect, with bonus points awarded for collecting chains of like-treasures. The object of each level is to clear it in its entirety without being sliced more than three times. To help, power-ups are slowly introduced along the way, and provide benefits such as refilling portions of your life bubble located at the top of the screen. They're sorely needed too, as Hand of Greed features a sharp incline (pun intended) in difficulty that requires you to study closely each blade's pattern or face being shredded instead.

Scores are accumulated at the end of each level and high scores recorded on the OpenFeint leaderboards. There are also 17 achievements to unlock, with most of them remaining secret until discovered to further up the ante.


It's a winning formula that is as simple as it is effective. Though there's not a lot of depth to the game, it's a terrific time waster that should keep you occupied for a long while, largely thanks to its gruelling difficulty (which may very well be too much for some). Just don't show it off to anyone with a queasy stomach or penchant for fainting at the sight of blood.

App Store Link: Hand of Greed - dodge the blade!, $0.99.

TouchArcade Rating:

Exclusive 'Aralon: Sword and Shadow' Details - A Crescent Moon Games RPG Extreme Make Over

Thursday, May 6th, 2010

It's kind of crazy to think how much has happened since November of last year when we had the guys from Crescent Moon Games on the fourth episode of our podcast just before the release of their first iPhone game, Ravensword: The Fallen King [$4.99 / Free]. They've since released the game and it became both a critical and financial success. Following the coattails of Ravensword comes several ambitious projects.

The first of which is the obvious Ravensword sequel, along with Ultra Kid: Mystery of the Mutants, Rimelands: Hammer of Thor, and the game they're revealing their involvement in tonight: Aralon: Sword and Shadow.

Aralon: Sword and Shadow actually has a great story behind its development. It turns out, the game has been in the works by Galoobeth Games since before Ravensword was even started. The two developers, Jason and Sam, have built the framework for an insanely impressive RPG, but neither are artists. The models were rough, the animations were mediocre at best, but if you looked past all of that, you could see something amazing.

Crescent Moon Games along with artist Mark Jones, famous for his work on everything from the Elder Scrolls series to Arkanoid for the Amiga, are giving Aralon the sprucing up it badly requires to turn a great RPG with bad graphics to what they're hoping to be the best 3D RPG on the App Store.

Aralon: Sword and Shadow is going to sport a feature list that is going to be difficult to beat. They're promising over 30 hours of gameplay, a faction system, crafting and gathering skills, and hundreds of items to equip your character with that also will change your appearance. In addition, there will be four character classes: Warrior, Ranger, Rogue and Mage, each with a unique play style in three playable races: Humans, Elves, and Trolls.

A primary quest will send you through every part of the Kingdom of Aralon, with many optional side-quests to add even more depth to the game. Different enemies will use different battle tactics, and you'll even be able to acquire mounts to quickly travel.

In talking to Crescent Moon Games about Aralon, I've asked them multiple times if they really want to promise all of these things. According to them, almost all of this is already programmed and all they need to do is spend the next four months or so making the game look as great as it plays.

As a fan of RPG's, it's hard to not get excited when developers promise epic gameplay experiences filled with deep stories, tons of character customization, and everything else. We're going to keep a close eye on all of the projects Crescent Moon Games has cooking, and I'm hopeful that Aralon: Sword and Shadow will be just as awesome as it has been described when it finally launches.

'Warpgate' Gains Lite Version and Cross-Device Online Save Game Syncing

Thursday, May 6th, 2010

Freeverse's space conquest game Warpgate [$4.99 / Free] and the high resolution iPad Warpgate HD [$7.99 / Free] both recently had free versions appear on the App Store. If you've been on the fence, you really should give the free version a try, especially with the recent 1.2 update that added save game portability via the Plus+ network.

When Warpgate HD first launched along side the iPad, we loved the game in our review, and later found the only differences between the iPhone and iPads version of the game were minor UI differences. Here's what you're getting in to in the Warpgate universe:

Obviously set in space, Warpgate is host to a gigantic galaxy map that you slowly explore through a seamless set of campaign missions. Once you complete the initial tutorial, and start in on the "real" game, procedurally generated missions begin appearing that have you flying places, delivering things, getting in to battles with other ships, and other objectives. Because of this, the game never technically ends.


Warpgate is remarkably open, so much so that if you're the kind of gamer that requires a rigid goal structure with a concrete "end" to a game, it might just drive you crazy. The end goal of Warpgate is whatever you want it to be. If that means grinding up reputation with the space pirates and piloting the biggest, baddest battleship in the entire galaxy, killing everything in your path, you can. Or, on the opposite side of things, you can be completely lawful and play your cards so you're in good standing with all the factions of space. ...Read More

One of my main concerns from our initial review was the inability to manage your save game data. Since Warpgate is a game you can keep playing for a very long time, not being able to secure my game data from the horrors of iPhone syncing and updating SNAFU's after potentially investing weeks of playtime in to the game made me very nervous. Warpgate 1.2 not only adds online save game storage via the Plus+ network, but these game saves are also portable between devices and versions of the game.

If you own the game for both the iPhone and iPad, all you need to do is open the game's options screen, upload your game save on one device, then do the same thing to download it on to the other device and you will be right where you left off. What's even cooler, is that if you download the lite version for either the iPad or iPhone, you can upload your game save, buy the full version, download it, and keep all of your progress.

Unfortunately, because of the size of the Warpgate game save files, automatic online game save storage like many other Plus+ games simply isn't realistic. According to Warpgate producer Bruce Morrison, Warpgate game saves can grow to upwards of 500 kilobytes once you get farther in to the game. In comparison, Flick Fishing, another Freeverse game that handles all of the Plus+ game save data automatically only uses around 5 kilobytes to save everything it needs.

Warpgate's implementation of online save storage is a little ugly, but it works. It's really great to be able to play my same game on both my iPhone and iPad, and the ability to roll your progress in the lite version straight in to the paid version is really cool. If you haven't yet, you really should give Warpgate a try, or at least download the free version. Aside from being a fun space conquest game, it also looks really great on the iPad.

App Store Links:


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