'X2 Soccer 2010' Review - iPhone Soccer Gets Even Better
Tuesday, May 18th, 2010
The sequel to arguably the best soccer game on the iPhone is now available, and it's even better. X2 Soccer 2010 [$6.99] brings improvements to graphics, controls, computer AI, new game modes and more teams.
X2 Soccer 2010 has over 150 club teams to choose from in 10 different leagues, plus international teams from all over the world. This includes U.S. Major League Soccer, Spanish, English, French, Italian, German leagues and more. There are a vast amount of more teams than last years version to play with.
The six game modes are Quick Match, Penalty Shootout, Training, Tournament, Dream Team, and Multiplayer. In Tournament mode, there are 30 tournaments to compete in to win and collect the cups to keep in your trophy room. In the all new Dream Team mode, players must use their skills to create the ultimate team of their own. You start out with poor quality players and work at improving them by competing in Multiplayer, Tournament and Quick Match modes for tokens. These tokens can then be used to scout and recruit quality players from across the globe, to help create the ultimate Dream Team. And Multiplayer mode is where you can play against a friend on local wifi, bluetooth connection, or in a new online option to play against people all over the world. The online option works surprisingly well, but obviously depends on your internet connect for best results. Playing online does not work over 3G or EDGE networks, so you must be connected to a wifi network to play.

The control layout is essentially the same as X2's previous game, with a little refinement. You'll find the virtual floating joystick on the left and the three 'X2 S.M.A.R.T.' buttons in the bottom right corner. The three buttons are slightly adjusted and re-positioned, but offer the same great control system. Of all the soccer games, this layout is my favorite, rather than the traditional "A" and "B" buttons offered in the others. Each button has its own ability depending on if your attacking or defending, with options of pass, lob, cross, one-two, through ball, and shoot on attack and pressure, slide tackle, switch player, and goal keeper charge on defense. The buttons can be tapped, double tapped, or held down for the more advanced controls. When a button is pressed, a power bar appears above the player signifying the level of strength to be used. I don't find the controls to be confusing at all. They are both easy to use for beginners yet fully functional for skilled players.
The game also has enhanced defensive and offensive AI players. The AI players are much smarter now, forcing you to play smarter. If you are finding the game a little easy as you get better, you can ramp up the difficulty in the settings to easy, good, hard, or expert. You have full customization on the settings from what is displayed on the screen while playing, weather, rules, stadium, commentary, replays, favorite team, team/player names and more. There is also a crawl on the bottom of the screen with real life information coming from an RSS feed that you can edit, the default one gives you lots of great soccer information that is going on in the world.
The full 3D graphics are much improved and even more impressive than X2 Soccer 2009, which were already top notch. X2 Soccer 2010 runs super smooth while playing on my iPhone 3GS and there are also 3GS-specific optimizations that were made to accommodate the faster hardware. Some 3GS users are reporting that they are experiencing some lag in their games, but I haven't experienced any. Meanwhile, reports from other device users seem to be fine.
Overall, X2 Soccer 2010 is one of the top soccer game experiences right now on the App Store. Konami will have a tough time out doing X2 with their upcoming Pro Evolution Soccer 2010 game. You will not be disappointed with X2 Soccer 2010, if you are holding out for an enjoyable soccer game, look no further.











The game takes place during the end of the movie's plot when main character Tony Montana has an army of assassins sent to his mansion to kill him after double crossing his Bolivian drug lord boss. Not the best situation to be in. You control the aim and firing of Tony as he fends off attacks from every direction. An analog nub in the left corner controls an onscreen cross-hair and a button on the right fires your weapon. Tony automatically moves to different points in the mansion as you aim and fire at oncoming waves of enemies. It works decently, but the aiming is too imprecise to be very effective. An auto-aim option alleviates this, but takes away much of the challenge. The gameplay can be entertaining for a while, but eventually becomes monotonous as you play in the same parts of the mansion with the same enemies over and over.
Although the play experience is not stellar, there are a lot of standout features to Last Stand, especially for fans of the movie. While the graphics are none too special, the little details of the mansion interiors and Tony's extravagant office are fairly accurate to the film. Voice samples are taken directly from the movie and feature many of the popular profanity laden quotes from Tony. There's a nice arsenal of different weapons to unlock and use that somewhat spice up the gameplay and, as a nice touch, the gun firing sound effects seem to be sampled directly from the film as well.
Since the iPad's arrival last month, we've joined readers in keeping our ear to the ground in order to get our hands on any great new or retooled games offering specific iPad support that land in the App Store. Such titles that take advantage of the iPad's more powerful processor and feature high resolution graphics befitting the iPad's large display have the potential to deliver a game experience beyond that of the iPhone. Of course, the iPad is quite capable of running all your iPhone games (at standard res or 2x scaled), but generally those titles are better played on their original target device.





One of the greatest things about the App Store is the accessibility for indie developers, and as such, the iPhone is the target platform for an amazing amount of risky or artsy games that would likely never see the light of day on regular consoles. Sure, obscure indie games always had a home on the PC, but the visibility offered by the App Store has allowed these same developers to reach a remarkably wide audience.


Since the inception of the App Store, and specifically since the big-name studios started throwing their hats in to the ring, iPhone gamers have been clamoring for big name series on the iPhone. Capcom brought Street Fighter 4 [


















