Since the inception of the App Store, and specifically since the big-name studios started throwing their hats in to the ring, iPhone gamers have been clamoring for big name series on the iPhone. Capcom brought Street Fighter 4 [$9.99], Square Enix developed an entirely new iPhone RPG, Chaos Rings [$12.99] and Konami is releasing a Castlevania puzzle game, Castlevania Puzzle: Encore of the Night.

According to Konami, Encore of the Night is an "addicting puzzle-RPG" where players will play as Alucard, the son of Dracula also seen in the classic Castlevania title, Symphony of the Night. The only details we know right now is that the game will involve playing as or against characters from Symphony of the Night, and completing puzzles will provide weapons and spells to help along the way.

It's hard to say if Encore of the Night is going to be closer to Puzzle Quest [$4.99 / Free], or more battle oriented like Capcom's Super Puzzle Fighter games-- Or something else completely different. As for why they're releasing a spin-off puzzle RPG instead of any of the other games in the series, your guess is as good as ours.

Konami rarely announces games like this without having them ready for release very soon. Their last game to appear on the App Store, MLB Power Pros Touch 2010 [$7.99], was first announced hardly even a day before it appeared for download. So, Castlevania Puzzle: Encore of the Night really could be available any time now.

  • emtking

    Konami I would like some ninja turtle action please

  • emtking

    Konami I would like some ninja turtle action please

  • Vlarre

    I got REALLY excited until I read that it's another "puzzle" game >:(

    • http://myspace.com/battlebornmusic Battle Born

      same here buddy. same here...

    • David

      Yeah, me too. I was really excited until the word "puzzule" cut down all the hype...

    • David

      Why? As much as I love the Castlevania series, I think a puzzle game is much more fit for the iPhone controls than a classic sidescroller.

      • Fokion

        Indeed. A Castlevania PQ clone makes so much sense on the iDevices.

    • http://twitter.com/sulcalibur Sulcalibur

      LOL me too. I was like "YES! YES!.... oh crap!"

    • klouud

      Same here. Don't we have enough match 3 and puzzle type games? How about a Castlevania that looks like the DS's?

      Konami seems to be bending us over when it comes to big game releases. I did buy the MGS shooting gallery game... but only when it hit $0.99. While it is the best shooting gallery game i have ever played (and I hate shooting galleries), it is not a real MGS.

      come on guys!

  • Vlarre

    I got REALLY excited until I read that it's another "puzzle" game >:(

    • http://myspace.com/battlebornmusic Battle Born

      same here buddy. same here...

    • David

      Yeah, me too. I was really excited until the word "puzzule" cut down all the hype...

    • David

      Why? As much as I love the Castlevania series, I think a puzzle game is much more fit for the iPhone controls than a classic sidescroller.

      • Fokion

        Indeed. A Castlevania PQ clone makes so much sense on the iDevices.

    • http://twitter.com/sulcalibur Sulcalibur

      LOL me too. I was like "YES! YES!.... oh crap!"

    • klouud

      Same here. Don't we have enough match 3 and puzzle type games? How about a Castlevania that looks like the DS's?

      Konami seems to be bending us over when it comes to big game releases. I did buy the MGS shooting gallery game... but only when it hit $0.99. While it is the best shooting gallery game i have ever played (and I hate shooting galleries), it is not a real MGS.

      come on guys!

  • jen

    april's fool ?

  • jen

    april's fool ?

  • dumas1000

    Unlike some other people, I'm sick of lazy, cash-in ports. Gameloft oftens times completely overhauls their ports, so those are not quite in the same category as what Square-Enix did with Final Fantasy, or what Sega has done with it's ancient catalogue. Even then, Driver is the only port Gameloft has made that I've actually purchased. So, yeah, I'm pretty much over this whole over-priced port just for the sake of nastalgia trend. Good that they didn't port over the actually Castlevania games. Those have been done enough times already.

    Sure, I wish Konami would develop original full-fledged 3-D versions of the AAA franchises for the idevice, instead of a lot of this cheap, watered-down, mini-game-like junk they've been producing. Original versions of Castlevania, or Metal Gear Solid, or Silent Hill, would be nice. But, of course, pricing is an issue.

    Even if you want to classify Chaos Rings as the type of success that might entice console and multi-platform developers to go all-in when it comes to idevice development, keep in mind that Chaos Rings, even at 14.99, is still only have the price (at best) of what Konami would expect to charge for console-quality versions of their IP franchises. Konami can sell their stuff at $30-40 a pop on virtually any other gaming medium in existance.

    I'll reserve judgment on this, because I like Puzzle Quest and combining Puzzle Quest with the Castlevania universe could be a novel idea. But if this is more like what Konami did with that Mortal Kombat mini-game of theirs, and if they charge premium for it, then there's no chance of me getting it.

    • spiffyone

      The problem with bringing up the idea of Konami selling their wares for "$30-40 a pop on virtually any other [platform]" is that those other platforms have their games sold on physical mediums, in stores, and carry with them higher overall license and royalty fees along with other associative costs.

      The App Store, on the other hand, is an entirely digital download storefront, with none of the costs that distribution via physical medium through brick 'n mortar retailers carries (toss aside PSN for PSP, as Sony and the other companies price games as high there as on UMD because they don't want to piss off retailers by undercutting them, something that Apple with the wholly dd App Store doesn't fear).

      So it isn't about not being able to charge $30-40 a pop, as they don't NEED to charge that to have the same level of financial gain on a wholly DD storefront like the App Store. No, what this puzzle game variation of Castlevania is REALLY all about is meeting the DEMAND of the market. The fact is that match 3 style games sell better overall, have a longer "shelf life" and are more likely far more profitable overall (due to lower dev costs) than other types of games on the App Store. The consumer market for App Store games tends to gravitate more toward games of that sort (along with multidirectional shooters/dual wheel shooters) for a longer period of time, and they are less expensive to develop. Konami is really tailoring this game not only to the platform as a hardware platform, but to the platform in terms of meeting the desire of the larger market of consumers for games on the platform.

      • DreamPod

        You're WAY overestimating costs, though. Physical medium...costs about $2 for a DVD, case and instructions. Retail share...$5-8 (which is why game stores prefer to sell used games). License fees to manufacturer...probably like $10. iPhone games don't make developers anywhere near the same amount of money as on other handheld platforms, and have WAY more competition requiring more marketing. So most developers aren't even touching the iPhone, and the ones that are, often make very low-budget titles.

      • spiffyone

        You are WAY underestimating things like distribution costs, licensing fee costs, royalties, marketing costs, etc., etc., etc. App Store? $99 per year to distribute apps, Apple takes a 30% cut off the top. There's a reason why Sega, the original "big name" developer on this platform, along with Vivendi Universal "set" their price at $9.99, and why most games don't go over the $14.99 price point compared to PSP and DS games costing $30-40 a pop. The price for PSP and DS games isn't just about the physical format, but all the other associative costs that don't exist with digital download distribution storefronts like the App Store.

      • spiffyone

        and add up the numbers you threw out there: 2+8+10 = 20. The games are usually sold at $30-40. Then there's the heavier marketing costs, which includes securing shelf space. None of that really applies with the App Store, at least not in the same way. And I don't think the type of games available on the app store have much to do with not being able to price higher but rather the consumer market. Look at how long Tetris, Peggle and the like were on top of the charts, even when they were priced higher, and compare that to "deep, portable console style" games like the GTAs of the world. The consumer market for this mobile platform errs toward games that are less time intensive, more "quick pick up and play", etc. That they are less costly for developers is a side effect of what the consumer market in general desires.

  • dumas1000

    Unlike some other people, I'm sick of lazy, cash-in ports. Gameloft oftens times completely overhauls their ports, so those are not quite in the same category as what Square-Enix did with Final Fantasy, or what Sega has done with it's ancient catalogue. Even then, Driver is the only port Gameloft has made that I've actually purchased. So, yeah, I'm pretty much over this whole over-priced port just for the sake of nastalgia trend. Good that they didn't port over the actually Castlevania games. Those have been done enough times already.

    Sure, I wish Konami would develop original full-fledged 3-D versions of the AAA franchises for the idevice, instead of a lot of this cheap, watered-down, mini-game-like junk they've been producing. Original versions of Castlevania, or Metal Gear Solid, or Silent Hill, would be nice. But, of course, pricing is an issue.

    Even if you want to classify Chaos Rings as the type of success that might entice console and multi-platform developers to go all-in when it comes to idevice development, keep in mind that Chaos Rings, even at 14.99, is still only have the price (at best) of what Konami would expect to charge for console-quality versions of their IP franchises. Konami can sell their stuff at $30-40 a pop on virtually any other gaming medium in existance.

    I'll reserve judgment on this, because I like Puzzle Quest and combining Puzzle Quest with the Castlevania universe could be a novel idea. But if this is more like what Konami did with that Mortal Kombat mini-game of theirs, and if they charge premium for it, then there's no chance of me getting it.

    • spiffyone

      The problem with bringing up the idea of Konami selling their wares for "$30-40 a pop on virtually any other [platform]" is that those other platforms have their games sold on physical mediums, in stores, and carry with them higher overall license and royalty fees along with other associative costs.

      The App Store, on the other hand, is an entirely digital download storefront, with none of the costs that distribution via physical medium through brick 'n mortar retailers carries (toss aside PSN for PSP, as Sony and the other companies price games as high there as on UMD because they don't want to piss off retailers by undercutting them, something that Apple with the wholly dd App Store doesn't fear).

      So it isn't about not being able to charge $30-40 a pop, as they don't NEED to charge that to have the same level of financial gain on a wholly DD storefront like the App Store. No, what this puzzle game variation of Castlevania is REALLY all about is meeting the DEMAND of the market. The fact is that match 3 style games sell better overall, have a longer "shelf life" and are more likely far more profitable overall (due to lower dev costs) than other types of games on the App Store. The consumer market for App Store games tends to gravitate more toward games of that sort (along with multidirectional shooters/dual wheel shooters) for a longer period of time, and they are less expensive to develop. Konami is really tailoring this game not only to the platform as a hardware platform, but to the platform in terms of meeting the desire of the larger market of consumers for games on the platform.

      • DreamPod

        You're WAY overestimating costs, though. Physical medium...costs about $2 for a DVD, case and instructions. Retail share...$5-8 (which is why game stores prefer to sell used games). License fees to manufacturer...probably like $10. iPhone games don't make developers anywhere near the same amount of money as on other handheld platforms, and have WAY more competition requiring more marketing. So most developers aren't even touching the iPhone, and the ones that are, often make very low-budget titles.

      • spiffyone

        You are WAY underestimating things like distribution costs, licensing fee costs, royalties, marketing costs, etc., etc., etc. App Store? $99 per year to distribute apps, Apple takes a 30% cut off the top. There's a reason why Sega, the original "big name" developer on this platform, along with Vivendi Universal "set" their price at $9.99, and why most games don't go over the $14.99 price point compared to PSP and DS games costing $30-40 a pop. The price for PSP and DS games isn't just about the physical format, but all the other associative costs that don't exist with digital download distribution storefronts like the App Store.

      • spiffyone

        and add up the numbers you threw out there: 2+8+10 = 20. The games are usually sold at $30-40. Then there's the heavier marketing costs, which includes securing shelf space. None of that really applies with the App Store, at least not in the same way. And I don't think the type of games available on the app store have much to do with not being able to price higher but rather the consumer market. Look at how long Tetris, Peggle and the like were on top of the charts, even when they were priced higher, and compare that to "deep, portable console style" games like the GTAs of the world. The consumer market for this mobile platform errs toward games that are less time intensive, more "quick pick up and play", etc. That they are less costly for developers is a side effect of what the consumer market in general desires.

  • ecco6t9

    I'm interested in this, as long as it's not too expensive.

  • ecco6t9

    I'm interested in this, as long as it's not too expensive.

  • maddoom

    i loved castelvania on snes,psx and ps2.but....puzzle?errr.....
    anyway i`ll keep an eye on this.

  • maddoom

    i loved castelvania on snes,psx and ps2.but....puzzle?errr.....
    anyway i`ll keep an eye on this.

  • http://www.grokion.com Jclef

    Hmmm... yeah, I'll probably buy it.

  • http://www.grokion.com Jclef

    Hmmm... yeah, I'll probably buy it.

  • drone9
    • theRecentFuture

      Those screenies look a lot like Super Puzzle Fighter 2 Turbo, almost to a photoshopped level of similarity. Mind you, SPF2T is a superb game and if K slaps on some fine RPG elements and nostalgic SOTN music, I'm in.

  • drone9
    • theRecentFuture

      Those screenies look a lot like Super Puzzle Fighter 2 Turbo, almost to a photoshopped level of similarity. Mind you, SPF2T is a superb game and if K slaps on some fine RPG elements and nostalgic SOTN music, I'm in.

  • JCat

    If it's as good or better than Puzzle Quest....no problemo - but that's not to say it would be great if Konami released an actual Castelvania platform game. No, not the 3D crap either that graced the next gen machines and failed a number of times. I'm talking an enhanced version of any of the NES/SNES classics, or even better, the later 2D versions found on PS1 and DS... or the ultimate: an all new version exclusively for i-devices, and that includes the iPad but of course.

  • JCat

    If it's as good or better than Puzzle Quest....no problemo - but that's not to say it would be great if Konami released an actual Castelvania platform game. No, not the 3D crap either that graced the next gen machines and failed a number of times. I'm talking an enhanced version of any of the NES/SNES classics, or even better, the later 2D versions found on PS1 and DS... or the ultimate: an all new version exclusively for i-devices, and that includes the iPad but of course.

  • Ed

    Damn. Shameless cash-in unless I see some mad puzzle fun. Just port a Castlevania game you've already made and I'd be MUCH happier.

  • Ed

    Damn. Shameless cash-in unless I see some mad puzzle fun. Just port a Castlevania game you've already made and I'd be MUCH happier.

  • http://soiled.com Gload

    Mankind ill needs a hybrid such as this.

  • http://soiled.com Gload

    Mankind ill needs a hybrid such as this.

  • Anonymous

    They didn't even bother making new sprites for this. Lame.

  • Anonymous

    They didn't even bother making new sprites for this. Lame.

  • G.P.

    The screenshots look so bad they appear fake, like an unfinished high school project...sigh.

  • G.P.

    The screenshots look so bad they appear fake, like an unfinished high school project...sigh.

  • klouud

    [EDIT] 50mil

  • playman

    Jellyfish---you are the game prey
    Jellyfish is a game with beautiful and cute jellyfish. Do you ever remember jellyfish are game prey in cartoon Spongebob Squarepants?Now, click the link and you are the game prey, Relax yourself and eliminate as many as jellyfish as you can.

    Features:
    -- Jellyfish,eight kinds of color
    --Three different game modes
    Quest mode (in 1 to 25 level,the boundary condition is reaching the top level in setting time)
    Time mode ( i.e scores get from eliminating jellyfish in setting time )
    One-hunderd mode(the boundary condition is eliminting any kind of color jellyfish to 100)
    --Ranking, three modes independent
    --Save and store each score (Quite directly if you don’t satisfied with the score,then rejoin and you can start from where you are stopped)
    --Optimized game code
    Link: http://itunes.apple.com/us/app/jellyfish/id370323134?mt=8
    Game players who have downloaded the game at itunes above please you're your suggestions ,you can gain additional new game download code for free.

  • playman

    Qinguan—bring you the chinese style
    Qinguan is a chinese-style casual eliminating game. It’s developed by a Chinese Team PUMAN.
    QinGuan used a lot of Chinese monochromes style of primitive simplicity and set by the miracle wonder-- the Great Wall ,bringing gamers a strong chinese style.
    In order to build the great wonder--Great Wall, players need to eliminate all kinds of stones.
    With the increaseing in clearance times, the game will be more and more difficult.
    Who will be the one get the most scores in tne least time? It has yet to be seen
    Link:http://itunes.apple.com/us/app/id358938875?mt=8

    Game players who have downloaded the game at itunes above please you're your suggestions ,you can gain additional new game download code for free.

  • playman

    Jellyfish---you are the game prey
    Jellyfish is a game with beautiful and cute jellyfish. Do you ever remember jellyfish are game prey in cartoon Spongebob Squarepants?Now, click the link and you are the game prey, Relax yourself and eliminate as many as jellyfish as you can.

    Features:
    -- Jellyfish,eight kinds of color
    --Three different game modes
    Quest mode (in 1 to 25 level,the boundary condition is reaching the top level in setting time)
    Time mode ( i.e scores get from eliminating jellyfish in setting time )
    One-hunderd mode(the boundary condition is eliminting any kind of color jellyfish to 100)
    --Ranking, three modes independent
    --Save and store each score (Quite directly if you don’t satisfied with the score,then rejoin and you can start from where you are stopped)
    --Optimized game code
    Link: http://itunes.apple.com/us/app/jellyfish/id370323134?mt=8
    Game players who have downloaded the game at itunes above please you're your suggestions ,you can gain additional new game download code for free.

  • playman

    Qinguan—bring you the chinese style
    Qinguan is a chinese-style casual eliminating game. It’s developed by a Chinese Team PUMAN.
    QinGuan used a lot of Chinese monochromes style of primitive simplicity and set by the miracle wonder-- the Great Wall ,bringing gamers a strong chinese style.
    In order to build the great wonder--Great Wall, players need to eliminate all kinds of stones.
    With the increaseing in clearance times, the game will be more and more difficult.
    Who will be the one get the most scores in tne least time? It has yet to be seen
    Link:http://itunes.apple.com/us/app/id358938875?mt=8

    Game players who have downloaded the game at itunes above please you're your suggestions ,you can gain additional new game download code for free.

  • klouud

    [EDIT] 50mil